All Lethal Company Monsters Tier List Explained

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] lethal company is a game that managed to completely unne the internet within the last weeks with a player base big enough to be the Envy of any AAA game in a widely active modding Community lethal company has managed to reach 150,000 total reviews on Steam with 98% of them being positive which is a pretty big goal that not many games have managed to touch if you don't know the game which I highly doubt you don't if you clicked on this video the premise is pretty simple explore abandoned facilities on alien planets collect scrap survive encounters with dangerous creatures and Escape in order to sell your garbage for profit while trying to reach a certain quota every three in-game days now because I'm a rat I've decided to jump on the hype wagon this little company and with hope of being blessed by the algorithm God please I need to jump start this channel so bad I have decided to make a video on my own personal tier list of every creature and lethal company based on how dangerous they are now without delaying this any further let's begin with the tier list I will be categorizing creatures from s to D with each rank going as it follows D tier creatures are the harmless ones safe to approach these creatures will never even injure you so they can be completely ignored they are in the game mostly just for immersion C are creatures that present a minor annoyance they can technically kill you but they're easily avoidable and only require a surface knowledge of their mechanics in order to be render harmless beer creatures fall into the tread carefully category if you spot any of these you will need to momentarily adopt a certain strategy in order to counter them a tier creatures are very dangerous they should not be underestimated and they will require you to adopt a completely new gameplay style for the entire duration of the run or you risk incurring a fast and painful death AER creatures are the potential run Enders just their presence on the map means that you might need to leave the planet soon they can be countered with proper knowledge on their in-game mechanics which I'm going to explain in this video but even then you should be extremely careful around those so the first creature I will talk about is also the first creature most players are going to meet for the first time and that's the manty coil manty coils are four-wing creatures that will fly away when approached despite the in-game logs detailing that they pose little threat the amount of threat they pose is basically none the tier next creature is going to be the roaming Locust roaming locusts appear on daytime and they resemble a swarm of insects like the MS they will mostly fly away when approached and present no danger whatsoever to the player D tier similar in appearance to the roaming Locust circuit bees are another form of insects but the main difference between the bees and the locusts is that the bees can and will kill you if you're not careful around them their entire role is functioning essentially as a guard entity where they will be guarding hives the only type of scrap currently in the game that can be found only outside rather than inside when approached the bees will fly towards the player and begin slapping them with electricity hence the name of circuit bees but will return to their hive after a certain distance the real problem begins when you decide to be greedy and yoink then sweet high for yourself bringing it back to the ship the bees will begin roaming around the map angrily targeting any nearby player or in the worst case reach your ship and place themselves on the hive essentially turning the inside of the ship into to a death trap they present no danger if not approached but can be rather risky to deal with if one decides to take the hive I will place them into B tier but the fact that they can be completely ignored forces them onto the highest rank of C tier next on our list we have the Intriguing eyess dogs these creatures are known to emerge at night or during eclipses presenting an interesting challenge for players as the name suggests these dogs are entirely blind and navigate their surroundings solely through sound the key to avoiding them is to minimize noise steer clear of talking or making unnecessary sounds to ensure a safer encounter these creatures occasionally form packs around your ship adding an extra layer of complexity to your loot retrieval missions however there's a clever trick to draw them away if you find yourself in a tight spot consider purchasing an item particularly a walkie-talkie the most costeffective option wait for the delivery drop ship to land and initiate It song diverting the attention of the eyeless dogs away from your ship this creates a window of opportunity for you and your teammates to safly enter and depart without any unwanted confrontations when it comes to combat a shovel is your weapon of choice against these creatures a well-timed hit will cause them to charge in the direction they are facing striking from behind is generally a safe strategy especially if they're near wall as it can essentially stun loock them however caution is advised when dealing with multiple eyeless dogs as the sound of the shovel hitting one can alert the others despite their unique challenges Alis dogs are bare left alone engaging them in combat is not advisable as their luning attack is an instant kill considering their relatively low level of danger I'll place them in the B tier while they may not pose a significant threat their presence forces players to communicate through non-verbal means relying on gestures like the pointing emote to coordinate effectively now let's shift our Focus to the formidable Forest Keepers whose imposing presence is hard to ignore the these colossal creatures announc their arrival with thunderous footsteps accompanied by a noticeable screen Shake towering over the landscape Forest keepers are massive beings that roam the outdoor areas in