BMW Car Paint Material UE5 | Unreal Engine Ultimate Tutorial

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hi guys in the first part of bmw cinematic tutorial series i want to talk about a carpenter and want to show you around the scene and i want to emphasize that how simplicity can help if you look at the cooking tutorial and you see the chef use a lot of ingredients in add the result will definitely be bad that's all the same all is here and the secret of good works is its simplicity okay as you can see i used a really simple scene a simple white box just for some shadows and it can work as a reflector some basic assets from quixote and then i'd enable here also for my car and let me show you the difference with that cube and without that as you can see we can create better shadows there which can help i would talk about lighting and another stuff also in the next parts glass material my lighting setup and the sequences okay let's create our card paint material assigned to the slots body slot as you can see in the base form it's not bad really but we need to do something more to achieve a better result the first thing i'm doing here is set to shading mode to clear occult which design for core pain material and as you can see there is another extra layer for my material and another extra roughness there for second call the lighting is really important for glossy materials and interaction of the scene with the materials is really important okay first of all for a carpet material i want to use vernal function which you can see also in real life for this specific material i'm using a black color for b channel on lerp [Music] and want to control uh the color directly fit a okay let's set our metallic and roughness also a scalar parameters note and because i want to use instance material and of course for uh clear core roughness that's really important part okay as you can see we have really nice base material here but we need to do something more this is the most basic way which you can create a carpenter i can make it so complex with a lot of note but i'm avoiding that because it's simple and nice results which is enough for us i want to desaturate the color a bit i want to use another color for flex color basically and we need a bitmap here so we need a map to control flags yeah here add it to the material editor and we're using as a map here let's control uvw first multiply node and scalar parameters let me disable dof so we can see it better that's all we donate a thousand note you can do it but we are following simplicity i would like to add also a normal map for flags which can make it more realistic and as you can see that really can work and that's nice results uh you don't need anything else for carpent basically i believe we made a good and simple material core paint don't forget to make details for reflection that's that's a key that's really important please subscribe our channel stay tuned for next part be care of yourself and goodbye you
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Channel: Ali Asadi
Views: 9,828
Rating: undefined out of 5
Keywords: BMW, Cinematic, tutorial, unreal, unrealengine, ue5, animation, 3d
Id: 5aRVHQNruVo
Channel Id: undefined
Length: 12min 52sec (772 seconds)
Published: Mon Jun 06 2022
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