Can Nintendo ACTUALLY Repeat the Switch's Success?

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The Switch has been Nintendo’s big  thing for over seven years now. And   to say it’s been a success is an understatement. In terms of hardware sales, it’s sold about 140  million units, making it one of the best selling   consoles of all time. In fact it’s pretty much on  track to take the number one spot. I mean it only   needs 15 million more to beat the DS and PS2,  and it’s still selling. I think at this point   the only thing that could stop it is the Switch 2  launching SOON, being fully backwards compatible,   launching with a bunch of absolutely can’t-miss  games, and being so surprisingly affordable that   no one would even THINK of buying a regular Switch  instead. I don’t think all of that is likely,   so the Switch is probably going to make it. And  if Nintendo wants to give it one last little   push to the goal, they haven’t even dropped the  price, they’ve still got that ace up their sleeve.  And whereas many companies are happy selling their  hardware at cost or even at a loss in order to   really push that install base, aiming to make up  the difference in software sales, Nintendo is all   about profiting on their hardware. So just selling  the Switch system itself and all its iterations,   they’ve made an enormous amount of money. But  when you look at software, you’re talking about   an embarrassment of riches. This generation has  seen Nintendo’s biggest IPs selling better than   EVER. Absolutely unprecedented numbers, the kind  that traditionally we’ve only seen with pack-in   games. The best sellers chart is filled with  tales of staggering success. Already-beloved   Zelda selling several times better than ever.  Already hyper profitable Pokemon selling better   than ever even in the face of massive controversy.  Even some absolutely baffling surprise successes   like Luigi’s Mansion and blue ocean newcomer  Ring Fit Adventure. And that’s just first party.   When you own a platform, you get a sizeable  cut of every third party game sold on it,   and the third party scene on Switch has been  extremely strong. Total software sales have   far surpassed one billion units, making it the  first Nintendo console to hit that milestone. AND,   don’t forget that thanks to the steady rise in  digital purchases bolstered that much more by the   indie scene, Nintendo is making substantially  more money with each sale. And all this isn’t   even to mention other Nintendo-related products. A  strong place in the industry means high relevance,   and high relevance means success in these  extra-gaming endeavors. Nintendo now has   its own theme park in multiple locations, and the  Mario movie was such a success that now there’s   already a sequel and a Zelda movie in development. Nintendo is rolling in the dough right now. Kane   is no doubt illustrating this by using that clip  of the gold train level from 3D World! They are   a cultural icon. One of the behemoths  of the gaming industry. Especially now,   with all these enormous AAA corporations putting  out flops and cutting staff and canceling games,   Nintendo is just doing things the old fashioned  way, putting out banger after banger and raking   in that cash. Need I remind you that they’re  the richest company in Japan right now! And next year they’re likely to  finally release the Switch’s successor,   their next console. We don’t  know what it will be like,   but it’s not hard to imagine that it  will live up to the Switch’s legacy. In fact Nintendo has reached such a  level of success with the Switch that   we can all confidently say…it will  last forever. Nintendo will always   be this successful. They’re simply too  big to fail now. Dot dot dot…RIGHT??? Well, it may be easy to imagine that Nintendo will   effortlessly roll right into the next  generation, hit the ground running,   and perfectly maintain this crazy level of  success. But that is by no means a sure thing. Especially if you’re younger or relatively  new to the Nintendo scene, you might not   really appreciate how tight of a spot they were  in before the Switch came around. Their handhelds   have historically done well, with the DS just  barely failing to snatch the title of best selling   console ever from PS2. But their home consoles  haven’t fared as well. The NES was a smash hit,   it singlehandedly saved the gaming industry  from collapse. Other companies were feeding   into an unsustainable level of growth,  flooding the market with more garbage than   consumers could keep up with. Sound familiar?  Indeed, it’s similar to what’s happening today,   but the market was still in its infancy back then  and wasn’t equipped to deal with the fallout.   And when everyone else was abandoning  ship, Nintendo came along and said hey,   how about a cool system with some cool games?  And the day was saved, and everyone rejoiced.   Nintendo was the undisputed king of not  just family games, not just platformers,   but ALL VIDEO GAMES. They were the champions  of the entire industry back then. And I’ll bet   that at that time, it seemed like they could  never be bested. They would be on top forever.  