Baldur's Gate 3 vs. Pathfinder vs. Solasta (CRPGs of 2021)
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Channel: WolfheartFPS
Views: 309,469
Rating: undefined out of 5
Keywords: Baldur's Gate 3, Pathfinder Wrath of the Righteous, Solasta Crown of the Magister, baldurs gate 3 gameplay, pathfinder gameplay, solasta gameplay, bg3, early access, beta, pathfinder wotr, baldurs gate 3 review, solasta review, pathfinder review, review, gameplay, crpg 2021, upcoming rpgs, classes, races, wolfheartfps, larian studios, owlcat games, tactical adventures, dungeons and dragons
Id: y01ZufCsQb8
Channel Id: undefined
Length: 17min 44sec (1064 seconds)
Published: Thu Feb 25 2021
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Iβm playing them all !
Speaking as someone actively involved in the EA/Betas for all three games...
Solasta: Crown of the Magister (Currently 50+ hours, a single playthrough right now will probably clock in about 15-20 hours.)
Solasta is super all-in on the combat. The devs have made it very clear that their focus is on the gameplay, and even outright said in a recent interview that they don't plan to compete with BG3 in the narrative department. The UI is quite possibly the cleanest out of any cRPG I've ever played, to the point where I think a complete newcomer to DnD could pick it up and easily understand everything that's happening. They recently announced a dungeon maker tool that will be included in the next patch, along with adding a bunch of sidequests and a level cap increase from 6 to 8.
The interview in question: https://wccftech.com/solasta-crown-of-the-magister-qa-making-dungeons-with-dd-5ths-ruleset/
I personally have some footage of a late game Solasta boss fight showing off a couple things notably currently missing from BG3, like player-controlled reactions. The existence of player controlled reactions, ready actions, and the dodge action pretty much means that wasted turns (moving forward and doing nothing at all) are super rare in Solasta.
https://www.youtube.com/watch?v=V6ZMwzWchAs
(I had a triple opportunity attack at one point, and I was surprised to see the game ask me if I want to use my reaction with all three characters at once. The first reaction from my Paladin is from the Protection fighting style, which requires a shield equipped and uses his reaction to impose disadvantage on an attack directed at a nearby party member. Something like that would be super neat to have in BG3 for tactical variety.
Also, my Wizard had +11 to hit with bow shots, but missed basically every attack except for the Fireball and the last bow shot, which he made at disadvantage. DnD X-COM, baby!)
Ironically, even though Solasta has the most faithful rendition of DnD 5E combat thus far, it also has a fair amount of homebrew in it, since it's using the base SRD. But the homebrew is pretty interesting overall, and meant as a compromise for the team not having the budget to implement certain things like multiclassing and several of the base classes.
For example, all three of the Wizard archetypes are homebrewed, and one of them is called the Greenmage. It comes with the Archery fighting style and Light Armor/Shortbow proficiency, along with access to some Ranger and Druid spells like Hunter's Mark and Goodberry, on top of their standard Wizard spells. So now you have a very competent archer that has full Wizard spell progression along with a couple bonus spells. It's not the strongest Wizard archetype in terms of raw damage and falls off later on because they don't get double attack like the true martial archers, but the sheer utility and the ability to swap between bow shots and spellcasting makes it pretty fun to play.
(Solasta currently does not have Barbarian, Bard, Druid, Monk, Sorcerer, and Warlock. Sorcerer is stated to be free DLC after the full release, and the developers have been namedropping Bard quite a bit recently, which makes me think that Bard could be added after that. It is incredibly likely that the archetypes for Sorcerer and Bard would have to be homebrewed too.)
The recently announced Dungeon Maker tool seems to indicate that the devs intend for Solasta to go for an Icewind Dale/Temple of Elemental Evil feel instead of anything close to BG2. It seems very easy to use and great for extending the game's lifespan by a ton. Interestingly enough, the Solasta devs basically denied that they were ever working on such a thing until they officially announced this.
