ASMR The Elder Scrolls V Skyrim Official Game Guide

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hey welcome back or welcome here if you're new to my channel my last two weeks I've been taking a little break from replying to comments I felt like I got a little bit overwhelmed but I will be getting back into replying this weekend I want to thank you all for the really nice comments so today I wanted to make a video that has been heavily requested since I show this item in my future video projects haul the book I wanted to go through with you today is the official game guide for The Elder Scrolls Skyrim it is a little bit hard to hold up since as you might see it's a soft cover book I know this version also came out in a hard cover but that one goes for a lot more than the soft cover one that I managed to acquire this is a game that I am not completely finished honestly I just played a tiny little bit when it came out I was way too busy back in a day both with wonderful craft and later when Guild Wars Two came out to even be able to finish this game but I might try it out now years later a champion for Skyrim multiple character builds based on hundreds of hours of play testing reveal exactly what skills perks equipment and other items to pick and now to advance through the game no matter the type of character you want to be I am really looking forward to go through this guide together with you so I hope you sit back and relax thank you I feel like I want to start off these videos every time with a couple of disclaimers I know there's a lot of comments asking me to change the angle of the camera to be able to view the book better I am not able to do that unfortunately this is the equipment I'm working with and I would rather have you enjoy the ASMR sound than the visuals second disclaimer is that I know a lot of people are complaining about my setup and background being too bright and white unfortunately that is something I cannot do anything about right now so those of you who enjoy my content without being too critical thank you so very much I really appreciate it you can see here on the book The Logo sky and this important icon have this risen up and BST edges it is really really nice to touch but the book is quite old with a lot of where and there I'm happy enough to have found this for a pretty good price so I did not have to pay a lot for a book in this condition the Elder Scrolls five Skyrim I think this game of the other Scroll series got really popular because it was very inspired by the Nordic Viking is right with the toin here is the index of all of the content of this book and the contents of the game and we won't be able to go through everything that is not realistic here is the first page it's the training song of the Dragon Ball but we're going to start off here training part one character creation welcome to Skyrim the character creation section of the training chapter has been designed to give you tactical advice in the same order as you make decisions while adventuring across the Wilds of skying to begin with we reveal the benefits of choosing a particular race the all ating of the skills and the perks associated with each of them are thly explored so you know what teach skill does how you increase it and what perks to select based on your playing style finally we present the host of character archetypes exceptional explorers tailor to a specific role renowned Heroes that use the very best combination of skills and the kid equipment to suit a particular play style selecting face as you begin your adventures across Skyrim the historic ker Scrolls Mantra you are what you play stings true although atically an orc Wizard or an high elen Thief may not be optional character choices based on starting skill bonuses and racial Powers this doesn't matter in the long run shoes the race that most appeals to you and don't worry about Statics or abilities so the different races we are this is a racial skill Advantage but we have the aronian Breton dark elf highelf imperior Cay Nord orc redard I have to have the book a little bit closer in this video than I usually do the text is really small and I have pretty bad eyesight studing spells racial powers and abilities in addition to slight boost to the base value of certain skills each races his own set of starting spells racial powers that offers a unique bonus such as the ability to renegate or absorb Maga we have the argonians looks like these repan GRE shows on the pictures little is known and less understood about The Reptilian desence of black Marsh years of defending their borders and made the argonians expert in Gilla Warfare and their natural abilities make them equally at home in water and land they are all well suited for treasurous swarms of their Homeland and have developed natural immunity to the diseases that have doomed many wbe explorers in the region Breon they look maybe human or a different kind of human Breon feel an born instinctive bond with the mercal forces of magic and the supernatural many great Sorcerers have come from the home of the province of H Rock and in addition to their quick and perspective grasp of spellcraft Enchantment and Alchemy even the