Cartoon Animator 4, 360 Head Tutorial - PSD Pipeline, Adding Unlimited Sprites

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hey everybody in this tutorial we're going to talk about adding unlimited facial features to your character in cartoon animator 4 and in this tutorial we're going to be using the pipeline version the Photoshop pipeline I'll show you how to do that in just a moment but also show you how to do the same thing using the pro version if you only have the pro version as well ok so on the screen right now we have this little girl character you want to take a look at her you can find her under a character or the actor tab character GT 360 GT 360 human and then there's a miscellaneous folder in here and you'll find her at the bottom sandy girl right here ok so we're going to take a look at this characters facial components and resume them on her face right here and if we go over to our face key editor we can take a look at what what this face can do I will just move the face theater a little bit further up here there we go and so if we clicked our mouse over this area here there's a little gizmo it'll allow us to click and drag and we our character and 360 DQ almost 360 degree fashion ok so you can see you can rotate the character just like this and looks fairly realistic simulating the appearance of a 360 degree head however we're just manipulating various facial components and sprites on the face and I'll show you how you can add those spatial components in just a moment here now if you go over to the transform tab up here you can see all the different facial features so like the eyebrows the eyes you can you can move them all around if you want you can resize them rotate them if you want you can click on them like this now this character's nose has two components this nose and this little line here called nose - it's a child of this nose component here doesn't know if as well now that here is a bit complex on this character if we click on front here you can see we have three different parts of the front hair moving ok just like this there's front hair left and front hair right ok you can move them separately and the back here as well as a hold back here part ok you can click on this like back here left right here there's this one this part right here and back here L - it looks really thin right now but if we rotate our characters heads like this direction you'll notice it actually our face key editor all the way it's actually this section here okay this kind of again simulates the three-dimensional look so like this we get smaller and larger and that's what it goes in the same thing on the other side as well you can see the other side we have the back here are two as well and there's a blush carrot blushed on the character's cheeks there so really you can have unlimited facial components just have a lot of fun with this throwing all kinds of components onto your characters face and we'll show you how to add stuff in just a moment so I'm going to close this down right now I'm going to take this character off the screen watch you just start a new project here and we're gonna go ahead and find this basic character under the same miscellaneous folder you'll find elastic folks male front-facing F stands for front facing there and you can see here really simple guy we're gonna use this to kind of keep things simple when we're adding different sprites onto our character okay you can see his face simple looking fella I'll open the feast key editor again here and and same thing very similar to facial components except this guy only has the basic stuff okay you know he has the basics the front hair one front hair and one back here eyes left brow okay so his his hierarchy here is a bit a bit more simple it's simpler than the previous character we just showed so what we're gonna do now is go into the composer and in the composer what we're going to do is add facial sprays so this is the same for Pro and pipeline just going to composer with your character selected and composer again is where you can add sprites onto your character we're not going to show the bones in this case since we don't really need to worry about bones in this tutorial and let's just zoom in on his face okay so over here in the layer manager you can see the character as you know all his hands and feet and all that stuff all the different sprites and then there's a talking head where you can twirl it up roll it down you can see all the different components here all laid out nicely case of the frontier underscore one it's this frontier part it's actually masked out and that'll actually show in Photoshop later on because we're using cartoon animator masking that Photoshop doesn't support okay and it'll actually show but not to worry we can mask it out in cartoon animating know if you have the pro version the way that you're gonna add sprites to your character is we discussed in a previous tutorial just go ahead and press this plus button here okay that's gonna add an image and that's gonna add sprites onto your character that way okay so you can add facial components that way pretty easily however since we're using the pipeline version we're going to go ahead and launch this in Photoshop okay so with my character selected the talking head we can go over here to launch PSD I'll launch to external PSD editor I'm going to select head and body in one file I'm going to scale up the image scale to the maximum value here and we're going to just edit the current angle you can see it's going to be a PSD resolution of this much here all those numbers I don't want to read and we'll go ahead and launch it you know notify you that the vector element will be converted to an image element that's fine press ok and it's gonna launch that character up in Photoshop here alright there we go so here's the the front hair part that I mentioned before that is masked out in cartoon animator it looks a bit weird in Photoshop but we'll just have to ignore that for now okay so it looks like he has a big afro okay I'm still just zoom in on his face since that'sthat's what we're focusing on right now you can see the face has you know a bunch of crosses on it so immediately what you want to do is take a look at the layers over here okay so the layers there's this RL bone human folder here okay and in this is all the bones for your character's body okay so if you click this all the bones on your character's body are going to appear please zoom out here a little bit you can see the bone human okay you can make those visible or invisible those are just born reference points we talked a lot more about all this stuff in detail in our CrazyTalk animator three tutorials tutorial series on the PSD pipeline okay and you can check out those in the Learning Center so there's the are all talking head okay that's the whole head we don't want to remove that RL image is all the images for the body okay and then there's like you know individual