But after those NES days, every one of their  consoles performed worse and worse. Every time   it was simply fewer and fewer sales. Even when  they were revolutionizing the art of games and   pioneering genres, people were just less and  less interested in their games and consoles as   time went on. The Wii broke that downward trend,  but it was kind of an outlier. It tapped into the   casual market in a brand new way, so it sold  a disproportionately high number of units to   people who didn’t traditionally play video games  at all. But then smart phones came around and that   crowd moved on, so when Nintendo gave us the Wii  U, it fit right back into that downward trend.   It’s actually kind of uncanny how perfectly that  line goes down. Their console sales declined so   consistently, and this was despite the fact  that in all that time, the industry was only   growing. The number of people playing games was  exploding exponentially. But for whatever reason,   they weren’t interested in Nintendo in  very high numbers. Before the Switch,   Nintendo was in a genuinely bad place. Their  handhelds were helping prop the company up,   but even that wasn’t all smooth sailing. The 3DS  had a disastrous launch, and while it did end up   being a really terrific success, it still didn’t  even come close to touching the success of the DS,   largely because of that aforementioned  casual crowd moving on to smartphones.   Handheld games were keeping them afloat, but  they could tell it wouldn’t last forever. Now that the Switch is so big, they’re  no doubt working VERY hard to ensure   that whatever comes next lives up to our  expectations and is another great success. So this video is really addressing  two primary questions. The first is,   is their next console guaranteed to be  successful? And the answer to that is simply no. Nintendo has been on the top of the world before.  The Wii frenzy was crazy, this was the NES frenzy   all over again, you couldn’t even find one of  the things to buy for like three years. Sure,   a lot of that was probably Nintendo’s fault, as  they used to really be into that gross artificial   scarcity thing, but the demand for Wiis was still  very high and they made a very large sum of money   from the system. And then it all came crashing  down. One success simply does not guarantee   another success. And this is especially true with  Nintendo, because their whole MO is being weird,   being unpredictable. They don’t just like  making games, they like making TOYS. They   like weird gimmicks that change how a person  plays. And this is always a gamble. Dual screen,   touch-controlled handheld gaming paid off.  3D gaming did not pay off. Motion controls   paid off. Dual screen touch-controlled home  console gaming did not pay off. They’re also   very enigmatic and don’t like to pay attention to  the rest of the industry or even the desires of   their customers in many cases. And again, this is  a risk. Sometimes they hit us with these random,   crazy ideas we never even knew we wanted,  that end up setting the world on fire. And   sometimes they create baffling products that  immediately seem like terrible ideas to anyone   outside of the company. They’ve surprised us with  their bizarre genius, and they’ve also completely   missed the mark and seen disastrous consequences. We simply do not know what their next system will   be like. For all we know it will include some  uninteresting gimmick that actually hinders the   overall enjoyability factor, or ends up only being  a slightly fun thing to play around with a little,   but has little impact on the games themselves and  dramatically increases the price of the system. I   mean I know I rag on the Wii U a lot, but it’s  really important to understand just how much   of a misstep it was. Its whole identity hinged  on a feature that was only slightly interesting   at best, yet raised the price by like a hundred  bucks. It was an objectively poor idea. And that   was the system Nintendo tried to sell RIGHT BEFORE  THE SWITCH. The Wii U was very recent! Apart from   a few notable and unfortunate departures since  those days, this Nintendo we have right now is   the same Nintendo. And they are very much still  capable of making mistakes. Maybe even big ones. However, there is something that Nintendo’s  got going for them this time around. The Switch   wasn’t just luck on their part. It was born  from a very dramatic shift in the company’s   thinking. The Switch is not a gimmick. Switching  effortlessly between TV and handheld play is not   some silly little feature most people  will ignore. It’s extremely functional,   it’s convenient, it fits any lifestyle by design,  and it doesn’t get in the way of the games   themselves WHATSOEVER. The games aren’t weird,  they don’t use multiple screens, they don’t have   to use motion controls or weird controllers  or anything. They can just be good games.  And that’s another thing. Nintendo still has some  work to do in this department, but for the most   part this generation has primarily been about  fun games first and foremost. They’ve eased up   on the weird and focused on creating games that  still have that Nintendo level of creativity   and quality, but appeal to much wider audiences.  