Artists Draw Original Dark Souls Bosses (ft. Brian David Gilbert)

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I wanna clap but I'm too Dummy Thicc and the size of my muscles keep me from applauding 💪😥

👍︎︎ 3 👤︎︎ u/thehomolord 📅︎︎ Jul 18 2019 🗫︎ replies

Does anyone know where to find the name generator?

👍︎︎ 3 👤︎︎ u/mannoncan 📅︎︎ Jul 19 2019 🗫︎ replies

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- [Nathan] Welcome to Drawfee, where we take dumb ideas, - [Jacob] And make even dumber drawings. - [Nathan] I'm Nathan. - [Jacob] I'm Jacob, - [Julia] I'm Julia. - [Brian] And I'm Brian. - [Nathan] Guys, Brian from Polygon is here on the show, what a pleasure to have you with us. For anyone who is unfamiliar with your wonderful work, why don't you tell the people a little bit about yourself. - [Brian] Yeah, I'm Brian David Gilbert. I work for Polygon. I make very long videos about things no one has ever wondered about video games before. That's basically my whole job title. - [Nathan] They're a real treat, highly recommend people check them out if they haven't already. - [Jacob] Yeah, they're called Unraveled, which you didn't say, but I'm gonna say. - [Brian] No, I like to let people google that. I want it to be a little search and find, so. - [Julia] They have to do their own research. - [Nathan] Yeah, we also make long videos. Yours are much more prepared and polished than ours, but, - [Brian] That's a strong term for it. (laughs) - [Nathan] Your most recent video ended with a very fun list of how to come up with your Dark Souls boss name. - [Brian] My pal Pat Gil and I worked on this boss Souls title generator because when you play a lot of Dark Souls, you realize that they all are basically the same and how totally depressing all of the boss title names are and we wanted you to share in that depressing-ness, I guess. - [Nathan] Well we're all gonna share in that now, because we are going to be drawing ourselves as our Dark Souls boss names, based on that list. - [Jacob] Perfect delivery, Nathan. - [Nathan] Thank you. - [Jacob] 10 out of 10. - [Julia] Good job. - [Nathan] One and done, we got there. Brian, what is my Dark Souls boss name? My last name begins with Y and my birthday is the 19th. - [Brian] Your Dark Souls boss title is Nathan Yellow, sorry it was the 19th? - [Nathan] Yes. - [Brian] Okay good, I wanted to double check it. It's Yellowed Lord of Sin. - [Nathan] Yellowed Lord of Sin. - [Brian] Something very jaundiced, something very exciting. I think the beauty of Dark Souls titles is that you can go in expecting something from the name and then just be completely, just taken aback by how much worse it is - [Nathan] Yeah, that's... - [Brian] That's pretty, I sound gross. (laughs) - [Julia] Yeah, yeah. - [Nathan] I sound like, some of the bosses are just actually scary and some of them are just gross. - [Brian] I'm wondering if you have any ideas about how to really emphasize that you are a Lord of Sin. - [Nathan] Well I'm thinking of just all the sins right now. - [Brian] Yes, just list them off. - [Nathan] I'm thinking of the sins. The one I'm going with, that feels the most me, gotta be sloth. - [Brian] Okay, yeah, that's a good one. - [Nathan] Yeah and I think that sort of goes along with the yellowed, like maybe, I imagine you come across me and I've just been sitting on, I don't know, some sort of sinful throne. - [Jacob] Yeah, thrones are the most sinful seating arrangement. - [Nathan] Just really sinning it up. - [Brian] That's very true. Do you think the yellowness is coming just from a pallor of staying inside too long, or like Cheeto dust? - [Nathan] Yeah, I think a healthy mix of both. An unhealthy mix of both, rather. I think sloth is definitely number one, but gluttony is gotta be a close second. I imagine the beginning of the boss fight is just the person wailing on me for a little bit. - [Julia] He's really trying to coax you out of the chair, even. - [Nathan] As I'm getting up. - [Brian] I think that's both a good game mechanic and also just really characterizes you immediately. - [Nathan] Once you get to wrath, that's when I really start. - [Brian] You really gotta hit through all of the seven, so I am a little bit wondering about how you're gonna show pride and greed in this very intense Dark Souls boss battle. - [Jacob] Is this a seven phase battle? Like seven health bars? - [Brian] I wouldn't put it past