Baldur's Gate 3- 2H AoE Control HIGH DPS Throw Lightning Explosion Build- Lightning Barbarian- BG3

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
foreign [Music] [Music] Market yeah [Music] what's up guys Toby from the master box show and I hope you're having an amazing day I was really inspired about The Alchemist build that I designed for you guys a few days ago and I was thinking of making the most powerful throw Barbarian that it can be a character that can both control its environment and can dish out amazing damage to its opponent and not to mention attack multiple times in a single turn if you want to become one of the most powerful Barbarians in the game controlling your environments to your advantage can solo any fight that you want or just become a Powerhouse for your team this is going to be the build for you I'm talking about the Barbarian and the Druid multi-class and my version of the lightning Barb without further Ado let's get into it alright here we are now guys in our character creation screen this is where we will be building the foundation of our lightning Barb for today's build we are eyeing on two races that are interesting for today which is the elf and the half elf basically the two races have the same race features such as base ratio speed which gives us move speed of 9 meters dark vision and fair ancestry which gives us advantages and saving throws Charmed and sleep the only difference for them is the Civil militia for the half elk which will give us weapon proficiencies with spear spikes hellbirds and globes and armor proficiency with light armor and shields sword elf rather has Elven weapon chaining which gives us proficiency for short sword long sword short bow and Longbow portulace build we are eyeing on the half L because we need the proficiency for Spears and Pikes we are using a lot of those for this build for the sub race I highly advise you go for the wood half elf this will give us the feature Fleet of put which will increase our move speed up to 1.5 meters for the classes we are eyeing on the class Barbarian for our foundation class this will unlock our action Rage which will give us two extra damage with our melee and improvised attack and as well as throwing weapons for 10 turns and also unlock class features such as an armor defense while we are not wearing armor our constitution modifier will be adding to our armored class for the background we are selecting from two backgrounds that are interesting for this build which is the soldier and the folk hero for the fork hero we will get the skills of animal handling and survival and for the soldier which is Athletics and intimidation I will be going for the soldier because Athletics and intimidation is a really useful skill to have affordabilities we're just focusing on three abilities for today which is the strength dexterity in Constitution strength will be really important because as we are using melee weapons as well as throwing weapons dexterity is for our finance and also our initiative as well as dexterity saving checks our constitution is really important because this will translate to our unarmored defense and as well as our constitution checked you can just leave around 10 wisdom for to date we are introducing another class later on for this build right after character creation we will be jumping into level 2 of all barbarian and we are now unlocking our class feature which is the danger sense as well as the Reckless attack for level 3 we are still focusing in a barbarian class this Swiss to the level that we will be unlocking our First Fundamental subclass which is the Berserker the Berserker will be giving us the action frenzy as well as forensic strike and the most important thing is they enrage throw this will allow us to pick up any items or creature and throw it to a Target dealing additional damage and knocking it prone still focusing on our Barbarian we are now unlocking our new feet we are eyeing on the feet The Tavern brawler this will increase our damage of our unarmed attack improvised weapons or throwing weapons by adding our strength modifier into the mix and we can also add another strength using the ability Point assigned for this level now coming in level five this is gonna be really interesting because we are introducing another class to the mix in the form of the Druid the Druid is a really powerful class aside from giving us some proficiencies with armor classes and shield but the most important thing here is we are eyeing on unlocking a subclass for us to optimize our lightning Barb for the can trips I highly advise you just stick with the can trips for the Druid and that's good coming into level 6 and level 2 of our Druid we are now unlocking the circle of spores Sports will be unlocking action such as wild shapes but the most important thing that we need here is the symbiotic entity embiotic entity is an interesting skill it will give us a temporary hit points and deal additional one to six necrotic damage while it is active order prepared spells I highly advise you get create water because this will be really good later on our playthrough for our lightning Barb for level 7 we are now going back to our Barbarian class because we are eyeing on some class features such as extra attack and fast movement which will increase our movement speed by 3 meters while we are not wearing any heavy armor now for level 8 this is a time that we will optimize our lightning bar because we are now introducing our third subclass to the mix in the form of the fighter fighter is a really interesting class aside from giving us proficiencies in simple weapons and martial weapons it also gives us a few proficiencies in armor classes but we are eyeing on a few subclass feature later on the level so that we can really optimize our lightning Barb for the fighting style I highly advice you go with to weapon fighting to weapon fighting gives us the passive feature whenever we are attacking with our offhand weapon we can add our ability modifier to the damage of that attack level 9 still focusing on our fighter class we just unlocked our action feature which is the action surge 10 still focusing on their fighter class we just unlock our subclass feature which is the final fundamental subclass that we need for the build in the form of the Eldritch Knight this will give us the action weapon bond weapon bond will ritually bind our main hand weapon so that it can't be knocked out of our hand and automatically returns whenever we throw it to the enemy basically we can set any weapon into a throwable weapon and it can return to our hand whenever we throw it for the Cantrell you can get anything that you want a highly advisory of frost or maybe shocking grasp for the Spells the most effective spell that we need is Shield or the expanded spell you can get whatever you want I highly advice you get maybe featherful coming into level 11 still focusing on our fighter class we are now unlocking our new feet we are eyeing on the feet dual wielder it will give us the ability to wield two weapons that aren't light and we gain plus one bonus to our Armor class while we wield a melee weapon in each hand but please remember we can't we'll do great swords we can reel two Spears two tridents or any