The kinds of sequels that you’d expect from a new   generation. The biggest Zelda ever, the biggest  Mario ever, the biggest Smash Bros. ever, the   biggest Animal Crossing ever. And this has paid  off. HANDSOMELY. Like we already talked about,   this strategy has seen them become bigger and more  profitable than ever. And it came from a big shift   in their philosophies. This is what gives me hope  that their next system won’t be another gigantic   misstep. They won’t forget everything they learned  with the Switch and start putting out more weird,   gimmicky niche stuff on a weird, gimmicky  system the general audience has no interest   in. It’s technically possible, but I see  no real reason to imagine it will happen. So that answers that question, but let’s  finally get to the main question posed by   this video. Even if the next system is a success,  can it possibly match the success of the Switch? Can Nintendo maintain this momentum,   maybe even surpass it? And finding  that answer is a bit more complicated. What Nintendo’s got going for them is momentum.  The Switch is still selling. Demand is still very   strong. And people aren’t stuffing their Switches  in their closets to collect dust with their Wii   Fit balance boards. They’re still PLAYING. They’re  still buying the big new games. Whenever Nintendo   releases NSO numbers we see that a big chunk  of the install base is paying for the service,   suggesting that those people are actively engaging  with the system, and we can assume that many more   people are active while simply not paying for NSO. And over these last seven years Nintendo has built   itself up into a household name again. Longtime  Nintendo fans are happy. Fans of previous   generations who fell out of touch with the company  have returned. The Switch has even tapped into   some of that casual crowd, not through gimmicks  but pure quality and ease of play, and those more   organic fans are more likely to stick around. And  perhaps most importantly, it’s the kids. One of   Nintendo’s biggest problems before the Switch was  that they were putting out games that appealed to   kids on the surface, but didn’t necessarily appeal  to the ACTUAL wants of modern kids, especially in   the face of other massively popular properties.  But now more than ever their games appeal to kids   and adults alike, and younger folks are finally  playing their games in much bigger numbers. And   that right there is a long-term benefit. Much  of our tastes are determined by what we engage   with as children, and the Switch has created  many lifelong Nintendo fans, I have no doubt. So logically, Nintendo should be able to carry  that momentum into the next generation as long   as they skip the big gimmicks and keep  the great games coming. But here’s the   thing about all that: consumers are  a fickle bunch, and hype is fleeting. One success, no matter how huge, NEVER  guarantees another of equal size. It’s just not how things work. The market  changes. PEOPLE change. Plenty of people   do end up jumping on something because it seems  like the thing everyone’s jumping on right now.   The Switch is new, it’s got this cool concept,  Zelda looks amazing, let’s go for it. And I fully   believe that the next system really should just  be the same thing again but better, but I also   recognize that Nintendo will lose people when that  hype level just isn’t quite as high. It’s not as   much of a BIG THING, you know? I mean all of it,  the beginning of the generation with its brand new   hybrid concept, its huge Zelda and Mario, then  the pandemic Animal Crossing craze. You can’t   expect to replicate those levels of hype. And  if your numbers are inflated WHATSOEVER by hype,   then a hype cycle that doesn’t match means  that the numbers won’t quite match either.  On the plus side again though, I don’t  think shallow hype is THAT much of a   contributing factor. If it was, then the Switch  wouldn’t still be selling as well as it is. The   absurdly-hyped Wii had an overall shorter  lifespan and dropped off a cliff at the end,   whereas the Switch took longer to peak and has  been declining more gradually. This indicates   an overall healthier life and more genuinely  engaged customers. And again, this is largely   because Nintendo has focused on all the right  things this generation. As long as Nintendo isn’t   relying ENTIRELY on pure hype going into next  gen, as long as they keep focusing on what they   SHOULD focus on, they should be in a good place. But there’s still no knowing how things might pan   out. If they had a healthy success, and  they’ve got a lot of dedicated fans now,   and they keep delivering, there is indeed a  chance that their success could continue to   grow. They could just keep bringing in new fans  faster than they lose the interest of older ones,   especially if they keep capturing the  interest of those kids nice and early in life.  But I think it’s probably just as likely that  the crazy levels of hype and success this time   around might not repeat themselves. Breath of the  Wild was such a crazy new thing, it was so huge,   it was different from other open world games.  