Blue Protocol Dev Livestream 5/27 - English Translation

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okay hello everyone ethersong here and today i'm going to be doing a translation of the blue protocol stream sorry for coming in i guess a little bit late but we're going to begin now actually i'm going to be starting a little bit earlier than i originally planned for yeah i came in a little bit late uh i had uh work up till eight today so it ended right at the same time stream starting so let's begin is all right thanks i wasn't sure for a moment all right so we'll keep going game sound a little low i might keep it low for the translations though so i can kind of talk over them if needed i can turn it up let me wait until they start talking to see what it's like [Music] in this stream today director i believe [Music] we won't stop the development we're still developing it's just some kind of jokes we have a little space between each of our [Music] corona environment you look a little thin it's like no it's the same i haven't changed it all i've always been like this is oh it seems like setting up internet environment also takes a little bit of time with moving currently i guess a lot of people are trying to do the same thing so he had to go into work a little bit nervous today since it's been uh seven months he says first let's talk about what kind of kind of game it is oh thanks for the super chat really appreciated studio is a producing this online action rpg together completely original in-country developed online rpg mr usual introduction of the game they're showing some things from twitter [Music] feedback from the cbt gestures uh an ally npc i guess that's a new one they had jake before and a new class the heavy smasher smash yeah smash shot smash heavy smash oh i think it's smasher maybe a hammer or something they're probably gonna go through each of these individually from here first they also had a matching stress test in between thank you participating in the matching stress tests the main part of the changes they made from the dbt they're going to talk about some of that with an internal testing things can change and also it's an online game so things can go change as it progresses so it's not just like a normal game where you have like debug you debug it and then release it it's kind of ongoing i guess so this is and also adjustments for that announcing the schedule they don't want to get anybody's hopes too high up i guess me i think he's talking about like last time he let something slip probably the nuke class or something so he's going to try to avoid slipping up an information this time feedback and also i think increasing voices maybe something at least where some of the feedback so yeah and adding some different variations that characterization so you can kind of go back and readjust your character and also certain things are only available there appreciate it so for this one it's some of the feedback let me stop for a moment this last one this is them wanting to increase i guess um clothing and accessories and also have a preview option so they already added a preview option for clothing and they're continuing on creation with clothing and accessories people want underwear they can't show you is a little bit difficult to see it makes one kind of a woozy like the in the camera from before so these are some of the feedback from cbt people wanted to be able to have multiple settings i guess for adjusting effects on the screen and people only want to be able to see effects that are important to them other people also didn't want to see effects from other players but they want to be able to see like healing effects and things that are important to them so you can have it for yourself for party members and other players as well you can set different settings there's also other things for different types of attacks and just displaying what types you want you can use a checkbox to display different types of this one is another one of the feedback points from the cbt people are saying that they wanted so when you press the directional keys i think multiple times you do a dodge but they wanted a time setting for i guess how quickly perhaps you need to press it to do the dodge so you can adjust it quick medium i guess like slow like some options to how fast okay so this is they're talking about the like the deer problem where people at the raid portal would be knocked off the cliff from wild enemies close to the areas everyone's waiting to go into the raid and a wild enemy would appear charging at them and knocked people off the cliff for the cbt but they're also going to be careful about having enemies too close to raid portal areas stop here again since they're going pretty fast through everything this is another one of the cbt feedback points people wanted uh i guess more customization to skill builds there wasn't they said it was a little weak for a freedom of making a skill build and also a lot of skills that are similar to each other or don't really have much of a purpose i guess they felt like a little weak and also things to do around i guess skills are a little weak as well you just kind of acquire them and then that's it so they're adding uh different things to make i guess classes and skills more interesting they had like the the leap attack the dodging attack the bonus from attacking from an elevation perfect dodges and more diversity for skill builds and additional skills being added so two things they hadn't talked about before are this like elevation bonus and perfect dodges so by doing like a perfect dodge your dodge attacks power i think increases so for example like i guess the aegis fighter could like down an enemy by using like the perfect dodge attack and also the spell caster could have a larger rain a larger area attack by doing it so it gives i guess a power up perhaps based on the class there's like a special kind of uh sound effect and a no i guess a normal effect as well like a circle that appears when you do a just dodge [Music] is oh i think we're going to