humblest of PRS can boast a resistance to spells dark elf in the Empire dark elf is the common usage but their Moro in whole land they call themselves The dunmer the dark skinned redey dunmer combined powerful intellect with strong and agile physics producing Superior Warriors and Sorcerers on the panel field Dark Elves are noted for their skilled and balanced integration of swordsman marksmen and War Wizards highelf the high El or Almer are the proud tall golden skinned peoples of sumers atti the common tongue of the Empire th Relic is based on their speech and writing and most of the Empire's Arts craft and Sciences are divert from the high 's tradition H are driving force behind the rising of Al Al Mary dominion and their agents the thar are bitly resented by the Nords of Skyrim Imperial natives of the Civilized Cosmopolitan province of croil Imperials are well educated and well spoken though physically less imposing than the other races Imperial are proven to be true diplomats and Traders and these trades along with their remarkable skin and training as light infantry and allowed them to rule and Empire spanning the continent for centuries Kaji Kaji tail from the province of Elsewhere and can vary in appearance from nearly elen to the cath Ro jugaran to the great s tiger the most common breed the Roth is intelligent quick and noile many kahain weapons in favor of their natural claws they make excellent thieves due to their natural agility and depths hat Nord the natives of Skyrim are tall and fair-haired people aggressive and fearless in war industrious and entrepreneuring in trade and exploration strong willful and Hardy Nords are famous for their resistance to cold even magical Frost vess is an accepted and time monored part of Nordic culture Nord face better with an aesthetic elocity that shocks and appalls their enemies or the sophisticated paparian of the roarian and Dr and dragon tail mountains are noted for their unshakable courage in war and their unflinching endurance of hardships in the past ORS have been widely feared and aided by the other nations and races of Tamriel but they have slowly won acceptance of the Empire orish armorers are priced for their craftsmanships and orc Warriors in heavy armor are among the finest Frontline troops of the Empire red card the most naturally talented Warriors in Tamriel are the dark skinned wi haired red cards of hmer fell seem born to battle through the pride and fearce Independence of spirit makes them more suitable as Scouts skirmishes of free ranging Heroes and Adventures then as Rank and filey soldiers red cards are a uniquely versatile compat capable of switching between bow sword spell or Shi and will adapt their tactics to the battle at hand wood elf the clan folk of the western wh and wood forest in the Empire they are called wood elves but call themselves The bosmer or the tree sap people wood elves are Nimble and quick in body and weight their Curious natures and natural agility make them good Scouts agents and thieves and there are no finer aers in all of Tamriel from RE all of this maybe I would be most interested in either playing a Nord or a red card the different skills and bks here's a lot of informations about different skills and different perks here are the trainers of sky combat skills the path of Might stealth skills the path of Shadow Magic skills the birth of sorcery I think the birth of mind is something I would way more enjoy if I was to play this game then we have the different I guess smithing heavy armor block two AR area light armor sneak look big pocket speech Alchemy illusion conjuration destruction restoran Al enchanting improving skills skill book scatter throughout Skyrim or a number number of rare skill books each associated with a particular skill the first time you read each book The Associated skill increases by one there are five different name books for each skill 90 different book titles so aent collector can potentially increase each skill by Five Points improving skill with documentations there are a variety of other ways to Temporary Bo boost your skills of their primary effects equip in chanted items that increase that skill drink a potion that boost the skill acquire a shine blessing or other temporate bonus to the skill different skills constellations as I understand this game has a lot of depth that is why it's still so popular to this game you can really customize your character and game play to be different each time you play through the game I think that is maybe a part of why I have a hard time getting into new games at this age I like to continue play with of Warcraft because with this old things that I know how to do it sounds a bit silly doesn't it but I don't have the time anymore at the age of 30 to deep have first into big large games that will soak up the little time I have after work the warrior the m the arer or the Berserker either Berserker or Warriors is my favorite type of character in games to play I do not like ranged combat as the arer or the Mage and I prefer to be a blood lusting man when I play video games the spell sword The Necromancer the Assassin the battle mage I think the classes I enjoy the least are the