Camera and Perspective In Zbrush

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uh yeah just to go over that one more time um the here i'll move the chat out of the way yeah the um the perspective option here so when you're lining up to orthographic views you you kind of left click and drag and then you hold shift which will kind of get you to the sort of maya style orthographic orthographic view which is basically a no non-perspective view but you can also freely rotate into this view but when you're sculpting like i said if you're lining something up to reference images for a silhouette or to blueprints then it can be useful to turn perspective off and snap to a kind of front view side view or top view bottom view but then after a very short amount of time i will usually jump back into perspective so if the view is kind of a little bit irritating you can you can also then go into draw and there's a camera focal length so 50 millimeter is very close to the human uh perspective and view on objects and uh the the sort of uh field of view which is basically the the width of your peripheral vision um and you can change this so you can actually switch different camera angles and go more extreme if you feel like you want something that feels more 3d or maybe something that's even more a bit like uh virtual sculpting via an oculus or whatever
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Channel: mmmcgyver
Views: 6,210
Rating: undefined out of 5
Keywords: 3d, sculpting, zbrush, concept, maya, tutorial, autodesk, film, vfx, animation, twitch, creature, character, introduction to zbrush, intro to zbrush, cg tutorial, learning zbrush, learning, cg, zbrush for beginners, texturing, foundry, pixologic, art, fundamentals, art fundamentals, art school, art tutorials, blender, 3d tutorial, learning 3d, learning ZBrush, 3ds max, cube brush, photoshop, blender guru, cgi, blender 2.8, blender 3d, b3d, Blender tutorial, blender tutorials, learning blender
Id: t0aCPK2hWMg
Channel Id: undefined
Length: 1min 18sec (78 seconds)
Published: Sat Feb 13 2021
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