AKAI MPC 2.13.0 Software FULL WORKFLOW For Beginners.

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okay guys for this video on the MPC 2.12 we'll come right here and show you that after hitting about this Mac okay there you go 2.12 so this video is all about it I'm going to use keyboards got that and this is just the keys on my MacBook Pro you'll see it here I'm set there to keys I'm gonna go here now and go to Pats and of course I go back to track one which is right here and now they become pads [Music] it's a pretty pretty long video covering a lot about how to use the software any questions you got leave at the bottom and please subscribe it's going to help us grow the channel so I can do a lot more videos the more subscribers we get the better it is to keep making videos for YouTube if you got someone who's into it too let them know we need as many subscriptions as we can to move forward so without further Ado Let's Get Busy matter of fact let me turn the Metron off we're gonna make a beats like this somewhat but just simple stuff not this complicated for you but it'll be fun now this is the view you're gonna have of your nbc2 software when it loads up this is going to be it right here now you'll see this and you can see here we have project templates on top and those are all the templates I could have an empty project open it up here here we have the demos and I go to the end here and there's no empty project here right and then here we have open a recent project it's a recent products I've been doing or working on I can load them up quickly and then work on them and actually put them away also but when I get still working on them they will appear down here in the order of what I did last so this is the last one I did this is first from that point so it makes it easy for me to find a project and you two as well now if I come and open up a project up I may want to open up a template just get some stuff to work with to play with right so I come to here I'll say I want to do trap I'll double click that and it loads up too I can also press the load project button it will load as well we got a progress bar here we'll see what's loading up and here it is it's all loaded now once it does load up you will see the pads right here we have 16 pads is a bank and you'll see it's one through 16 here for our banks so I can hit the pad here and you'll see it rise up here [Music] [Applause] right here right there see that that's all the patches 16 and here's one those are 16 pads now what's really cool too is that I have a browse open here this window here I can close it up too and now we see a full view of what's going on now we can see we have 22 measures now if I don't like this I can go back out say well look you know I want to check this out with the actual demo tied to it so simple enough I'll come in to new project it comes right here okay I'm looking for this trap thing right so here's a trap right here that's the one that matches it and then we see it right here I will click on this one matter of fact I'll click on it get the red border here now I'll load it by pressing the load project button and now we're loading it's our progress bar and we're loading the samples up and the sequence and this is it right here to play it back I go up to the top I put it to the top right here and press play I can bring the audio down here all right [Music] and just stop it right there I can press stop stop it here and play here and play from the top right here so to check out a lot of these demos is great if you're first starting out just to see how the software works of course I can see what the sounds are here everything's here now I can also come back to here let's new project let's don't save now we're back here again if I have a recent project I've been working I can come and see got a recent projects I'm working on let's go back to here let's try this one it loads up I double clicked it again it loads up [Music] that's pretty cool instantly loads we got no problem with it and if I want to just go back here again I just go well you know I want empty project forget this I'll come here and press empty project and now we're fully loaded up now the first thing you should probably do once you get started and you should do it probably once a week or something at least is to check your software I'm gonna be coming to here I'll do like check for updates I'll click here whoa you are running the latest version of MPC software now before you get started the first thing you need to know is how to use your browser so I'm gonna move my cursor down here and here in the bottom you know of course this little question mark here means help so if I come to here it's my help so this is a quick help and if I press h that's on now if I get right here this is my file browser so I have file browser right here here I have my expansion browser and here we have the media browser let's check this out so I'm gonna go right here to my file browser and now my file browser opens up now this is just my browser and this is my media browser let's start with our file browser now here my file browser I like to search for items on my hard drive that I can use in my session meaning projects sequences uh could be programs uh presets for effects um samples and then the folders that have everything in them so you'll see here for example um we have folders on top of here one two three four five right and so these folders are set up to be at a location on my hard drive that I have certain files I want to look at always or just files I keep in place now for example I put my cursor there you get the sort of help thing again it says Akai right and so I can come to here to the car which is cool but you'll notice here this gives me the location right here below these um filters where I have project sequence program preset sample and all such as a car that's cool so it comes here we'll see this this is what's in that folder the Akai folder has Essentials MPC beats NPC now I'm a good feature here is I can do a search but what I prefer to do here also