FromSoftware to give you a seven phase battle. - [Jacob] Not at this point. Not after I just beat Sekiro recently, and that final boss fight just kept giving me phases! - [Brian] Well done. That's impressive. I have yet to Sekiro and I've just given it up, I think. I've accepted that now that I work for Polygon, a company that talks about video games, I don't do any video gaming. I just read, that's my whole job now. - [Nathan] And making spreadsheets, apparently. - [Brian] Spreadsheets and reading. So it's basically like I left my terrible job as a copy editor for a financial publication and started doing the same job, but for Polygon. I love this pose already. There's so much, I can tell you're really just leaning into that chair as much as possible, like me at four o'clock in the afternoon every day in the office. - [Nathan] Yeah, you and I have similar office behaviors. - [Brian] It's good, I have to sometimes catch myself when one of my coworkers will come by and ask me something at 4:30 and I have to do a whole 30 seconds sitting up from the bottom of my chair. - [Jacob] Just accompanied by the biggest groan. - [Brian] Yeah, exactly. - [Jacob] Now, though, you're Brian David Gilbert of the successful internet smash hit, Unraveled. So do you get to take any of that clout into your day-to-day life at your job? Do you scream at people more? - [Brian] Well I've been screaming at people since day one, so that hasn't changed much. - [Jacob] That's a power move. - [Brian] I definitely have, I'm not sure if clout is the correct term for it, it's more like resigned acceptance when I'm like, "Hey what if I did a Dark Souls bosses as actual bosses?" And my boss with just be like, "Whatever, I don't care. Feel free, I guess. We'll see how this goes." - [Julia] What is your Dark Souls boss name? - [Brian] Mine is Brian Gallant Pallbearer, which is kind of simple and maybe a bit normal, but I can't give myself the good ones, right? I have to accept that, if I were to be an unbiased creator of this Dark Souls boss generator, I gotta be the gallant pallbearer, which is fine, I guess. - [Jacob] I mean, you sound delightful. - [Brian] Yeah maybe that's it, is that it's possible that I'm the pallbearer that does the job when there aren't enough pallbearers at the funeral, and I'm a little too excited about it. (laughs) It makes people a little bit too uncomfortable. - [Jacob] It's more of an emotional boss fight, of dealing with you while also going through the loss of a loved one. - [Brian] Exactly. - [Julia] Hey, who died? Your grandma? Let's get this done! - [Brian] Oh guys, I haven't pallbeared an uncle in so long, you guys I'm so excited for today. - [Jacob] You guys are in for a treat. I love pallbearing, - [Nathan] This big smile on your face at this very somber occasion. - [Brian] Exactly, I'm just at the back as everyone's crying, just on my toes bouncing up and down, just waiting to pallbear. (laughs) - [Julia] Ah, yeah that's a solid uncle in that casket, you know what I'm sayin'? - [Jacob] You guys had a thick unc. Tell you what. - [Brian] I do appreciate the idea of a thick unc and I really hope that I can be called a thick unc at some point, whenever my brother or sister have children. - [Julia] That's thick unc Brian! (laughs) - [Brian] Is that a greasiness? What is that residue you have there? - [Nathan] Yeah, I think it's just, well you mentioned Cheeto dust, so I'm trying, I mean, I haven't played the Souls games, but is there an equivalent gross food that the bosses might enjoy? - [Julia] The old blood, but that's a different kind of, - [Brian] Spoiler alert, I too have never played a Souls game, but I have to keep that on the DL, I just read wikis. My thought process is that people know that and also I kind of appreciate the fact that I've now done multiple Unravelds about games that I have no connection with whatsoever. But it allows me to be really neutral and can really cut into the meat of it without feeling bad about it. Same thing with Dark Souls, but to be honest, the Estus Flasks that you drink as the actual player character,,, I can't imagine drinking so many of those would be good for you. You know, I'm sure it's alight if you drink one Coca-Cola, but if you drink 50 cokes, you're in for a bad time. I think it's the same thing. - [Jacob] As the player character, at least, you're chugging those Estus, like on the reg. If you wanna