Commercial vs. Film Color Grading | Davinci Resolve Tutorial

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what's up guys it's yuval here and in today's video i want to show you guys how to calibrate two different looks first one is going to be a commercial look so it's going to be bright clean and white and the second one is going to be more film look so it's gonna be gritty dirty and it's gonna have a lot of character so i think it's gonna be really interesting seeing how i approach these two different looks and the different methods and steps that i take to create them and as always at the end of this video we're gonna have a giveaway so stay tuned for that but now let's start color grading okay so we're in davinci resolve and i'm going to start with the commercial look we're going to make it clean we're going to make it bright so let's go ahead and start creating our first nodes so i'm going to create three nodes first one is going to be um balance second one is gonna be white balance and the third is gonna be our rec 709 transformation so i'm gonna start with the rec.709 transformation and this footage that i got here is shot on red log 3 so i'm going to go into my luts and i'm going to go down into red and there we go red log 3 and if your footage is anything else just make sure you're using the right lut to make the conversion so we can see our footage has now transformed from a log to rec 709 and the next thing i'm going to do is go to my white balance node because i see the image is looking a little bit warm and i want to make it more cool and crisp so i'm going to go into my temp and tint and i'm just going to make it a little bit cooler maybe somewhere around there then going back into my balance node i'm just gonna stretch the highlights a little bit so i'm just raising up uh the gain and you can see in the uh parade right here on the scopes we're just raising um everything a little bit up so we're getting more of that bright look and then i'm just gonna pull down my lift to get the shadows in the right place i don't want to crush them but i do want them to be on zero here just touching it so we know that our blacks are not elevated and they're at the right spot so i'm gonna park it some around here and just by doing these three simple nodes um we've already come a pretty good way and we have a really good base to work off now so let's continue and see what else we can do so i'm going to create a set of parallel nodes and um in this set i really want to focus on specific colors i want to get some of this green out and i really want to control the individual views because really this this whole look is more about taking out color rather than pushing in color and that's really the key to getting a clean and beautiful look so let's go ahead and do that i'm going to create a new node by pressing alt s and then alt p to create a parallel node i'm going to create a bunch of these so let's go to our curves and i'm going to do u vs set and i'm going to pick out this green color and let's see what we can do so i'm just bringing it down and maybe i'll choose a little bit of a wider range here so something like that maybe and then with the blues i'm going to do something similar so i'm going to put that down as well and you can see how much this affects the image and obviously this is too much because it's just starting to look like black and white out there in the background so i don't want to push it that much so i'm going to just control it bring it back a little bit and maybe something like that so before and after not a major change but we're just starting to take a lot of weight and then on this note i really want to control the skin tone so i'm going to go first for you versus luma and i i want to see if i can pop her skin even more and bring everything up even more so i'm gonna choose the yellows and i'm just raising it up a little bit so a pretty big difference look at the highlights on her face we're just popping her out and then i also want to go into a uverse saturation again and i want to take the reds and the yellows and i just want to pop some saturation back into a face because right now everything just looks kind of desaturated we're gonna have to get something in this image to be saturated so that it doesn't feel overall like desaturated so she's the main focus here if it's a commercial then obviously we're gonna want to focus on her so i'm gonna just pop out the saturation here just by a bit maybe something like that so yeah that made pretty big difference just look at that let's go full screen and yeah that's pretty that's pretty big and let's name this uh skin or um maybe face and let's move on to the next node so in this next node i think i'm just gonna add some contrast because i feel like we're missing some of that so i'm gonna just create a pretty simple s-curve just being careful not to crush the shadows too much and really focusing on giving the highlights that pop maybe something like that so yeah that really gives us some punch to the image and then i just want to go back for a second to a white balance node and our image is pretty balanced but it's just a little bit boring for me i want to give it some more look but still keep it clean so i am just going to push some more blues so i'm going to take my temp down a little bit more maybe something like that