Blender 3.0 | Keyframe Interpolation Tutorial

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hello welcome to my channel in this lecture we'll learn how to set interpolation keyframes in blender let's get started the lecture [Music] press shift a and add a cube object we want the cube moves on the x-axis so we need to add location keyframes on the x-axis let's expand the timeline editor at frame 1 go over the 3d viewport hit the i key and add a location keyframe so it will add a new keyframe at frame 1. then go to the frame 50. press n key and open the right panel click on the item tab move the cube 10 meters on the x-axis hit the i key and add a location keyframe at frame 50. let's play the animation as you can see the cube moves between frame 1 and frame 50. we have just added two keyframes but blender has estimated possible location of the cube between these two keyframes we call this interpolation this is basic of the animation [Music] let's select the first keyframe press shift d and duplicate and drag it to frame 100 when we play the animation the cube moves forward firstly then come back to its first position we can change the interpolation mode for this animation to do that let's switch to graph editor in this editor we'll see the curves which represent our animation we call this f curves we are seeing only red curve now because we have only location transform on the x-axis let's expand the transform channel we can hide and unhide the animation curves here there are three control points on this curve actually these are our keyframes we have just added all right what does this curve tell us at the first frame x location of the cube is zero while we go to frame 50 its location increases on the positive x-axis the vertical axis of the graph editor represents location of the cube after frame 50 the cube moves back to its first position as you have noticed the cube starts its movement gradually and stops slowly the movement of the cube looks smooth it is because blender uses bezier curve defaultly in the other words interpolation mode is set to bezier defaultly we can change interpolation mode to do that hit the a key and select all keyframes right click interpolation mode and choose the linear interpolation or we can hit the t key to reach this menu there we go our curve has become straight line between keyframes let's play the animation as you can see the cube moves between keyframes at fixed velocity the movement is not smooth like bezier interpolation the direction of the cube changes suddenly now let's set the interpolation mode to constant in this case the cube will remain fixed between the keyframes at the keyframes its location will be changed let's switch the interpolation mode to bezier again we can also apply different interpolation modes in the same curve to do this let's select the first frame and set the linear interpolation there we go we can also edit these keyframes on the curve we can press g to move press r to rotate and press s to scale also we can use the handles we can also use different easing modes this will cause different easing types on the movement [Music] we can also use dynamic effects let's hide the cube and add uv sphere press numpad 1 and go to front view move up the sphere little bit go to frame 1 hit the i key and add a location keyframe then go to frame 30 move the sphere on the z-axis so that touches the floor hit the i key and add a location keyframe more we can hide the x and y location curves be sure that is selected two keyframes then hit the t key and set the interpolation mode to bounce let's play the animation there we go bounce interpolation mode can be used to animate collisions like balls let's delete the keyframes and go to frame one scale up the sphere on the x-axis press s and the x key hit the i key and add a scale keyframe then go to frame 30 press alt s and clear the scale hit the i key again and add a new scale keyframe we can hide the y and z scale curves on the graph editor hit the t key and change the interpolation mode to elastic let's play the animation there we go it gives elastic effect on the animation thanks for watching see you in the next tutorial
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Channel: MK Graphics
Views: 29,704
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Keywords: set keyframe interpolation blender, blender keyframe interpolation, blender interpolation mode, blender interpolation between keyframes, blender graph editor, linear interpolation blender, bezier interpolation blender, constant interpolation blender, easing by strength blender, dynamic effects interpolation blender, bounce interpolation blender, elastic interpolation blender, editing f curve blender
Id: 7_Bd323hUy4
Channel Id: undefined
Length: 6min 17sec (377 seconds)
Published: Fri Feb 18 2022
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