show some videos of the new like skill builds and some of the changes that you just fight we just saw the knock down that was like the perfect there's so you can protect your uh allies by taunting enemies or binding them and also doing like perfect dodges and like knocking them down so this build is a drain build so you can drain i guess health from an enemy so you can use your super armor to just keep attacking you don't need to dodge with this build you can make so there's a few new skills we can see appearing here uh it's kind of like a support build healing sleep uh quicker attacks so you can kind of change to like a debuff build or like a support kind of this is a fire specialized spellcaster so the enemies have certain weaknesses so you could maybe make a specialized build based on the enemy's weaknesses so you can now kind of like make a spellcaster specialized like on a certain type of i guess element if you wanted to so you can have more choices to the bills and stuff for a moment so you're saying like up like before in the cbt you kind of had a set skills so you only could choose between like two different skills for the builds but now you can choose for example you could have like all fire skills or you could have all to fire and like uh electricity skill you could have all buffs if you wanted to or go all deep off so you have a lot more choice to the types of builds you're making there's also in a previous video there's various new skills appearing in there that we haven't seen before moves with the shield and things like that the feeling of i guess it's not just like the new things riding but also just overall feel of the battle like moving uh the parts in between motions i guess how motions are linked together during the battle while you're fighting feels a lot better so everything's a lot smoother while fighting so you can have attacks while dodging and things like that so everything feels better overall so he was also just talking about the hub before like if you were jumping up you could only do like kind of like a basic attack effort up and now you could kind of lead into like different different uh different combos and things like that you have a little bit more options while you're doing a certain action like i guess a dodge now you can also do like dodge attacks and whatnot and also elevation or like leap that's another one of the feedback points so all the battles feel the same in monotonous adding some more variation to the party verse party uh enemy i guess party combinations perhaps and also enemy actions and also i think some changes to dungeons and things like that make it feel better overall but also the cbt was also in a confined area you kind of had like a only a certain amount of area that you could go to so as a game uh the game will be bigger than that so there's going to be more areas and more variations in that regard as well more volume to the game when it comes all right so this is another feedback point about class equipment so people want to be able to register equipment for classes since you can change classes freely in the game they want to be able to register equipment for each class they want to change me oh yeah so when you make the class change the pre uh the previous uh i guess equipment that you had set or registered they wanted to switch that immediately so i guess it automatically switches to the set you have uh registered for that class and also people were complaining about having to reset the imagine when changing classes it could be like problem areas like if you go into the dungeon they don't want you being able to switch i guess freely while like in the middle of a battle but i guess there'll be locations where you'll be able to switch your sets like i guess you can imagine it kind of being able to have your equipment your imagine and then skills kind of like all being able to be saved all right so next feedback point people are saying they want to be able to check other classes skill boards i guess the skill trees without changing classes and also they want to be able to acquire other class skills without having to change classes really appreciate it so as regards to acquiring skills there could be problems if you are acquiring skills for a class that you're not don't have equipped currently so they're going to keep the current system of having to switch to get skills for uh you only only be able to get skills for the class you have currently selected but they're working on making it so you're able to check whether class skills are available and what things you could acquire what skills you could acquire by switching that class so the first point that they will so you'll be able to see like other classes skill trees looks like but you won't be able to acquire the skills unless you switch to that class people want a training mode something like i guess a scarecrow or uh was that like a dummy you can like train again there we go is kind of space so you could see like the area of skills and whatnot invincible enemy command where he could uh kill all enemies i guess any enemy with like one hit so normally it's an invincible training dummy buddy accidentally like killed them all or something so you thought it was a bug for something like why did i kill it it was developer command [Music] [Music] imagine so when changing classes people want to be able to use like a high level imagine also be able to adjust the status based on that so i guess um imagine level thinking so i guess the imagine will sync up with your level so they looks like they added this feature so i guess i imagine we'll kind of sync up with your class level so when you change classes imagine you have will kind of change with you but i guess it will sync up with your level but there's also things to do with bounce and whatnot so they're working on the i guess the finer parts of it currently all right so this is one another one of the main feedback points from the cbt so amount energy is too low we don't need mount energy uh people don't want energy to decrease while they're stopped so in the