Animate Realistic looking water In After Effects

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] yellow welcome to the next tutorial and today we're going to be creating this hopefully and all this is really is it's a way of creating some simple water just using some After Effects displacements and some noise and things like that it's one of those things that's often quite tricky to do if you're asked to do water but I hopefully this will simplify for you and and get a nice result as well so anyway let's get started on a song we create a new composition keep it at 1280 by 720 13 seconds 10 seconds that's all five okay and then what we're going to do is we're going to create a new solid and I want this solid to be slightly bigger than the comp so because it's going to be a teeny layer it's going to represent the actual water and it needs to be a little bit bigger anyway so if you do it by 2000 by 2000 that should Congress so that's got a good cover there and so actually rename that water so know what we're doing and click here to make it a 3d layer and then in the effects and presets what we're looking for even the noise so the fractal noise drag that on that's great and then we want to add a little bit of blur to it as well so if you type blur and we're looking for a cause of death stick that on and with the blur just click it up probably give it about 20 that yep have it and then rotate this down you can press shift so it goes to 90 degrees and then pull it down pull that down so it's about flat on the surface cool and that's going to be our water alright cool so next thing to do is if we bring in our sky which I'll just basically just ripped straight up leave it was just good justice Kyrie and I like this one because it had a sort of distant sort of hills and mountain range which is really going to be cool for the reflection hopefully you could get it so with that I'm going to make also make that a 3d layer and I'm just going to push that back back in dead space and we want to get it lined up exactly with the edge of our water so if we just go to our top view and sink okay so just push it up to that out there when we come back to our active camera and sort of scented speaking of we need one let's create a new camera 20 mils cool that's okay and this will probably drop back in your scene don't worry about that we'll deal with that later the next thing we want to do is we want to create the reflection or the refraction that you'll see through the water so what we're going to do is if we get locate this layer ctrl D to duplicate and then just take it down a little bit and then just flip it roughly does not have to be exact tool because just going to perfection put it down so it's about out there yeah that's the first thing turn the water back on and get this so it's sitting on the top and we are put it back off and that way we can make this sit in there too all right and then the next thing we want to do is we want to create that or displacement map using this fractal knowledge you've got sitting on this water here so what we need to do is to create a new a new adjustment layer and then in our effects and presets just go to just just place map pull that in you can see it just did a little bit of a twitch there and change the dispatch displace displace the shin of hood I let our hair change the displacement map layer to water and then we can crank up the that one they're not on there either well I missed a step I've missed a step mr. day okay so what we want to do is pre comp by the way I deleted that just rented map you want a pre comp our water layer here so layer pre-compose and i just call it water texture one of you like even water texture to race to French what would have been French business ventures my French and anyway so now we can put the displacement map back onto there and change that to water textbook blue and then crank it up and now we start to get a little bit of an effect on water so once we've got that all working um actually that kind of works as looker just as I'm sort of still in anyway and it's let's say to about there we can always adjust these things anyway afterwards and let's press C and then we can pull in a little bit to our scene [Music] they'll call this into fit so you can see it little bit better okay and that's not looking too bad it will not animate yet I'll just get to that now so we go into our water texture and then we select the water in the evolution setting is what we need to run the mate so just look here as I turn the evolution wheel that's that's the exact thing we need to animate so if you alt and click on this stopwatch here down here you look at the actual run expressions editor so we type is time times three hundred three hundred seems to be about right for the scale you may need to pay with it for yours is this if you've got a bigger scene or a small scene or whatever three hundred works pretty well for this sort of scene so now if I just sort of play that through we get this sort of watery effect okay so I can see it's a little bit one minute like water too much with the size and distance so if you go to our adjustment thing here we probably displace it a little bit more and in the water texture probably want to scale it down so it looks like with the waters further away and all things was a bit bigger so if we go into here and we go to our transport and we get our scale and we just scale it right down to about [Music] 30 yeah okay and back to our comp I'm going to rename this come and so layer sorry composition composition settings I only call it simple water input water for that okay so now if you look it looks a little bit more realistic a little bit more as if we were slightly further away it's got a little bit more detail to it these edges here are fine because it's ooming on that no I look and so do is we take our camera while just by sea and just pull in ping-pong I'll just pull in a little bit there we are and now if we just sort of play that through might be a bit jerky okay it's not bad just looks like a bit of water look up here I can see something's horrible so if I just take our sky texture bottom which I'm going to now parent actually which one is which so that is our top and that is a bottle and we'll switch these around in stacking I'm going to rename that top the sky and I'm going to rename this one bottom let's go and I'm going to pair the bottom sky top sky so now if I move the top one the whole thing goes with it kind alright so um also it is 3d so if we take our camera we can actually orbit around here although the low the actual water textures are not coming with us and that's probably because we need to collapse transformations by clicking this little button here and now if we move around fingers crossed it's a little bit more realistic and we've got a 3d scene there so trying that through here slow this down to a half and fix okay that's pretty neat pretty neat so also at bottom texture just clear where you can actually move this around and why or whatever to change the way the reflections working which is a pretty sweet effect if you want to make it look a little bit bit more arty or however you want to I mean realistically you would just mean so I can see you would get these this area here which is reflecting the actual Mountains and but even if you if you soften it up a little bit that would still work I'd say I mean just depends on how you feeling so I'm just going to fill actually because it is a 3d scene we could probably do something quite cool with some text - very different time water there and then make that 3d layer push it back maybe tool out there doing it and then we can control D duplicate that and just scale that back the other way stick it someone there and then you can move that underneath so in between these two layers here and you'll get that refracting pretty strongly and then with this one here maybe we just want to mask off natural top failures of the Lua and if we parent the reflected layer the one that's down here back up to the top one we can move the top one fully anywhere and scale it and will respond accordingly to whatever we do so again that'll be part of the 3d scene sort of thing so if we will take our camera for example position and then we write when to move in there you know we get some title zooming in on camera and it's like half just a shot up and in deadly and so yeah you can do anything like this really now this will sleep on for you just that's it really so there you go it's kind of some procedural water that's pretty simple to do with any kind of background or reflection so yeah go for it so what water needn't be that difficult alright anyway oh you're good up in that smart catcher next time [Music]
Info
Channel: Matt Smart
Views: 73,913
Rating: undefined out of 5
Keywords: After Effect Tutorial, Animate Water, Animated Water, After Effects Water, Water Tutorial, Matt Smart, Simple Water Tutorial, Realistic Water, Water Effect, How to animate water, Water animation tutorial, tutorial, Animate water in after effects
Id: ZToYfzyiNJE
Channel Id: undefined
Length: 12min 50sec (770 seconds)
Published: Tue Jun 06 2017
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.