Blender - DNA 3D Model Quick Stylized Tutorial [Blender 2.8]

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hey this is Kevin with BlenderBinge back with another video for you this time we're gonna be making DNA and yeah I know there's like 18 of these videos out there on how to make DNA but this time we're gonna do it in Evie and I figured out a really really fast way to do it so let's go so the first thing we're gonna do is we're gonna use the default cube I'm gonna select the cube and I'm gonna hit control 3 and all that does because it gives me a modifier sub-surface with viewport set to level 3 render set to 2 I'm gonna change that to 3 as it is right now and leave it next thing them do is I'm just gonna go to object and I'm gonna hit shade smooth so now I get a nice kind of smooth ball so now what I'm gonna do is create the ladder shape so to do that I'm going to go to you know I'm gonna hit apply right now and just lock it in it's it's fine and then I'm gonna hit add modifier I'm gonna say array and I'm going to give it a count of I don't know 45 and then I'm going to scale this back and I'm gonna say maybe 0.6 so they're kind of crunched together and cool right good perfect now what I'm gonna do is I'm gonna hit copy and that gives me another loop and I don't want all of that so let me collapse this guy by hitting this little arrow and over here I'm gonna say count two I'm gonna say this zero and over here I'm gonna say negative negative 4 so that's probably pretty good right there so now I'll do its add mesh cube again hit control 3 and I'm going to open up this little arrow thing over here and scale him down to about 0.4 and now I can move him in to about there let's see right about there's probably pretty good I'm just gonna eyeball it ok so now what I'm gonna do is I'm going to go to add modifier array I'm gonna take one here and turn it to zero because you see it's just giving me going down that line I don't want that way and I'll say count I'll put out about 25 and then stretch them across and just kind of eyeball it baby negative 0.4 that's probably pretty good and I can either do one or two things I can collapse this guy or I'll just hit apply and I'm kind of happy with the subdivisions here so I'm just gonna hit apply for now you can leave subdivision on if you want if you just don't want it to be destructive but I'm just for this tutorial I'm just doing it that way and now it'll do is I'll hit copy and I'm gonna say zero and now here I'm just going to say less so maybe I want it'll stick with about eight and push it down maybe I'll get more yeah I'll get some more maybe like go 12 and then I can scrunch that back roughly about there so about five and that looks pretty good so then I'll have to do is just hit apply and apply then I select this guy and I hit apply and apply and I'm left now with two things so I'm gonna join these together and then we can do the magic of twisting it so I select this I hold down shift I select this and then I go object join or ctrl J now it's joined the next thing I do is I just want to Center it so it makes it really easy feel for that I do object have you set origin and I say origin to 3d cursor or geometry to origin geometry to origin works pretty good for this I'm gonna say geometry to origin and now what I'll do is just add a modifier of simple deform and it already starts twisting it because we created it this way all I have to do now is angle push that up so I'm happy with it so I'll just go to 360 there we go DNA who the magic of life look at that alright so now we can do is we can go to Evie and set up our little environment so to do that I'm just gonna go over here to rendered up here and I'm in two point eight here so I'm gonna rendered here and I think what I'll do is go to render and I'll turn on I'll turn on bloom why not it's not gonna kill us I'll go to screen space reflections open that up I'll turn off half rest trace I turn on refraction I might need it I might not I don't know but it well I'm here I'll just turn it on I'll leave everything else as is and that's probably okay shadows i if you have a higher power graphics card you can turn on high bit depth and soft shadows if you want I'm gonna do the X I kind of like the way it looks but again if that crunches your computer then you can not play with that and now I'll just go and set up my my shader so shading react with light so probably the first thing I want to do when I think about shading is just set up lighting so to do that in this case I'm gonna delete the default light but I delete and I'm gonna add in a another light so I'll go add light and this time I will say area light you know pull that up and let's give it some light so it's very weak right now you can see really really really really weak barely affecting anything so I go to light over here and okay so my area I go this little light bulb and it says power 10 I'll say like 1500 there we go now it gives it some decent light so I can pull this over see where's my camera so now what I want to do is probably I have light in the scene I can see things I'm gonna set my camera and that's gonna dictate where I put my lights so let's go to camera let's hit 0 on the keyboard okay and there we are so what I'll do is I'm gonna go over here to view okay again this is open if it's not you just hit this little arrow key or hit heading on the keyboard opens it up say lock camera to view and now using my mouse scroll wheel I'm gonna scroll out and I'm just gonna push down my mouse I'm gonna find a nice angle and let's say kind of like that and over here a camera camera I'm at focal length 50 like guess that's probably good I mean you can go like 35 or you can go even wider if you want something down like 18 or 11 I'll just leave it at 54 now that's cool and now set up my light so area light I can turn off lock camera to view and now I can scroll around a bit and I will rotate and get a key light going so that's probably pretty good there hey my camera's right here so now I'll get a backlight going to so I'm gonna hitch I'm gonna go to low C okay Z over here camera here key light here and HUD shift D let's go to move tool hit shift D pull this guy out rotate him around a bit yeah you can hit like R or there's a lot of just keyboard shortcuts but I'm just to illustrate what I'm doing I'm gonna use this for now and maybe I'll pull C cameras there so maybe I will hit the move tool and pull them back over here somewhere and maybe light them up 5,000 now he's pretty bright so if I hit zero I get a nice backlight and I can pull him over maybe rotate them a little bit more and just kind of get a nice a nice nice just rim light happening here the two lights might just do it so now what I'll do is I'll set my shading so let me save my scene first okay so I saved my scene and we're back and so I'll just go here and that you could use like the shading view up here I'm just gonna go here cuz everything's set up I have my animation toolbar here I'm gonna