Burgertime 7/12/2015: DOOM 3DO
Video Statistics and Information
Channel: Rebecca Heineman
Views: 74,214
Rating: undefined out of 5
Keywords: Video Game (Industry), Video Game Development (Industry), 3DO Interactive Multiplayer (Video Game Platform), Doom (Video Game), Apple IIGS (Computer), Video Game Console (Invention)
Id: rBbIil2HPSU
Channel Id: undefined
Length: 63min 14sec (3794 seconds)
Published: Sun Jul 12 2015
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I especially like the part where they say "they handed me a Doom floppy and told me to port it!"
Goddamit. Happened to me a few times. The first time was back then I made Adobe After Effects plugins, and two, count 'em, two people handed me .aex files to convert to Mac versions... And another time, I was making a frontend for a model I had made, and my client asked me to "just use their old frontend". WhenI asked or their frontend, he asked his clients, and they gave him transpiled Babel JS files. I think this is the modern version of handing people exe files!
Didn't Doom already use 16.16 fixed-point internally? What's the issue here?
Great story :) Doom does not use raycasting though.
This was a very interesting listen. Thanks for that.
...and the same guy later worked on the N64 port of doom.
Good afternoon, and welcome to my room of chairs!