asess in Rogue stealthy times I do not enjoy that kind of game play I think it's too slow and not interactive enough that's why I enjoy Mele combat Blood losting Man the weapon Master surender R training part you combat development and crafting character advisement leveling advice as your skills increase you gradually make progress towards gaining a level there are several aspects of this process worth taking a closer look at improve what you use the skills you use will improve naturally as you use them there is no need to go out of way to improve a skill you never plan to use this doesn't level your character any faster and won't make your character any stronger or more effective combat Improvement general advice as you set up to explore the realm you may be overwhelmed with the choices you can make but remember this following Sage advice and you will thrive in the Wilds of Skyrim conserve your resources remember your shouts and Powers consumable consumption there's some active effects your favorite menu save early save often and tuning in the difficulty here's a lot of combat tactics Magic based combat Mele combat reach comat stealth Bas comat shouts another Powers here we have some different words who live by animal Allegiance or a whisper become a Thal call Dragon call Clear Skies this this m sh Dragon Rand Elemental Fury fire breath frost breath eyes form kind PE Mark for death Slow Time storm call throw voice unrelenting Force whirlwind sprint other powers and abilities as dragon bone shouts are your most numberous type of power but there are a number of other powers and abilities that you can acquire during your time is skying these include racial Powers standing Stone Powers vampire powers werewolf Powers n and Gale Powers a dark brotherhood power here are some information about different diseases caching a disease dir ver you can cure them by poison you can cure the diseases by potions or the shrines of Skyrim here we have lyan trophy not to cure it and there's vampirism Contracting vampirism facing those that feed on the blood of the living pretends a number of perils in addition to the terrifying V somei to thrs and Skillets are both me and magical combat vampires have a unique drain life ability that only can this reply sa your health while restoring theirs each time it strikes you have a 10% chance of Contracting the disease hangry n vampires a disease that will eventually cause you to join the racks different stages of vampirism crime and punishment crafting when not telling into crumbling Ruins In Search of treasures there are a number of other skills any would be Adventurer should explore this section is how rewarding the skills of Al and shouting meeting and the Lesser crafting activities can be theories about alemy the overviews I guess this contains a lot of verbalism like collecting of flowers can cross potions and enchanting how enchant the gear Soul Gems fining so smithing different weapons only I wonder if you can see play dmer as well how to improve items other crafting activities cooking cooking allows you to transform meat vegetable and other ingredients into better tasting higher quality food cooking is a rudimentary method of living of the land and it's for it's for surpassed by Alchemy which is a skill and creat potions that are much more potent we're mining for war probably for a day smithing profession melting tning Wood shopping training part three adventuring across Skyrim this section looks at the broader aspects of adventuring Skyrim there's information on how skying is segmented so you can grasp how big it really is and where you are within the realm the different types of map location are explained so you know what enemies and challenges awaits you the HS of sky sky divided in to nine separate hols halfinger y much pole wind hold the ridge vitron hold East march fth hold and Rift each of these hold has a distinct atmosphere to it different habitations and dungeons on their locations mapping and movements dungeon exploration it's crazy how much this game has I am not even started getting into this book by now this kind of stuff makes me a little bit of [Music] overwhelmed because it's it's maybe a bit too much information to read out about games in this way maybe to have a book like this and while you play encounter something you don't understand and you want to look it up here are different of followers you can have as well it's crazy how big this game is horses I guess you can have mouths as well services and Traders Apothecary in keeper Bender blacksmith feter Caravan follower hearling Stables Carriage Trader vendor and drainer different crafting stations collectibles items of Interest the inventory I guess this is all the different items or is it the Spells there is the spell name oh this is all of the Spells I thought we were already the items of the game General T weapons and all of the different Statics of the items wel ingredients my heart goes out to people creating this book this has been a lot of work for those people back in the day and to the game developers Jesus Christ you made a large game I understand how it's so popular even in this day Beast Sherry of Skyrim the Wild and Untamed