parts like the left hand left arm okay and if you twirl down into these you'll just find our hand has a different number of different hands breaks as well that's a bit complex we're not going to talk about that right now the only one I want to go into really here is the RL talking head okay so we'll go into there and you'll notice that there is the headphones okay so all the bones here for the head if we deselect that you can remove all those bones let's just remove all the bones on the character for now here okay and there we go so now we just have the images okay and the images can all be found in this Center folder okay now in CrazyTalk animator 3 this folder used to be called head image because this is a front-facing profile okay we loaded it in this Chloe that Center okay so this is the front-facing Center profile if you twirl down that will find all the different sprites okay so left eye right brow okay you'll find all the images in here right eye and we will make that invisible or visible nose visible or invisible okay and so this is where you can use all the Photoshop tools to modify all the different facial components on your character but what we're going to do is we're going to load in a different thought here and then I'm load in oops do this one here okay so here we have a PSD file that contains some blush for the cheeks cool looking 18-hundred style mustache here little curly handlebar mustache and look like it looks like a butt but it's actually the the chin of the character okay kind of like Peter Griffin from Family Guy's is a kind of a cleft chin here alright now you can also add sprites to your character in cartoon animator for just by using the add sprite tool put in this tutorial I'm gonna focus on adding them via Photoshop so what we're going to do is we're going to just basically copy all of these items I'm going to select all of them I'm going to press the V key to move I'm gonna click and drag and move them all the way into this folder or into this PSD file here okay let's place them on the characters face and you'll see boom those will appear under our Center folder here as their own individual parts okay and you can make them visible or invisible alright so what I want to do here is want to just kind of position these relatively you know the way that I want chin we'll just take the chin and kind of move it down here the mustache click on the mustache and bring it down cover most of them out there and those those blushed cheeks means put was in proper position as well maybe something like this would be okay and the right flush bring that down as well you try and you know I'll line it with the one on the right there okay just like that and I think that'll be fine and again just ignore this big brown afro here that is not masked out okay it's just yeah all right so that's our character we're gonna we're gonna bring all those components in and the way we just the way we can update our character all the ideas is go to file and see okay and when we see that it's going to update automatically in cartoon animator and we can go ahead and close Photoshop down and you can see it's updating right now all right so there's the update and our character is complete with the mustache however like in the previous tutorials we need to make sure that the facial components are aligned at the different angle points for the 360 head okay so when you going to go ahead and launch it in launcher 360 head crater here and of course need to make sure that the all these are aligned here okay now I'm gonna go ahead and just leave the other layer order like this because I think it's fine in some situations you may find that your layer or he just needs to change a little bit maybe you want to put your nose above your mustache or you know something like that you can go ahead and do that I'm just gonna leave it the way it is right now just for simplicity's sake okay so when we select like a different angle point like the left one here we need to move all those facial components so I'm gonna move the cheek over here there's blush cheek over here and our mustache and we right here and the chin we're gonna move that over here as well and we're gonna just rotate it just like this okay and maybe even kind of tiny bit smaller okay just like that should be fine and dandy okay you can also use the deform tool to kind of just uh let's use a 2 by 2 here and you can adjust the perspective slightly of you know different elements we're definitely gonna need that for the mustache here okay so for the mustache if we just you know take these parts down here let's actually just not use this one let's use the control Z that let's use the perspective one this is more useful for this type of work here so you can click and you can change the perspective just like that and then going to transform and we'll just make it you know a lot since he's kind of facing to the side now I'll have to make it thinner like that okay and I think that would be a good position right there and I think everything else looks fine and dandy okay for the cheek and the eyebrow we could we can mask up the eyebrow or we can keep it like that it doesn't really matter all the guys I do here is go to mask okay Master I'm mask okay it's like this and we can do the same thing for the right brow here as well okay and we'll go from there okay so that's the one angle then we need to do the other two the other four angles actually so the bottom left here I would just do the same thing basically place the mustache there let's make it a bit thinner okay just like this and it can possibly rotate slightly as well and deform with perspective that's a sign like that let's put our hard shin here in the position I just down here and that's going to be a bit smaller at that angle okay this slightly and I need to put those blush blushes in the right place as well okay she blushes just like that alright and then same thing upper left and we're gonna mirror all this in just a moment here mimimi be familiar with mirroring and we did in the previous tutorial let's just cut all this stuff into position here rotate it slightly and you can see here that although it's masked the the blush is getting in the way of the mustache so that's something that you want to avoid okay just make it thinner here and deform just like this you know and let's move up a little bit there as well alright I need to make sure that that right cheek there is not in the way of our mustache let's move our our butt chin up here a little bit and rotate it like this this smaller here as well just that and I think we're gonna be good at that angle there and then we just need to do the up and the bottom are the up and down right there okay so this one like this okay now in this position we probably don't want to mask the eye so let's take that eyebrow and unmask it okay and we're mustache up as well there we go and our chin that's like that that's looking fine and of course here you can