Brink - What Happened?
Video Statistics and Information
Channel: Matt McMuscles
Views: 532,980
Rating: 4.931488 out of 5
Keywords: Brink, FPS, Bethesda, iD software, Wha Happun, What Happened?, Video Game Documentaries, Video Game Disasters, What Went Wrong?, Matt McMuscles, Splash Damage, Dirty Bomb
Id: NX-vkrrUHok
Channel Id: undefined
Length: 15min 1sec (901 seconds)
Published: Sun Jan 12 2020
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Their tech didn't match up to the ambition of the project, What they had planned was so far ahead of it's time but the actual game itself is one of the most buggy and laggy games i have ever played on launch, Very few games i ever regretted buying and Brink was one of them, Such wasted potential.
One of the worst parts of this game was how single player just felt like a MP match with bots. So disappointing
I loved Brink, when it worked it was a really fun game. It's a shame that at launch the servers were completely fucked and by the time they fixed them people had given up on the game.
If ever a game needed a sequel to work out some of the kinks it was this. Lots of potential and I still enjoyed it despite the faults.
The best part about Brink was getting a cool looking hat for Team Fortress 2. It was the center piece for the try hard sniper.
Brink was bad on so many levels that no one really captures what a complete and total failure this game was.
The game was rushed out incomplete with zero QA. The server browser didn't work. There was a map that upon loading would break the games audio completely, it would just cut out and not come back until the next map.
The maps were bad. Bad maps kills an online multiplayer shooter. It is the classic Splash Damage design of multiple objectives you push through, similar to Dirty Bomb if you played it. Except in this game the defense spawn would literally be right next to the objective, they would have incredibly short respawn times, and the offense team would have to run across a huge chunk of the map to get there. Most of the maps always went one way when pubbing.
The had the whole "body type" system. Playing a big guy and want to swap to a light guy to use some of the alternate paths? You couldn't. You had to literally leave the game and swap characters and attempt to rejoin. You had to quit the game to do the equivalent of swapping form Heavy to Scout in TF2.
Then the balance was atrocious, one guy vastly outperformed all the others.
Then the single player was litterally a bot match, except you had to do all the objectives. Oh and it was nearly impossible since your bots never touched the objectives. They intentionally programmed your bots to be useless because they wanted the player to feel like they were the hero. A number of the maps were downright impossible on easy because you had to kill all 8 enemy bots and try to complete the objective (which left you defenseless) before they respawned and got back. Remember what I mentioned about the defense spawning right next to the objective with criminally short respawn timers. Good luck.
All this for a full $60 game.
So the game was unplayable garbage at launch. Even if it had zero technical issues it was still a bad game. The game has a metacritic score around the high 60s. This is one of those few games that deserves to be in the 20s. It was that bad. I've played shovelware better than Brink. Literally every aspect of the game was bad.
Whenever this game comes up, I feel like people completely forget the fact that this game came out during PSN outage of 2011. It definitely wasnβt the entire reason why this game failed, but I definitely feel like it had an effect and killed some of the initial hype momentum that the game had.
Edit: Yβall, Iβm not saying that PSN is the sole reason the game failed. I clearly said it played a part though
The biggest gripe I have with the game is the absolutely garbage teammate AI. They were intentionally designed to not go for the objective so "the player would feel like a hero". BULLSHIT! More like "break your back to carry the team." Meanwhile the Enemy bots aggressively complete the objectives.
The comparison I can make is to Enemy Territory: Quake Wars. There, the bots actually complete objectives. You even have an option for them not to complete objectives.
I see a lot of people making excuses but I played that game at launch with little to no issues and the game was incredibly mediocre at best. Sound was the part of the game that sucked the most as every gunshot and explosion sounding like the poppers that kids throw on the ground. Also weird stuff like in order to beat the trials you had to do them right away because the enemies scaled and became impossible to deal with them and the time constraints (I had to wipe my save just to complete).