Best Add-Ons for Natural Environment Design in Blender w/ James Tralie

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hello nvidia creators my name is james trayley and i'm a producer and animator at nasa goddard space flight center and today i'm going to be talking you through some of the essential add-ons for blender both free built into blender and also paid ones that i use on a daily basis for environment creation a little bit about me i'm a full-time producer and animator at nasa goddard space flight center i make animations and visualizations that communicate the science and achievements of our missions to you the public through creative videos in my free time i really love to relax and create these dreamscapes is what i call them in blender where i kind of combine a mix of the indoors and the outdoors to create a kind of a relaxing environment for you the viewer it's a really fun experience it's a great way also for me to practice my 3d skills and also really have a lot of fun with blender which is a free program with just a ton of potential with it a really great community is backing it and building it uh to make it what it is every single day and there are always new features and add-ons added into blender to explore today i want to talk you through some of my favorite ones that i really recommend to you if you're trying to step up your game or if you're just looking to improve and make something new these add-ons will help you get to some amazing results in record time to start off this tutorial i wanted to talk about some free ones that are already built into blender that you may or may not know about and even if you do know about them there's still some new features that i can kind of talk you through and explain so if you're in blender here the way to enable add-ons is to go to edit then preferences and then you can click on this add-ons tab right here if you already know the add-ons name you can just type it in the search bar but if not you can just scroll through here and there's quite a few add-ons that come already pre-packaged with blender the first one i'm going to talk about is the ant landscape add mesh add-on this is blender's built-in environment creation add-on that really can quickly generate some procedural landscapes for you in just a couple clicks so if i enable that add-on and then come back here into my viewport let's just delete the default cube in the lamp here to free up some space in the middle and i'm just going to go to shift and then a and then now under mesh tab you actually see the option to add in a landscape as well so if i add a landscape mesh you see we've got this default mesh added in here that's already labeled as landscape over my scene collection this is a little bit hidden and it's kind of annoying that it is hidden but there's this little drop down here that you can click on to expand and it has a ton of different presets that you can go through here and modify to really make this landscape exciting and unique this is also kind of hidden in the menu here but you've got this operator presets tab and if i click on the drop down here you see we've got a whole bunch of already pre-packaged different types of landscapes that we can quickly add on here procedurally so say for example i click on the canyon one you can see it takes our landscape and makes it into a little canyon of sorts here there's plenty of different ones to explore and i encourage you to go through and just see which ones kind of stick out to you and work for the scene you're working on and just a lot of different features they've got a decent dunes one here as well too and if you kind of want to go through and have a little bit more detail and control of these you could go through and adjust the subdivisions on your surface so right now we're just rocking 128 by 128 which is pretty low resolution here on the x and y so if i was to tap into edit mode here you can see it's a pretty low poly mesh and the one issue with what you just saw here when i added in this landscape is as soon as i click off off of the the preset tab and into this in edit mode it gets rid of that so it's kind of locked us into place with this landscape so just keep that in mind is that all changes are unfortunately final the minute you click off that tab and actually go in and start editing this landscape so just add in this landscape again here and then you can make adjustments to this as well so you can adjust the subdivisions if you want you can also adjust the mesh size a bit here so we can crank this up if we want and it just kind of procedurally creates this really interesting looking landscape you can just add in different random seeds here which kind of changes up the look of this based on different noise patterns and what's really cool is you can adjust the noise that you're working on here as well so you can add in different kinds of noise to see what different results you get it's really quick to add in different features here and you can get a lot of really interesting results with just a couple clicks and so for this second add-on here this is one that's also built into blender as well too and i used it pretty heavily in this scene that you see here on the right i created sort of a parisian apartment inspired design here with a lot of intricate details and little elements kind of hidden throughout the scene like lamps coffee cups plants and watering cans and all kinds of little details and stuff that i put all over here it would take me a lot of time to model all of this out by hand and they're pretty small details that really don't take up like a big piece of the image you know they're not big focal points of my render so it's kind of a futile process to model all of those out by hand for a scene like this where i really just want to focus on the overall environment creation so again we'll go over to edit preferences and add-ons and we're going to enable something called blender kit so you'll see here the 3d view blender kit online asset library and when you enable that you now have this new menu here where you've got a whole bunch of really awesome free and also some paid ones too models and materials and brushes that you can use for your scene i like to store it by the free only ones so you can get like a lot of different kinds of of materials for your scene or you know models as well too so say for example i'm looking for something