pull up another window down here so then you move your mouse down here it turns to a little cross pull it up and then this little button here hit that and just say shader editor or shift f3 so select my guy okay there's my DNA and it gives me this principle DSD F shader which is perfect that's what I want so roughness controls how shiny it is so I'll take the roughness down a bit make it nice and kind of shiny and I'll give it some subsurface scattering to make it lifelike DNA so small probably doesn't have much of that but this is stylized so we're gonna go with this and I think for now that's probably pretty good so now what we can do is we can bump it up a little bit so I can add a bump to it by we're using easy here so what I can do is just go to modifiers and I guess an add modifier and I'm going to choose displace blows it up hate that don't like it so I'm gonna hit new and now it shrinks it down don't like that either so I'll hit this little thing show textures and texture tab or you could hit this because it just jumps to that and I'll say type it says image or movie don't want that so I think I'll choose let's see what Voronoi gives us oh that's pretty cool all right that's nice and stylized and I kind of like that and you could say distance actual distance or you can choose from all of these things I think I'm just gonna leave it at that now go back to my modifier then here I have strength I can kind of turn that down and just give it kind of a bumped up a little rough feel and there we go so that's kind of cool I I kind of dig that so now all that's left is the environment so our environment right now is this grey color so you could like push that up or pull it down and really kind of play with it but I'm gonna give it a world and that's just going to enhance the lighting a little bit so to do that I'm gonna change from here object that's another reason I like using this object world and I'm gonna plug in a texture to the background and that's gonna show up in the background so I'm gonna hit shift a or you could go to add either way it doesn't matter texture and this time I'll say mm Musgrave leave it at fbm color to color and I get this now I'm not gonna don't care that this looks like this right now because the last step we're gonna blur it out but for now this is pretty cool so I'm gonna say give us some loc entirety maybe I could give it some detail play with the scale a little bit just kind of fuzz it out a little bit take the dimension down and now I can give it a color so right now it's white I don't really look dig that too much so when I hit shift a I'm gonna go to converter color ramp drop that in and change this to maybe your kind of I don't know maybe like a kind of dark blue something there we go alright so that's kind of cool and lastly we're gonna blur it out so to do that I'm gonna add in something for the camera to stare at so add empty I'll say cube that throws a cube in there and now I can go to camera camera and I'll say depth of field and you see nothing because that's our it goes on blender units and it's kind of arbitrary so what I'll do here depth of field you can just say focus object we're gonna say empty still does nothing so I'll take f-stop 2.8 like in the real world and depending on the distance that would kind of start blurring things out but this is not happening so you could take this all the way down like point O to five and there you go so now it's working and again if you set your if you set your scene scale up to real world it'll this will work pretty well but we didn't so just kind of fake it and play with it it's not a not a big deal you're just you're an artist just get the look you want so I can go to empty and now you see if I move my empty around yeah it gives me that nice shallow depth-of-field and I can do storytelling aperture in here which I kind of dig which is kind of just you know foreground is blurry backgrounds blurry and just kind of focused on where you want where you want to draw the viewers eye so I'll just go like right there that's cool and lastly I can just kind of duplicate a few of these over so pause the video and duplicate it really I'll do one for you shift D okay I can pull this guy back I can rotate them I can scale them down a little bit or just hit s and scale pull him down maybe hit G grab him move them over R maybe rotate get something cooler looking shift D again pull one out there rotate it shift D pull him okay so you get the point and just find something is that's relatively pleasing to to the eye something it has a little I don't know visual interest and there we go so let's render this and see what it looks like no it's there quick and dirty DNA and you can blur it out you can change the lighting you can do all sorts of cool stuff like you can even go to render you can go to color management we have filmic on so look you can do like very high contrast and that just gives it a really interesting look you could play with your lighting so we have a really really crazy strong light happening somewhere in here that's like five thousand I could take that down a light by half 2500 pull that down I can hit G maybe move that guy over a little bit and just kind of make it more brooding foreboding whatever and I can also take this this saturation down you pull that down and there we start getting this really interesting interesting lighting look to our scene we could also take a look here back at our shader sub surfaces way up so I can even change let's see this area light back here change its a point move it around something more interesting okay I can hit shift D I can pull another one out somewhere maybe let's see pull this guy out where's my camera twenty five thousand okay so now we have more light happening in here I could take this guy make it blue and I get more light spill in here and you can I mean you can keep tweaking it forever so let me render this out and show you what it looks like alright so there we go quick and dirty hopefully you got something out of this video if you did hit like subscribe share it hit that little Bell notification cuz I'm gonna keep making more of these hopefully I'll start making more faster time is always against me here but uh yeah hopefully you got something out of it and go create Thanks see you next video bye
Info
Channel: Kev Binge
Views: 45,298
Rating: undefined out of 5
Keywords: blender 2.8 tutorial, dna 3d model, eevee tutorial, blender eevee tutorial, blender organic modeling, blender organic modeling tutorial, blender organic shapes, blender guru, vfx school online, beginner, blender tutorial, blender animation, gleb alexandrov, blender loop, cg geek, blender intro, blender eevee, eevee animation, blender modeling, blender enviornment, blender easy, blender easy tutorial, blender cycles, blender 3d, b3d, remington graphics, cg cookie
Id: 7gsUewEec8A
Channel Id: undefined
Length: 16min 17sec (977 seconds)
Published: Wed Jun 19 2019
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.