cbt mounts energies was limited and once the energy ran out you couldn't use the mount anymore so while you're i guess moving or even stopped the energy would be draining and when someone away you couldn't use the mount anymore foreign they said during the cbt feedback they said they're gonna add i guess different ways of recovering energy and asides from going back to the town would make it so you the energy wouldn't be drained while stopped and also looking at adding multiple amounts so you could switch between mounts but the needed resources and energy they didn't plan to get rid of that so they i guess uh made these changes and then tested it internally but after testing it they decided to kind of change their stance on this system so i guess the feedback point mount energy is too low we don't need mount energy so is that what they're going to do i guess what they did technical difficulties so they're gonna make it so you can keep riding it even without energy and it will still be faster than normal player movement so in the cbt one energy right now yeah the mount would disappear i guess once energy runs out you'll still be able to ride it and it'll be faster than normal movement still i guess i'm thinking maybe the energy is they haven't like said it specifically but i think the energy while while you have energy you'll be moving faster but then like once it runs out you won't be able to move at max speed but it'll still be faster than normal movement like you can use energy for a speed boost [Music] is okay this is another feedback point about the dungeons so people are just kind of rushing through the dungeons in the cbt where you'd well you know so the second point so the first point is people would rush through the dungeons and then uh the second point is that the mob i guess the mob enemies or the weaker enemies didn't really have a point because he just ignored everything while rushing through the dungeons so one thing they're testing out is if you ignore the enemies they'll follow you into the battle areas so i guess if you keep annoying them you'll have a big group of enemies in like certain areas that you don't have to fight so you might want to fight them along the way so that doesn't happen but they're still kind of doing internal testing what's best how the enemies kind of like rush like follow you and like all group together and rush into you is quite quite uh fun to look at but also for classes that have arab effect attacks it's quite fun to be able to blast a bunch of enemies at once but also another problem is that there's the difficulty that all the enemies would kind of follow after you so you have them a big group of enemies and causing difficulties i guess uh it would raise the difficulty of dungeons fight them normally would that make the dungeon too easy then if they bounced around the big group of enemies following after you still i guess testing things about what what would be best to do with the enemies they're looking to make it a fun experience people wanted that option to turn off weapons inside the town and they added or turn it off inside the town and things like that so i added different options for visibility this is another feedback point so astroleads uh i guess that was uh like heavy load so i guess there's a number of people so that cause it was causing stress on people's computers and also so they want to be able to limit the number of people displayed and also the loading time for it was long so these are some of the feedback points but i added an option to choose how many players are displayed people wanted to be able to change the mini-map size a feature where the minimap size will increase while you're in battle so you can look at the mini map check for enemies and whatnot people saying that they want a mini map inside the dungeons so they added a mini map to the dungeon yes well even though you were in a party when you switched zones you didn't match up in this you didn't go to the same zone as your party member and also you'd be i guess go to different channels as your party as well so i guess you're playing together but you would end up in different areas i guess the same zone but different channels of that zone so you wouldn't be able to see your party members so i guess when switching uh areas now or zones now they secure the number of slots for your party member for a set amount of time so that party members can join you if they come to that zone then but since at the online game and uh there's a constant fluctuation number of players in like different zones players uh inside of a party could be separated into different areas and they can't always secure uh slots for all your party members in that zone all the time but when party members all want to meet up at a certain spot it doesn't feel well when you're playing like that and you go to the area and then you can't meet up with your party members so in a certain amount of time after switching to a zone your party members be able to join you without an issue but so after that certain amount of time has passed you could end up in different channels as your party members if something like that happens you can have your party leader use a feature to group up everyone in the same channel so people wanted to be able to display more quests at once and it's also it was difficult to see the progress of quests i also want to be able to display the progress of multiple quests at once there will be adjustments well adjustments will be needed for various things so these are still being looked at and worked on so with internal testing there was a feedback that we need more plus displays but how many quests should be displayed and if it should be able uh players to be able to choose that themselves that's still things they're testing out people are saying that uh the buttons were small and it was difficult to line it up with one's cursor and buttons are separated and far away so there's a lot of moving around okay so what we had up until now we had a different shortcut options where you could press like in the m key or