in architecture i could just click on this architecture tab here and it'll take a second to load and we've got a whole bunch of really awesome models that we can just scroll through here and really quickly import into our scene and use like i said i use this quite a bit for adding in little details like this record player a car some of these vases and you know little robot toy and a ukulele lots of really fun details that you can really add in quickly to the scene and they really just make your scene look awesome now just a bit of information about actually importing these in there's actually two ways to import these into your scene and i kind of defer back and forth between both of these depending on how i plan on using the object in my scene the first way to import if you go all the way down here if this is hidden for you just scroll through and allow this drop down to come up here and you'll see the import settings for your objects you have an import method of linking and then you have one for appending so for example if i was to link an object in here let's just pick something kind of small here just to demo this let's pick this uh let's see here we can pick this this vent for example so if i click on this vent here just clicking on it once it takes a second to access the model from online and then it brings it into my scene so now i actually have this event you can see it down here kind of in the bottom of my scene and if i click on this guy here you'll notice that it is imported as a kind of a a grouped collection here so you see it's just kind of packaged everything in here and while that's great and it kind of keeps its stuff very easy to duplicate and move around so if i want to make another one i can just hit lt and make a link duplicate you actually can't go in and edit this since it is a just grouped collection you can't edit the materials you see this is greyed out here you also can't tab into edit mode to actually work with this model here so if you're intending on bringing something in and actually kind of deforming it or changing the textures and whatnot linking isn't your best strategy like i said if i'm just trying to keep it simple and all to one collection i'll use this approach however i often like to modify some of these models you know change the color change the orientation kind of rig them up differently move them around you know so it's helpful for that purpose to use this second option here so which is to append something so if i click on append here now let's bring in like a different model let's bring in say for example uh this chair here this maxim chair if i click on that it takes a second to load as well and what this will actually do is bring in the object as kind of all of its separate parts so you can actually go through and modify it now you can see it's linked here in my scene as the maxim chair and actually i have access to the individual textures for this model as well too so if i was to scale this guy up and let's just kind of rotate this around into my scene a bit so we've got this guy here this is kind of all a weird orientation here but we can kind of see what we can do here so we've got this model selected and if i wanted to i can tab into edit mode and i can actually model this and do different edits with this as well if i want to go to sculpt mode and you know kind of you know add some kind of distortion to the seat covering or use blender's amazing cloth brush here to kind of simulate as if some creases or someone has sat down on this you can do that while appending these models into your scene which is really fun and then you can also actually edit the textures too and you can see this one comes with two different textures you have a fabric one and a wood one and sometimes i'm not always happy with the textures that come with this so sometimes i'll bring in my own textures that i've made or that i got from somewhere else and kind of retexture the model and make it look a little bit more photorealistic or play around with it and that's all well and good and you can do that super simply by appending it into your scene so this is a lot of fun to play around with and again there are hundreds if not thousands of different models and textures in here to explore and use in your scene so i highly encourage you to just take the time to go through here and see which ones you enjoy which ones stick out to you and have some fun playing around with them and putting them into your scene all right and the last free add-on that i wanted to talk about that's built into blender is one that i just actually recently discovered and i've had a ton of fun playing around with for various scenes because you can really quickly create cool staircases spiral staircases normal staircases and things with railings and stuff with just a couple clicks and it's a lot of fun to do this and make your scene a little bit more interesting with some more details you can just model staircases pretty easily in blender in general just by creating an object and then making it an array and just kind of corkscrewing it around however i found that this is a little bit easier to do here and it actually just involves just a few clicks to get to a really cool result so you'll have to enable two add-ons for this guy so you've got the arch mesh add-on and the archipack add-on and this comes with a whole bunch of different things in addition to just staircases that you can use in your scene to access this add-on you want to go over to the create tab and you've got both the archimesh and the archipack and what i use quite a bit you can see i used it for this scene quite a bit is the stair option and we've got a whole bunch of different ones to choose from i can just bring in this guy right here which is just a normal staircase and you see it kind of conveniently shows you the dimensions of this as well in meters which is really helpful when you're trying to get something true to life and match a blueprint or something in your scene and if you want to actually edit this it's very simple again to do this you can just go to this little drop down here that you see it's kind of hidden archipack and you can actually see all of the different details of this you can change once again the chair the stair style if you want we've got this kind of curved l-stair here got a u-stair here with kind of a little bit more curvature to it as well you can do an