survive, you're drinking 10-20 Estus per boss attempt. - [Brian] Why won't they let the Dark Souls character pee, is my question. Why haven't they put that in? - [Nathan] That's the next unraveled video. - [Brian] That's, (laughs) I feel like that's a bigger thing. There're very few games that allow you to pee. That's a sin, maybe, that they haven't accepted that into their gameplay mechanics. - [Nathan] And I am a Lord of Sin, as we've established. - [Jacob] This boss pees. - [Nathan] This boss definitely has some rude attacks, some. bodily functions. - [Jacob] When you get to lust, it goes off the rails. - [Brian] I'm just imagining whatever poor guides video make on YouTube would have to explain the lust section of the Lord of Sins and be like, "For this one, you guys just wanna go ahead and equip your greatsword and, I don't know, turn away from the TV for a bit. Just wail without looking. It'll be best for you." - [Julia] Maybe put it on mute don't listen to the squishy noises. - [Brian] If your parents are at home, that's a bad move. - [Jacob] I just imagine the very professional YouTuber with a series of deep sighs, being like, "When the boss his dong swipe attack, you're gonna wanna, oh god." - [Brian] Now you don't want to confuse his thrust attack during this section with the same thrust attacks that happens before. Those are different attacks. - [Jacob] Now Nathan, I do have to get into this, 'cause I am an avid player of the Souls series. - [Nathan] Yeah, how am I doing? Is this looking, 'cause I know that faces need to be obscured. - [Jacob] That's critical and you've gotten that done really well. I just need some lore. It's not a Souls boss if it doesn't have a little bit of lore. So deliver me some lore tidbits about this guy. - [Nathan] I'm obviously I'm a lord, so I think I was probably some sort of, noble who commissioned the most comfortable chair, be chiseled from the comfort stones. - [Jacob] Sure. (laughs) - [Nathan] Once I sat in it, I never wanted to get up. - [Julia] "I just love these lazy stone furniture seats. They're just so comfy, you just sink right in. You can't get out. - [Brian] I can't tell you how many great leaders have been taken down by a good chair. (laughs) - [Julia] Winston Churchill, never saw that dude standing. You know? Always sitting. - [Nathan] FDR. - [Julia] FDR. - [Jacob] Big sitter. - [Nathan] Bit sitter. - [Julia] Big sitter, yeah. Powerful leaders, powerful chairs. - [Brian] They go hand-in-hand. - [Jacob] I'm unclear as to why we, as the player character, need to kill this boss. - [Julia] Because you just don't want him around. You wanna make sure this guy can not get to you. - [Brian] I feel like, Nathan, you're definitely an optional boss, like if you walk into this throne room, you can just walk right past you and nothing will happen. But everyone wants to fight you. - [Nathan] Alright, that's me. Yellowed Lord of Sin. - [Brian] It's gorgeous. - [Jacob] Excellent work, Nathan. - [Nathan] Gotta make sure it's real nice and yellow in the render, Julia. - [Julia] Yep, noted. - [Nathan] Okay. Jacob, do you wanna draw yourself? - [Jacob] Yes, it's my turn. Alright, Brian. I'm ready for my Dark Souls boss. My last name starts with an A and my birthday is on the 9th. - [Brian] Perfect, alright Jacob, you are Jacob Accursed Blacksmith. - [Jacob] Accursed Blacksmith. - [Julia] Accursed. - [Nathan] Accursed Blacksmith. At least you got a job. - [Julia] That's true! - [Brian] Yeah, that is nice. - [Jacob] That's nice-- - [Julia] You have employment. - [Jacob] I think the economy in Lordran, not the best. - [Brian] No, they've been going through some difficult recessions, but blacksmithing is a very solid one, perhaps too. Maybe you've been cursed into this job. You're stuck there forever now. - [Jacob] Is that my curse? I don't actually enjoy blacksmithing. (laughs) - [Brian] You just wanna go off and study law, but your parents forced you into blacksmithing. - [Jacob] I really got into the blacksmithing trade early and now it's like, I'm really good at it, but is it really what I love? - [Brian] That's a question we must all ask ourselves at some point in our lives. - [Julia] Doesn't Dark Souls have a blacksmith that kinda hangs about in the game? - [Jacob] Yeah, there's a few. - [Nathan] Are any of them accursed? - [Brian] Probably. - [Julia] I feel like everyone's accursed. - [Jacob] One of them's a