Analysing Mario to Master Super Mario Maker

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I adore how this video points out the genius of Mario platforming. As fun as "winged Bowser in an airship with giant Bloopers" kind of levels may be, I really appreciate these simple and clever levels.

👍︎︎ 16 👤︎︎ u/Stinkbug08 📅︎︎ Aug 25 2015 🗫︎ replies

Okay that was badass, need more videos like these

👍︎︎ 14 👤︎︎ u/JayElect 📅︎︎ Aug 25 2015 🗫︎ replies

This is awesome.

👍︎︎ 9 👤︎︎ u/adamnoodles 📅︎︎ Aug 25 2015 🗫︎ replies

Outstanding video. A lot of what is said are things that I've intuitively observed in 20+ years of Mario playing. Having it verbalized is quite helpful and I'll undoubtedly be employing this in the levels I create. I do hope that some portion of the community of creators for this game is at least a little bit reflective about what makes a good level design.

👍︎︎ 17 👤︎︎ u/MC_Fap_Commander 📅︎︎ Aug 25 2015 🗫︎ replies

I really enjoyed this video. Gave me a gamergasm.

👍︎︎ 4 👤︎︎ u/deeplife 📅︎︎ Aug 26 2015 🗫︎ replies

I love this video. I've always loved those old games, and some stages definitely stand out more than others to me, so I'll be going back to analyze them as well. It'll be interesting to find out just why I loved them so much and then use that in my creations going forward.

👍︎︎ 3 👤︎︎ u/Doshy 📅︎︎ Aug 26 2015 🗫︎ replies

This is exactly the video I needed to send my excitement for this game through the roof. All the crazy/creative levels we've seen thus far have been so much fun to watch and I can't wait to play through them all - but this video is exactly what I want to accomplish with this game. Well thought out Mario levels that would actually work in a new Mario game. Brilliant.

👍︎︎ 3 👤︎︎ u/Nick_At_Now 📅︎︎ Aug 26 2015 🗫︎ replies

Really, stuff like this is really more appealing to me than replicating Metroid or whatever in SMM. As cool as those are in theory, they really kinda lack in execution because, well, Mario isn't Samus. The best Mario levels are and will always be levels that are, well, Mario levels.

👍︎︎ 2 👤︎︎ u/Dorfbewohner 📅︎︎ Aug 26 2015 🗫︎ replies

Great video. I had never thought about how subtle and elegant the levels were.

I was probably going to make really heavy handed levels before watching this. My takeaway from this is to keep in mind the gradual ramp up in difficulty of the level and that less can be more.

👍︎︎ 1 👤︎︎ u/fleetze 📅︎︎ Aug 26 2015 🗫︎ replies
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Channel: Game Maker's Toolkit
Views: 844,109
Rating: undefined out of 5
Keywords: Mario Series (Video Game Series), super mario maker, super mario bros, super mario bros 3, super mario world, new super mario bros u, nes, snes, super nintendo, nintendo, wii u, wi, game design, level design, game maker's toolkit, mark brown, britishgaming, littlebigplanet 3, duke nukem 3d, build, trials evolution
Id: e0c5Le1vGp4
Channel Id: undefined
Length: 15min 3sec (903 seconds)
Published: Tue Aug 25 2015
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