o-stair where it's kind of just going more vertically here and you also have just a user-defined stair as well so if you kind of want to mess around this and have some fun it's really easy to do so and what i like about this is it does show you all these dimensions and stuff that you can play around with and it's really easy when you're trying to modify this and add in different details to this in the preset tabs here so you can change the width of your stairs make it super wide if you wanted to you can change the height as well to make it kind of more vertical in your scene as well thickness of this individual stairs themselves kind of adds something interesting here as if this is kind of connected to the ground like cement or concrete or something here you can change the offset of it as well there's lots of really fun things to play around with and once again with any of these things i don't want you to be following this just directly one to one what i'm doing here i encourage you to really dig into these add-ons and play around and see how they will work for your scenes i think it's really helpful to just take the time and see what works and what doesn't work and how you can actually use these add-ons to really advance your own workflow in addition to just modifying all those details with the stairs you can actually change the details of these hand rails and stuff that you're seeing here as well you can see there's these drop downs down here for the handrails that you can kind of change the altitude of it's kind of disconnecting it there a bit which looks a little funky but you can also turn them off as well if you don't want them so sometimes i just want just the stairs and i'll just turn off the posts and panels and everything so we're just left with the stairs in our scene and so this is a really fun way to very quickly add in some really nice stairs with some great details to them and you can just again have some fun with this and see what you want to do in addition to stairs we also have a ton of window presets too so you can bring in different windows into your scene as well which already come pre-textured with different glass and window materials so this works really well for very quickly adding a cool window to your scene and just like what we had with the stairs you also have these presets that you can do to modify the width of the window the depth of these little window sills here the height and everything and you've got all of this really responsive in your viewport and you can see the dimensions right there so once again as you're matching a blueprint this is super simple and straightforward to do and you get some really fantastic results so have a lot of fun play around with these and see what you can create with just this one add-on here lots of really awesome stuff so the amazing thing about blender being such an open program is that there is such an incredible investment from the community in its development both in terms of the software itself and also in terms of the add-ons that go along with it there are a ton of incredible add-ons for blender all across different parts of the web you'll find them on gumroad you'll find them on blender market there are so many really great ones and today i want to walk you through a couple of the paid ones in addition to those free ones i just talked about that i think work wonders for my renders really speed up my workflow and get some excellent results with just a couple clicks i'm going to start by talking about a couple of the ones i use for nature assets to really quickly build out some of the scenes that you see here i spent a lot of time designing the nature elements of my scenes to really make them a cohesive beautiful part of my render i want to make it so that it looks realistic and in order to do this i always go back to the source material which is the great outdoors there's no better reference than the real thing and i always encourage you as an artist to go outside take pictures and explore and see how light and shadow affect real objects i often use nature as source material for a lot of my renders so it's important to get those imperfections exactly right so i'm going to start here by talking about a really fantastic add-on with a lot of potential for additional add-ons to be connected to it and it is called scatter so this is an add-on that i got off the blender market and what's really great about it is that you can really quickly add in some biomes to your scene with just a couple clicks here so i'll show you what i mean so i've got this plane set up here and i can just use this eyedropper tool to select this as my target object to scatter objects onto what scatter comes pre-packaged with is this great biomes manager here where you can open it up and you see we already have a selection of a lot of really great particle systems that we can add into our scene and you don't need to do any additional work here all you need to do is just find one that you like just click it and it says execute this script and what it's going to do on the back end is actually compile all of these particle systems all the individual ones that you see here the bushes the grass the rocks uh leaves etc in the back end and it's going to apply that to the object that you have selected using this kind of preset that it's set up here and then what you can do is when it actually loads into your scene sometimes it takes a little bit to load in here but now you see it once it loads into your scene you now see these all selectable as individual labeled layers that you can kind of toggle on and off if they're slowing down your viewport or your render and you can actually go and select individual ones so say i want this bush's rosemary here i can select it by clicking there and then i can actually adjust a lot of the particle settings right in this ui which is fantastic you can adjust the emission count kind of turn it up and down here if you want to have more of these bushes you can kind of change the seeds so that you're randomizing the input of where they're going to be appearing on your object you can change the scale right up in here sometimes i'll play around with this a bit randomize it a bit too and also just play around the rotation as well too you can have a lot of fun with this i encourage you to really explore and see what you can do and like i was just showing there there are a ton of