Combine Face and Body Animations - Metahumans in Unreal Engine 5.2

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hello and welcome today I want to show you how to combine facial and body animations for this tutorial I'm using this facial animation for a metahuman animator and this body animation in other tutorials you'll see the suggestion to disable post process blueprint I do not advise this as there is net correction in the post-process blueprint that could affect for example the collar to do it the correct way select your facial animation go to properties and open up the animation here it is from the asset details panel scroll down and find additive settings and additive element type choose mesh space and base pose type frame from this animation for the reference frame index choose zero and do a save now we're going to simulate and hit play and our head is now attached and following our body in a future tutorial I'll teach you how to drive the body from your meta human animator head animation if you want to support the channel you can go to the thanks button underneath this video and help that way alternatively you can go to buy me a coffee.com and buy me a coffee there more tutorials are on the way for now could you please leave a like And subscribe and perhaps share I will see you in the next one
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Channel: Jobutsu
Views: 16,301
Rating: undefined out of 5
Keywords: Unreal Engine, Unreal Engine 5, Unreal Engine 5.1, iClone, iClone 8, Tutorial, Metahuman, Custom Metahuman, animation, mocap, facial mocap, 3d character, Combine face and Body Animation, UE5 Sequencer, ue5, Blend Masks, Unreal, unrealengine 5.2, ue5.2, Metahuman Animator, Metahuman head and body
Id: ddQKMTKGpTE
Channel Id: undefined
Length: 1min 35sec (95 seconds)
Published: Mon Jun 26 2023
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