ArcGIS Pro Advanced Editing, edit your feature layers using advanced editing tools on ArcGIS Pro

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[Music] hello guys so in this video and the next video we will see all the editing options we have for our features and the modify it gives you the ability to edit the existing features you have with you so once I click modify you see that we have the modify window open for us and there's so many different options to use to modify your features but before you modify your features you just need to select which feature you want to modify so we will check modify polygon and modify lines and modify points so we will start by editing polygons and we will go through all the options here and see what options we can use for the polygon so let's zoom in here a little bit and in order to edit you need to go to the edit menu and you select modify and you select the feature you want to edit so we are going to select this feature right here and after we select this feature you will see that you have tools here and you have the same tools right here but here it gives you an easy access for these tools and you can also customize what options you have right here by clicking here and you have the same options you have right here but here you can say customize or add any extra tools or switch to Gallery size which will make your icons smaller and you can navigate between your icons so the same icons here we have here it's exactly the same one here you can access it from here or from here so let's switch back again to the other Gallery size and as you see you have three different sizes you have medium you have small you have large so we will keep it as default and we will focus to use our tools from here and here you have all the tools and also here you have my tools and here shows you the favorites where you can have easy access to your favorite tools if you are using a specific tool you can put it right here through customize and you will be able to access it easily so let's go back to all tools and because we have this selected we will choose move and once we select move you will have the ability to move this feature so you can move it anywhere you want and here you have the rotate so you can once you select rotate you will be able to rotate your features the same thing happened for the lines and the polygons and here you have scale once you click scale you can change the size or your polygon however you want and as you see here it shows you which feature you are selecting and it shows you the attribute of the city name so this is the move rotate and scale here at the bottom also here at the bottom also you have the same options move rotate and scale so again you have the same options here or on the top or on the right side you can access it from here or here or here also you can click on the settings one here and you can configure your toolbar however you want you want put it on the side here or you want it to put it on the side here or you want to put it on the bottom you can do that through the settings right here so right now in order to apply the changes you did you can click anywhere or if we select this one and let's say right now we have the scale you can say here finish sketch and it will apply your changes or you can cancel your edits and it will cancel from here if you want to discard your edits you can click Ctrl Z on your keyboard as you see here everything return it back to normal or if you want to apply it again you click Ctrl y on your keyboard to apply it again if you want to save your edits you click on Save and always keep in mind to click save when you do a lot of edits and if you want to cancel all the edits you say this card and it will make sure that you want to discard all the edits you will say yes and it will cancel the edits before saving it so that's how you can move scale rotate how can you apply the savings how you can cancel it how you can do and undo your edits so let's check what other options we have for modify here annotation you can apply it for annotations and we have a separate video for annotations and transform here is used to transform the polygon very similar to geo-referencing but for features so let's see how that works let's select this polygon right here and you select transform and as you see here you have options to add new links similar to the control points in the Azure referencing so here you can click add new links and once you click add new links you will see that you have options here to add your links and the links you added by click somewhere on the polygon and say I want to move it right here and maybe this one I want to move it right here and this one right here and after you add your links you click on transform and you will see that the polygon will transform and change the shape based on your links very similar to Geo referencing in the raster data but this is for features so we will click Ctrl Z to go back to where we was and you can also click the select tool and select your links that you created and you click delete on the keyboard or you can click delete right here to remove it if you if you want to remove the links you created so that's how you can do transform so now we have the next option here is align features and let me show you what a line features does so what a line feature does is it align the edges of a polygon or a line to another one so for example here we have the same exact boundary let's say for example we have a problem here that we have an edge here so let's choose edit vertices and edit vertices will allow you to edit any vertices for this line so as you see here now we have this vertices the green ones you can click on it and move it anywhere to change the shape of your polygon or you can collect on this one and move it as you see right now and that will change the entire path of the line along this specific vertices so let's click escape to cancel this and click edit vertices again so let's say right now we have a gap right here that looks like that and we want to close this Gap so we will go to online features make sure you select the feature you want to align and when you click align features you will have the option to draw the alignment path and the alignment path you just Define where is the area where you want the selected polygon to snap to or like align itself to so here we are selecting this polygon on the bottom and we want to align it to the