different biomes so what i often find is really fun is just to explore which ones are out there and kind of combine some with each other sometimes maybe i don't always like some of the objects that come with it maybe i don't these rocks in here or the gravel i can just turn those off and then add something else instead in their place by just going right back up to that biomes manager and selecting one of these systems or you can just scatter a specific layer so we've got a whole bunch of these really great assets to choose from anything from you know flowers and weeds and stuff to bushes and trees and ferns and rocks all kinds of really great stuff that you can scatter with just a couple clicks onto your scene and then play around with additionally what i also like about this ui is that it's really simple to add in masks to your scene to control exactly where the layer is going to be affected on your scene so let's actually uh work on this rock plain thorn that you see right here this layer there so what i can go do is go down to this section here where you see masks and create a new mask and i often use the paint layer mask which i think works really really well for most scenarios here i just add a paint layer and let's just click on this drop down here then with this group selected here so i've got the rock plains thorns selected let's also add in a rock plane creeper to this as well affect both of these at the same time you can hit add influence to selected systems and initially nothing happens but what we can now do is click on this paint mode to start painting exactly where we want these assets to appear in our scene so if i'm painting in here right now i'm kind of creating like a little path or a trail of sorts so wherever it's really deep red here there are no particles of this specific system that will show up there so we can really quickly create really cool paths and kind of affect the placement of our objects in our scene which i always think is really fun to do and kind of play around with and really make a fun looking nature scene i do this pretty often to kind of guide the viewer's eye through the scene i often like to make little paths or little places where you're kind of flowing through the natural elements of the scene it's really simple and easy to do this and i love just kind of experimenting around and just playing around with these for a really long time what's also great about scatter is that they have an incredible opportunity for expansion packs to add onto here as well so if i go into my biomes manager i've actually purchased a couple of these and one that i use quite a bit is this jungle scapes one from a company called terrascapes that integrates directly into the scatter ecosystem and what you can do now here is have a selection of a whole bunch of different tropical assets here so we've got all kinds of little tropical plants palm trees etc that work really really well in a lot of my scenes as well i like to make these kind of vacation tropical beach vibes type scenes as well so i'll play around a lot with these assets to get some really great results and they work just the same as any of these scatter assets from before where you can just click to execute the script pop them into your scenes now we've got these cool little plants here you can see the uh they have a pre-named system here as well and i can go through and actually play around these as well too so if i wanted to increase the number of them there it's super easy to do that and i can increase or decrease their scale randomize that a bit all the same exact effects i can even add this to that paint system that i just made before and bam now we have them added into that path as well and this is all super simple to do and i just love playing around with this like i said what's also really cool about this is you can add in some procedural noise to your terrain so let me just turn off all these systems here so you see what i'm talking about if i scroll all the way down to the bottom here you see this option for terrain displacement and what i've talked a lot about in my videos before is getting the imperfections right in a nature scene it's super easy to make something that's really pristine and perfect edges in 3d because that's just how by default 3d is when you add in an object it's got these really sharp clean edges it's perfectly flat there is really no you know nature plane out there that is completely flat you know if you look close up at the ground there's all kinds of little bumps and divots and ridges and things and it's really you know by default not showing that you know when you add in a plane obviously so what's great about scatter is you have a couple options for procedural noise or you can just do an image based one as well too and load up an image that you have of a displacement map i often use this procedural noise one which gives me some kind of subtle little bumps that i can modify up a little bit let's shade this smooth this surface here i'll shade smooth and you can kind of change the scaling of it too so it's not as crazy and then if i wanted to modify this a bit more i can always go into sculpt mode and kind of hold different edges up here add in like little hills and things and so very quickly you've got some kind of imperfections here and this is looking a lot more natural and if i start adding in some of my objects back into the scene you see that they scatter perfectly across that new ridged surface and this looks just so much more natural just a couple clicks here so this is all baked into the scatter ecosystem which is really fantastic and i have a lot of fun playing around with this let me turn all these guys off here and i'm going to show you the second paid add-on for grass assets that i really enjoy working with as well and that is the grazvald pro asset there is a free version of this as well which has a couple assets and a little bit of limited control just to get you started and kind of comfortable working with it but it's very similar to scatter in that you have a selection of all kinds of different particles that come pre-packaged in these great systems of grass and weeds and dandelions and leaves and moss that you can just with a couple clicks add into your scene so now i've added in this kentucky bluegrass to my scene and what i like a lot about grosvald is its optimization i think it works really really well when