support right to here I have browser options this is the beauty of having that help button down here set up that way you can see what's going on browser options I click right here and when I browse it'll show me file size it'll show me modified date and show me create a date included subfolders and hide project data folders so I can either turn these are kind of software you see what happens in modifies get modified gone let's go to get modified out so I just got rid of size and modified it really doesn't bother me but I do keep it on because sometimes I'm looking for a file I may have done uh a track maybe two or three days ago or a month ago you ever know so I'll come down to here and I'll just say okay I'm in Essentials I open Essentials up and we have these folders in the subfolds here right that's kind of cool so I like that so I come to here we have effects nothing's in effects I'll go back up one so see that we can go up and down from here as well I'll go to documents nothing there I'll go back up on that's good I go to Frameworks nothing's here I'll go back up one I'll go back up again let's go to MPC beats I go to here I see my resources here right I can go to let's see uh content let's open content up midi control scenes me well this is chromatic scales so we see we have content here and this is for controller that's content we have progressions I can put progressions in here mini Learners here are patterns synthesizers a lot of stuff is stored within the system on the hard drives but we have access to it through our file browser okay so now we're going to look at these other folders here as you can see I know the folders I selected and I have items in each one of these folders I can always change into I want to change too also and find another folder and put it right there as well now these folders have stuff in them like for example this is user shared chromatic fire Library samples drums now of course these are from a different company but they're still samples so when I look at this I have programs selected here right so I see no program so I need to come down to here I want to see samples I can't I just see folders you can see all you're going to see is fold is here so we have no way to filter out what's in that folder so I open the folder up first and now I see there are no projects no sequences uh no programs presets or well we do have samples and that's it that's all we have when I select all it shows you what's in there all we have in here are just samples I can click on this these are just samples pretty simple stuff now I can go all sorts save back to another folder here let's try drum groups and here we have drum groups now I'm already in this section of all so I can see everything that's going to be in there and I come to here and I can go let's say at this folder here I see we have waves and our X Files the Rex let's open up uh Electro let's see this is this is what turn my volume up here these are Rex files [Music] control my volume here of course [Music] I can stop it here easily and so I can hear Rex files too this is really important to realize because you can get some X Files which I have actually from a reason but you want to know what you can play and Rex files work here too as well and this essentially is my file browser right here and that's how we use it okay so the next one look at my expansion browser so as you can see once I put my cursor here it says expansion browser I can select the X key which I'll do right now and there we go expansion browser is open I can also close it as well with the same key open or close it makes no difference and so here I can see an expansion pack and look at it or load something in so for example this is pad thai Deluxe and this is our expansion browser and I can see here I have programs samples sequences and projects only one project Center see that so I can come to here actually and say I want to look at a program I come to here if I want to hear these programs I can come right to here [Music] and turn off to as well [Music] turn it off as well there so if I want to load this in it's pretty simple I will go to sequences that's just a program follow the programming I will only load the sounds for the program but not the sequences that make that program work so I'll come here I know it's boom bap and I know I heard this one right here if I touch that you won't hear it at all right so I want to load it in select this again I'll just double click that and now it loads in to the system still loading now once it does load and everything's in there of course we're back to the Bright View I can go to here and sort of like move this part of my grid in using this triangle right here I can see the entire range of it next I can come and play I press play up here [Music] the settings are still playing but you get the idea of what we have here [Music] well it's pretty long but it's it's easy to load stuff in and if I want to get some of these sounds I can do that too as well but it's always cool to listen back to what's going on in the project let's read that real quickly so what I can do also I can go to here and this is my media browser and once I get to my Media Browser I have the ability to see all my expansions so I see all my expansions here right this is every one of the expansions I have already and what I can do is I can look at everything from every single expansion pack for example you'll now see programs I can see presets none projects all the projects appear here all the sequences appear here all the samples appear here so this is kind of cool I can just look at everything and load what I wanted anyone at any point in time really and it helps me to actually find something looking for and it'll help you also to look for bases drums snares whatever you're looking for you're gonna find it here for example these are base these are a couple of drums there's a drums right there another drums low okay we got percussion we got guitar I have 808 acoustic Bells block Bongo everything's here Rim shot kick hi-hat everything's here including snacks