lands of Skyrim are teing with adversaries from the wedge to the powerful and the moster to the meek this chapter presents them alphabetical by types you can identify the force you're about to engage in battle wow different races to animals to beasts Bandits wizard different prey what weapons they have armor spells different nodes magine how much love for a game that is needed to create something is in depth quests main quest main quest begin the moment you start your adventure over the course of three acts these quests involve some of the most important and wide raging events in Skyway once you escape the town of Helen you are free to continue or ignore the main quest whenever you you wish however it is recommended that you complete most of the First Act sooner rather than later as your rewarded with several important Powers including shouts that can make her Adventure less fraud and more entertaining so it's three acts main quest act one on bound here is the really iconic scene when you start off getting hold off with other prisoners right then the drag comes so these are all the quests leading up I feel like if you would read this before playing the game you wouldn't be as surprised we're still on the First Act and here's the second act diplomatic immunity and as I understand there are so many side quest of this game that's what people enjoy the open world aspects of the game main quest do three def fall so this is the last Act of the main quest I wonder how many hours would have gone into getting to the the Dragon Slayers that is at the end the EP here's different companion Quest optimal Quest start you can start the companion Quest when you arrive at Dr for the first time or at any point thereafter Warriors may wish to join sooner rather than later for access to a wide range of combat skill trainers we have some important characters founder is grar or bringer called like white man the circle AA H the circle par the Circ V the C SK disc storm Ria vard ha take up arms proving number so this is the different quest of the followers or companions I feel like that is a really annoying part of having followers in a game I would rather you be alone the companions radiant quests but that is used oh I usually like to play the games the College of winter roll Quest the College of winter roll Quest begins when you arrive at a college for the first time they give you access to trainers and vendors that considerably increase your magical abilities and skills you can join the college wherever you like although magic focused characters may want to join sooner rather than later to gain access to this ready source of spells so here are a lot of important characters of the College of wind R so it's a lot of majes sa ano Marine syus tonus Nal V gster so this is depending if you started playing as a m AG or a warrior or a rogue right the different place sty Apprentice radiant quests there's a lot for the Sor Mai part it was way more than Warrior part but that is quite self-explanatory thief's skild Quest or review optimal Quest start the Thieves Guild quest begin when you arrive at rifton for the first time you can join the guild wherever you like although self focused characters may want to join sooner rather than later to gain access to this ready source of missions and trainers most of the other characters will encounter the kill much later as part of the main quest a COR cornered rat we have important characters Patron not Jal the Mistress of shos is a dric lord of Twilight and Shadow and the patron of Thieves and gamblers and the influences luck through Al the realm Mercer Frey brinol car G desend we the fleet oh there's a lot of the guild vendors this rog's Guild had a lot of characters all of the quest of the thieves guil different Shadow marks this this is something only for the Rogues and assassins of the thief guilded additional jobs this is also for the thief skills you can do a lot of different stuff as well for your cloths this is crazy it's fishing yobs bed lamp job number job burglar job there is a lot I have no clue this game was of this size it's actually a bit crazy I can feel a little bit not sad that's not the world but like I missed out back in a day that I did not get into this game today I think it's I would not be able to get the end at the same as I maybe would have back when I was younger but then is a part of life that I have come to accept honestly but it's really exciting for me to explore this kind of content together with you this video is probably containing a lot of page flipping but it's just so much information I would go crazy and lose my voice to go through all of it the Dark Brotherhood quest interaction with the Dark Brotherhood is never explicitly felt you may hear rumors about the Brotherhood may even encounter an assassin who has in their possession a mysterious contract to kill you but to experience as much of the dark brother as you can begin your investigations by locating the broken card with the old L Chester Clos to the Lorio form on the road north of whiteon important character is the night mother existing in the Physical Realm as an imated corpse strained and half mummified resting inside an iron