Hello, this is XboxAhoy and this is the twentieth
episode of my Black Ops 2 Weapon Guide. This time, we're covering the B23R. This 3-round burst pistol is a future derivative
of the M93 Raffica seen in Modern Warfare 2, and in Black Ops 2 multiplayer it is unlocked
at level 19. The Beretta M93R is an Italian weapon, essentially
a burst-fire variant of the Beretta 92, better known as the M9 in service with the US military. The B23R is a semi-fictional derivative of
the M93 design - and from the designation, we can infer that it was introduced in 2023. The R stands for 'raffica', which is the Italian
word for burst, or volley. The B23R model is some distance removed from
the existing M93R design - it more closely resembles a custom M1911 pistol in some respects. Also of note is the folded front foregrip
present on the weapon - sadly this stabilising feature doesn't see any use. In-game, damage is moderate. The B23R is capable of killing with 3 shots
at a close range, meaning a single well-aimed burst to centre mass should kill. At a longer range, you'll need up to 6 shots
to kill. Note that there is no headshot multiplier,
so aiming for the head is a fruitless endeavour - and as a smaller target going for headshots
may even hamper the weapon's effectiveness. Rate of fire is very high within the burst,
at 1022 rounds per minute. This works out at a respectable 703 rounds
per minute overall, as there is a short but mandatory burst delay. Hipfire spread is good, on par with the other
pistols - although to ensure maximum burst lethality it is usually best to aim your shots. Recoil is moderate, with the weapon tending
upwards - but the burst-fire mode will help to keep your accuracy in check, with the weapon
settling between bursts. The kick can spoil your chances of landing
3 hits with a single burst from a middle range out, however - and coupled with the lower
damage, the B23R's effectiveness suffers greatly outside of a close range. Aim time is very quick, at 125 milliseconds:
and you'll move at 100 percent of the maximum base speed. Magazine capacity is generally sufficient,
at 15 rounds (or 5 bursts): with Extended Clip, you'll get 21 rounds (or 7 bursts) instead. Reloads are relatively quick, at 1.63 seconds
- although in a typical firefight you will want to make your first magazine count. The B23R is a close-range weapon, and as such
our class will embrace this - shock tactics, designed to get close and clear objectives
of opposition. Our attachment choice is Dual Wield - double
the pistols for double the close-range firepower. The single B23R rapidly loses its effectiveness
at a middle range, so packing two pistols and losing the ability to aim is less of a
sacrifice than you might suspect - and the ability to deliver two simultaneous bursts
onto a close range target is a potent one. Paired with a highly mobile class build, this
extra firepower can be put to good use - and so the remainder of our class is a perk-heavy
set designed to keep you in the fight. Perk 1 Greed will permit two choices from
the first tier, and our first choice is Lightweight. A seven percent movement speed increase will
let you close the gap more quickly, and leave you exposed for less time en route to your
objective. Once you get there, our second perk one choice
will help keep you alive: Flak Jacket will reduce the explosive damage you take, increasing
the odds that you'll be able to capture a point or secure a clutch defuse. Scavenger in your second tier will permit
resupplies of your pistols, as well as your grenades: allowing you to happily burn through
magazine after magazine, safe in the knowledge that you can always resupply. Perk 3 Greed gives us another two choices
from the final tier, the first of which is Extreme Conditioning. Double sprint endurance will help you manoeuvre
around the map as the situation dictates, and as a result you'll find yourself arriving
at objectives sooner and tackling opponents at a closer range. Second up, Dexterity will permit faster firing
after sprinting, improving your ability to react whilst on the move. This will mean you can sprint with impunity,
and quickly emerge from a mobile state to fire 2 simultaneous bursts upon your foe. Finally, a smoke grenade completes our loadout
- and will prove a very useful tool when tackling objectives. While the smoke will harm your visibility
as well as your opponents, a dual wield loadout is less reliant on precision - and as such
if you suspect a hidden enemy is lurking within your smoke, a few bursts might feel out their
position. With Scavenger, you'll be able to resupply
your smoke and tackle multiple objectives in a single life, all while keeping up a non-stop
aggressive pace. That's our build - one centered around two
pistols, disposing of what little long-ranged ability the B23R has in exchange for overwhelming
close-range potential. For deathmatch game modes, you could drop
Perk 1 Greed and Flak Jacket and instead load up on grenades - lethal options such as semtex
grenades can extend your reach, and a pair of concussion grenades can also help to close
the gap between you and your enemy. As a backup weapon, the Beretta works just
fine without any attachments - but if you have points to spend and don't want to elect
Dual Wield, then the magazine-related attachments - either Fast Mags or Extended Clip - will
usually yield the biggest improvement. The B23R is a devastating backup weapon, capable
of killing very quickly at a close range with a well-aimed burst. No other pistol can put 3 rounds into a target
as quickly as the Beretta, and within its 3-hit kill range, you'll be able to outpace
even most SMGs in terms of time to kill. However, outside of a close range the B23R
loses its effectiveness very quickly indeed - with low damage and moderate recoil meaning
you'll need multiple bursts to kill. With a small but significant delay between
bursts, this can mean you'll be left vulnerable - so it's best to limit the Beretta to close-range
engagements only. Still, this will usually be the case when
using a pistol as a backup weapon - and within this role the B23R performs very well. While its lack of versatility might hamper
its use as a surrogate primary, a mobile loadout will help to close the gap and to preserve
your effectiveness. Should an opponent pop up and surprise you,
a quick switch and 3 rounds from your trusty backup... ...might just burst their bubble. Thanks for watching, this has been XboxAhoy. Join me next week, when I'll be covering the
FAL OSW. Until then, farewell.
Personally, I like the B23R better than the SWAT556 but I also am not very good at this game.
I do like his setup. I might ditch P1 Greed for Secondary gunfighter and a laser though.
Oh Stu...
Dear fuck I detest this weapon.
A secondary shouldn't be able to do better than a primary, the time to kill on this gun is ridiculously fast. So when I see people using it as a standalone weapon it really grinds my gears.
Does anyone have a list of all of Xbox Ahoys classes/ loadouts?
If not I will go ahead and figure them all out myself but I was hoping someone had done the work already
I love running the silencer on this gun. As you hear in the video, the sound it makes is so pleasing. Also, the gun is completely bonkers. Great vid :)
played a game of demolition on hijacked last night... end of round one i was using a ksg and was 14 kills 15 deaths, just for fun i switch to the b23r and end the game with a win and 40 kills 17 deaths