skeleton. - [Brian] That's pretty accursed. - [Jacob] He seems accursed to me. - [Julia] Now that's a guy who's really stuck in stuck in his job. Can't even escape it in death. - [Jacob] He's a skeleton and he's down at the bottom of really deep pit and it's a hidden place. So I don't know who he's blacksmithing for, but he's down there hammering away all the time. - [Julia] You know, why's he have to be blacksmithing for anyone? Why can't he be blacksmithing for himself. - [Brian] You know what, isn't creation its own reward? - [Jacob] I've learned a valuable lesson today, you guys. - [Brian] Especially for a skeleton. (laughs) - [Julia] This skeleton blacksmiths for himself. - [Jacob] So is this just me? - [Nathan] Yeah, you've just sort of started drawing you classic bean boy face. - [Jacob] I'm drawing me right now. (laughs) - [Brian] See that's good. I feel like there's the potential for more Dark Souls things in the body language 'cause there are some characters. Granted, not many, but there are some that look like normal humans, that just have a special, fancy, weird armor set. - [Jacob] Yeah, for sure. - [Julia] That is true. - [Nathan] And you make that armor set, as the blacksmith. - [Jacob] This is just gonna be me. It's gonna be my head. - [Brian] Totally normal head. - [Jacob] And then I really think I'm gonna curse up the body. - [Brian] There are not that many people in my life who I would immediately describe as accursed. If someone was like, "Hey, how's Jacob?" And I'll be like, "Oh he's accursed, for sure." (laughs) - [Jacob] Accursed as always. - [Julia] Oh, that is a shape. - [Nathan] This is a good shape. - [Jacob] I'm kind of flying by the seat of my pants here. I'm gonna start with this shape and we're gonna see where we go. - [Brian] Oh, I love that. (laughs) - [Nathan] I really like this image (laughs) You've got a blacksmith but you don't have any limbs, you're just a head popping out of a blob. - [Brian] Good old potato blacksmith. - [Jacob] I've been cursed with a perfect blacksmith's body, so blacksmithing is all I'm really suited for. - [Brian] Jacob, it's okay to say that you're just making a self-insert right now. That's super hot. (laughs) - [Jacob] This is my super hot (laughs) Dark Souls blacksmith OC. I got that thick blacksmith's neck because I think I'm gonna have really big beefy arms. This one's got the hammer. Oh I'm so accursed. - [Brian] Yeah, really accursed. - [Nathan] So cursed with this strong muscle body. - [Jacob] My giant muscle body and my cool big hammer. - [Nathan] I drew myself as a gross fat guy. (laughs) You're just drawing yourself with big muscles. - [Brian] Look, sometimes you can have a curse if you're over-muscled. There was this PE teacher in high school who was so jacked that he couldn't clap his hands over his head because his muscles just wouldn't allow him to move his hands over his head to clap. And just imagine how terrible that would be. Like, a Carly Rae Jepson concert or something, right? You can't even participate - [Julia] You can't participate. - [Brian] Right? It's terrible. - [Jacob] So here's my big, like my back muscles and my pec muscles, also very strong. And the shoulder muscles too. - [Nathan] More and more potato. - [Jacob] All of this stuff is really good. I'm just gonna sketch this in here. - [Nathan] So why does the hero of the game have to fight you? - [Julia] You beg him to fight you. - [Jacob] It's a favor. - [Julia] "Please, for the love of God, I can not." - [Brian] "Put me down." (laughs) - [Jacob] It's like, "Well I wanna try out some new things, you know?" It's like, "I've been blacksmithing my whole life. I'm cursed with this perfect beautiful blacksmith's body." So I ask the hero of the game and I'm like, "Can I try out, just test maybe being a boss for a bit? I've been thinking of getting into bossing." You can choose to accommodate me or not. - [Brian] Another good optional boss. We have two optional bosses here, which is really solid. - [Jacob] Julia's gonna have to hopefully be a main series, main line. - [Brian] Julia's gonna be the end boss, for sure. - [Julia] Nice. - [Jacob] Let me get another arm in here, I should have two of those. - [Julia] Your anatomy really is just something. You are just a plate of chicken wings. (laughs) We're seeing from above. - [Brian] That's very good. - [Nathan] It's the good chicken wings, lots of meat on them. That's