sarcophagus the night mother was brought to skyber by her keeper C Z during the dark brotherhood's Prime The Listener has had the honor ability to hear a frightening voice as fragmented Snippets she receives the call of the Black Sacrament and disperses the information to other children even though I really prefer us to straight up Warriors or Vikings or anything like that but having this dark cultic glans it seriously pulls me in can see there's not a lot of important characters here cero so it's just these ones and it's very mysterious very satanic I don't know I feel pulled to that in games I guess it's the mysterious aspects they are fly the dark and the gresk it usually pulls me in in every game maybe that says a lot about me and not the game play I enjoy but I think we all have that sign inside of that longs to know about everything goodes seven War quests here is the first map we have seen this even warquest automatically begin the moment you meet your ally during the escape from H again from this point you begin to make important choices with ramifications across Skyrim you may choose to side with either the Imperial Legion or the Stormcloak rebellion and complete quest for shows and factions main quest def fallen and season unting or affected by your actions with the Civil War consult those quest for more information picking a side choosing a side can be done quickly or delayed until the very last moment you can work work with a person you escape Helen with either hard Imperials or roll of storm clocks however you haven't officially picked aside until you resit at the stronghold of your chosen faction and swore an oath to the Imperials in solitude restore clocks in window there are last minute changes you can make after death at the very end of the Civ War Quest the jagged crown you can design to bring the crown itself to the enemy leader at this point there is no turning back so here is the Civil War map with the Imperial territory and storm clock territory so there's a lot of lore you have to know probably this is going on before even this Skyrim part of the Elder Scroll Saga and I have not played any of the other Scrolls games before sky room and that I only played a little bit I did not think this was my type of game back in the day when it came out such a shame but I can do anything about that now I usually tend to align myself with the Imperials of games the bad side with an awful king or Emperor or ruler I'm quite uh how to say it I like a strong dictator in games not so much in real life that comes with a lot of very very bad sides so this is no propaganda in games don't worry but I think that's a bit more realistic in the game world it would be too dangerous to be a part of a rebellion with spars weapons and forces and all of that I think it's a bit a shame this book that it's mostly I understand it's the game guide it's a lot how to complete the quests but I would have loved to see either a little bit of art or a bit more lore I would like to read why as an introduction there is a s War here is some dayrick quests the dayri quest are unrelated to one another each has its own requirement and some can only be started later in your adventure there is no ideal time to begin one simply seek out the ones that interest you or complete the ones you across there are the dri Lords Aura queen of Dawn and DUS ban Prince of Bloods clavus wild M of Insidious wishes her mayos MOA keeper of forbidden knowledge here is sign lord of the hunt malaka the greater of curses methon stagon Prince of Destruction meala the web spinner Meridia Lady of Light maal Lord of corrupt niral Lady of Decay nocturnal Mistress of Shadows be right bringer of pestilence sanin Lord of rivalry sharath Prince of Madness we mean weer of Dreams this is very interesting so they are different maybe single quests that would give you different FR here some artifacts or maybe some abilities de your character this sounds so very cool very corrupted I'm a big fan of corruption and darkness and stuff you're not supposed to know forbid and knowledge I'm really starting to get interested in this game now maybe I should really try it out I know it's been recommended but again how to deal with the time issue and me is being so so so tired when coming home from work I have been feeling for quite some time that I am getting closer and closer to burning out doing these really large book projects on myr channel is taking a lot of time outad of my weekends and during the days when I come home from my work I used go to bed straight I am very tired and I feel quite happy to go through this books feeling done with it you know I don't have a lot left and I'm planning to get into different content thank you for staying by my side thank you for understanding that I have been very tired lately we have some other factions quest Quest involving the more minor factions of Skyrim have specific requisites as listed below in general in order to undertake the missions for the grave Beard St the plates you must process through main quest until those factions become available however you may visit and help the boards Parts college at your earliest convenience the grave beard Quest the blade Quest