Can you hear the SECRET hidden in these Nintendo songs?

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Nintendo is famous for, among many other  things, its music. With legendary composers like   Koji Kondo, the man who wrote the Mario theme,  and Kazumi Totaka - who KK Slider was based   on - Nintendo’s games feature some legendary  music (pun intended). But these composers often   like to hide little secrets, easter eggs,  and references inside the music they write,   some of which aren’t discovered until years and  years later. And, so, I’ve spent the last week   reading interviews with these composers, alongside  asking for help from you guys, the viewers,   in order to dig up some of the most obscure  secrets I can find hidden in Nintendo’s music.   And once you hear these easter eggs,  you’ll never be able to unhear them. The first game I want to talk about is Super Smash  Bros for the Wii U, which came out back in 2014.   Now, this game features a huge amount of  music, as the Smash Bros games always do,   and so to produce this huge volume of music, the  game’s director Masahiro Sakurai hand picked a   group of over 20 composers to write new songs for  the game and to remix retro tracks too. And one   of these many composers is named Akihiko Ishikawa,  though he usually goes by the alias LindaAI-CUE. I   hope I’m saying that right. Now, one of the songs  that Ishikawa wrote for the game is the climactic   battle theme that plays when the player faces  off against the game’s final boss, Master Core. As you can hear, the theme starts off as a fairly  dramatic sounding remix of the game’s main theme,   but then part way through the song, everything  cuts out, save for one important tone. Morse code. That’s right, this theme actually  has morse code hidden inside it! Well,   not really hidden - it’s pretty clear  if you’re paying attention. So what   does the morse code translate to? Well,  it’s actually a little anticlimactic.   It spells out the words “MASTER CORE”,  a.k.a the name of the boss. Not a super   enlightening message perhaps, but I think  this is a pretty neat secret nonetheless. Now, Super Smash Bros isn’t the only Nintendo game  with morse code hidden inside it. Another infamous   example of this is in the soundtrack to 2017’s  Zelda masterpiece, Breath of the Wild. The game   had two lead composers, Manaka Kataoka and Yasuaki  Iwata. And if you don’t recognise their names,   that’s not super surprising - both  composers are fairly new to Nintendo.   I don’t think it’s a coincidence then that they  were picked to write the music for Breath of the   Wild, a game which aimed to breathe fresh  life into the somewhat stale Zelda series.   Now, it was Yasuaki Iwata who was in charge of  writing the music for the game’s divine beasts,   the closest equivalents to the Zelda series’  dungeons. And in all four of these dungeon-like   themes, you can hear something really  interesting that Yasuaki Iwata added. That’s right, it’s morse code again. As you  explore and solve puzzles inside of the game’s   divine beasts, quiet morse code tones shift in  and out of the music. They’re not hard to notice   when you know they’re there, but if you’re not  paying attention you would never identify those   beeps as morse code - I know when I played  the game I was totally oblivious. Anyway,   the message the morse code spells out this time  is something easier to recognise - SOS. A call   for help. And that makes a lot of sense within  the game’s story - the hidden messages could be   interpreted as coming from the four champions who  are trapped inside the divine beasts. Very clever. While we’re talking about Breath of  the Wild, there’s another interesting,   potential reference hidden here. And, it’s  inside another song written by Yasuaki Iwata.   As you journey across Hyrule, you’ll eventually  meet Sidon, a prince from Zora’s domain,   which is a big, watery Kingdom.  Here’s what his theme sounds like. Now I’m gonna play Sidon’s Theme once more,   but this time I want you to pay particular  attention to the piano line in the background. And then, I’m going to play you a  piece of music from a completely   different Zelda game - The Wind Waker -  and this is the theme of The Great Sea. So, if you were paying close attention, you  might have noticed a remarkable similarity   between the piano line from Sidon’s Theme, and  the strings from The Great Sea. This similarity   was actually pointed out to me by a commenter  called Lassi. And at first, I’ll be honest,   I was kind of dubious that this was an intentional  reference. Sure, the two instrumental lines sound   very similar, but it’s not as though those  instrumental lines are actually super unique.   But then, I started digging into interviews with  the game’s music team, where Breath of the Wild’s   other key composer, Manaka Katoka explained “[Our  supervisor] made a rule that we shouldn’t rely on   the cheap technique of re-using [existing  Zelda] music for easy fan-service points.”   