Casting EVERY SORCERY will raise your IQ (Elden Ring)

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it's no secret that magic is divisive in Elden ring some will argue that it makes both PVE and PVP too easy While others will say that melee fighting is just as good and Magic is fine the way it is so today we're going to take a look at the intelligent side of casting and use all 70 sorceries in this game so sit back relax and get ready to expand that brain big boy to start things off we're going to take a look at the a barent sorceries which are Briar of sin and briers of punishment briers of punishment is a spell that sends a trail of thorns to follow whatever opponent you are locked on to and this can be cast repeatedly and then you have briers of sin which is an AOE of thorns that can be cast three times with each one being stronger than the last both of these spells do a solid amount of bleed buildup but they do use both health and FP to cast the damage of these sorceries can also be boosted by 20% when using the staff of the guilty oh yeah and a quick little disclaimer I will not be including the spell locations in this video instead I'm just going to put them in a pinned comment down below oh let's see what we can do here Red Bull hello well there's that oh wait damn this dude has a staff and a seal oh this is not good for me come here oh damn it okay we got a good idea of what Briar's of punishment can do now let's see what briers of sin can do if I can even hit this spell oh damn it so close oh yeah baby okay honestly honestly the damage wasn't bad and then of course the later stages are going to be easier to hit cuz they have a wider area of effect but yeah the a barent sorceries they are very unique very cool looking are they anywhere near the best sorceries I wouldn't say so and at the end of the day these are the only two aarant sorceries so you are sort of limited I think Briar's of punishment would put in a lot of work in Invasions and in just multi combat scenarios briers of sin is definitely the harder one to hit though and next up we are going to take a look at the 10 Carion sorceries you have Carion great sword which is a big magical great sword that you can swing repeatedly then you have carry and piercer which is a giant magic thrusting sword and this is a chargeable spell then you have carry and slicer which is a speedy magic dagger and those three sword sword sorceries do get a 15% damage boost when you pair it with the carrying glint Stone staff but then you have glint blade phenx which spawns five glint blades that you can fire at opponents then you have great blade fank which spawns three big old glint blades but sadly those two spells are sort of outclassed by Carion fank which gives you nine glint blades and then magic glint blade is a single magical projectile that fires after a short delay magic downpour you spawn a big ball of magic that shoots a load of projectiles over a large area and then you have Lucidity which alleviates buildup of sleep and Madness and finally there is carrying retaliation which is a magic Parry that will spawn three glint blades if you successfully Parry a spell there is also an ash of War version of it that you can use on Shields and all of the projectile based carrying spells aka the glint blade blade sorceries get a 15% damage boost by the caran glint blade staff and I can't promise that I will put Lucidity or carry in retaliation to use cuz for Lucidity somebody would have to use sleep or Madness and for retaliation oh wait this is actually perfect oh yeah baby some really solid damage now let's try out the sword sorceries here oh no good fight Red Bull okay at one point in that fight I randomly cast Lucidity for no reason but we actually did get to see carry and retaliation put in some work there cuz that person just so happened to be a mage in this next fight though I'm going to try to put the sword sorceries to use more and my casting experience is nowhere near close to my melee experience so a lot of this is very very new to me hello question mark oh wait I use the wrong I use the wrong staff to cast that but how about a big piercer oh damn it oh yeah baby that's the damage I like to see oh okay only one of the glint blades actually hit him though oh no way they rage quit they actually rage quit that's insane that's insane no way dude we're only on to the second category of sorceries and we already have people rage quitting all right but but I think you guys get the idea I think carry and Greatsword is great I think carry and piercer is one of the best spells in the entire game same with Carion slicer glint blade fanks and great blade fanks are simply just outclassed by Carion fanks except you know they hold their own magic glint blade can be great for some setups magic downpour is one that I've never really seen before and I actually liked it quite a bit and then of course carry and retaliation and lucidity are both very useful in specific situations overall the car and sorceries