i am to open the map or i'd open up inventory but what they're looking at adding is a book mark button option so like with inside of a menu you could add bookmarks to a certain areas within that so you could jump once you're inside of a certain money you could jump to another thing more quickly yeah bookmark them so you could go to menus a little bit quicker people are saying that they want to be able to talk or i guess chat during and missions said it's inconvenient not being able to talk during missions [Music] it seems like it was quite divided among people that wanted to be able to chat or talk to others during the mission and also those who didn't want that so if you group up with a party beforehand and then go into a mission you'll be able to chat with them about the bag and uh item stacks with inside the bag so after the cbt these were the points that they made about the bag they're looking at increasing the size of the bag while starting out or adjusting the size of the bag well at the beginning and also there would be an option to increase the size of the bag through gameplay i guess you could be able to spend your bag and also in the field area you'd be able to send appraised items back to your storage uh looking at it i guess a ability to or an option to be able to do that so they tried it out and tested it so they also changed their stance on this as well so they looking at making it a little bit more convenient started looking at it so your i guess the what was happening for us your material bag would get filled up and you would have to go back to town but they're making it so that doesn't occur anymore i guess your material bag nearly like nearly infinite in size there's gonna be no stress about that anymore he won't be kind of forced back to go back to town because your bag keeps filling up i guess people are happy about that so people wanted to check if they could make equipment or imagines with the items they currently have at that moment so they added a wish wish list option where you could uh register things you want to craft and you'll be able to check what materials and whatnot will be needed to make that items and i guess equipment and imagines and things so like if you register something to the wishlist you can see what materials you have been gathering and once everything fills up it'll like i guess shine and notify you that you've got everything you needed infinite hey machine or request npcs would be covered up by other players and you weren't able to select them and also i guess teleportation portals would also be covered up by like party members and you weren't able to select them between objects and players well they change the priority but it'll cause another issue where if object and players are together then you'll prioritize the object over the player so if you were trying to select a player it could i guess they added a feature where if you're in talk mode it'll show what players are near you automatically you could be able to select them from there i supposed so it's a lot easier to select the players now that they like automatically appear in the list that's the end of the cd feedback but they're still working on other things that they didn't talk about today so i guess we're continuing on with various changes to the game next up is i guess emotes or something like link gestures shared gestures i guess so the emotes and whatnot were in the game up until now and so you can make emails with your character but i guess while people are playing a lot of people had fun like lining up and dancing together and things like that and also the development staff also are having fun with things like that so they're looking at i guess adding these shared emote options with other players [Music] so if one player starts the rock paper scissors uh gesture they go into a rock paper scissors idle motion so they're waiting for another player to [Music] come so you can uh you can go up to a player that like that and you can choose what you want to select like rock paper scissors yeah so after both players choose choose rock paper scissors then you can do rock paper scissors with the player and then it'll show like as who won or lost like this so i guess when you normally do rock paper scissors like in the game because of the camera angle it can be difficult to see if you want or lost so they're kind of showing off like what happened the result of it with these poses here this is how people do rock paper scissors what are you gonna do with rock paper scissors well it's rock paper scissors so it's bound to be a use right oh you can hold hands this is similar to the rock paper scissors where one player will start a hand-holding gesture and they'll be in a idle state and if another player joins them with the gesture they can hold hands as you can see like in the screenshot as well there is uh differences in height between characters but even with that you'll be able to hold hands so it looks like they put quite a bit of like effort into i guess the person that was developing this put a quite a bit of effort into it so if you move around a player to like the other side it'll automatically like switch hands you're holding with so if you're like holding i guess with like the left hand the beginning you could move around the other side and be holding the right hand your hands will stop so as long as you don't go too far away it's actually possible to walk with another player holding hands during testing one of the people were putting out his hands and he thought he thought he was going to hold it but a different person grabbed it so he was left with his hand out with the other two players holding hands together it was quite sad so you can kind of mix this up with the photo mode they also talked about before to be able to take some uh nice pictures and whatnot hey thanks for the super chat definitely appreciate it all right so next is the mpc ally feste last time they talked about jake that could come into the missions with you video of it attacks from a range player right now you have like various