Come and See | Creating The Most Disturbing Film

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This video is brought to you by Mubi,  a curated streaming service showing   exceptional films from around the globe. Get  a whole month free at mubi.com/spikimamovies Belarus, 1943. A young boy named Flyora Gaishun is fixing his gun with a dressing; ahead of him are soldiers frantically moving around, packing their gear and carrying wounded men to safety. Suddenly, a faint sound of a whistle is heard from a distance. The boy turns around to see a young girl limping toward him, covered in blood with a whistle in her mouth. Once the girl stops moving, the two blankly stare at each other, their eyes lacking soul, emotionless and static.   As the boy murmurs a cryptic phrase  and turns around to join the others... ...we see this. The scene you just saw comes from  Elem Klimov’s 1985 film, Come and See,   which is widely regarded as one of, if not  the most, disturbing anti-war films ever made. There are countless videos and articles  discussing the film's unhinged depiction of   violence and tragedy - and yes, there are a lot  of disturbing moments in this film - but for me,   it has always been this particular shot  that made the biggest psychological impact. The most noteworthy aspect of this shot is  its use of a split diopter lens, a piece of half convex glass that can be attached to the  main lens of the camera to create an illusion of a deep focus. This basically means that both Flyora and the girl will be in focus despite their distance from the camera. Because this isn’t  how objects are normally seen, many films try to cover the out of focus boundaries between the two subjects to make the image seem more natural.   However, in Come and See, the blurred space is never hidden; if anything, it’s emphasized. This amplifies the strangeness of the image and  creates a strong sense of unease in the viewers. Split diopter shots also connect the subjects that  are in focus by, well, keeping them both in focus.   By revealing the girl through a slow pan, the  film links the boy’s state of mind with hers,   suggesting that the nature of the two characters’  trauma is essentially identical. This is why, in the preceding shots, the camera captured each  character as if they were facing one another, when in fact, they were most likely separated.  It’s a cinematic depiction of their situational   connection, and their physical disconnection -  neither Flyora nor the girl are able to process   the shared traumatic events that befell  them. In short, they are alone, together. But this isn’t the only split diopter shot in this scene; there is another shot that uses a horizontal split just minutes earlier. Another effect of a split diopter lens is that it allows the shot to provide more information.   The hysteric energy of the running soldiers imply urgency, while the calm, impassive movement of Flyora illustrates his mental detachment from the situation. By keeping both Flyora and the soldiers in focus, the scene allows the foreground and the   background to communicate their stories without  interruption, and it’s up to you to move back   and forth between them to connect the dots. Tying  this concept to the previously described effects,   the resulting picture tells a story of a young boy  in the midst of a mental breakdown, surrounded by horror, but silently locked inside his own head. This is why, despite the screams around him, Flyora - and the audience alike - hears nothing  but an irritating drone, and later, the whistle. As you can see, the essence and the true horror of Come and See is in the experience of an experience - a shared perspective - more than  the rationale behind its narrative development.   This means that the context required to better  understand the dread of this scene has little   to do with the story of the film, but with the  rest of the film language that surrounds it. And the best way to notice the highlighted  language is to cut the film into chunks and   observe their repeating patterns; Come and  See can be divided into roughly 12 sequences,   each with three prominent tricks:  the sound, the color, and the camera. One of the most intriguing aspects about the sounds of Come and See is that most of them are presented from the perspective of Flyora. While the climactic scene of the German soldiers killing the villagers features a variety of different sounds that collide with one another, it accents only two distinct tones - the unreasonably bright quality of the yodeling and the laughs, and the rough and bleak texture of the screams and fire. The accented juxtaposition makes a logical sense   if you consider the audible elements as an echo of Flyora’s state of mind; in other words, you’re hearing a selective audio, where the sounds Flyora chooses to focus on are heard louder than others. This first happens right before his  departure to the partisan camps,   where the sound of the birds at the other  end of the room are heard with clarity.   