contrast to the eyess dogs Forest keepers are not particularly sensitive to noise however their Keen eyesight poses a significant challenges for player these Giants can spot players from a considerable distance initiating a Relentless chase the pursuit continues until the player manages to break the line of sight for a brief period or until the forest keeper catches up resulting in a rather unpleasant fate a player devoured like a delicious snack given their substantial size Relentless Pursuit and the Potential Threat they pose I'll place the forest Keepers in the B tier while they may not be the most formidable adversaries their ability to cover ground quickly and the intense Chase sequences make them a force to be reckoned with Earth leviathans are giant man eating worms that will start wandering outside they can be difficult to deal with as they move underground and can be heard only when they're about to attack if you hear they roaring and the ground starts shaking then reaction time is Key immediately drop any heavy items you carrying and start running even then this does not guarantee that you will survive their attack the best way to counter them is to have a teamate sit inside of the ship and inform you on their locations as they can be seen on the radar but they will require for you to be constantly on high alert about them 8 TI baboon Hawks are fun little guys they wander outside the map and will start to follow players when spotted they can range from being completely harmless to becoming a real threat depending entirely on their numbers the way that baboon Hawks work is based on an outnumbering mechanic they are pack animals and will only attack if their pack size outnumbers the players that are present meaning that one baboon Hawk won't be aggressive towards a player but two of them will the best way to counter them is to walk as a group of two or three meaning that three or four baboon Hawks respectively will be required to be present in order to engage you they can also be seen sometimes fighting against eyeless dogs which can definitely work in your favor keep in mind that baboon Hawks can also steal your stuff if you leave it unguarded outside C tier hoarding bugs oh my God hoarding bugs I love these guys they're so cute and funny as the name implies hoarding bugs will be seen inside attempting to pick up and hoard items around the place bringing them to a certain stash room as long as you don't try and steal their stuff or approach them to close they will generally leave you alone mostly following you out of curiosity if they become aggressive a few shovel hits are enough to do the trick otherwise you can use them in your favor and drop an item near one and see where it brings it back potentially revealing the location of other hoarded items simply dispose of the bug with a few polite shovel bashes and all the sweet loot is going to be yours see here here snare fleas they can be seen inside of the ship on the TV but they are physically present inside of the facilities hanging on the ceiling they will try and drop on top of the players essentially wrapping around their heads and suffocating them they can be dealt in three different ways the first way is that when you're in snared simply go outside which will cause the snare fleas to die instantly sounds pretty simple in theory but as nerly on your head will heavily restrict your vision which topped with the time limit they put on can result in a death sentence if you're going inside alone I recommend keeping an eye on the ceiling and scanning it from time to time as the scanner will pick up and highlight the location of any nearby snare fle the second way to deal with them is simply by having another player bash you in the head with a shovel this is going to damage you but it will cause the snare flea to drop on the ground keep in mind that this won't immediately kill the snare flea only briefly stun it and you should definitely keep hitting it until it's dead if you find yourself in a situ situation where the exit is either too far or hard to reach and there are no teammates nearby you can bash the snare Fleet off your own head once this nle attaches to your head you'll drop all of your items on the floor simply stand still Crouch and look for your shovel as it should be at your feet then simply attack to bash the flea off definitely dangerous when going in alone but otherwise easy to deal with as long as you have a shovel and preferably a teammate nearby C here bunker spiders are Lar brown spiders that can be seen standing motionless around the facility they essentially block your path with cobwebs and will become aggressive if you step into one cobwebs can be destroyed by using a shovel but this will also alert the spider if a player is killed by one the spider will wrap it up in a spider web and hang it from a ceiling a rather Grizzly sight to witness despite all of this bunker spiders are really easy to deal with and to avoid just steer clear of the area and you should be fine C here Hy grer the Hy grer is a massive green and purple slime that wanders along the floor of the facility they deal massive damage when stepped on and they can kill a player within a matter of a few seconds they can be avoided by jumping on railings and by being always aware of the map around you in order to avoid gain Corner they usually become a danger only when other creatures are present around them especially coil heads but are rather easy to deal with when by themselves CER ther man I hate ters so much hard of hearing but with a good High Sight these creatures will massively speed up towards any player they aggro and deal great damage they can be killed with a few shovel hits but doing so is always risky I will say that they're best avoided if possible but I prefer killing them whenever I have a chance to make sure they won't come back later on to bite me in the ass the best strategy is to have a player stun them with a zap gun and a second player bash them with a shovel but two players with two shovels also works fine