got a snare right here and so how many steps you got in there this is gonna be ridiculous a nice huge amount of snares that's a beauty of having the expansion packs if I can go back look through a expansion pack load up the sound or hear a sound back [Music] and then sort of like scroll down find something else that's the beauty of having this expansion pack and then having a Media Browser helps you to search for whatever you want and of course we can go from sample to sequence to project to preset to program but there's no all selection for filter got that it's pretty simple to do now you can also do a search right here I'm looking for 808 drums I can say well I'm gonna get 808 drums pretty simple to do I just go right here and it starts to populate with the number of 808 drums that are in the program section because I'm in program if I go to sequence then I have 80 weight still selected here in my 808 is still in my search option here I see a bunch of 808 stuff that's one right here for me such an easy way to operate and plus there are so many sounds what you have a fair amount of expansion packs and you can go right to here too and scroll down what's down here [Music] and everything says 808 so it's a great way to look for sounds within the media browser now of course I can come exercise to the 1X is out boom exit all out right there right and we're back to restart our phone programs and stuff right here go to here now we see all programs so it's all available but one thing for sure when you X this out you might still just see 808 so what you want to do is go to here clear that out of course and now we can just search what we're going to search for let's search for projects and we have projects here we can search to as well so it's great to look for the media browser to look for other sounds you might want to use in your project now next I want to look at the undo history as you can see right here which is right next to our Media Browser button in the lower right hand corner here and I can have the undo here so I can do and undo history so for example I come to here I press command Z and I can undo the history I can press shift command Z and I can redo the history and keep going for the down down totally now I can see this because here on the right hand side where the browser was but you can also just let's see if I close this up it's closed now and I want to see it I can just press shift command H and I can see the undo history right here and I can scroll through it find something I want to go back to I may have made a mistake or something like I say I'm going to go back up to any other point here I can send it back to here or someplace else you know I can see on the control go this far so far and so I can just say undo und1 do you want to do I keep going back up here and get to a history that I think is where I should be at and that's how we use undo history let's close this out here now next we have here this is Project notes it's right next to undo history undo redo and I get right here and I got project notes I can take notes I can put the title of the artist I can put the original artist the album The yeah everything go right here and copyrights keep your notes here this is a great thing to do actually when you're actually using tracks or using samples let's say for example you want to remember those samples are from pull information right here it's a great way to keep up with it in case you do get to sell this project and it's a hip-hop track or whatever kind of music you're selling it for you'll know what's in there particularly doing a film score you want to know where all these beats and stuff come from in the samples so it's all there for you that's written out in your project notes now next round here we have this here is the project info like for example you'll see right here we are project and samples right and that's right next here to this win like I'm gonna drag this window in a little bit more too and we'll see more of it right there see this is right here now so now it appears here on our right hand side as well not just here in our view so for instance project stuff and pull it out from there and see if we get a different view here but we see it here in the project section of our right hand browser I can pull it back in again right here once you get the idea you can see it better from here you can also come in here let's say you don't want some samples you got in here I can just get rid of some samples what's this sample here you might not want that sample I come to here is it anywhere else in that system we don't know right but we do if we see where it's at if it is I'll use it if not I won't use it but it's good to know where you can actually get rid of samples in here and you'll see it better than seeing it from right here now next right here we have this is midi monitor options so I can monitor the midi input and the midi output from right here see one of my midi options from right here then also I have here this is midi learn I can shift command L and I'm right there so shift command l I'm out I'm in I'm back there and what I have here I can pick let's say a a Kai mpk in this case I have not a Kai mpk mini and I have a mini map I have here for all the pads and for other parameters as well I can have parameters for pad Banks uh Q links here as well so I can use my mpk like an MPC to work the mpc2 software this works for almost any device pretty much you put it right here and the NPK device you can put here and you can map it out now also suggest Global I can also just just map it out for the project itself now sometimes when you're working with the software you may have a problem I don't know if you do or don't now but if you do you just come right here and you'll see this is our feedback button now this is the feedback button and you do this button to contact a class I'd come here provide feedback I go like this I can go yeah I like the project there's some problems here you know whatever it is but I can also come back in here and say well feature suggestions and