um just it just gives the image more of a cool crisp look and i'm gonna leave that last node but if you feel like we need it later on then we'll get back to it so what i really want to do now is create a vignette that is really going to pop out our subject here so i'm going to create a new node and then i'll create a new window i'm gonna feather it out and then i'm gonna go into my curves and just bring it up bring it up yeah somewhere around there looks pretty nice and then i'm just gonna create an outside node so we're going to do the reverse we're going to darken the edges like the outside and i'm going to do that by pressing alt o and that's just automatically going to create the opposite node and that one i'm going to pull down [Music] there we go so that's like such a big change if i do a quick before and after for both of these nodes like just look at that like it's centers our eyes immediately interactive this looks nice but it's just a little bit flat you know there's it's just not that much depth in there and if i toggle on these two nodes the vignette nodes just i mean it just made a really big difference so i'm going to call this vignette and this one is vignette out and then i'm going to create a new node and i'm going to go into open effects and i'm going to search for glow and if you have the free version of resolve then you won't be able to use globe unfortunately but i'm just going to make it quick and show you guys how to do it if you do have the full version so i'm gonna bring that down i'm gonna bring the brightness down and then the opacity i'm gonna i'm gonna make it really subtle so yeah i think maybe something around that i'm just gonna call it low let's do a quick before and after [Music] so it just helps soften things up and like softens up skin and all of the highlights it just gives a little bit of a dreamy look which is really nice and works nicely for a commercial [Music] and now i do want to go back to the last note that we made here on the parallel nodes and i just want to mess around with the blues there in the background a little more because i feel that we might have taken them down too much and i want to bring some of that back so i'm going to go into u versus set and let's see what we can do so so i've just added a little bit back the saturation of the blues and i've taken the greens a little bit more down another major difference but what i really think we should do now is go back to our balance and i just want to take our blacks a little bit down [Music] so maybe something like that that just looks way better and yeah i think i'm going to leave it at that and let's go full screen and let's see a quick before and after of everything that we've done so this is where we started and this is our final result so very clean very bright a little bit to the cooler side of things it just feels more crisp and nice so this is something that would fit more of a commercial rather than a film or a short dock or something like that and now we can move on and start creating the film look and it's gonna be so much different but it's gonna be really cool to see so let's start doing that so for my film look i really want to get it dirty i want to get it gritty more cinematic and we're going to do that by first starting off with the film print emulation so we're going to instantly get that film look and then we're going to end it off with grain and we're really going to spice things up so let's go so my first note i'm going to keep for bass um this one's going to be white balance and then this one instead of being a rec709 it's going to be a film print emulation so let's go into our lats and i'm going to go into film looks and i'm going to go for the fuji d65 so um out of the bat this looks pretty bad right but don't move it we're gonna go into our base node and with the primary wheels we're gonna really push up with the gamma and we're gonna stretch out our gain and bring back the lift here the shadows so something like that and then on the white balance node i'm gonna go and fix that [Music] and then i'm also gonna push quite a bit of saturation um into our first note here [Music] so now we can really start seeing what we're doing so back to our white balance node let's style it back a little bit something like that and then we have this and now i'm going to create a new node and i'm going to call it look so what i want to do here is just bring down the overall exposure do something like that i'm just going to create more of a mood it's going to look more cinematic and more dramatic and i do want to push my saturation up even more and then i'm going to inject some greens into the shadows then i'm going to push the highlights kind of towards steel blue something like that and i'm gonna use my gamma to balance things out so maybe someone out there and don't worry about her skin because we're getting it all green but we're gonna fix that by isolating the skin on a different node so we're going to press alt p to create a parallel node and then i'm just going to select her skin using the qualifier and then i'm also going to create a window just to keep it just on our face and we can also track that if we want and now i'm going to go back into my log wheels and i'm going to try to counteract this green color by pushing more towards magenta [Music] so maybe somewhere around