And so because of this, most of the game’s  musical references are really well hidden. That hiding of classic Zelda themes can be found  throughout the game’s soundtrack, from the Temple   of Time to Kakariko Village. And I think this  may well be one more example of that. The fact   that Sidon’s theme, the theme of the prince from  the ocean kingdom, bears a striking similarity   to the music of the ocean itself - I think that  seems too convenient to be just a coincidence. This next secret is more well known, I think,  but it’s just so cool that I couldn’t bring   myself to leave it out. So, the song we’re  talking about is from Nintendo’s GameCube   console, but not from any actual game  on the system - it’s actually the   music that plays on the GameCube’s home  screen, before you boot up any games. So, the composer of the song is unknown, but  it has a similar vibe to a lot of Nintendo’s   operating system music, like the Wii’s home  screen, or the 3DS’s settings music. But the   GameCube home theme in particular hides a really  interesting reference to a part of Nintendo’s   history that isn’t super well remembered in a  lot of the world: the Famicom Disk System. The   Famicom Disk System was a little add-on device  that you attached to the NES which allowed you to   play games off of Discs rather than normal game  cartridges. It never made it outside of Japan,   unfortunately, but the system had this short  jingle that would play when you booted it up. It’s a cute little jingle, but how  does that relate to the GameCube?   Well, listen to what happens when you speed  up the GameCube’s home screen music by 19x. It’s the exact melody from the  Disk System! In the same key,   too! Here’s the Disk System  theme again for comparison! I think it’s so cool that whoever created  the GameCube’s operating system music   decided to reference this pretty obscure tune! Next, we’re moving on to talk  about a more recent easter egg.   So, back in 2015 the game Super Mario  Maker was released, which allowed players   to design their own custom Mario stages,  in the style of various retro Mario games.   When creating levels, players could choose  which type of stage they wanted to create,   ie. an underwater level, an overground  level, or an airship level. But of course,   not every old Mario game contained all of those  level types, so Nintendo brought back the original   composer of Super Mario Bros, Super Mario Bros 3  and Super Mario World, Koji Kondo, to write the   hypothetical songs the games would have featured  back in the 1980s. And one of these fake-retro   pieces of music is the Airship Theme of Super  Mario Bros. Here’s what Koji Kondo came up with. It’s pretty clever, you really can imagine  this music playing, had Super Mario Bros   featured levels on board an airship. Now, 2  years later, Super Mario Odyssey was released,   a brand new 3D Mario game with relatively  little in common with Super Mario Maker,   at least on first glance. But listen to  the music from the game’s opening cutscene,   which takes place on board a huge, flying airship. Did you hear? It actually features an orchestral  arrangement of Super Mario Bros’s hypothetical   airship theme, which is very unexpected! Let’s  quickly compare the two themes once more. Nintendo’s modern Mario games often  reference Koji Kondo’s retro mario tunes,   but it’s less common to see such a modern theme  of his incorporated into a game like Odyssey! Back to Breath of the Wild, which is swiftly  becoming the main topic of this video!   This time we’re talking about a  song written by Manaka Kataoka   for the game. Now, Breath of the Wild has a few  different musical themes that play while you   explore the land of Hyrule. There’s the standard  “day” theme, a theme for exploring at night,   and then, there’s one theme that plays in  extremely hot areas, like Death Mountain, called   Scorching Heat on the game’s official soundtrack.  Now, take a listen to this one part of the song. So, if you’ve never played the original  Legend of Zelda game from 1986,   then you might not have noticed the musical  reference here. If you have completed that game   though, you’ll instantly recognise the melody  from the game’s final dungeon, Death Mountain. For comparison, here’s the Scorching Heat  theme from Breath of the Wild once more. As you can see, the melody is directly  lifted from Death Mountain’s original   1986 theme song, written by  the great composer Koji Kondo. So, there it is. There are some of the most  obscure musical secrets I could find from   across all of Nintendo’s gaming catalogue,  particularly Breath of the Wild! I think   it’s impressive that Nintendo’s composers are  able to hide such subtle references inside the   music they write, and yet people still find  those references. That speaks to the strong   melodies that Nintendo have used inside their  games’ soundtracks ever since the early 1980s! Hey, thanks for watching to the end! I do  have a few other interesting secrets that   couldn’t fit into this video, so let me know  if you’d be interested in a sequel! And if   you have any good examples that I didn’t  talk about, please please leave them in   the comments below. I think this stuff is  so cool! Anyway, I’ll see you next week.
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Channel: Thomas Game Docs
Views: 251,921
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Keywords: Thomas Game Docs, gaming, Mario, Nintendo, Zelda
Id: ElL16Hbpado
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Length: 13min 42sec (822 seconds)
Published: Sun Mar 13 2022
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