report a bug so I can come to here uh let's go to report a bug and so uh this box comes up like this right here for any one of those features it's called thanks for your feedback here you tell them what the problem is and it will help you with that problem hopefully you'll get a letter back over I don't know how long a period of time here but doesn't say here currently but maybe in the future it will but uh this will help you get some information about your problem and the first thing I want to do here is sort of build up a drum kit I can get started building up a little track or something so what I'm going to do first is probably go to my browser I'm going to go to my media browser and press B on my computer and we have it right here and the reason why I'm using this because everything so I can come in here and use a program I can look at some projects I can look at sequences so I can look at samples I can always come into projects and look at something say what's this one here I don't know what this is right I can hear it back I may want to hear if that's going to work for me in a project I don't want to hear that I've come to hear it says speaker or autoplay and cut it off I come in here turn it off instantly I may want to find out what kits work well for me right and I can also come here for a sequence and load that particular kit back up that sequence will have the files that I need to use or I can come to here under sounds and I can pick a sound I can't even search for sounds let's see for example here these are all vocals let's turn this back on here those are all leads [Music] whoa that's kind of like real horror so what I want to do is look for some drums so I can have all the drums right here I have genres here so let's say if I want to look up uh r b and if I do I can get r b drums right here and I got claps snares or whatever here right and then that's probably what this is right here so I come to here and I'm gonna listen to this let's turn this on it's like in a whole bunch if I pull it down from here I will see tons of samples and I don't want to go all day doing this one right so if I do I may go down to here listen some snares [Music] so I'll make this easier myself I'm gonna probably go back up again oh turn this off right there boom and I want to come look for 808 the Classic this 808 right here so I'm gonna clap comes back on a level clap I can drag it right to a pack once I do it appears here I want you to notice something you can see this order level up here right here for the outputs and right here for the program there's a little King hat here it's my master output so let's go into the main output one and two this is the program and this is my program right here program one you'll see program one appears right here now I'll hit this again that appears there we don't see it here in the sample pool so if you come to here and it's like all now I see that stamp on a sample pool also if I hit the sample here right there you don't see it here as an audio file coming through the system and this has our main output if I hit the pad we see here if I hit the sample it's in the browser you don't see the order level is not there it doesn't appear here in the master nor does it appear in the program so when you hear sounds here that aren't going to sound as loud as they do when they're inside the MC software this is how it works so I want to find some more stuff here I want to get like probably uh oh this is pretty cool I'll put it here I'll just drag it directly into my sample pool right here it appears right there so that's a cool way to get your sounds in and I want to do probably is look for some of these sounds come to here hit the sound use my up and down key to get something I like that's what I like too so I'll put it in here in my sample pool back to here like this one here a hi-hat that's cool too so I'm just adding sounds in here right which makes it easier for me to work let's pick the sound so I build my sample pull up to get what I want to use now I probably want to find something else so I can just scroll down that's a bit of having this here for the uh search [Music] all these 808 sounds and there are tons of me I can come to here I'll see tons of them here so I'm gonna look down see what I got here and look for some more if I want to get some more [Music] this sounds good for a bass so I'm just adding sounds in here forever it might seem like but I had a lot of sounds in so I'm going to put them on the pads very simple if I come to see hit program one you'll see program one has been made now when you first turn on your NPC you will have this thing called program001 and that's going to be in there so here one side puts a pad or put a sound on a pad what happens is it selects the major program that's available and okay so that's the new program we got we're gonna put it there now when I have this program in what I tend to do too is I come back into here I right click and I say rename this thing rename it I call this like a new kit um press do it and now has a new name there of course the separate remains there so I'll go back to my sample pool now once I get enough samples that say I'll say what's this one here so I come here to where the that that little thing right there looks like a little waveform you'll see what you put your cursor there it turns into a speaker because you can hear these sounds back that way so I come to here and put this one here on uh this pack I got a kick drum I can just kick the rum I'll put on this bag so I'm trying to build my kid up right so I want to get the hi-hats in here so we're gonna close one I'll put here put my open one over here I'm gonna get the snare dry in my life there's one here I gotta go right there so I'm just building my kid up okay so next we have here we've got this is uh the boom bap right here and so I like this program and so what I will do if I see a program I like I don't probably just click on it a couple times there and load that program in but I won't load the sequence for that programming I just want to load this