sort of dual wielding weapon that we prefer but not great weapons and finally for level 12 still focusing on our fighter class we just unlocked another extra attack alright guys I'm now gonna be showing you two item setups for today one item setup is for the early game and the other is for the late game build which is act three we're gonna be starting with the armor and the Rings we are eyeing on the lifebringer it will give us life charger whenever we gain lightning charges we also get three temporary hit points on top of those lightning charges next up is the protect these Sparks while the wearer will gain plus one bonus or armor class and saving throw for as long as we have lightning charges fourth is the sparkly hands which will give us the passive connective strike and also the effective transmitter while we are imbued with lightning charges attacks on metal constructed or foes where metal armor will gain advantages and finally for the boots which is the electrified water whenever we are standing on water we will get electrified for the Rings we are eyeing on the Sparks wall which will give us the passive Sparks blocker which will prevent us from getting electrocuted and Grant resistances from lightning damage and finally for the Rings which is the ring of flinging it will give us the passive throwing boost the wearer will gain an additional 1d4 bonus through our rowing damage now guys we are talking about the weapons on the early game I highly advise you get the returning Pike which has the passive homing weapon whenever we throw this weapon it will return to us every single time you can actually get this weapon really early you can be align this to the goblin camp and purchase it from the goblin there and also you can get the Sparks point it gives the passive electric blood whenever the weapon deals damage using this weapon they gain two lightning charges which will activate the armors that require lightning charges for this build you can use the Sparks Point whenever you like but I highly advise you start with the returning pipe until you get your points into the fighter class which will in turn give you the subclass Eldritch Knight for you to properly use the Sparks point and keep throwing this to your enemy I'll be writing in the description below all of the links to this item so that you guys can easily find these weapons that I mentioned now I'm going to be showing you guys item setup for act 3 we are actually eyeing on four items in act 3 that we need starting off with the horns of the Berserker this will give us the passive seeking blood we will get two bonus attack rolls when we are attacking our enemies that have already taken damage in the passive bloodthirst which whenever we are doing unarmed attack or melee attacks we deal an extra two necrotic damage for as long as we don't have 100 Health next is the wave mother's robe this will give us the passive temporary adjustment we gain resistance to Fire and cold damage and the really interesting one is the water Rejuvenation whenever we are standing on water surfaces we actually heal from one to four hit points and also it gives us the opportunity to create water there it is the flood held us gloves it gives us the passive lesser infernal touch whenever we do a weapon attack grants us additional one to four fire damage number four is the caustic band which will give us the malefic excretion our weapon attacks will also deal two acid damage now it's time for me to talk about the weapons for act 3 builds which is the Trident of the Waves the Trident of the waves is a really interesting weapon aside from it gives us 9 to 17 damage it also gives us the passive watercolor so whenever we are hitting an enemy it creates a 2 meter water surface centered around the target as well as the legendary nirna you can get this early on act three it is an amazing weapon which gives the passives of your connection this weapon will return to our hand whenever we are throwing it and you cannot be forced to drop this weapon and not to mention that whenever you throw this weapon it creates an explosion of Thunder damage in a six meter wide radius so now we're gonna be showing you some active gameplay on how we properly use our lightning Barb whenever you can you should start the battle activating your symbiotic entity that's going to be giving us eight temporary hit points and an additional one to six necrotic damage and I highly advise you start the battle at least not in 100 HP because that will also activate the horns of the Berserker buff which will give us two necrotic damage for as long as we are not in a hundred percent if ever you can start in turn one you should start with using the create water to make the surface of our lighting Barb as you see here guys electrocuted surface is now active and the enemy really hates electrogated surfaces so most likely they will not be moving a lot in this turn now we have the chance to attack we will always be starting with the frenzy [Music] so we can start dishing out some damage I will be using the neurola first and create some lightning chaos it'll be attacking again now instead now we're gonna be moving away from the electrocuted Services now we're going to be setting up again to the battle we're gonna be attacking this one they just got hit and he just got obliterated as you see here guys the reason that we are using two weapons for this build aside from the Trident of the waves is a really good weapon it also gives an additional two major radius water around the enemy whenever we hit it that's going to be increasing the area of our electrocuted surfaces so we're just gonna be using this on our enemy to also increase the area of our water as you see here the water just increased and it also increased the area of the electrocution for all enemies now we're just gonna be throwing a weapon to our enemy got him one is dead and we're just gonna continue attacking with maybe a printed strike to our Target gonna be using action surge and gonna be finishing this guy off gonna be throwing again [Music] I'm gonna be attacking the opponent again throwing our lightning spear are you dead now we're gonna be moving away again and that's it guys I hope you enjoyed the build and see how powerful this lighting Barb can be it is an amazing control character and can dish out disgusting amount of lightning damage to your opponents in a single turn can electrocute a lot of areas especially when they are wet it can be a really powerful asset to your team any questions or clarifications please comment down below would love to answer all of your questions guys or any queries that you have and if you guys like the video please leave it a like it really lets me know that you guys are enjoying my builds shout out to the people who subscribe and I hope I earn a subscription in the future but if I earn it today please don't hesitate to hit that subscribe button it really helps me out a lot and that's it for me and I hope to see you soon on the next Master box show peace out bye guys [Music]
Info
Channel: MasterBok
Views: 4,868
Rating: undefined out of 5
Keywords:
Id: kfSNprLTkA4
Channel Id: undefined
Length: 16min 58sec (1018 seconds)
Published: Wed Oct 04 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.