The Solasta discord is also pretty wholesome. It's a small community, but one of the lead developers talks daily in there like any other normal person, instead of acting as a company mouthpiece. I mean occasionally there's some Solasta VS BG3 warmongering in there, but the dev tends to shut that down pretty quick with very normal statements. Well worth poking around in there even if you don't plan to pick up Solasta. Oh, and they preface their update notes with pictures of their pets. :P
https://cdn.discordapp.com/attachments/810002093250838551/822993910363848744/unknown.png
https://cdn.discordapp.com/attachments/810002093250838551/822994234557595648/unknown.png
https://cdn.discordapp.com/attachments/810002093250838551/822994494630658118/unknown.png
Discord link for those interested: https://discord.com/invite/uu8utaF
Next patch for Solasta: March 25th. Prior saves will be incompatible. There will be a price discount between March 25th and March 30th (exact discount not known yet), after which there will be a price increase from the base $35 -> $40 USD anticipation for the full launch (due to some Steam rule regarding launch discounts, indicating that full launch may be happening sometime in May/June)
Pathfinder: Wrath of the Righteous (currently 220+ hours, a single playthrough right now will probably clock in about 45-60 hours)
Honestly, the overall combat isn't that much different from Kingmaker. But everything else is a massive improvement from Owlcat's previous game, and they've clearly learned a lot since then. The companions have far more party banter and are far better optimized, and the story and gameplay is much better paced. Encounters are a lot more varied with many optional bosses using special abilities or positioning to trip up your party, and the difficulty curve is far better balanced (though WotR is on average a harder game than Kingmaker, it's for tactical reasons rather than stat-based frustration, you don't run into stat drain shenanigans until well after your companions should have counters to them for one). The crusade management is also something you do while adventuring from anywhere on the world map, instead of something you have to drop everything to shuffle through a bunch of menus to keep track of.
The writing is pretty good too, but it could be hit or miss depending on what people are looking for. It's not as light-hearted as Kingmaker, but I'd say it's presented as well as it could be, given the setting and plot. Sadly, a lot of what makes WotR so good happens to veer into spoiler/Beta NDA territory though. Soundtrack possibly included - I've noted like 9-10 different combat themes and 3 different world map themes, all based on location/progress in the story.
Quite frankly, WotR is actually a very serious contender for RPG of the year. It is most definitely shaping up to be the best RTwP game I've ever played thus far, and it does let you swap to turn-based and back to RTwP on the fly too. I'd even go as far as to say that WotR could definitely stand up to BG3 (though I don't think BG3 is going to release in 2021 to begin with).
Next patch for WotR: Estimated to be end of April for Beta testers, and is said to include all content until the end of Chapter 5, which would include the late-game mythic paths and possibly encompass about 3/4ths of the game. Note that to get into the Beta to begin with, you needed to have kickstarted at the $99+ tiers, or $114 in the post-Kickstarter portal. The devs are targeting Summer 2021 for full release (specifically June), but honestly I wouldn't be surprised if it got delayed to September for polish and bugfixing reasons (and that it'd be almost exactly 3 years since Kingmaker was released by then).
Baldur's Gate 3 (Currently 40+ hours)
I don't really need to explain here, plus BG3 is likely to be releasing next year (you guys really, REALLY shouldn't be praying for a 2021 release unless you want a major bug-filled experience that makes Kingmaker's launch look stable).
Solasta is looking pretty promising, it's much more of a crpg than the demo lead me to believe. I would compare it most to 'Sword Coast Legends' - a game which sadly vanished before its time.
Ive tried a few times to get into pathfinder kingmaker but struggled. There's definitely some things I like about the game, maybe I'll give it another go sometime.
Things I disliked:
Travel taking such a long time. Often longer than the actual quest
Random huge difficulty spikes
Lack of enemy information
Does anyone know if wotr fixes any of these?
I hated Pathfinder. I'm learning to love BG3, and I LOVE SOLASTA
I honestly can't play Solasta because the characters just look horrid. They seriously look like piles of clay that a toddler molded into something resembling a humanoid.
I'd love to play Pathfinder, as I massively prefer 3.5 to 5e and I've heard it more comparable to 3.5, but again, it just doesn't look good.
Also, Larian is an incredible studio and BG3 has been a godsend for me. I hope they sell obscene amounts of copies and are able to make BG4 even better, as soon as they can without sacrificing quality.
WolfheartFPS has great videos... I'll be playing all of these ... the least excited for Pathfinder though.
Thanks for sharing. I almost never watch YouTube content except for studies, but WolfHeart makes really good stuff.
Is this a sequel to Kingmaker I see?