program because I want to use some of these sounds actually I mean like some of these sounds here [Music] like that bass drum [Music] now sometimes I won't like it all right so I mean so I'm not too sure like that song right so what I'll tend to do also I'll run through some of these sounds and I'll try to pick out what I like and what I don't like at some point right so I'll come through here and I'll just say well look I want to see what the project was my project right here now got a garbage can in right so I can go like I don't want this one here so I can probably garbage that one out I can Purge unused samples or the new samples or I can delete all samples I just want to purge one of these things so I'm not doing that I'm just going to purge unused samples no so let's unclick that one there delete all samples nope not doing that either so you can see the options here for the garbages I can't just delete one sound so let's go to here close this out so what I will do though I come to here and I can edit save or delete are you sure you want to delete this one sound it says there this sample is used from that Kevin K delete it minute Sam will be inside his kit anymore meanwhile this will delete unused sounds this garbage can here and it will delete all sounds so I've got everything lined up here I've got my pads lined up figured out what I want to use for some samples and then I'll probably close the browser out here and that's gone and now what I want to do is probably trigger these sounds now if I don't have an NPC and I'm just going to use my computer to start out I can go up here to the upper right hand corner here and you'll see here we have where I can turn my keys into several different elements in this case it's off they're just keys for my laptop that I'm using right here or your computer would just be the keys if I click here again my keys turn to pads so in this case I've got [Music] zxcv right for one two three four then ASDF four five six seven eight and so on and so as I hit them you'll most two also these pads have a red border around them at the same time right so I know what pads I'm using so I can actually use my keyboard as a pads system right and it's like all the way from Z to V I can do up top one two three four so that gives me 16 pads I can use or 16 keys are actually here on my computer keyboard it's kind of cool and so to start off to I'm going to get a Tempo I need a temple start off who I think it's gonna be good so I can come to here and turn the Metron on which you can see here and that's just shift plus M so I'm going to press shift and then and the Metros are are off on or off right there pretty cool so I'll put the metronome on I can press play right here and now we hit the metronome now if I want to slow the metronome down before I actually make a beat I may want to get a nice speed I like right so I can come to here with my cursor and tap here for a tempo I can turn it off actually right here let's say what's my type I'm going to be thick in my head then tap it out do like three tabs all right cool a little three Taps and now it's 81.52 it's pretty cool so I may come here also and just go just 82 so I come here I click on that I'll do let's say 85. and I'll press enter and now I have 85 totally so I can actually double click here put the number and it'll be there I can also use this up and down arrow as a cursor here and go back and forth to figure out what my real Tempo would be like by just nudging it up a little bit to move in smaller increments right there that's pretty easy to do and so I just tap my Tempo in that way now once I've tapped the tempo and I like what I've got going on and I mentioned it works I'll just press play here [Music] and play the drum so I can tap my key here Z and play it so what I have to do two also as well I'm doing this is to make sure is my sync going to be on I got my timer correction set up here for 16th notes and that goes on right there that's pretty simple as you can see right there that's just timing correction so I can just press zero for that on or off pressing zero and that turns it on or off now I'm ready to make up the B so I'm ready to go and make sure everything I'm going to use I'm not going to use pad perform right now so I'll probably pull this out this is cool we learned that we can actually pull stuff out of this window right here and next I'm going to start to record so I'm going to press this record button here now I'm going to make sure of course we have our Merchant on right here right so I mentioned I have it clicked on so it's going to play the count is gonna be playing whether it's record or in play right and then here we have enabled so we have record and play also here my rate's going to be quarter note and this sound is going to be this NPC tick sound any output is going to be out of one and two that way I know I can hear it just want to make sure that the metronome is set up so now what I do is try to play with the keys on my keyboard so I'm going to come here and press play [Music] yeah okay I'm recording pretty good [Music] so next I'm gonna record a snare drum [Music] so you can see now the snare drums are off and so sometimes you're playing with the keys you're not used to it this will happen so what you need to do is know how to correct anything so here you see this is like a big note here right of course it's a big note that's a duration I've held those keys down for this is a short duration right here so what I want to do is grab this key let's turn this off here and once I click on this it maintains a border I'm going to drag it to right here and now it's going to be on the four so I'm gonna do two and four of my snare drums now I want to come in here also and sort of make that file bigger see that I can actually grab it use this cursor here and make that little thing there a little bit bigger I want to make it just big enough to fit that size of that note I can do the same thing helison back first [Music] okay there you go so you know it's pretty off right there right so I want to do is I'm going