what you want. Is this the type of hammer the blacksmiths use? - [Julia] No. - [Brian] Yeah, this is right. - [Julia] It's not. - [Jacob] I think so! - [Brian] This is perfect. - [Jacob] It's just a big version. - [Nathan] It's just a big version of a hammer for building a house. - [Jacob] Yeah and I have two of them. Do I know how to blacksmith? That's the question now. - [Brian] It's actually, I feel like at that scale, Jacob you're just holding two novelty inflatable hammers that you can smack your friends around with. - [Jacob] Bonk, bonk, bonk. - [Nathan] Makes that squeaky noise. - [Jacob] I think we're just gonna get my torse kind of curving around. - [Julia] Oh no. - [Nathan] Oh, nice. - [Julia] You really crushed into this room, huh. - [Nathan] This is a pose. - [Jacob] Yeah, for sure. The abs rippling, for sure. But then the legs. - [Nathan] You can do what I did and just, oh, oh wow. - [Julia] Oh, how do they support your beefiness? - [Brian] They are so wide spread. I'm so happy about that. - [Nathan] They're cute! - [Jacob] Really wide spread. - [Nathan] Cute little baby feet. - [Julia] That thigh gap, you know? - [Jacob] I'm on a little stool. - [Nathan] Oh do the feel not even reach the ground? - [Jacob] The feet, I'm like, - [Nathan] They're dangling. - [Jacob] I'm like doing little kicks. (laughs) Hold on, let me reflect that. This one's kicking out. - [Nathan] If you try and get too close, there is a hit box on the kicks. It's very small, but it does a fair amount of damage. - [Jacob] I'm just doing my little, this one's kicking back. - [Julia] It's mostly embarrassment and damage to your ego, if you get kicked by these little feet. - [Brian] Psychic damage for sure. - [Jacob] I need some kind of Dark Souls-yness to me. I've played so much of these games and this is what I've drawn. - [Brian] Well obviously because it's the most accurate to Dark Souls because you've played them the most. - [Jacob] Maybe if I just add, okay I know what I'll do here. Like a knight helmet. - [Nathan] Oh but it's on your back. - [Jacob] Yeah it sits up here. - [Julia] Someone put it up there and you don't have that range. - [Jacob] I can't clap above my head. (laughs) - [Brian] That's the mystery to his curse. Your friends are so mean to you. It's like the medieval equivalent of a "Kick me" sign. - [Julia] If you are defeated by the hero, the hero does get that helmet. It's not very good, but it's something. It's more like a trophy. - [Jacob] Yeah, I mean, it's something someone would be willing to waste on a joke. It's a play on me, the Accursed Blacksmith. - [Julia] Excellent. - [Nathan] Jacob this is great. It's so good. This is so accursed. - [Brian] Can I add one more curse to you, Jacob? - [Jacob] Yes, please. - [Brian] It's that you are cursed into this blacksmithing job but you're only okay at it. - [Jacob] Oh no! - [Brian] You're armor's just a little bit misshapen, a little wobbly. - [Jacob] It's because my heart's not in it! Like I've got two big strong arm and I have two very large hammers, but that's not enough. You're not putting your soul and heart into it. I hope that my character's arc is that you can help him really figure out that his passion does lie in blacksmithing. And then he makes you some really good armor. - [Brian] There's two ways to beat this boss. One is with stabs and the other one with self actualization. - [Nathan] I was so concerned about smithing the armor I didn't think about smithing myself. (laughs) - [Jacob] That's his final quote. I guess this is done. I drew me with a giant torso and two hammers. - [Nathan] It's pretty good, I think it's pretty good, Jacob. - [Jacob] Julia, do you wanna do a good job? - [Julia] I'll do a job. What is my boss name? My last name starts with L and my birthday is on the 12th. - [Brian] Oh, now this is an exciting one. You are Julia Luminous Bloodletter. You just are radiant as you're putting leaches on people. (laughs) - [Jacob] You definitely sound like a mandatory boss. You would be like one of the Dark King's, you know, advisors. There's always a Dark King. - [Nathan] You're the smith of the Dark King. I'm like the Dark King's shitty nephew. (laughs) - [Brian] Now you have your Dark King's homeopathic medicine. - [Nathan] Luminous makes me thing of crystals and bloodletting is leaches, so you really got all the crystal leaches. - [Julia] Oh, see, I was mistaking bloodletting because