the B's College Quest and some Temple quests most Temple quests are available from the moment you begin your adventure there are no prequest is to complete first temple Quest are in exibly linked to another you can start them at your leisure the nine divines so this is the different gods I guess of the temples aatos julianos or konth thella Mora there is the list of the side quests this is a lot of information here is also side quest how to complete you already know on page 350 and it's starting to become a l I think this might be the biggest book I ever gone through I have another one that is really really large as well it is the art of Bard [Music] entertainment but that is just what the name is an art book of the different IPS of blizzard and it's in German so there won't be a lot of me reading I will try to do my best to read a bit of ger but we might see how that goes dungeon Quest and other activities ding into an unknown Barrow creeping stealthily throughout the long forgun and ruin is both thrilling and terrifying many dunion across Sky have their own self-contained dungeon quests some are full Quest others marked with the star symbol it's only a miscellaneous Quest many of the different quest in the dunion perhaps it's a lot about lure of the different instances per wi there run covering forgotten Secrets D your activities miscellaneous objectives this section of the guide deals with dozens of miscellanous objectives that appear in your quest menu throughout your adventures like favors these are straightforward tasks with modest rewards but some are unique elements such as unlocking a dungeon or giving you access to a previously restricted area lot of mini quests more to be eping favors favors are miscellaneous objectives or small activities that you can find throughout SK favor are controlled by the game's radiant story system which uses a variety of factors that the termine when to start a g Quest oh so it's not given at any time maybe that you would get these favors every time you play your game or maybe it's the opposite World interactions un like Quest favors and objectives which typically involve a specific person location worldly interactions and encounters occurs randomly and not at all the time oh this was what I'm talking about and they almost never occur in the same place look for this small occurrences during your adventure so these randomly generated fights or interactions with them this is makes this game so fun to interact with that it's not the same every time this is beautiful I love how you can see the Red Sun peering through the Cloudy Sky it's a very beautiful picture the atlas of Skyrim an overview of the northern lands of Tamriel welcome to the massive guide to every location across the realm of Skyrim since ancient times the lands of Skyrim have been divided into nine separate holes and mod C cartographers show no reasons to change this method of diving into the realm into manageable segments for you to reference so here's the first half fer half finger is a hold of fortifications and numerous caves weeing deep into the gr night foot tail is a mountaneous Terrain that the hold is famous for except except smling B TOS along the coast and the strong thar presence the embassy is a top of the mountain to the northwest of solitude there are two large Forge North watch keep and Forest Rog when you may face a large number of FS so here's the map finger years old very big icy snowy mountain region here is a large sea I assume with tiny little Islands made of eyes this is a lot of locations of this region Y Mar this is the second hold the most impoverished of the nine olds y much l Ling Salt March is an area misfill Place known Cally as the mouth of the car this is where the mighty kth River empties into the sea of ghost by a variety of treate channels also known as a COR Delta many adventurers have entered this tank book never to return I think this is a place I would really enjoy exploring game I like empty places in dangerous territories the pale the third hold dominated by Ice fields and glacial deposits especially along its northern Shore the pale named for the B the tundra and the pigmentation of it nor inhabitants is one of the four holders holds in Skyrim the harsh environment has made life a Shore rather than a joy and the shape of the hold has led some to refer to it as the old boot ragged Peaks snow covered ground and little sunshine means most of the Nords concrete at the city of townstar a popular part and mining town Port mining town I honestly feel like the Tex is is getting smaller and smaller of this book or maybe it's because my eyes are getting really tired I understand they have to make it a bit smaller to fit all the knowledge so the book is not too big but it's really hard for me to look at since I have rather bad eyesight unfortunately even when having classes this is really hard to read hold form winter hold hold the northeastern coast of the Sea of Coast around the city of winold is by far the least populated area of Skyrim at the same time the same can be said for the entire world there's no towns or Villages other than the capital and many Adventure Parish in the glacial fields that