to grab this one and put this one over here right now so until I put one down or just put one in automatically I'll click right there I put one in that's pretty simple and once the velocities are all the same here right so right on maximum velocity level right there which is pretty cool now the reason why they're fitting of course was to have time correction on right here right this is time correction and so it's going to make sure everything's gonna flow within a 16th note my company I can pick this right here now I can put hi-hats in here too I mean I want to just do the hi-hats that way I might just want to do hi-hats using eighth notes so it's pretty simple I'll come back into here I'll select eight notes Here I'll select note repeat now I'll just hit my hi-hat like that I'm just holding the button down right holding my C button down because that's the right here right it's my actual note and so I'm going to go back here to do let's see record boom most stop it now they record though so I want to record on this track here right so we want to record but in this case I'm going to do overdub if I press record we'll have my erase everything so I just want to overdo this add something to this and now I'm ready to go I'll press this here I'm gonna stop that you want to take it from the top so I'm gonna go into here over dub I want to take it from the top I'm just holding down the c key I think you're off and now it's playing back this B it's pretty simple that's how we can make it be that real easily in the NPC software now I want to add some more to this beat so let's see I'm going to come back in here I'm going to press not record but overdub if I press record I'm gonna erase everything in here so I'll press overdub I want to play from the start and try it again like that foreign got that in there now you'll notice here too what I did here I changed to 60 no triplets so this way I can add but I just added in so it would fit in perfectly so next I want to probably do that somewhat here in the beat too as well so I'm gonna do it to this drum right here and I've got this selected once I tap on that drum all the drum events here are all selected and you can tell by the white border around them so now I'm going to come back in here I'm going to try and add to it's gonna do overdub and from the top okay man let's watch in so cool I got the beat going on I got it Parts in and what we're doing here we're creating a sequence and what we want to do next is probably name the sequence so the sequence appears right here I can come I can name it I double click there I can name this sequence and we'll just call this the beat right there right um in the sequence I'm going to press return Right Here and Now sequence one is called the beat right there and of course my program is new kit that's how we can get our beat going on now sometimes too what you want to do is get your levels right so for example I got these drums playing here and so I can change the levels here like this is the basement I selected it here and now we have our cue link here except the screen this is the program overall sound right entire program this is the playhead going across from the beginning to the end of this sequence I can add swing values here can you hear that swinging by your chains a little bit with that little beat there current track is one sequence tempos where I can take the tempo here too as well so I can use this queuing section to change some parameters that are here I'll stop the sequence now now suppose I want to get the levels right I might not want these levels to be the same way I may come down to here and I want to look at the program parameter come here program parameters and you'll see this volume and this sandal here I can select the drum sound and we have different parameters for each drum set what I want to do here is get that differently I want to get something else different to happen with that and so what I want to do is look at this as a pad scene spazzing it's the level of this pad to come in here that's that pad this is the level for that pad this is the padding for that pad as you can see here is pad solo pad mute I can mute it I'll turn it here to pass muted you see the mute sign up here I'll turn this back down again to here and now it's unmuted I can solo it too like press this up here and I'm sewing that I can turn this down to here and unsold it and this is our pad scene looks at pad parameters so here we have a level for all the pads so I can play these pads back I may want to change the level of something here I'm going to stay the way down a little bit maybe a little bit more so I see that I gotta raise it up two again so I got the hi-hats here so I can change the levels of each one of these drums and get them to the where I like how they feel and so I use the killing section for that you don't have to rush anything when you're recording you can just press play here as I mentioned I'm gonna click that on let it run and practice Parts in without recording them in here so like a part of here foreign press delete they're gone I can just let it run and play okay I'm gonna record it now pretty simple to record tap I tap it in it's still playing I can keep going on this one's a little bit too rushed right here right so I know it's rushed I can just go to here let's go back in here I clicked it and get back and I move it one space over right there not playing from the top foreign get the idea you get the idea it's pretty simple to do this it's not that hard now once I've got everything lined up I want to save this project right so I'll come here to file and I'll say save project so say project comes up and of course I'm going to save it in this area and I want to name this project for one so I'll come to here and as you can see it's dot XP right so what I want to do in this case is get back here and call I'm gonna call it a workflow workflow that's cool I want to save this so no new folder just say where it's at save okay it's saving it in progress and now it's called a workflow you'll see it right here