Blender 2.91 New Features - 01 User Interface, Outliner & Collections

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hi guys welcome back to my channel my name is helge mouse from pixel train i have to make a new series blender 2.91 new features because this here is the fourth incarnation of blender this year so a big thank you to all the blender developers and also to you if you support blender with the help of the development fund or the cloud membership so blender is really running this year and that's really great i make this series new features because i think it's important that you not only hear about new features but that you go into the new features learn how they work so that you are better when you work with blender because i see in training a lot that people have heard something but they still use the old functionalities so let's take your time and look into the new blender features and maybe you find one or two things which you directly want to adapt in your practice so let's open here on this wonderful new screen from robin tran a recent file let's add here the ui overview file here and you will see this wonderful mirror which was done by the great daniel bystard again so thanks a lot for this demo material and in this lesson here i want to talk with you about the new features in the ui and i know new features in the ui is not the most sexiest topic but you will see that you find some stuff which is really really helpful so let's get started with that let's start here in the outliner and the outliner had some updates in the last release but also in this release we have some more stuff and i think it's really useful in bigger scenes so let's take a look here the first thing i want to talk about are here these collections you know in practice i use collections all the time for managing bigger scenes you pack stuff into collections like groups but you also organize bigger chunks of your scenes for example like daniel has done it here the lights the background or the mirror into collections and you can then instantiate collections or you can append them or link them to other scenes so collections are really important concept and if you have a bigger scene you have a whole bunch of collections to get them organized there's now a new feature under your right mouse button which are collection colors you have eight slots here and what i do in practice for example is that all my light sources are yellow the background normally i make green or bluish so let's take green here and my hero assets like here for example the mirror is red and you see it looks nicer but you will see that it has some more features for example you want to place later another of these mirrors so let's take the 3d cursor here make a shift right mouse button click here onto the floor and here i want to place a new hero asset and this is something we normally do in the add menu so if you now go here to the add menu you find here collection instances and look at that now you see that the colors are also here and if you have an indicator like a color hero assets are always red you're much much faster now to work with the same is here in the shift a add menu that also here the collection instances are now colored and then you can place here your instance for example of the mirror and when the mirror here is placed you will see that you get here a sign behind that it's also red so you directly see again okay it's a hero asset which is referencing here to this mirror collection i think really cool stuff next thing is in bigger scenes you have to open and close these areas here and what you now can do is in the last version i think we had the option that we can walk up and down with the arrow keys on your keyboard through different areas but now if you want to go into hierarchies you can also use now left and right mouse button you see i can really walk now in this hierarchy completely with my arrow keys on the keyboard really nice feature i think then you also see that now we have little indicators what belongs to which collection here we have these lines now on the left side and they are also colored in the colors of your collection so you directly see also in a really long list okay this here is everything red so maybe somewhere up the whole thing here is a collection which this stuff here belongs and then here begins the green one so i think that's nice at this point one question which i've heard in the internet about these colors is if you can change them we always want to change something yes you can if you go here into the preferences and then you have to go here to the themes you have here now a new section collection colors and here are the eight colors which you can use and change if you like another small feature here inside of the outliner is now this little tick here this is the contribution tick which you had before i think it was in the front now it's here and it's really nice that it's here because if you have opened all the restriction toggles let's do that here really fast you see you have now one block which absolutely makes sense here so i think that's a good position where i would expect this thing so let's get rid of all this stuff again we don't need that at the moment another nice feature here in the outliner is now that the right mouse button seems to understand better on which object you are let's test this so if you are on a collection right mouse button you see here now the colors of the collections and this context menu really looks for collections if you go now here to the modifiers and i make a right mouse button click here on the mirror modifier you see now you have a modifier operations right mouse button so this now seems to work really well also here on the data nodes makes sense to have these updates here so thank you for everyone who worked on this here i think that's great here so i think that's about the visual stuff here so let's talk about using now this outline here and for this i make a new scene here and say new and let's switch here into this new scene and let's add here something which we can use for example let's take here a simple cube in the middle of our scene and what i now want to do is i go here into the modifiers and i add two modifiers for that for example the first thing i want to add is a subdivision surface modifier we can make it simple for example and the next thing i maybe want to add is let's take here a wireframe modifier okay you remember that in the last version of blender we had now these functionalities that we can drag and drop all this stuff here really great but what we now