see that the problem here is what the mustache is now behind the cheek blush so what we want to do here is when I click and drag this mustache and click and drag it up a layer like that ok so it's in front of that the cheek you probably do that at all the angles here as well because the mustache always needs to be about the cheek the blush whatever you want to call it okay it's like that in every profile angle you want how your character the that's pretty funny you want to have the mustache in front of those those cheeks here so let's take this just chin down here and probably flatten it a little bit smaller there should not be as noticeable mustache down okay and the blushes again the cheeks are very here and I think we'll go from there in that mustache town all right I think we're good to go so let's go ahead and preview this and take a look at all the angles so I think looking okay alright just like this and looks looking good to me okay so what we want to do now is we want to mirror that to the other side okay so let's take the preview off here and I'll just go ahead and select the left angle profile angle point here first and just go up to mirror now for those cheeks what we want to do is we want to select we want to pair them okay for those cheap blushes let's go to pairing here and change the cheeks so left blush and right flush so we're gonna set those as paired facial components and then we'll just go ahead and select all we don't have sprite let's just go ahead and apply that it's gonna mirror right there now you're gonna have two masks of course as well so we'll go ahead and do that in just a moment here this angle here will apply the same thing single here will apply and there we go okay again after the mask of the clothes the mirror option there and mascot that's a left blush okay so this one here this one and this one and it's looking fine so now we have all those facial components in position and we've matched up properly you set the layers and everything like that properly and so this is the result we're gonna have all right here's our character at the preview looking fine and dandy with his uh his butt chin moving around let's put this face there okay so that's really all there is to it that's using the Photoshop pipeline to add stuff onto your character now one last thing you may want to do here is adjust the layers at different angle profiles so at the beginning here at the bottom rather you can see the knowledge should probably be above the mustache because you know the mustache should kind of the nose we've overhanging the mustache if we're looking at him from above whereas if we're looking at him like from below like this the mustache can you know kind of be in front of the nose it doesn't really matter because obviously the mustache is the first thing we'll see from our perspective but from this perspective it looks a little strange to have the mustache in front of the the nose so what we can do here is we can just click and drag that mustache and take it below the nose ok so just click and drag just like this and bring it down below the nose right there now we also want to take the chin because the chin needs to be below the nose as well there so I'll have a result like that so now the mustache is gonna be behind the nose whereas at the top angle profile it's gonna be in front of the nose okay and it really depends you can also go down here and you can take that mustache and and you know move it up a little bit as well so it's kind of like in front of the nose and you can maybe even put it a little bit below the nose so mustache blow the nose here like that and of course the chin has to follow suit because it's not going to be it's gonna look weird so you could have a result like that as well and you know from the up in the top angle we'll just keep the mustache in front of the nose since we're looking at it from a kind of a different angle and then if we mirror that one more time so ought to just go ahead and mirror from here and this time I'm going to make sure we have layer on selected okay so just like this and it's gonna keep that same layer and then from here we'll just go ahead and apply the mirror one more time and it's gonna mirror below the nose there as well okay so then if we preview you can see down here the nose will kind of go up in front of the mustache which is the result that we want up here the mustache can kind of go in front of the nose it's kind of a nondescript nose all right but that's how you can change the layers from different angles there as well okay so from here down to here then those will be in front of the mustache okay since that's the perspective we're looking at all right so that's really about all there is to it guys once you're finished with all that to messing around you can go ahead and then close down your 360 head creator and we'll go back into stage mode here now keep in mind that when you go back into stage mode it's going to sever that connection with Photoshop so you won't be able to see automatically from updates in Photoshop anymore you'll have to reload the character and relaunch them in Photoshop again okay so let's take a look at a quick animation we'll go over here to our content manager into our animation tab into perform GT 360 and there's one down here where is it here called Roger positive let's go ahead and double click that and apply it to our character yes sir pancakes coming right up alright so you can see the nice results with the facial animation pancakes coming right up alright and we can you know zoom out a little bit if we want to kind of see the entire body as he gets in motion there yes sir pancakes coming right up kind of makes me hungry for pancakes anyways that's about it for this tutorial guys thanks so much for watching hopefully you learned a lot here in on how to add different layers onto your character in Photoshop modify them using the 360 head creator and all sorts of ways you can customize your characters face by adding unlimited sprites unlimited facial components to your character all right so again thanks so much for watching and make sure you check out our forums over at formed our illusion comm and I hope to see you in the next video
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Channel: Reallusion
Views: 41,638
Rating: undefined out of 5
Keywords: Reallusion, Cartoon Animator, CrazyTalk, 360 Head, 360 Head Creation, 3D Head, 3D Head Creation, CrazyTalk Animator, 2D animation, muviza, live 2D, anime studio, toon boom, animate in 2D, photoshop animation, 2D character creator, 2D avatar creator, how to make a cartoon, cartoon maker, animate image, animate photo, photo animation, image animation, 2D animation software, animation software, 2D character creation, character animation, Category-360 Head Creation, Order-500
Id: 5EWPhnciXpE
Channel Id: undefined
Length: 19min 21sec (1161 seconds)
Published: Fri May 24 2019
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