And I was skeptical that Nintendo could repeat   that success. I thought so much later in the  Switch’s life, using the same formula and world,   there was a good chance we’d see a huge  decline in sales when the sequel came   around. But Nintendo managed to introduce some  crazy new mechanics into Tears of the Kingdom,   which recaptured everyone’s attention, and the  game sold tens of millions of units all over   again. But like…that whole thing where you’ve  got to constantly keep one-upping yourself,   is not sustainable. It’s the hype thing, hype is  fleeting, people are fickle, you can’t hedge your   bets on these kinds of gambles. You’ll reach a  point where you’ve just got to put out a game that   doesn’t necessarily do anything crazy and new, but  is just really incredibly good. And if you do, and   it still works, then you KNOW you’re successful. I guess what I’m trying to say is that next gen   could really go either way. Personally, my gut  tells me that the Switch successor will be very,   very successful…but not QUITE as successful. It  won’t hit QUITE the same hype levels or sell the   same number of units. It feels more likely  to me that the next system will lose more   people in the transition than it will gain.  The Switch is reaching market saturation,   we’re getting to a point where everyone’s got  one or more. The value proposition is so high,   the library is so huge, the hits are so plentiful,  that I can’t imagine there are THAT many people   who still haven’t taken the plunge, but will when  the next system launches. Those people do exist,   sure. And there might be a good number of people  who have been waiting this whole time for a price   drop, which hasn’t happened. Maybe they’ll  say FINE, I won’t wait for a drop this time,   I’ll just get the next system already. Lotta  different people with different tastes and   spending habits out there. But I just don’t  think it’s likely that Nintendo will be able   to deliver some system concept or games that send  everyone into an absolute frenzy all over again.  Though it is possible. We’ve got to consider that  the Switch is MULTIPLE generations behind when it   comes to graphical capability and performance.  I don’t doubt that there are many people who   just thought the system was too weak, they want to  play beefier, prettier games that don’t sometimes   struggle to even run. If the next system is  more like an eighth gen console instead of a   seventh gen one, it might be much more enticing  to those people. And those graphics will be a   decent jump. Even just LOOKING that much better  might make Nintendo’s new games VERY enticing.   Maybe they won’t even need crazy new ideas,  people will just be like “Have you SEEN how   the new Zelda LOOKS??? GIMME!!!” If the thing is  priced properly, maybe being shiny and new will   be all it really takes to spur more growth. And on that note, being more powerful will   make the system even better for third parties.  Multiplats on Switch have often been dramatically   compromised. But right now, there are barely  any PS5 or Xbox Series X exclusives. Most games   are still playable on those systems AND on PS4 and  Xbox One, and they don’t even look that different.   If the Switch 2 ends up being as strong as a PS4  or Xbox One, then suddenly it’s just about on par   with its competitors. Suddenly it’s getting even  more multiplats, and they’re all playable on the   go. That’s a HUGE selling point. So when you look at it that way,   it could be that the Switch, despite already being  a huge success, was just the beginning! Just the   warmup! And the next system will be even bigger,  even more fully realized. The other companies   will be bleeding their bank accounts dry trying to  push for that increasingly small graphical bump,   and Nintendo will be right behind them, working  with more manageable specs to make games that look   almost just as good on hardware that’s much  more affordable and raking in the billions,   through the life of the next system and  beyond! Geez, I’m kind of convincing   myself here! The Switch was great, but it was  quite weak, and it was kind of rushed out,   and it still managed to be this much of a success.  It could be that it’s just a winning formula.  But…you still never know. Nintendo knows better  than anyone that success can be fleeting. Every   one of their previous humongous successes–the  NES, the Wii, and the DS–have failed to repeat   themselves. The Switch is next in line, and  maintaining the same level of success will   require breaking a decades-long curse. However,  it’s much more likely to break that curse because   like we talked about, those other systems were  all propped up by hype. They reached people who   got all caught up in the idea of having the cool  new thing, then moved on. The Switch is different.  And really, it’s the games that will  largely determine what happens. You   never know how any game is going to turn  out. You never know how broadly appealing   Nintendo’s ideas will be. You never know  if they’re about to make another misstep. Can Nintendo repeat the Switch’s  success? Absolutely. WILL they? I   say matching or surpassing its success is  very much possible, though not guaranteed. Though I’m pretty confident that  even if it doesn’t quite match,   it won’t be too far behind. It will  still be a very big success. I do   think Nintendo simply has a better idea  of how to please its audience nowadays. Like I said, just having Nintendo  games with amazing graphics will   really go a long way. I mean imagine  a Mario that looks like a PS4 game?   A ZELDA that looks like a PS4 game? Or  a Pokemon that looks like a…PS3 game??
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Channel: Arlo
Views: 211,062
Rating: undefined out of 5
Keywords: puppet, blue, monster, nintendo, switch, success, sales, switch 2, wii, wii u
Id: Ul9TwTPP6JI
Channel Id: undefined
Length: 24min 17sec (1457 seconds)
Published: Thu Mar 28 2024
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