can do is we also can drag and drop stuff here in the outliner around let's test this directly here i make a new object another cube and i move it here over and if you now want for example to add the same modifiers here look at that you can now take a modifier here from the list yes you can also sort them here you see this also works now like expected but you now can take for example only the subdivision modifier here and drag it here to the cube and now you see you don't remove it here because this doesn't make sense but you make a link to this new modifier for this cube here so let's get rid of that so make a right mouse button click here onto it and say delete and instead of having this here first i take now first to buy a frame bring it over now you see the wireframe here and then you can copy here now the subdivision onto that and i can like i've done before resorted i think that's cool if you have big hierarchies and you want to drag and drop this stuff around so sorting of modifiers for example works linking the modifiers by drag and drop now works and this also works not only for the modifiers also for constraints and grease pencil effects that's a really nice thing another small thing is also if you need more instances of this cube for example you can take now the cube and drag it here into your viewport and you get now a new instance here look at that's also really interesting concept so maybe this is something you want to use later also in your production you also can link it here if you like through this little context menu so that's enough now about the outliner the next thing i wanted to talk about so let's switch back here to the mirror scene i want to talk about these new search fields here and these new search fields are named the property search and a property search is a really good helper you maybe know them from other applications and i as a trainer find them really useful because most of my students remember a little bit about okay helga said something about sampling but how to find sampling now here in all these categories so i'm now here for example in the render settings where the people think that something maybe is and now you can type here sampling and if you now type a little bit of this word you see that now you get a result here and the interesting thing is that this sampling result is really cool look at that it found the category sampling so it marks them here so we have it here in the sampling and you can change it here but in subsurface scattering for example there's also a sampling option and it highlights it so it opens you this area of the properties so that you find exactly what you are looking for and you also see in which categories is and you also see it here in the monometrics and if you now take a closer look and this is something i found really late is it not opens here this area you see all these icons here are now grayed out but here's an icon which is not grayed out it's colored because this here are the data properties of a curve for example and if you open this up you can also find here for example the sample straight edges and sample even length so it's also something where you find sam so this search here is really intelligent i find it really useful here if you want to delete what's here in the field you can press alt f if you are here over the properties and if you want to start a new search you can press ctrl f or you go into the field and type it by yourself so really nice feature here also in the ui if it comes to search we have two other search functions which we had before but they are now better than before the one search which i use all the time is f3 so if you press function key 3 over your viewport you have now here your search field but if you take a look into this search field here you will see that we have now a fuzzy search what is a fuzzy search fuzzy search means that if you now search something here and you don't know exactly how it's written you can try to write it so let's think about the quick smoke effect i don't know where the quick smoke is but i know that it's q and s m something and you see from these three letters it finds quick smoke here that's amazing and it shows you the breadgram navigation where to find it really cool if you start learning blunder that the f3 now really works like a charm another area where you have an improved search let's go here to the shading world let's look where we are it's not important here i want to show you for example here in the gold how you can also use the fuzzy inside of these node search fields you know the node search field is here under add there's a search field and also if you shift a it here you have here a search and you see i've assigned a keyboard shortcut for this we can do that directly together because i think it's so useful if you come from other applications where you have to type node names all the time so what i've done is shift a here right mouse button click then on that and then you can change the shortcut here and shift a is normally here this add menu and so i decided that ctrl shift a should be the search field here and now we have this search field it's like i've said the search field which you'll find here normally and if you now type for example sss like subsurface scattering you see it tries to be intelligent it searches for emission and also for subsurface scattering so also here we have this fuzzy search idea which i find really really useful okay last thing and then we close this lesson is if you now go here to the file menu and you go to recent projects i normally have much going on and so i have many different last projects i can see but really often i don't know where they live and now look at that if you now hover with your mouse over one of these recent files you not only have the name marked you also see where these files live on your hard drive and last modified and the size of that so i think nice things which help you to be more efficient inside of blender so i hope you find something useful in this lesson and we see each other together in the next lesson my name is selmas from pixeltrain have fun with blender 2.91
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Channel: pixeltrain - 3D & VFX Trainings
Views: 1,107
Rating: undefined out of 5
Keywords: Blender, Blender3d, b3d, Blender 2.91, New Features, tutorial, Training, Einführung, Schulung, Outliner, Collections, Fuzzy Search, Shortcut, Helge Maus, pixeltrain
Id: rXK4DYLRGF0
Channel Id: undefined
Length: 14min 26sec (866 seconds)
Published: Fri Dec 11 2020
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