A similar thing happens with a man’s  voice when he is looking around the camp,   and with a radio when he is cleaning the pot. The initial uses of selective - or  subjective - audio are easy to miss,   as their primary objective is to establish the  idea of perspective, showing that the world   around Flyora is slowly intruding and affecting  his mental state, whether he realizes it or not. It’s only when the film reaches the 30 minute mark  that the audio trick takes on a more significant   and noticeable role, psychologically isolating  Flyora and cornering the audience into his subjective terror. In sequence 5, the bomb that  nearly kills him (and the girl he met at the camp, Glasha) deafens his ears, muting the sounds  of the world with a neverending drone.   Although the muffled world slowly goes back  to normal, the drone never quite disappears,   and the audience is forced to stand  the stressful noise until the very end.   In sequence 6, the buzzing of the  flies enters Flyora’s subconscious,   adding an incomprehensibly repulsive energy to the setting. As the scene progresses, it becomes more and more evident that his family members have been killed,   and the buzzing becomes a direct  link to this horrid reality.   When the truth is visually revealed, the built-up tension from the audio makes the violent aftermath that much more disturbing. In sequence 7, the same trick is used as a tool of dramatization. Here, Flyora ploughs through the group  of surviving townspeople to find his dying uncle -   the same uncle who warned him against digging up holes to look for abandoned guns at the start of the film. At first, the crying of the townspeople is all he can hear; but as soon as his uncle begins to talk, the loud cries of the people disappear, and it’s only his uncle’s words that remain audible. Nearing his last breath, his uncle blames Flyora for finding the gun - suggesting that the Germans probably  found them because of his actions. With this, the mourning of the crowd returns, and Flyora is sent into a spiral of guilt and despair.   The overtly selective audio exaggerates the  gravity and immersiveness of the situation,   but never lessens the believability; after all, from a subjective point of view,   the apparent manipulation is a rather  authentic reflection of reality.  That’s why, from this point on, the film  repeatedly mixes in the rumbling of an airplane engine as a part of its main ambience, and spotlights it in moments of extreme violence. The cruising aircrafts are a symbol of Flyora’s guilty conscience, reminding him that all the pain and suffering  of the people around him could’ve been avoided   if he didn’t look for that gun. Of course, the attack would’ve happened regardless; it’s really not his fault at all, but he doesn’t know that. This is also why we hear the exact same whistle sound twice in the last sequence,  once when the girl approaches, and again when Flyora joins others to see the captured Germans - because it creates a mental connection between the German soldiers and the girl, reminding Flyora (and the audience) of their despicable actions. This is how the characters are used in Come and See - as a tool adopted for the portrait of destruction - devoid of humanness and meaningful character development. The German soldiers have no real human qualities;  the characters Flyora encounters have no real depth. Even Flyora himself, putting aside the  loss of innocence, lacks qualities of a typical protagonist. We see comparable deterioration, but no true backstory, conveyed thoughts, or humanized expressions. He never spends time with his family, nor does he communicate ideas outside his passion for becoming a soldier.  It’s a sketch of a simple joy, a simple sadness,   that converts with time into pure rage and hostility. He is but a victim of violence, a trail of human degradation. But could immersion alone save a film from absence of appreciable transformation? If not, perhaps it’s the disassembly of a human form itself that behaves as the arc in this film - a simplified version of ourselves filled with a single emotional drive - to revenge - or better yet, no emotion at all: a true depiction of trauma. Bringing the human characters to a standstill,  the maturation instead happens from outside   the narrative realm - through colors on screen.  Chiefly relying on analogous and complementary   color schemes, the film initially paints the  screen with thick blue-green combinations to   illuminate the hopelessness of the world. The  color scheme then periodically contrasts with   different shades of orange to imply a glimpse  of hope in some scenes, and conflict in others. When the film reaches its emotional height,  the opposing color pattern shifts from blue and orange to purple and red, removing all traces of hope and replacing them with rage and violence. Once the peak has been resolved, the  film returns to its original blue-green spectrum,   ending the overwhelming journey  on passivity and dejection. But this doesn’t mean that the film treats all  characters as a pointless gimmick; cinematically, there are plenty of intricacies to be found in the seemingly stale characters. It could even be argued that the effectiveness of Come and See  in large part comes from its self-restraint.   