here and then i kind of want to desaturate it a little bit and then i'm going to go back into my look node and using the log wheels i just want to clean up these black areas because i feel like we've kind of affected them too much and it doesn't look very clean so under my log wheels i'm gonna push the shadows until i feel like things are starting to clean up and i'm mainly looking at the darkest areas so all of this darkness you know hair and like those parts of the background so i'm just trying to balance it out so let's see where we are so far before and after looking pretty nice but let's keep going i'm going to create a new parallel node again by clicking ctrl p and now i really want to control the colors in the background individually so i'm going to go into my curves and i'm going to go into u vs u and first off let's select these blues and i want to get them just a little bit more till somehow there and then the greens [Music] and then i also want to control the luminance thought is used [Music] so now i want to push this even more so i'm going to create a new node and i'm going to take the gain the highlights and i'm going to take it a little bit towards yellow yellowish green something like that and then i'm gonna take my lift and push it kind of in the same direction and then i'm gonna counteract that with the gamma so we're pushing it quite a lot and uh let's see this is before um nice but like pretty clean and then this is really giving us a really strong look maybe too strong so i'm gonna go into my uh node key and i'm just gonna dial it back um until it's kind of a blend between the two so yeah maybe something like that and then if i go full screen this was before and this is after so this is really giving us like a strong look really gives a lot of character and personally i like this so i'm gonna keep it that way and let's call it um look two maybe and i'm gonna go back into my base node and i just wanna lift up the shadows um just a bit because they're just a little bit too crushed for my liking and then using the low range i'm just gonna make sure that i'm only grabbing um what is actually clipping so take a look at the scopes over here you can see um as i pull this the blacks are going up and they're not that crushed anymore and then i'm gonna finish this look off with a grain so i'm gonna call it grain i'm gonna go into open effects i'm gonna search for grain and let's apply some grain over here i'm gonna go for um 16 millimeter 500 t that's going to be my starting point and i'm really gonna go crazy here with the grain size especially because you guys are watching it on youtube and i'm not really sure if you can if you could see the difference so i'm just gonna exaggerate this a little bit but do this to your taste of course so um yeah again i'm not sure if you guys can see this over on youtube but um just the grain is adding like let's zoom in here um let's go full screen actually like this is adding a lot of texture and grit to the image and um it's really adding a lot of character so i'm gonna keep it at that and then i do wanna add a vignette actually before the grain so let's create a power window and then let's pull the curves down and now obviously it's darkening the center which is not what i want so i'm just gonna click over here to reverse it and now we can see that the outside is getting darker and not the inside so i'm going pretty dramatic with that um i like it and then i do want to add just a tiny bit of glow just to bring some softness to the image [Music] so before and after just a small touch but i really think it helps just take a little bit of that digital edge off and yeah that's gonna be it for the film version of this grating and you can see it just looks way more cinematic than the previous one it's way dirtier it has more color it has more grits to it while the commercial look was really clean and crisp this one is a lot more character it's like in your face it looks like a movie and i really enjoy this look honestly i like doing this small but obviously it depends on the project and the type of look that is needed for that so the commercial is gonna be very different from a film or a short dock or something like that and that's just what i really wanted to highlight with this tutorial so that is all for this video i really hope it helps you guys out and i hope you enjoyed watching it and you liked it if you did give this video a like and consider subscribing to never miss another one of our videos for today's giveaway one of you guys could win a free one-year junior subscription to art grid or stock footage platform all you got to do is let us know down in the comments below what do you want us to talk about next here are the three lucky winners from our last giveaway congratulations to you guys and until the next one stay creative you
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Channel: Artlist
Views: 151,678
Rating: undefined out of 5
Keywords: artlist, color grading, waqas qazi, color grade, davinci resolve, tutorial, how to, film look, film emulation, fpe, juan malera, lut, rec709, commercial look, commercial color grading, how to color grade, node tree, nodes, vignette, glow, grain
Id: OsKRyMGaY28
Channel Id: undefined
Length: 19min 19sec (1159 seconds)
Published: Mon Feb 01 2021
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