one on the top so we are drawing this line using this tool and you can change the way you draw your alignment path to draw a straight line or to draw an angled line or to use Trace which is the one we are using right now and this is the one choose by default so once we clicked here we can trace automatically it snaps to the edges of any other features close to it so once we come to here we will double click and now we have our path where our polygon will align to and here you define the buffer and the buffer will take any other features close to this buffer or inside this buffer and align it to the line you draw so let's make this buffer a little bit less like 300 maybe also like 200 so now we are sure that our polygon or the edges of the polygon we want to align to the other features inside this buffer here you can change other options like the method if you want to fit the shape to the path or preserve shapes outside of alignment area and you can try the different options and see how it will work with you or you can change how the edge of the line Looks like or have the side of the polygons will look like so here we will just click align and as you will see right now you will see that the polygon aligned itself back automatically and now we have the same edges between both polygons and we don't have any more gaps so that's how you can use align features it works with polygons and lines as well the next option here we have move to and move 2 is like moving but you move it to a certain X and Y or certain position or you can actually use direction and distance I want to move it to the North and I want to move it to 250 feet and the USA move to you will see that it will move to the Northeast as you see here that's the Northeast at 250 feet so you can change it to any direction you want and Define the distance to move your polygon so this is more accurate way to move your polygons or your features points lines polygons based on a certain distance direction or you can move it entirely to another X and Y so if you have some accurate information or some accurate data that you need to move your features to you can use move to to move it anywhere you want so let's press Ctrl Z to return it back and go back here here we have advertices as we saw earlier you can select any feature and click edit vertices and it will show you all the vertices on this feature so for example if we select this freeway right here and we click edit vertices you will see that between each straight line you will see that you have the vertices here and you can move it you can click on it and you can move it however you want so we can click like that and here you have the options how you want to select your vertices so for example if I click on this tool I can select two vertices by drawing a polygon like you see right now and it will select these two vertices for me and when I move one the other one will move with me or you can select here selected by lasso and this one will allow you to draw any area and any vertices inside this area will be selectable with you as well and here you have also selected by Circle so you draw a silk a circle and any verse is inside this circle will be allowed to move with you when you move it and here you have the option to add a Vertex so you can click anywhere on the features you are editing and it will add a Vertex anywhere you click or you can click remove and once you click on any vertex it will be removed for you so let's click Ctrl Z here so we can cancel this edits we did and one of the good things here that it shows you what is your original line Looks like or what is the original feature your editing looks like and how the edits will look like so if we zoom out a little bit here you will see that this is the original line before we start to do any editing and this is how it's going to look like after we finish editing but we but because we are just showing how this will look like we will cancel the edits and everything will go back to normal again same thing for the polygon you can click on any polygon and say I want to Ed vertices and it will give you the the same options you have at the bottom here and also we have the option to move the vertex itself or you can move how the vertex is connected to the other vertices in this area right here so we're gonna click escape to cancel that and keep everything the same but this is how we can change it same thing for the points if you select this point you don't have edit vertex because it's only one vertex like each point is only one vertex so you can only move it to another location it's the same thing as move so if we go back here it's the same exact thing as move and rotate we rotate it if it have a picture marker symbol so if you have a picture let's say for a car you can use the rotate to make your car rotate with you or you can change the scale of this car if you are using a picture marker symbol which is something we will see in the simpology so let's go back here and see what other options we have we have reshape and reshape is used to reshape a polygon so if I selected this polygon right here and I clicked reshape and what will happen here when I draw a line once I double click this area around here will be clipped and cut from the my polygon so that's reshaping for the polygon so double click you will see that this area will be deleted and now you have your polygon reshaped so let's press Ctrl Z and see what else we have so we have here replaced geometry and what replaced geometry does it allow you to create a new feature to draw a new feature based on the feature you are selecting so if you are selecting a polygon you can draw a new polygon if you are selecting a line you can draw a totally new line or a point you can draw a new point the difference here is it will remove the first feature and create the new feature you just draw but will maintain the attribute data for you the same way it is so you can think about it in a way that if you want to edit a feature but you totally want to change how it looks like or Draw It Again instead of deleting it and redraw it and add the same attribute data or instead of do a lot of edit things you can just select replace geometry and when you select replace geometry you can draw any polygon you want because we are selecting a polygon so it allows you to draw another polygon instead of this one and once you double click this one will be removed and this one will be replaced