The main reason why the camera floats around like a  ghost - a neutral observer - is because it finds   no need to force anything; the unrelenting  reality before your eyes should enter as   unprocessed as it can be, because that’s  what makes everything more terrifying. Like the sounds, the emotional overtone of the  scenes evolve with the movement of the camera, going from excitement, sadness, and an ominous  inkling, to threat, fear, and eventually, terror. Yet, the dynamic movement of the camera  is only a small portion of the film;   the majority of the shots present  in Come and See is static,   with over 60 of them being medium  to regular close-up portrait shots. By pairing the close-ups with  the film’s 1:37:1 aspect ratio,   the characters get locked inside the frame with  little to no other visual information on screen, obliging the audience to stay and witness the  evolution of the different characters. This is most evident from the gradually mutating  portrait shots of Flyora, which illustrates the detrimental effects of war and develops his  character without verbal explanations. But the same principle applies for other characters of the film, as the portrait shot essentially photographs a moment in history, telling an untold story of an individual with just a stare. In one way, the characters are communicating through that stare, stating our inability to intervene. What started off as the characters looking outside the frame  switches to them looking directly at the audience;   and by the end, it becomes the audience who  are looking at them, as if gazing at a mirror. The frequent use of portrait shots in Come and  See is as questionable as it is impressive,   because, in most cases, such a theatrical shot  would diminish the immersion by reiterating the   existence of the camera outside the screen.  So how does the film manage to bypass the   negative symptoms of the stylish composition  and only underscore the strengths? Indeed, the film’s unique direction isn’t the only  thing that helps cover the side effects;   it’s also because Come and See fully embraces  the theatricality of its techniques. The dramatic choreography of the actors and the camera is apparent from the start - staging the scene like an arena, and having the characters move toward or away from the camera to create depth, instead of having the camera do the work. But they never once feel overdramatic;   rather, each scene feels like a true motion picture, a combination of still images that create an illusion of movement. They operate like a photograph. There are photo-like aesthetics everywhere in Come and See; from character placements, framing of background objects, to actual scenes with a camera. There are different interpretations of  the scene where Flyora stops himself from   shooting the gun when a photo of Hitler as a baby pops up on screen. Many think of his voluntary restraint as an active portrayal of his humanity - that Flyora has managed to retain his benevolence even after everything he’s been through. But I see it differently. There are two noticeable uses of a dolly zoom in this film -  once in the partisan camp when the soldiers are taking a picture, and once before Flyora shoots the portrait. As unrelated as the two events may seem, they are linked through a very particular message - that what is done cannot be undone, and can only live through your memory. Photographs are just the same;   it is all about capturing a moment that will never return. In Come and See, the act of taking pictures is a gesture of desperation - sometimes, to celebrate, and at other times, to never forget. That’s why the film doesn’t end  with Flyora shooting the portrait,   but with him joining the rest of the troop and  moving forward - because the war is not over.   The last shot of the running troops, therefore,  is in no way a downplay of Flyora’s uniquely individual, and frankly, horrific journey, nor a glorification of his endurance. It is the face of war - a visual representation of its dehumanizing nature. Why would the camera have lingered on their faces, if not to cherish their remaining  character, to mourn after their loss? Why else would the film have restrained itself from giving them a conventional arc, if not to emphasize the brutalization of their humanness? While the collective image of individuals signal a lack of relevance and importance, their individuality speaks a story just as tragic as Flyora’s. But like I said, war is war. And nothing more. If it only dehumanizes, it’s only logical that it  ends without humanization. After all, the film did invite us all to come and see for ourselves.
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Channel: Spikima Movies
Views: 1,070,129
Rating: undefined out of 5
Keywords: spikima, 스피키마, what makes scary movies scary, what's the scariest movie, scariest horror movies, scariest movies of all time, horror movie analysis, scariest scene, best horror movies, scariest non horror movie scenes, come and see analysis, most traumatizing movie, most shocking movies ever, most horrifying movies, most terrifying horror movies, movie analysis essay, movie analysis horror, video essay horror, video essay film, best video essays, 컴 앤 씨, 영화 분석, 영화 해석, 영화 리뷰
Id: NZGRXUvN5Dw
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Length: 17min 8sec (1028 seconds)
Published: Wed Apr 05 2023
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