they used to be easily avoidable as they were not able to attack players on railings but that has been patched up within the latest update I'm placing them onto B tier and the only reason I'm not bumping them to a is because a well-coordinated do of players can make short work of them with a pair of shovels sport liards are mostly harmless entities they will try to Spook You by entering an aggressive stance and spitting a purple cloud of spores in your direction but they do not not present any danger whatsoever unless approached easy to kill and even easier to avoid simply keep your distance and you will be find guaranteed lowest C here for these guys now it's time to talk about The Spook Master itself this scary Boogyman dwelling in the shadows and the master of surprise attacks that's right it's our favorite flower boy the Bracken brackens are a dangerous entity that will stock the player to the facility by observing them from a distance looking at Brack for 2 to 3 seconds will cause it to flee away and retreat but staring at them for a longer period will make them become incredibly aggressive they will Sprint towards players at high speed and instantly snap their neck fleeing away with your corpse somewhere in the facility and leaving them on the ground having someone inside the ship to alert you of their presence is the best way to counter them but if you're alone and are aware that a Bracken is wandering the facility simply make a habit of turning around every once in a while to avoid being surprised by one the good news is that no more than one Bracken can spawn per map brackens will still require you to completely adjust your gameplay strategy for the entire duration of the run so I'm slapping these bad boys on E tier coil heads have the easiest mechanic to understand in the game there are cliche horror monsters that only move when you're not looking at them much like the Weeping Angels SCP 173 or the climb Rock andos from FNAF security breach despite having these easiest mechanic to understand in the game they still present a constant and dangerous threat to players inside the facility qu heads move incredibly fast when not observed and they will instantly kill any player that they come into contact describing them as creatures might not be the best accurate definition as the in-game logs speculate that they were designed as artificially created War weapons due to them constantly carrying radioactive particles and combusting into flames when dissected or deactivated it's important to note that coil heads are not omniscient they are not constantly aware of a player's position and if they do not have any player within their line of sight they will simply wander at random albate at high speed around the facility they're immune to any form of damage and cannot be killed but flashbangs can be used to briefly stun them rendering them unable to move for a while even when not under direct line of sight when playing with multiple players coil heads can be countered by having someone keeping them Frozen by observing ing them if alone coil heads can pose a great danger to a player as they can likely force them in a corner and body block them essentially trapping them for the rest of the game the only way out of such a situation will be the usage of a teleporter or by requesting help through walkie talk and have another player observe the coil heads allowing the trapped one to escape safely when killing a player coil heads will remove their arms and replacing their head with a coil coil heads are especially dangerous when other entities are present especially brackens as the brackens will require you to turn around often in order to avoid being attacked but this will leave you exposed to the coil heads I am assigning the coil heads to the a tier a fun thing to mention about that is that despite moving only when not observed coil heads have a running animation that can be witnessed at times usually when observing them from a long distance making the game not register them as being observed it's a fun little detail and absolutely unnerving as well the ghost girl now this is the stuff that nightmares are made of the ghost girl is the rarest entity in the game and also one of the most dangerous ones if not properly dealt with the ghost girl will begin haunting a player resulting completely invisible to other players except our Target spawning behind them at times and disappearing when observed or approached the ghost girl can be observed twice safely afterwards any further contact or observation will result in roll which will determine whether the ghost go will begin chasing a player or not she will instantly kill her Target if she manages to come in contact with it during her aggressive phase and will then pick another Target the best way to counterplay the ghost girl is to Simply avoid turning around which can become a real issue if brackens or Co heads are present in the level notably the ghost go is one of the only two enemies that will chase a player outside the facility being capable spawning even on board of the ship the best way to deal with the ghost girl is to Simply leave the facility if you're are being targeted board the ship and never turn around as she will present behind the player at all times during this she can be observed on the monitor of the ship by players but as long as her Target avoids turning around and making her go into aggressive State the ghost girl presents no danger despite all of this if not properly dealt with this way from the beginning she can easily dispose of all pairs in a matter of minutes forcing the entire team to play around her extensively which Awards her the astier rank of danger and they and not at the very least High a if you're an SCP fan you will immediately realize where this enemy was inspired from the mask is an enemy that shares the default player model of the red suit with the only difference of wearing a white tragedy or comedy mask on their face masked enemies will attempt to reach other players and upon contact will kill