I know for people who have those things where they can't stop producing iron in their blood. They have to get it taken. So I was thinking like needles and stuff. - [Nathan] Oh, even better. - [Jacob] That works too. - [Brian] That's also very Dark Souls, yeah. - [Jacob] Any way you can get the blood out of there, I think is fine. - [Brian] It has to be let, is the thing. That blood gotta be let. - [Jacob] That's the most important facet is that it needs to get let. - [Nathan] Any way you can get the blood outta there, that sounds like your slogan. (laughs) - [Julia] We will for sure get that blood out of you. - [Nathan] You just show up and you're just like, "Oh, I can already tell you've got way too much blood. Let me help with that. (laughs) Keep stabbing then with needles. - [Jacob] Keep accidentally killing the player character and be like, "Okay, little too far that time again. When you respawn come back, we'll try it again." - [Brian] Yeah, your big goal here is just quantity and speed of bloodletting. That's how your entire medical license was based on and you're gonna go for it. - [Nathan] Brian, I do wanna say, a lot of times with these lists, the first letter of the name is just sort of a placeholder, it doesn't really have much to do with the words you get, but I really appreciate that with your list, the last name letter, it does correspond to the letter of the adjective. - [Brian] Why thank you. Yeah that was mostly a Pat Gils' insistence, he's very particular and very meticulous about his adjectives and so I really appreciated his ability to find things like zygomorphous is one of them. - [Nathan] That's pretty good. - [Brian] Which I had to look up, that just means symmetrical. A few of them I put in there, like xylophonic, which just means like a xylophone. - [Nathan] I'm just imagining one of those old-timey Skelton's cartoons, where they just play their ribcage. - [Brian] That's exactly what it is. If you can get xylophonic bone collective, then you're really rolling in it. - [Julia] Oh, that sounds like a band. I wanna be in that band. - [Nathan] Get tickets for that. - [Brian] I really liked their third album best. I feel like they sold out after that. Maybe it's just the lack of xylophones, they really, - [Jacob] They still put on a good live show, you know? - [Nathan] They know to play the hits. - [Jacob] Yeah, they play all the hits. Is this gonna be your big needle? - [Nathan] Needle staff. - [Jacob] Does it go into a syringe or is it just a big, - [Brian] No, it's just a good, this is like a sewing needle almost. - [Julia] Yeah basically. - [Nathan] Once the blood's out of you, I don't care where it goes. - [Julia] That's not part of my job, my job is to get the blood out, alright? - [Nathan] Not my department. - [Brian] I imagine that just scattered around this boss fight is just a bunch of metal tubs and you hope that the blood goes into them at some point. But if it splashes, whatever. - [Julia] I'm gonna try to push you towards the right of the room, just 'cause that's where all my tubs are located. - [Nathan] Blood Tubs is opening for Xylophonic Bones. - [Julia] I need luminous. - [Nathan] You're also luminous. - [Julia] Let's try to figure that one out. - [Brian] Here's the thing, that luminous, most people would say is a positive adjective, but then there's also Dark Souls bosses like the Dancer of the Boreal Valley which, we're like, "Hell yeah. I wanna go see a dancer. But no, it's very spooky and bad. So, who can say what'll happen? - [Jacob] Yeah, the dancing involves a lot more stabbing than you would like, ideally. - [Brian] It's like it's a very, very modern piece of dance. - [Nathan] Very interactive. - [Brian] Super immersive dance theater where you could die. - [Jacob] I mean there's also bosses just like moonlight butterfly. - [Julia] That's a boss? - [Jacob] Which sounds very pretty and is very pretty, but also a giant asshole. - [Julia] That's Dark Souls, so you have to have a crown - [Brian] That's a very intense, intense headgear is a major part of Dark Souls. - [Nathan] And I like that you've combined the needle aesthetic with the luminous. You've made sort of a sun of needles. - [Brian] That's like, if you're gonna headbutt, it better bloodlet as well. All things much cause some sort of bloodletting. - [Julia] I need to be very pointy everywhere. - [Brian] I really love, Julia, the fashion Souls