at the top of the window and I've saved my project with this one sequence now I want to edit the sequence so let's see how we do this we go here to edit we can go right down in here we have Paramus we can actually edit for every sequence so I can clear the entire sequence and I come to here I got sequence here beat one I want to say clear it and now it's clear nothing's there so let's go to back here to undo that and it's back let's go to edit back to sequence let's look at half length and now you see it's two bars you can tell it's two bars right here let's go here undo that undo that boom we're back again it says four bars you still see two bars so let's drag it in here again and I can see all four bars now of course this is sequence the beat it's four bars it's 85 BPM that's 85 beats uh per minute and here we have a loop here it's a loop if I turn this off it's not gonna loop it's going to end right and on right here this is track number one ever played on this is all the track right here everything that's all is dead here the tracks all these events uh within that track and then here we have input ports all all many channels are open we have monitor monitor Auto monitor was here on the track and we have the key range from C2 to G8 now what we can do next is that I can come back here to sequence and I can double the length of course it's not the length this time and we got it at eight let's now it's eight bars exactly eight bars let's undo that it's pretty easy to edit the sequence let's go back in here now we can insert a blank bar I can insert a blank bar let's insert a blank bar we're at number bars is one this is the time signature I can do it before four before the fourth bar well how about we do it before a third bar if I come down in here do a second bar and let's do it and look at that it put a blank bar right here on the second bar you see that let's undo that so you can add a blank bar and we get rid of it too edit sequence let's go down again edit sequence right here so I can delete bars I can insert and delete so I can delete the first bar first bar last bar is one do it and so now I'm down to three bars of first bars gone as you can see right there and you can see it says we have three bars right there for the length of this sequence let's go back here and I want to undo that obviously and we're back to four bars right here we can do an undo so quickly but this is great to show you how it works let's go do edit I'm gonna edit C coin so here I do go let's see I insert bars I took one I can copy the bars I can copy these bars let's copy the bars okay I want to copy bars one through four and this is it don't want to paste them somewhere so copy from there and paste it to beat one up paste after bar four I'm gonna place it there I'll make four copies whoa okay let's try that merge your place let's replace boom replace and so now we got 20 whoa I made four copies that was 16 plus I already have the first four that's 20. now if I move this triangle in to the left you'll see wow I got all this stuff it even shows you all this was copied over so I can copy bars and make a sequence either shorter or longer either way it's really good to do this and I can undo that pretty simply by pressing on do and I'm back where I started from again let's do this again let's go back here we go to sequence one more time and here I am in sequence and we did this copy bars I can copy the events which is pretty simple stuff here in advance I can pick events I want to copy I can say okay this is the beat and then I have track one I'm gonna copy all events and I can select which fence so I want to copy copy only selected events so I can make my copy or something like a keyboard if I have one I'm still going to copy a hi-hat to someplace else I could do that I can pick what I want to copy copy that over to the track I can see right here let's go back up here copy all events and this is beat one and I have beat one here and paste it someplace so I can paste it someplace else I can copy all events from here up to five I can paste it let's say at five directly on five and I can make a number of copies I want to take that event and paste it to and the event could be any event I want to select is track one right so I can select any event within track Let's uh cancel this next I'll come here to edit I go to sequence and the common thing to do in a sequence is to copy the sequence so I'll copy this sequence and I want to take this sequence and put it on two let's go to two right here I already have it there let's do it we're on two and two's here let's increase so let's go to here to two let's go to sequence let's go here and I want to double the length of the sequence now I've got sequence two is eight bars and sequence one right here is four bars so I've copied that sequence that's a clever thing always do be able to copy sequence you may want to make it longer uh add some parts to it we'll have this one be the verse that will be the chorus it's a great way to actually get everything done faster and here we go back again to sequence and here we are right here and we got copy sequence copy track I can transpose a sequence to a certain key if it's like keyboard or Baseline I can erase the entire sequence okay events double speed I can put do that double speed right here let's do events double speed let's play this back let's undo that but you get the idea let's go back here to edit we're going to sequence and now we want to go down there to sequence right there let's do events high speed let's play this back okay that's really too slow but you get the idea let's go here again and do undo now I want to look at some track edit features uh we'll go ahead and track edit and we're gonna go right here to track and I can select the track select all everything selected right there I can go to here edit go to track again and deselect I can go to edit again and then here what I want to do next is go to clear so I can clear a track done that before so let's cancel that now next what I want to do is sort of like explode a track