them instantly transforming them into other masked you can outrun them fairly easily and even kill them with a shovel Al bait with great care of not coming into contact with them The Mask can also be found as a scrap collectible around levels and wearing it will cause the player to become a masked enemy a notable and important detail about mask is that they appear on the inside of the ship monitor as players if one of your teammates has been converted into a masked enemy it will start wandering around the facility sometimes spinning in a circle something that players do in order to request being teleporter in order to trick whoever is inside the ship to teleport them inside leading to their Doom if a teammate stops responding to the walk talkie is ignored by enemies constantly on the radar and is seen ignoring loot around the level do not teleport them back to their ship take absolute care as masked enemies can also leave the facility and be found on the outside if one is about to reach the ship and cannot be dispatched without risk it is better to Simply start the engines and leave as I mentioned with a little bit of caution they can be dealt with but their ability to convert other players into other masked enemies can give them an incredible Snowball Effect earning them a SP fought on the E tier The Nutcracker is an enemy that was introduced within the latest update along with the mask nutcrackers are enemies that essentially resemble Nutcracker toys and they will wander the inside of the facility patrolling it against any Intruders Now The Nutcracker is a really interesting enemy the way it works is that while wandering it will sometimes stop and raise its head from which a large eye will emerge to scan its surroundings if the eye spots a moving player it will engage them with a shotgun from a range notice how I just said moving player that's right the Nutcracker can be fooled by standing completely still while the ey scanning the surroundings it is a dangerous monsters but is also the only one in the game that is truly worth killing bashing him with a shovel multiple times will cause The Nutcracker to fall over which will allow you to loot its shotgun and two pieces of ammo which can be used against other monsters it is a highrisk high reward play and having a shotgun can trivialize most encounters against other creatures especially other nutcrackers still despite all of this nut crackers are rather dangerous and will require a coordinated effort to take down a tier the last monster that we'll be talking about is the jester you all know it and you all hate it it's the creature that haunts your nightmares and it's the last thing any little company player wishes to see the jester is essentially a Jack In The Box on two legs it's design resembling the mimic from Dark Souls it is best avoided at all costs as it cannot be killed Extreme Caution must be exercised when around the jester as it will at first simply follow players without doing much but will soon start revving up beginning its song with a random duration from 20 to 40 seconds once the jester finishes reving up and the song ends a large skull will pop out of it and begin its teror mark [Applause] [Music] [Applause] [Music] [Applause] [Music] he [Music] a Jester in its activated state is the most dangerous enemy in the game it is constantly aware of the location of each player and it can out run and easily reach even players sprinting at zero weight the only way to counter Jester is by leaving the facility as soon as it starts driving up its box the real problem is the incredibly short header that you get for doing this and if you're too deep in the facility or unaware of where the exit is then it will most likely result in your death even if you and your team manages to survive an encounter with the jester and leave the facility it will result in a big time loss which as we know in this game time is your most important resource after you leave the facility wait 10 to 20 seconds outside for the jester to reset and then you should be able to go back in safely although meeting the jester again will result in the same Loop repeating itself and forcing you outside once again basically the jester can essentially end your run either by killing an entire team quickly or by forcing you to constantly leave the inside area and give you little to no time to collect any scrap which in itself can result in an even bigger problem than simply dying as it can stop you from reaching quota because of that I'm giving the jester an stier on this list and now for some honorable mentions Jeb from the compy company completely harmless unless you annoy him which will result in your death but even worse since your the body won't be recoverable a certain money loss so if you or one of your teammates die to him make sure to spend the credits gathered that round to avoid any significant loss sit here turrets run alongside them when they're not facing in your direction or hit them once with a shovel to force them to shoot in a 360° area giving you or your teammates an opening window to pass see here mines listen for the sun clue if you think there is a mine nearby but it's too dark to see simply scan your surroundings and proceed slowly C tier Quicks sand they get their own tier I freaking hate these and with this my little company creature tier list is concluded if you don't agree with it leave a comment and let me know so I can laugh at how wrong your opinion is don't forget to subscribe and like this video have a nice [Music] one I
Info
Channel: The Night Archives
Views: 31,855
Rating: undefined out of 5
Keywords: lethal, company, tier, list, videogame, game, explained, explanation, horror, multiplayer, bracken, baboon, hawk, jester, coil, head, earth, leviathan, manticoil, circuit, bees, spore, lizard, ghost, girl, nutcracker, eyeless, blind, dog, dogs, giant, giants, forest, keepers, how to
Id: LmIp2RBht_4
Channel Id: undefined
Length: 24min 8sec (1448 seconds)
Published: Tue Dec 19 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.