you're putting into this. - [Julia] Thank you. - [Brian] Not to say that the first two bosses weren't fashionable. One of them was shirtless. - [Julia] That's a look. - [Nathan] He was wearing (laughs) just a helmet. - [Jacob] He had a helmet. - [Nathan] Yeah both of us were shirtless. Yours just had a helmet and mine was just a shitty loin cloth and a bone belt. - [Jacob] Yep, that'll happen. We were counting on Julia to really bring the souls. - [Nathan] We knew Julia would draw clothing. - [Brian] This is very intense, very good. - [Julia] Listen, if I get to design some sort of medieval fashionry, I'm gonna do it. I'm wearing some, you know, sometimes pass out, gotta get on those elbows, little bit of elbow protection. - [Brian] Do you think you have a cart of cookies nearby, just in case someone loses too much sugar? - [Julia] Absolutely I do. - [Nathan] Every time you die, when you fail to beat this boss, you do wake up with a cookie in your inventory. (laughs) - [Brian] They give you a note that you can give to your work to prove that you were going to a bloodletting. - [Nathan] All the other bosses that you were scheduled to fight were like, "Oh yeah, okay." - [Julia] "Uh huh, this is why you were taking so long to get to me, is this right?" I feel like I'm not pointy or big enough, somehow. - [Jacob] You could add some points to those shoulders, I bet. - [Brian] I will suggest that a lot of Dark Souls bosses have just the one name, but they do have weird pets that come in at a random point. So there's a potential for other bloodletting creatures to help you out. - [Julia] I like that. - [Nathan] Like how gaping dragon has his buddy, like the Chandler from Friends. - [Julia] I want a big cape, 'cause I have to. - [Jacob] That's gonna get covered in blood. It's gonna be so heavy. - [Julia] You know when people pass out? Tuck 'em in, tuck 'em in with the cape. - [Nathan] Tuck 'em into the blood cape. (laughs) - [Julia] Hey you know what I just realized? These arms don't make sense, huh? - [Jacob] Wow, they really don't. - [Brian] But let's talk for a second, FromSoftware does some wild things with limbs. They can be as long as you want them to be. - [Julia] That's true, however, I have one little baby arm. - [Nathan] Yeah these arms aren't very zygomorphic. That was my vocabulary word. - [Jacob] That's like word mayhem. - [Brian] I'm very glad, I will test you on the rest of them. - [Jacob] I don't know how I didn't notice that. - [Julia] I didn't either and I was the one drawing it, you know what I mean? - [Brian] I feel like you should just make that right arm six feet longer. At this point, just make it a design choice. - [Jacob] That's your reaching arm. - [Brian] That's for bringing them in for a close embrace so you can bloodlet. - [Nathan] Like, "Where you goin' bud? I wasn't done." - [Julia] I do want a second needle. - [Nathan] This pose is so cool - [Julia] Thank you. - [Nathan] It's sort of like, "Oh hey. Didn't see you there." - [Julia] Sorry, just moving my needles to the other side of the room. Are you here treatment? You are here for treatment, you have no choice. Let's get you in. - [Nathan] Let's get you letted. - [Julia] Do you have an appointment? Doesn't matter. - [Nathan] Do you have an a-point-ment? - [Julia] Hey. I need an animal. What kinda animal should I have? - [Jacob] Perhaps a mosquite? A swarm of mosquites. - [Nathan] Just draw a bunch of tiny bugs. - [Brian] Yeah just do that. That's fine, I'm sure you can. - [Nathan] A vampire bat? - [Brian] Oh that's another good bloodletter. - [Julia] But I need something that says luminous. - [Nathan] Well mosquitoes like to go towards light. - [Julia] I'm not drawing mosquitoes. (laughs) - [Brian] One time my dog ran into me and I fell into a table and I bled, so that was kinda like a bloodletting. (laughs) - [Nathan] That's a good dog prank. He got you, he got you real good. - [Nathan] Julia would have a dog. - [Julia] I would. - [Nathan] That's just a Julia thing. - [Nathan] Is it a bloodhound? (laughs) - [Julia] I don't know how to draw bloodhounds, so no. - [Brian] You can just insist it is. - [Julia] No this is my bloodhound. "Are you sure?" - [Nathan] It's not the species, but it is a hound that loves blood. It's my blood hound. - [Jacob] There's just a row of human teeth. Does that dog have an overbite? - [Julia] I'm taking some shortcuts here so I'm not here all