you're trying to edit things here in the viewport or the workbench without slowing down your computer what you're seeing here are actually proxies of the actual particle system so if i was to show what this grass actually looked like it'd be way higher quality than obviously these little you know kind of cylinder objects that we have here and what it's actually doing is if i go down to the optimization settings it's using lods or level of details to kind of make a proxy of these this is the location and the sizing and scaling rotation that these particles would actually have however they're being represented by a much lower poly object so that i can stay very responsive here in the viewport if i wanted to kind of change what this looks like i can change these to high resolution so now you're seeing actually that model that we're working with here which is this grass particle system i think that these look really well really solid as well too when you're actually rendering these out these assets and it's again really easy to kind of scale these up using this density option here you can change the randomization properties you can also scale them up here and have them you know just kind of rotate all around and just like we had in scatter you also have this distribution option where i can create a new vertex group i can recalculate my density and then we can just kind of paint these objects in here into our scene just like we were doing before in scatter which is really really fun and it's just really nice to kind of paint these in and just have fun playing around with it sometimes you'll just need to click that recalculate density again here and now we've got some assets already painted into our scene each grass system has a couple different options so you got a flower option here that you can use as well if i go back to object mode you can kind of see it a bit better we've got these little kind of flowers that you can see appearing on the edges of these as well or kind of like a cut grass look to it as well like a little bit lower down and there's just a whole bunch of different systems and i just encourage you to have fun with this and just play around and see what you like to do what i also think is really fun is you have this physics tab as well here and what you can do is actually add in a turbulent simulation to these or a hair simulation and actually animate these particles so that if i zoom up closely here you kind of see that they're like subtly blowing in the wind this is using some modifier stacks in the back end to kind of control this subtle motion as if there's wind blowing over here and what you can actually do is change different parameters of this like the duration of the looping of it so if you're trying to loop something out it's helpful to kind of adjust that the scaling which kind of adjusts the noise of the wind that's going on there the speed as well so it could be like way faster wind this is kind of a little bit crazy so i'd try to keep this as low as possible and you know just different noise parameters parameters different seeds if you want to kind of change things up and it just it's really fun to kind of play around with this too if you're making animations and it's all very well optimized too and that's what i like i think a lot about grosvald is they really spend a lot of time thinking about the optimization and now just recently they've actually started branching into creating a geometry node and geometry node based animation for these and for scattering particles as well so i encourage you to check that out as well moving on from the groswald settings here i'm going to talk about another add-on that i really love a lot as well which integrates actually super well with both of these add-ons i was just talking about and that is something called polygon iq and botanique this is a company that develops a couple different assets and i tap into this one pretty regularly for my projects as well if i'm looking to make tree assets or plants or bushes and things that are a bit larger scale than just those kind of smaller weeds and grass that we saw from scatter and grosswald and this comes with a huge menu of selectable objects here like maple trees and ferns and things and just so many different options of all seasons too you've got fall winter you know kind of bear trees and also nice bright spring and summer freeze too and so you can go through here and pick which ones you want to do and just like we had with the blender kit add-on there's a couple different options for importing these and i'll show you both of these so say for example i want to bring in this maple tree here let me just kind of close some of these menus down so you see what i'm working with here if i want to bring this maple tree i can just have it as the default here where i'm using this botanic collection and just hit ok and it brings it into my scene and you see it's already added this collection of deciduous trees with our object now the way i've imported this you cannot edit this actually because it's just basically appending this from a different project file so we have this collection which is already all grouped together so you can't individually sculpt this if i wanted to actually edit it just like we did with the blend slop or blender kit headlines rather you can make it editable just like we were pending them in before and if i hit ok this time you'll see now we actually have an editable 3d object i have the textures you have a bark texture and a leaf texture for this one that you can have a lot of fun working with and trying to edit a little bit as well to your taste sometimes i'll change this up so it's like more spring colors or kind of more transparent leaves or you know maybe even cherry blossoms kind of pinkish you can get really experimental with it and have a lot of fun by appending it in this way so that works super well they've also added in a whole bunch of other really awesome models like these flowers actually that i've been using a lot recently for scenes and what you can do is actually append these in the same way i just depended in that tree and use those with some of those add-ons i just showed before like scatter and graswalt so i'll bring in a couple of these bell flowers here let's just bring in three different varieties of them so we've got a couple different ones to work with here and i'm going to show you how