are outstanding and it is without a doubt one of the best spell classes in the entire game and it's actually kind of fitting that it's raining right now because these next two spells that we're looking at are the only water spells in the game they are the Oracle Bubbles and the great oracular bubble and these spells fall under the Clayman sorcery category for Oracle bubbles you cast several small bubbles that move towards enemies until they pop top anytime now there you go and then great oracular bubble is just a giant bubble that moves towards enemies until it pops as well oh look at him go look at him go God damn oh yeah and both of these spells are chargeable charging them basically increases the delay of the pop and sadly the Clayman sorceries don't have a specific staff that boosts their damage I mean they do require Arcane so you know maybe you could use the albinar staff but I'm just going with the Azor staff because it will shorten the cast time oh this guy has carry in retaliation he did get hit by a bubble though oh damn it he got it come on dude just let me hit this Haya oh damn oh it killed him let's go wait I won that fight what no way dude that was the stupidest fight I've ever had in this game I mean at this point I'm really just trying to see what a fully charged great oracular bubble can do I think I'm going to have to free aim this thing oh okay 774 damage I really do wonder if I used the alanar staff if it would make that much of a difference because of the Arcane scaling I'm not really sure though someone let me know down in the comments but the Clayman sorceries are more funny than they are good they just move so slow I mean against the large Targets in PVE they could definitely come in handy but in PvP it's going to be really hard to hit stuff unless you free aim from soft for the love of God expand upon these in DLC moving forward though here we have the cold sorceries and if it wasn't obvious enough yes all of these can proc frostbite you have a dla's moonblade which spawns a magical great sword that also fires a projectile with every swing and it does count as a caran sword sorcery so it is boosted by the caran Glenstone staff but then you got freezing mist which releases a cold Mist before the caster and it can be charged to expand the affected area and then you got frozen Armament which Buffs your melee weapon with frost and it lasts 60 seconds Glenstone ice crck is a frozen projectile that has limited range but can be cast repeatedly and finally you have zamore ice storm which is a chargeable AOE spell that spawns a freezing tornado around the caster and I do have this dagger on me in case I actually want to use frozen Armament however I do want to stay away from melee fighting as much as possible all right who do we got here ax a axad deer aad deer I I I don't even know how to pronounce that but hello what is up oh man they got a cool build I can't lie okay ice crack doing some work there damn it oh God he's sending out his dead family oh my God there is that big frost proc also it doesn't seem like they have a lot of Health let's see if we can finish it off with zamore ice storm okay I'm running low on FP I don't know if I'm actually going to be able to land Z more ice storm this fight oh no I'm out of FP okay I'm going to have to finish it off with this staff oh wait no I have this dagger I forgot good fight freezing Mist definitely contributed to that Frost proc that we landed with ad's moonblade same with the Glenstone ice Crag these two spells right here I absolutely love still got to hit the ice storm though oh it's aadar again what's up here for round two brother are you going to allow me to hit ice storm on you oh there we go okay that was uncharged now all I need is the charged oh wait I did not mean to use that oopsies oopsies that was not intended oh so close dude okay there we go a little something okay there we go B maybe some solid damage there oh okay now I do feel comfortable actually using Frozen Armament here cuz we have hit all the other spells come here aadar oh my God that missed wait that oh my God that missed excuse me hey good fights though dude but not really a lot to say here about these spells every single one of them is good in their own right you even got a weapon buff in the mix I would highly highly recommend the cold sorceries to anybody that wants to use magic legitimately no complaints for me whatsoever now our next sorcery class is by far one of the most forgotten ones and for good reason the sorceries I am talking about are the crystallion sorceries and there is only three of them you have Crystal release which summons a massive crystals that then explodes into a downpour of Crystal Shards then you got Crystal torrent which fires off a flurry of Crystal Shards wherever you are aiming and you can also hold the spell down as long as you have the FP for it and then my personal favorite crystallion sorcery is shattering Crystal which is a chargeable spell that sends out a shattered