day. - [Jacob] It looks like the dog has dentures. (laughs) - [Brian] They also do dentistry in the other part of the office. - [Julia] We're not so much known for that, but we'll do it. - [Jacob] No, I love the dog with a mouthful of human teeth. That's a very Dark Souls thing. - [Julia] That's true, he can still have the human teeth. - [Nathan] And Sonic movie thing now. People love human teeth on all of their furry creatures. - [Brian] It's weird, they kept doing these focus groups for random things and someone would, inevitably, mention human teeth and how great they were. - [Jacob] How else will I relate to this character? - [Brian] That's what I also learned in my playwriting course. So if you're struggling to make relatable characters, give them human teeth. (laughs) - [Nathan] Just write that into the stage directions. - [Brian] It is important to note this character has human teeth. - [Julia] Well yes, you're talking about your main character, who is a human, why would you note that they have human teeth? Nope, don't worry about it. - [Jacob] Well you have to write it a bit more cleverly so the character will say some dialogue like, "Let me comp my human teeth, on this sandwich." - [Nathan] You just wrote a scene here where the main character just opens their mouth real big and goes, "Teeth." - [Brian] See, that's what people are expecting to see in the third act. It's like, check offs human teeth. - [Jacob] At the very end the villain is like, "We're not so different, you and I." Reveals their own set of human teeth. The audience no longer know who to root for. - [Julia] I think I'm done. - [Jacob] This is wonderful - [Brian] This is very good, high fashion Souls. - [Nathan] Just Julia and Scout going out for a walk. - [Julia] Scout got much bigger in this game than he is in real life. I think this is me. - [Jacob] They're Radiant, no Luminous. - [Brian] That's fabulous. I'm so amazed at all three of your bosses. I'd play this game. I would be confused, probably halfway through playing playing this game, but I would play this game. - [Nathan] It takes a dip in the middle act, when you reach the Accursed Blacksmith. Very big total shift. - [Nathan] Two optional bosses and one, - [Julia] One person is just trying to very passionately doing their job. - [Brian] Maybe this is also an optional boss, but she will come find you. So it's gonna be a mandatory boss. - [Nathan] Would love a game of just all optional bosses, you can just go to the end. (laughs) - [Julia] Just have a nice time exploring. - [Nathan] Just see a bunch of where it's like, "Ah that guy looks weird. Bet it'd be crazy to fight them. Well, see ya later." - [Jacob] No reason to find out. - [Nathan] Brian, thank you so much for coming on this episode, this was a real treat. - [Brian] Thank you so much for having me, I'm so happy to finally use someone else's artistic talents to portray my visions. - [Nathan] Yeah, any time. People can find your videos on Polygon. You got anything else you'd like to plug? - [Brian] Not really, I mean the good and bad thing about being named Brian David Gilbert is that, with three first names there's only really me that is that way. So you'll find me if you try to find me, I guess. - [Nathan] Great, well definitely check out Brian's stuff, Unraveled. It's great, it's a good time. - [Jacob] It rules, go watch it. - [Nathan] Go watch it and leave a suggestion of what you'd like to see us draw next. If there are anymore internet creators out there that are making cool stuff that you want to see us collab with, leave it in the comments. As always, we're very sorry. - [Julia] Sorry! - [Jacob] Sorry!
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Channel: Drawfee Show
Views: 572,362
Rating: undefined out of 5
Keywords: Drawfee, Drawing, Drawfee Channel, Morning Drawfee, How to Draw, Adobe Photoshop, Illustration, funny, comedy, sketches, Nathan Yaffe, collegehumor, dorkly, live drawing, brian david gilbert, dark souls, appearances, sins, gross, blood, dogs, fantasy, challenges, drawings, artists, art, polygon, sloth, long nails, obscured faces, lore, accursed blacksmith, tiny stool, huge torso, luminous bloodletter, needle staff, teeth, julia and scout, jacob andrews, julia lepetit, drawfee, video games
Id: Z11HmnF_OAE
Channel Id: undefined
Length: 34min 33sec (2073 seconds)
Published: Thu Jul 18 2019
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