C4D Quicktips: Drive Redshift Shaders with Mograph

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hey everyone i just have a quick tip for today i just wanted to show you how to use mograph information to drive textures in redshift so let's go ahead and get started i have a pretty basic mograph scene set up here and you can see we've got our cloner and our some of our cubes and a linear field it's just pushing the cubes up and down so first things first we need to tell mograph to give us some color information to work with so we're going to go ahead and go over to our linear field or our plane effector here's our linear field and the switch may or may not be on by default but make sure that's turned on there you go it's just using the color from your color remap here and putting it into uh onto your cube let's go ahead and change this to a better looking color i'm gonna go with like a blue but it doesn't really matter what happens when we render those let's see what we get and would you like that it actually by default does work but i'll tell you what here's the thing if i go ahead and throw down a redshift material oh yeah materials redshift uh let's go ahead and rename this to cubes and drop that on and now it's gone to get the mograph color to work on the actual shader we have to go into the shader we've got our redshift material we're going to go ahead and look for a new node what do you call utilities user data there we go um so we want color user data and for now we're just going to plug this into the color the fuse color of course it's going to mess up our viewport that's okay clicking on color data we're going to pick mo this little arrow here picmograph color and there it is look at that so now mograph is working right inside of redshift cool stuff right now it's going from white to blue and we don't really have a control over the original color that's just because that's the default so if we change our color mode from color to gradient well now we have a little bit more control so now we could say all right let's go with that blue again because i like that color and i don't know let's say the original color is let's go with like a yellow or something maybe like a pale green let's go pale green boom look at that so now we actually have a lot of control over the colors in redshift and you can even do another cool thing about this is maybe you don't want to control the color but maybe you want to control like the emission like um you know maybe you want these cubes to glow as the gradient passes over that's pretty easy let's go ahead and do a black and white ramp right um is that white yes okay okay so instead of feeding that into the color let's feed that into overall emission color it's not going to do much if we go to our shader or rs material and go to our overall section you see the emission weight is zero just turn that up to like 10. there we go look at that pretty cool and then you know this is just feeding in black and white right so in the you know if i go to our linear field white is on and glowing and black is off and not glowing since this is feeding into the emission color if you wanted this to glow like a specific color um you can easily just turn this into blue just make sure this is like all the way the this value here is the amount it's gonna glow like imagine this being multiplied over your emission weight um so let's say we wanna yeah like a nice blue glow and there it is look at that and uh and here's what i mean if i turn this value all down it's going to start diminishing the glow so if you want a colored glow you just got to make sure that this is all the way up or not you know it's your choice and that's that and then you can even get some really granular control in here like i obviously can do more than a linear field if i wanted to drop in say a random field turn the color on that and then we'll just go ahead and do another gradient uh let's turn off the linear field for now just so that we can kind of better see what's going on um let's go ahead and crash the colors here there we go a little more obvious what's going on so now we get some like we can start controlling go over to our field so now we kind of have some really interesting control over the look of this thing and of course you can blend fields and all that stuff so i would throw on the linear field we can start doing some interesting things with that let's say i wanted this to overlay instead of maximize and then now the random field is only being applied to all the midpoint values so you know when it's one and all the way on it's not being affected and when it's zero and all the way off it's not being affected so now we can get a little bit of randomness as these things come on so it makes it look a little bit more natural but yeah so that is how to use uh mograph shaders in redshift i hope i hope to help someone out somewhere
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Channel: Let's Make C4D
Views: 3,867
Rating: undefined out of 5
Keywords: Cinema 4D, Redshift, Mograph, Animation, 3D
Id: u2vKE8XF3fI
Channel Id: undefined
Length: 5min 20sec (320 seconds)
Published: Sun Jun 12 2022
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