Crystal and one large forward burst and these spells get a 10% damage Boost from both the crystal staff and the rotten Crystal staff and I am confident that I will be able to hit Crystal release and shattering Crystal pretty easily the Hard One to hit is going to be Crystal torrent I don't think I've ever landed that spell a single time all right who is this nameless one hello okay there seems to be some lag oh my God oh my Lord what uh okay oh no way that knocked me out of it oh dude that spell is so bad get baited dude GG also get that Vigor up man what are you doing I mean if you have that low of Health you better be one-shotting me with something all right who do we have who is this a zazil are you going to allow me to hit Crystal torrent on you friend please I beg of you oh my God I mean just look at the wind up on the spell it doesn't even like work okay that was good damage though oh yeah baby Crystal release oh dude these spells are so bad good fight dude oh man Crystal torrent is just Terri terrible I think I've come to terms with the fact that I'm not going to be able to hit this in a duel actually here I'm going to try something I went ahead and changed my name to this hopefully somebody will let me hit them with Crystal torrent cuz I feel like I got to hit the spell you know all right scoten can I do this can I do this oh no he's not going to let me oh is he huh okay so that was like a short burst of it what about how about if I hold it down oh no oh not the backstab scod and why okay but just based on that I can tell you that this spell is not worth using at all I mean all right hey GG dude oh God I'm dying I was going to Bow there but he killed me too fast but yeah as far as the crystalian sorceries go I think Crystal release is solid I think in PVE Crystal torrent could work against to big bosses but overall this spell is ass but then shattering crystal is by far the best spell here oh not to mention that Crystal torrent has the highest intelligence requirement out of any of these spells from soft just why now moving on to some sorceries that are a bit more exciting here I have the death sorceries there's a total of five and all of them require both faith and intelligence to use the first one is Rancor call which is a chargeable spell that sends out a bunch of angry skulls to chase down enemies and then you have ancient death Rancor which is basically the enhanced version of rancor call is it Rancor ranker I don't even know but then you got explosive ghost flame which is an absolute nuke of an AOE spell that does leave ghost flame Trails on the ground and both the explosion and Flame Trails can proc frostbite fia's Mist releases a Mist in front of you that can proc death blight on enemies which is a status effect that only works against other players and finally tibia summons which is in my top five favorite spells in the entire game okay wait you really couldn't see it there but basically this spell spawns three skeletons to swing their swords down on whatever enemy you're locked on to and the staff that I'm using is the prince of death staff because it does give a 10% damage boost to death sorceries and I figured for these why not take a little break from the duels and run a couple invasions hopefully I get a solid spawn surely it won't screw me over o okay grail's Dragon Barrow nice not a terrible spawn wait are they in the tower what's going on here oh no oh no I kind of feel bad now where's the host they got it oh well okay I guess they just fell to their death oh okay I'm here at the first step now interesting oh yeah baby B okay that Frost proc was actually very very clutch I don't even know what I'm going to do here now though I mean solid damage out of the rancor spells for sure the frost proc from the wait wait the tree Sentinels here oh man I just Bamboozled these guys and I have another Invader okay it's game on oh my God I just need to remember that the tree Sentinel is not my friend I think honestly the only spell that I'm not really going to be able to put to use is fia's Mist just because it takes way too long to proc death blight oh oh damn since they killed the tree Sentinel I didn't even get to finish that Invasion it is what it is though I mean we got to see some solid damage out of both Rancor call and ancient death Rancor whenever I'm spamming these spells you know it's going to be hard to tell which is actually hitting but both of them can put in some work explosive ghost flame if you don't manage to hit the actual explosion you can still proc frost on people that run through the flame so it's sort of a multi-purpose spell and I do think it's very solid there is not a snowballs chance in hell that I am hitting fia's mist and proing death blight on somebody so I'm not even going to try and then tibia summons like I said one of my favorite spells and overall I think that the death spells are a lot of fun do I think that they are necessarily the most viable no especially he has missed up next we actually have