surrounds the city Winter Hold POS as a vast stretch of sharp and rugged Coastline and even the mouth of the White River but it is otherwise devoid of flowing water instead the vast majority of the holds iner encased in snow or eyes or part of the vast and treacherous nor Mount and the range this is a very icy L landscape so much to explore and visit this ATL here is the fifth hold the reach over 600 years ago historians describes the reach as the most Cosmopolitan of Skyrim Souls others state that rich could be mistaken for one of the P kingdoms of irok it is full of brons red guards cyol elen ele of all stripes and even a few misplays Cay topographically it takes up the entire western edge of Skyrim and is arguably the most difficult to Traverse and easiest to lose your way in the six to with the Run hold with run hold named for the Fortress City in the eastern part of its was Tundra plain is the most centrally located of the nine HS roads are numerous and well maintained and visibil across the plains is excellent this ho is relatively flat surrounded by the mountains of the ridge to the West yalm much and the pole to the north and F to the South however white runs South Eastern corner dominated by the gigantic and soaring throat of the world the highest mountain in all of the ambal East Mar historians refer to East march as one of the old holds its ancient Capital Windhelm sits in the northeast of Skyrim where the White River races toward the Sea of ghost Windhelm remains is the only sizeable city in the otherwise determinedly rural hold of eastm where the volcanic terrains limits farming and development the entire ho is dominated by sulfur pools and very little grows and seem sunken in compared to the higher elevations of the rift and the Towering th throat of the world here is the map for each Mar F hold the old along Skyrim South and border with Cil is known as falth and it's capital J the same name the old second largest town Helgen was the site of a recent dragon attack and prisoner escape before his destruction Helgen was the gateway to Skyrim a well traveled down at an important Crossroad in the foothills of Geral mountains As you move north the rugged Mountain South gradually gives way to Pine Forest lowlands this beautiful light T Pine Forest then with life compared to a lot of the different regions of Skyrim here's the last hold the nin the rift nestled in theal Forest High Above the volcanic Tundra known as the eastm and the bordering zil to the South and mor wind to the east is the prosperous and magical hold known as the rift this is one of the four old holds mentioned in history and the majority of the rift's populations live and work around the lake part of rifton the large Forest of theous birch trees interested with pine and mother rocks the results of a gantic prehistoric glacial movement northward makes the rift a biter year around indeed many Nords made living on and around the lake hornage we're starting to come closer to the end of this book I feel like this game guide has been a curs to my throat we're at page 620 right now and both my throat and my lungs just wants to relax black rich and other Realms where I'm starting to get a bit interested this looks very mysterious the lands of Skyrim brims with wondrous locals yet some areas cannot easily be linked to any one hold in fact certain areas can't even be said to exist within the confines of reality from traveling Caravans to the mid Mind Of A demented emperor are unusual and other worldly locations are covered in the other Realms a lot of very mysterious places some appendices achievements and trophies Traders here all of the traders in game shrines unique weapons unique armor and items skill books I feel so happy we write at the end the language of dragons the dragon alphabet Dragon word an English word I did not know they had this this seems very very interesting the dragon alphabet contains of 34 distinct unique symbols World War phrases assume you could actually pretty much learn from this game yourself the draconic language from Skyrim here's the index again with all of what we us went through we did not go through this very in depth together there are the official bags Here's the final artwork A slain dragon and a Doak written by David a hopon and Steve Straton this is back from 2011 we did not go very in dep at this book because it's way too large it became way over an hour and I can feel my lungs just needing a rest right now thank you so much much for watching this video with me I can hear my neighbors are doing something upstairs I don't know what so it was good that I got done by now thank you so much for watching if you made it this long I hope you enjoyed the video and I will see you in my next one bye bye bye bye
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Channel: Erudwen
Views: 71,526
Rating: undefined out of 5
Keywords: skyrim asmr, the elder scrolls asmr, the elder scrolls skyrim game guide, skyrim ASMR, the elder scrolls V, the elder scrolls V Skyrim
Id: eKE1F5SZwpE
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Length: 74min 14sec (4454 seconds)
Published: Sun Jan 21 2024
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