this integrates with both scatter and grosswald when scattering these across your terrain and getting some really nice flower fields here so i've got these three selected and they already come packaged in a little collection as you see here from polygon iq which is great i'll open up scatter make sure i've got my plane set as my target i'll select these three flowers here and then what i can do is actually choose a scatter preset by clicking on this icon here and this opens up a menu with a whole bunch of different options of scattering you can see these all kinds of funky little things you can array them out you can use weird kind of patterns like zebra or psych patterns here to scatter them in different unique ways across your scene but i tend to kind of gravitate towards the cluster grass option here which i think works the best for scattering all kinds of different particles and you kind of modify it to your taste as well too so i'm going to select the cluster grass medium version here and we'll use this one i can also rename this so that it is actually easy to access and know what i'm working with and then just click scatter and then just like that you've already got all these flowers scattered right across your terrain just like they were scattering the other particles before and you also have the option in the scattering settings to adjust the emission count of these you can adjust the particle scale and all the other settings that we had before are all there for you to customize and have a lot of fun and this is super easy to do just by spawning in those assets from polygon iq which is just a lot of fun there's so many different ones to play around with here so you can also do this same exact process with the grosvald pro add-on i'm first going to add a new system and make sure that it is adding on the right thing and not adding on a flower here so i'm going to click on that plane again and then i'm going to hit the plus icon to create a new system create new settings for that system and then down here instead of using this grosswort custom collection here i'm going to use this flowers collection that i got from polygon iq so i'll go down and select that and then just like that we already have all our flowers scattered on our terrain we can adjust the density like we did before and all of our other settings just like that and that just took a couple clicks there and we already have a really awesome scene setup the last add-on i'm going to talk about is the physical starlight and atmosphere add-on and this one i use pretty regularly for the lighting scenes in my setups here they're really customizable a ton of different features in here it's kind of comparable to blenders new sky environment texture the different sky textures that you can use from them but this i feel like has a little bit more uh options here to kind of go through and customize and really make it work well for your workflow here it's as simple as going over to the world settings and just enabling the physical starlight and atmosphere and it comes pre-packaged with a whole bunch of different customizable things here for example under the atmosphere tab we can adjust the density height and intensity of our atmosphere we've got all kinds of different colors and stuff that we can change up with our atmosphere to get experimental and have fun we even have the option to procedurally add in stars to our scene which is just really exciting to do and just a lot of fun to kind of experiment around with to really add interesting details to your scene so if i zoom in a bit here and you can show you these stars i can crank up this radiance intensity and you see we've got a lot more stars in our scene i can peel this back so that there are almost no stars at all and i can even add in a texture if i wanted so sometimes for my nasa videos i've got sky textures that i've gotten from my projects and i'll use those in the background there and it looks phenomenal and it's really easy to work with and add in some cool extra little details to your scene all procedurally here with this radiance intensity or with your texture that you've added in as well it's all very responsive too and when you add it in it comes with this starlight sun that it adds into your scene it's similar almost exactly identical to the sun that you would get with the blender default sun and what you can do is actually just use this and animate it in interesting ways i use this a lot for some of the time-lapse renders that i do and i think i've gotten some really great results with it that i'm really happy with as well it's a lot of fun to play around with and super simple as well it offers a ton of customizability with the colors of the environment too so if i change the color here for example to this kind of yellowish orange we get the breaking bad effect here we've kind of got this like washed out sepia looking color to our sky you know it's an interesting effect you can get kind of experimental with it if you want you know if i crank it back to the blue we've got this kind of interesting blue hour effect as well so a lot of fun there to kind of customize things out really really easy to work with and just a ton of fun to work on i encourage you once again to just play around with this add-on and other add-ons as well that you bring into blender and i'd love to see what you create this is just a really fun piece of software there are so many different add-ons every single day being added into blender so i encourage you to just try to keep a pulse on what is coming up in the industry and what you can get your hands on to add in as blender develops new versions they also tend to add in new add-ons as well that are default and free with the software so just keep an eye on that and see which ones pique your interest and work well for your scenes i encourage you to explore play around and learn every single day if you can just to try to get better with the software and add these new tools to your workflow i'd like to thank nvidia once again for hosting me for this tutorial and i will see you on the next one thanks so much for tuning in you
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Keywords: NVIDIA, NVIDIA Studio, RTX Studio, NVIDIA Creators, NVIDIA Design
Id: ZhTO1ZLisEQ
Channel Id: undefined
Length: 32min 36sec (1956 seconds)
Published: Mon Sep 13 2021
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