yet another sorcery class that only has two spells in it and the Spells are basically identical I am of course talking about the full moon sorceries with ral's full moon and Ronnie's Dark Moon for ral's Full Moon you hop up and create some sort of moon cocoon and then launch said Moon cocoon at your opponents and any enemies struck by this spell will have their magic damage negation temporarily decreased except I'm not going to lie ralo's full moon is just the worst version of Ronnie's Dark Moon which has all the exact same properties except it can proc frostbite which in case you didn't know frostbite also lowers magical damage negation so across the board Ronnie's Dark Moon is better and the damage of both of these spells can be boosted by 10% if you pair it with the car and Regal scepter oh and I was about to hop into the arena without showing you this first but actually the car and Regal scepter has a unique version of spinning weapon and it looks like this it is surprisingly strong so who knows maybe I can showcase that a little bit oh my god oh my god dude no way I actually just did that to him um good fight I guess okay yeah I may have understated how strong this version of spinning weapon is it's actually kind of insane M Miracle oh yeah baby that's a big a thousand damage right there I went for the disrespect oh my god dude why is it actually so good well I guess now we have to see how much damage Ronnie's Moon can do cuz rala did over a thousand there who is this Lyman hello Lyman oh oh wait that hit oh oh I'm not even going to try to understand what just happened in that fight but it seems like Ronnie's Dark Moon does less damage than ral's full moon without the frostbite however if you do land a frostbite with it it seems that it would do more damage overall than ral's full moon however it did take us two dark moons to proc frostbite so that is something to consider when it's all said and done though both of these spells are absolute nukes and if you land either of them it's only going to make your other spells that much stronger switching things up here we have the glint Stone sorceries and this is probably the largest subclass of sorcery in the entire game so first you have Canon of haima which is a chargeable spell that launches an arcing explosion gavl of Hima gives you a big magic hammer that you can swing a total of two times and not to be confused with the actual crystallion spells you have Crystal barrage as well as Crystal burst then glint Stone Arc sends out a horizontal Arc that expands outwards comet is chargeable and spammable the spell sends out a medium-sized magic projectile towards an enemy glint Stone Comet Shard is basically the comet spell except it has a trailing tail that can deal damage itself so it almost has a little bit of an AOE effect then you got glint Stone Pebble which is a very very spammable low-level spell Swift glint Stone Shard is the exact same thing except faster and then great glint Stone Shard is basically glint Stone Pebble except bigger glint Stone stars is a chargeable spell that releases three magical stars that will pursue foes Star Shower is basically the exact same except it fires six projectiles instead then you got Shard spiral which fires twin projectiles that form into a spiral as they travel this can both be charged and cast repeatedly then there is Scholar's Armament which enchants your melee weapon with magic for 90 seconds scholar Shield which enhances the magical damage negation on your shield for 60 seconds Starlight is exactly how it sounds you get this little glowing orb that illuminates your surroundings then you got ter Maga which places a Sigil on the ground buffing the magic damage of any who stand in it by 35% and the sigil will last 30 seconds and finally thops his barrier which creates a magic force field that deflects projectile sorceries and incantations you can hold it down to continuously create barriers and as long as you have FP for the initial cast you can keep doing this until you run out of stamina also since I can only have so many spells and some of these spells are just better versions of others I'm going to leave out glint Stone Pebble glint Stone Stars Scholar's Armament scholar Shield Starlight and as much as it pains me to do this I am also going to leave out thops barrier of course though we got to use Terra Maga right off the bat here I need string hello it's crazy how this has better track tring than Crystal torrent and it is clearly an inferior version Oh my God that's terrible that doesn't feel good either okay these knockoff challan spells definitely suck except Swift Shard definitely does not okay not bad damage from the uh great Glenstone Shard I'm like overwhelmed by the amount of spells that I have dude really thought that that was going to work good fight man I guess I'm just going to go and unequip all the ones that I hit and leave the ones that I still have yet to hit and I don't even care that I didn't hit Crystal burst I am taking both