but it will maintain the same attribute data for you and this is a good tool again if if you need to do a total reshape for the polygon or you want to redraw it again instead of deleting it and add a new one and add attribute tables you just use reshape so let's control Z and go to the next tool replace multi-patch is the same thing as replace geometry but it works with multi-patch feature Class A multi-patch texture works with 3D data so as you see here it said it requires a local scene View and continue feature so continue feature what it does it allow you to continue your drawing so for example let's say I have this line right here and it ends right here what I can do is continue feature and as you see it already started the drawing again from where it ends so this line when I was drawing it I started from here and I ended the line here but when I click continue feature it allow me to continue draw this line again if I double click it will continue the line all this way and this tool you use it instead of like stretching the vertex and add vertices you can just say continue the feature and you can continue drawing the feature like when you start drawing it in the beginning so Ctrl Z to go back and what else we have here and extend or trim will allow you to extend or trim this feature so if we click extend or trim here you have the option to extend or trim or choose extend or trim only and let's say for example I have this one here uh let's do edit vertices and move this one from here to here and say okay and now when I go to the extend or trim so extend or tram will allow me to extend this line as you see here either to this one or to the other feature but I'm going to return it back where it was and I'll double click here and now it extended the line for me to touch the other feature I can continue to do the extend or you can use extend only or you can use trim only so the other option here we have filet and filet will cut align or reshape one line based on another line so for example if you have two lines connected but there is a U-turn you can use fillet to select the first line and then click here and select the second line so here's it grayed out and here I will select where I want it to turn to the other line and as you see here now I can draw my U-turn so my first line will connect to the second line and create like a curved line to it so here I can do one more click and you will see what will happen to the first line and instead of continuing all the way down now it make like a U-turn shape and connect it to the other line so Ctrl Z again and go back so here the next tool here we have generalize and generalize will generalize ndu it will make your shape generalize itself to look right so for example here if we choose this polygon and we see how can we generalize it when you click generalize you will have so many different options simplify will make your polygon instead of have a lot of Curves it have more straight curves and you can change the allowable offset so for example if we make this 500 you will see how it will look like if we make it 2000 feet you will see that it will be more simplified through this value right here so now instead of having a lot of Curves it have straight lines between the vertices and if you make it even more it will show up as like a triangle or something like that so here see it looks like a triangle if I make it even more it will look like an accurate triangle so simplify you will make your shape avoid any curves and connect the lines as straight lines a smooth will make your lines connected but we're as smooth around it as you see here now it looks like similar to a circle or have curves at the edges densify will actually do the opposite it will make your shape have more curve so for example if I said generalize here and applied the change for the smooth now if I click then spy and I make the distance for example like 1500 feet you will see that it added more vertices to my Lions so if I click generalize here and I choose to edit vertices you will see that I have so many vertices here based on the generalized I did so when I did the densify it added more vertices for me so I can use it to reshape my polygon so I can just hold this one and drag it all the way here and apply my changes so that's how you can use uh generalize it has three options simplify smooth and densify and now you know what is the difference between them so we'll Ctrl Z Ctrl Z so we turn everything back to normal or we actually can come here and say Discord and say yes so let's go back here and see what else we have here we have a line intersection so let's see what intersections we have here in the Lions features so now I have this intersection here if I want to do line intersection it have to be intersecting with each other when we draw these lines we make sure that it doesn't intersect with each other but it touches at the vertex so let's select this one do edit vertices and move this one away and then select this one and extend it a little bit more right here so now we have an a real intersection so if we go back and we select line intersection it will ask you to select the first line here's the first line and the second one is here and it shows you the intersection point if I press enter right now you will see that it made the intersection between this two lines and what happened is it looks the same but now this is a line and this is a separate line and you have this as a separate line and this is a separate line so instead of it being two lines intersecting to each other now there are four lines that is connecting at one point so that's how you can use LINE intersection so let's control Z and cancel this changes we did or we can click Discord go back here and that's for the alignment tools and that's for the reshape tools and in the next video we will go through how can we use the divide and the construct Tools in our editing I hope you enjoyed this video and you can have some fun playing with the editing tools we use so so far and just try different properties try different inputs and try to play with all these tools right here and see what it does and we'll see you in the next video thanks [Music]
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Channel: ArcGIS Mastery
Views: 4,734
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Length: 20min 11sec (1211 seconds)
Published: Thu Oct 13 2022
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