there's various spots a quick interval or super armor i'm streaming from japan yeah in japan right now or something we're not exactly sure what's inside of it she's throwing something the new class is the last topic for today so this is a class that will be available with release the heavy smasher oh it's a class that carries this like heavy hammer so as the i guess the you could expect it's kind of a slow and powerful attacks and things like that they have a video or something like that other classes but but a lot of the attacks have super armor so you can resist enemy attacks you can get super armor and increase defense but yeah you'll move a little bit slower so i think it has like a cartridge so you have like certain number of shots so you also need to kind of pay attention to how many uh i guess bullets or whatever they are you have left while using moods looks like there's a few new things if you look closely at what they're showing like the previous screenshot as well i think also had some new things in it all the new topics for today but they'll continue sharing things on twitter is so i guess for a lot of things are still under adjustments so it's kind of difficult to show it off while it's in the middle of being changed because it's like we're still working on adjusting these small aspects or like these certain aspects of different things it's kind of hard to show it off until it's like completed but they are continuing on with development there's one one thing more theme song that we're gonna have uh coming soon we'll talk about it soon the opening theme song that everyone's waiting for be sharing more information about that coming soon [Music] looks like there's opening anime as well [Music] uh some last thoughts and i guess uh things about the users we would like to thank everyone for watching today and as they talked about earlier we're they're still developing working on development for various things hope i would hope that everyone would uh be able to wait and as they were talking about today there was a various things where they after cbt feedback they said we're going to do this they tried it out and they had to make changes as well there's various things that you can't really tell until you actually try it out but they don't want to just be like well we spent this much time on it so we're going to give up on it like oh this is good enough they want to be able to actually make progress and uh make something good out of what they're doing so they're thinking of what's going to be the best for the user in development so they don't want to stop like midway through i'm like well this is good enough i want to think about what will actually be best for users and if they're at a state that even though they spent this much time on it if it's still not in a state that they want to give to the users they're going to continue working on it he said like well as he was just talking about a moment ago from i guess the stress tests and the closed beta tests we're getting a lot of feedback from the players importantly the world a fun world for everyone to be able to play in while moving forward and with things they already have developed they have well we have this so we will be able to add this as well looking at different adding things that add to the world what they could show today was still limited but once more things finished uh development and then near completion they'll be able to show more later at a later date thank you for watching today so along with the cbt feedback and whatnot they're continuing on development with other things that they've been showing so it's taking a little bit of time to do this so they're trying to make the best game for the player so in with internal testing as well when things they test out and they find that don't work out very well or not not very fun they're looking at fixing those areas we hope we can uh match everyone's expectations thank you all for watching to the very end bye okay so we got that into the stream so it doesn't look like there is any big release dates or anything today like they said at the beginning of the stream they didn't plan on releasing any information about the schedule looks like a lot of things are still in the progress of development and still being worked on but as i said as more things near completion they'll be giving more updates at a later date and i would like to thank everyone uh for tuning in and watching i hope my translations were all right yep yeah thanks for watching everyone yeah and the new class definitely looks fun too doesn't it all right yeah thanks for everyone really appreciate all the kind words i'll try to continue on with my updates of blue protocol so as more information comes out i'll try to keep everyone updated so definitely continue to check out my channel for more updates in the future uh thanks for the super chat definitely appreciate it yeah i was personally hoping for some like big big release date or something today but uh since i guess like they said they're trying to make the best game for the players and i i don't want them to rush out something that's uh gonna fail because um it's like part way only part way developed i want them to release a good product that everyone can enjoy when it comes out i guess we just have to wait patiently for uh them to continue on with their development i mean for e3 i'm not sure since they had something today i'm not sure if they'll have like any big news quickly but probably more a trickle of more updates on twitter and perhaps some more things in the future not sure this seems like the the biggest news they could release for today all right then but this will be everything for today i'd like to thank you for i guess tuning in i got my own stream thing here yep so i'd like to thank everyone i'll talk to you later
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Channel: Aethersong
Views: 9,255
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Length: 89min 44sec (5384 seconds)
Published: Thu May 27 2021
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