Crystal barrage and Crystal burst off these spells just suck who is this KMP hello KMP you have a morgot sword very nice it's a great weapon I would recommend it to pretty much everybody oh wow okay and the cool thing about Star Shower is it's basically guaranteed damage every time that you cast it good fight KMP I guess I can go ahead and throw on thops barrier in case we come across a mage Lindell hello wait did that not hit oh it did okay not bad damage oh yeah oh damn it couldn't get it oh my God should I do it to him should I do it to him oh no dude don't let it be you if there's any message I want to leave you with it's don't let it be you now what I guess the only one that I haven't hit is Canon of haa um wait what what uh um what wait did my what wait oh my god dude okay well I guess we got to see how much damage it did I was so thrown off cuz I'm like wait I just hit him with Canon of Hima but it did nothing did he roll and it lagged or did it just lag and it actually hit him but it actually did hit him and it was for like 625 damage I think is what it was and that was uncharged overall I do think that the Glenstone sorceries are some of the most reliable sorceries in the entire game just a lot of really really strong options for the early game mid game and late game you got some really good Buffs even a shield buff which is kind of crazy these spells are just an absolute blast now there are two glint ststone spells that I purposefully left out because they are technically a subset of glint Stone spell they are called The Stone Digger sorceries you have shatter Earth where you stab your staff into the ground and emit a shock wave this can be used two times in quick succession and then you have Rock Blaster that turns your staff into a drill and basically you get an enhanced version of shatter Earth and both of these spells get a 20% damage buff if used with the Digger staff okay who is this Knight Lazer Roth a very interesting name what is good okay now I'm not really sure how convenient these spells are why did that do 77 damage I must have hit him with the little drill part oh yeah oh my God wait a minute shatter Earth actually did solid damage and I feel like the second shock wave would do more what about rock Blaster I don't even know if I'm going to be able to actually hit this Oh I thought I would space it damn it good fight okay so shatter Earth not doing bad damage now it's time for rock Blaster oh nipple is that what that's supposed to be I don't know oh damn it okay so the drill part I feel like you know with successive attacks can do something they just blocked the shock wave nice oh wow okay really good damage honestly kind of like these spells oh no I couldn't get the shock wave off good fight I mean in PVE you can absolutely decimate enemies with them and I mean in PVP if you manage to land either one you're going to get solid damage but I feel like to land either of these your opponent has to make a very big blunder or they have to be meing themselves next up we are rocking with the gravity spells there is a total of five you have gravity well which is a chargeable spell that sends a single gravity orb at an opponent that will pull them towards you if it connects then collapsing stars is a stronger version of gravity well that fires multi mle gravity orbs that will pull enemies towards you rocks sling you bring up three rocks from the ground and launch them at your opponent meteorite summons a void above you that emits a rain of small meteorites you can hold down this spell to continue the effect and then there is meteorite of aelle which is the same as meteorite except way more devastating and all of these sorceries can have their damage boosted by 30% if you use them with the meteorite staff now the sad part about meteorite and meteorite of aell is that they really only work against big targets as I'm going to show you here it's damn near impossible to actually hit any of the meteors from these spells unless you just get lucky who is this the death hello all right oh wow we actually hit one I'm very surprised all right then you have meteorite just doing absolutely nothing okay that damage was not impressive I'm not going to lie okay I give up I actually find it hilarious that the only spell that we managed to hit was meteorite of aelle well I guess we technically did hit rockling can we land a meteorite let's let's see whammy oh wow okay actually we did wonderful ooh Some solid damage from Gravity well not bad get away get away get away from me let me cast my spells in peace leper King you know it' be a lot cooler if you maybe you brought out a staff oh wow one of those orbs did 87 damage just take the dub I got what I came here for J strength and collapsing Stars right off the bat H actually I mean that damage wasn't even that much better than gravity well really I think it's just the pole that's really better wait how did you guys see that gravity well it just went to the stratosphere dude and I do think think that the gravity spells are sort of In A peculiar spot I don't think they're really PVP oriented I think they definitely shine in PVE especially against the big targets I am sort of disappointed in these spells just because they're not great in PvP but still cool spells nonetheless and yet again we have another sorcery class that only has two spells in it and they are Loretta's sorceries the first one is Loretta's great bow where you conjure a magical great bow you can charge it you can not charge it you can even keep the bow drawn if you hold down your cast button and whenever you're ready to fire just to let loose but then you got Loretta's Mastery which is the exact same except you shoot four arrows instead it's uh it's pretty nutty I'm not going to lie okay who stands in my way it's on the way hello okay almost 900 damage oh whoa whoa whoa what's this dude are you trying to spoil my video right now these are spells that I have not talked about yet not cool man come here dude let me spinning weapon you wait what oh no way dude wait so I've been hitting this guy what oh that's so annoying I guess the lag really is that bad who knows dude I could have won this fight by now there could be just one hit that is very very delayed and I would never know oh good fight dude but that was definitely some amazing damage from Loretta's great bow I can only imagine what Loretta's Mastery is going to do who is this dog hello dog wait okay only 620 I don't think all of the arrows hit I think that's the issue cuz if people get too close some of them can just straight up like hit the ground oh yeah baby big [Laughter] damage and there we go good fight damn though really only 600 damage I wonder how many of the arrows I actually hit there the world may never know both of these spells are absolutely fantastic though you can go full battle mage and use the sword sorceries use Loretta's sorceries so you have a ranged option you can turn yourself into a straightup conjurer and yeah that's really all I got to say and I tell you what brother these next sorceries are hot they are very very hot and they are the four magma sorceries and the first three that I'm showing you are all chargeable by the way you got magma shot that shoots a lump of magma that explodes on contact you have roing magma which spawns a projectile of condensed magma that explodes after a short delay isn't that beautiful there is gair's Fury which conjures a surge of magma from the earth wait can you hold this one down oh yeah you can and then the the only unchargeable magma spell is reichard's Rancor which sends out a Red Skull towards your opponent leaving an exploding tail of flame behind it and all of these sorceries do get a 15% damage boost when paired with the gmir glint Stone staff all right who do we got 41 hello what's up gair's Fury oh yeah check me out are you impressed 41 you look impressed okay got a little bit of Chip with the rancor there oh wait why did they just walk into it I mean that damage is really really solid I'm happy that we managed to hit it okay Gil meir's Fury definitely seems like a meme spell all right who is this hiiragi what is up oh man that chip damage from reichard's Rancor really is not that good oh wait I didn't get that off oh no oh okay I mean including the chip damage I mean honestly that's really just not good damage at all I feel like these magma sorceries are kind of under helming you know what I mean long cast time yeah they just don't really seem that good in PvP I feel like roing magma can be useful because of the delayed explosion you can maybe do some bait strats with it this may be another sorcery class where they are just more PVE oriented or maybe they would shine a bit more in Invasions or multi- combat scenarios yeah I mean magma shot damage wasn't great rolling magma had good damage I think it's the best spell out of all of these GM's Fury if you hit the lava streams as they're coming out it can do solid damage including the chip too and then reichard's Rancor is all right for chip damage but I don't know it really didn't feel that strong and for the second to last sorcery class of the day we're taking a look at the night sorceries and there is a total of seven so you have Ambush Shard which strikes strikes an opponent from behind with a projectile fired from a distance then you have night Shard then you have night Comet which is chargeable night maiden's Mist which will sap the life of anything that stands in it including yourself you have unseen blade which turns your right-handed melee weapon completely invisible yes you can do this with whips and it's very very annoying and then you have un form which will turn you semi invisible and finally you have eternal darkness which will suck in any spell that is fired near it that is enemy spells except I have seen it where a glint blade will like twirl around and orbit this thing and it can come back and hit you which can be sort of aggravating and offensive Knight sorceries get a 30% damage increase when you pair it with the staff of loss and the offensive Knight sorceries can can't be quote unquote seen by enemy NPCs so these are going to shine more in PVE and in terms of PVP I mean Ambush Shard and night Shard I'm not really expecting to do a lot of damage I think night comet is going to be the main spell that's good hey we'll see what we can do though all right oh yeah 219 damage okay it's not anything amazing necessarily okay what about night Shard oh no not good 202 oh God 202 okay yeah that's a lot worse than I thought I'm expecting night Comet and night maiden's Miss to put in a bit more work though who is this liken I'm not even going to try to pronounce that okay yeah honestly that chip damage is really really good from the night Mist I'm kind of a fan wait is this wait does he have blood hound step no way right 506 from the comet okay I mean eh eh not bad obviously charging it would do more damage oh man this guy's so angry it's so cute so I do think that the night sorceries are pretty solid especially Knight Comet and I really love night maiden's Mist I think if you maybe tacked on a melee weapon threw on unseen blade you know really put unseen form to use as well I think you could have a pretty exciting build on your hands and then of course you always have eternal Darkness to deal with other Mages these sorceries just feel a bit more Niche than the rest kind of like the magma sorceries and finally we are on to the last three sorceries in this this game and these are labeled as the Primeval sorceries you have Comet Azor which is the very silly and goofy Comet beam that you have seen at least once and the damage of this spell can be boosted by 15% when paired with azor's Glenstone Crown the second one is founding reign of stars which is a chargeable spell that summons a dark cloud of stars over the Caster eventually opening up and releasing star rain and the third is stars of Ruin which is also a chargeable spell that sends a flurry of stars towards your opponent and stars of Ruin can get a 15% damage buff if you have lucat glint Stone crown on and I don't think I'm going to have any problem hitting founding re of stars and stars of Ruin but Comet Azor might be tough to hit all right who is this Ladle lover hello how you doing oh oh yeah oh yeah look at that damage okay okay stars of Ruin huge what about founding reign of stars what can we do with this bad boy huh okay honestly kind of underwhelming and there we go good fight play lover okay founding rain of stars though definitely underwhelming as hell I mean I guess it'd be useful if you use Tera Maga cuz you could put down Terra Maga then use founding R of stars to get chip damage on anybody that gets close to you I feel like that's probably the most optimal way now I'm going to see if I can finish this off with a comet Azor hit again I don't even need to win the fight I just want to show how much damage the spell does because it's quite a bit who's this who goes there Ari hello Sor what is up listen I got a comet a comet Beam with your name on it okay that's not going to work hold on okay oh this is awkward are you serious are you kidding me there we go that's exactly what I wanted good fight Ari I legitimately cannot describe to you how good that just felt like God damn dude these primeval sorceries can really put in some work even if founding reain of stars is kind of underwhelming it still serves its purpose pretty well and yeah that's it those are the 70 sorceries in this game and I have have to ask what did we learn here today if you were to ask me I think that we learned that there are plenty of sorceries out there that are not strong are not OP are not cheese I think the whole argument for oh casting is too op oh it's so boring it's so I think that whole argument sends from a select few spells that you see so much because they really are that good and they just completely outshine the rest of the sorceries what I'm trying to say is casting on the sorcery side you know the intelligent side is both really really overpowered and really really underwhelming just like guess what melee armaments melee fighting there are bad melee weapons and there are absolutely busted annoying cheese broken melee weapons some shit's good and some shit's not that's the way that it is feel free to comment down below what your favorite sorcery is or maybe even your favorite staff if you enjoyed the video smash the like and if you want to see more content in the future that will make your brain bigger make sure that you click that subscribe and that noty Bell I'm not sure how long this video is actually going to be but if you stayed till the end thank you so much for watching thank you for all your support stay safe out there and as always I'll see you in the next video
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Channel: monk
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Length: 50min 23sec (3023 seconds)
Published: Fri Dec 29 2023
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