I'll come to here and then we're gonna see here on the track we can explode the track out before I show you this which explodes right there I want to show you something else too that here I am I have just one track and I click right here we see we just have one track number two is empty so nothing else is here so what I'm gonna do next is go to here and go to track and go to explode okay so now I'll go back in here again and you see exploded tracks out it put every sample that's available on a separate track now this way I can actually turn off a track so let's see if I play this back I'm back in top I want to turn off this track Here track number one so I have a track here and I want to meet this one track to do that I'll come to here on the track view now here in track if you have the track going on here and if I play it back you're applying right so stop that I'll come to here I'm gonna press whoops mute not solo but mute right there you want to mute and I'll play it back again you still hear everything you still hear everything by me the track but what I did do was exploded the track out so every sound now is on a separate track they will still play I'll play from the top again I'll go to right here though pay for the top and I can actually mute individual sounds now I can sort of mixes the tracks up [Music] I can not only just mix them up let's say I want to add effects to them so they could I could add Reverb or something or some delay to like the hi-hat to something and then when I mix them up that sounds in an individual output and we'll see that here as we run through it here you'll see here of course these are individual sounds and they are already separated but if it's a separate track of track by itself then we get the idea of what we're doing so here I can come to here and these are tracks right and that's midi tracks it says right there let's go ahead and scroll up a little bit more here we go and so this track the first track is empty so this is track one and the other tracks here as you can see right here are up to as well but now I have these sounds separated so I can come to here and play the track back oops would like to hear him play the track back totally and we got the track separated here and these are our tracks track two three four five six and seven [Music] let's go back to the beginning here and that's how we can use track edit and take a sequence and explode it out so that every sound in that sequence or actually in that track that we exploded out from we can put each sound on a separate track now in this lesson I want to talk about the drum group now you know right here this is a drum group right and of course right here this is a key group and this is a plug-in this is a midi Channel this is a clip and this is a CV so this drum group is where our drums are and so we can sort of fix these drum sounds do all kinds of stuff to them and now once you've got that's pretty cool so I'll play back this new track here sort of mess with the drum somewhat here well this whole actually all the samples here that are in this junk room we can actually do anything you want to but so what we're going to do now is look at this in a way where I can hit the pads [Music] and you know right here we have everything in a separate group snare the kick the percussion secret agent hi-hat the bass and the woo that's seven tracks and since they're all separated we have seven separate tracks so what I want to do here is go to the drum group I go to my drum group right here and once I do I can see the drum group of course I can see my pads here too and this is pretty cool so I can have the editor here as the editor pull this out see that I'll pull it back in it's the end there for the group and this is the project is my Q Link I can pull the killing for a minute and get more room we can see more now of the drum group the past will remain here triggering and we have the program for the sounds so here you'll see in this drum program we have a overall Global parameter setup for polyphony um semi and fine for tuning here we have the pad see this level [Music] or a pad is tuned I'll go back to this hi-hat that I had slower and this one's lower than that and that's allowed of course and that kick those pretty loud and you can see that as it changes here so now also if I come to here and hit this one snare drum I can also change this here the panning and now you can hear that it's gone to the right I'll bring this back to Center position and of course it's backward should be so as we know the volume independent can change now here we have simultaneous play this is pretty simple stuff I can hit this note here and I can play something else so this is a hi-hat but this is a snare drum and I come to here I'm able to play a hi-hat along with it so I'll come to here I'm in a bank and I want to play the sound that's here at number three and so they'll play simultaneously at the same time and you can hear that I can even go say to uh number seven and hear it even more now I can turn it off it's off so I can simultaneously any pad along with this pad once I hit this pad here now if I go back here again and I go to seven and I play seven it plays by itself as you can see once I hit it it's not been set up for that so it doesn't work in reverse I'll go back here I'll go to off and now that's off I can also mute Target so for example here I have this let's say I have um this sound right here which is this little sort of sound I don't know what to call this a dragon chop or something so I'll get to hit this sound here and I want to look at 10. so this is the sound I want to come in here and mute that quickly so let's go here to a and we're gonna go to 10 a 10. and now if I play this sound I cut it off quickly [Music] so you see that I can Target the mute of that sound pretty cool I'll come here to off now next what I want to look at here is of course these are my zones if my current zone is going to be this I'm going to have multiple zones here I can have all but right now we're not going to do that we're going to go back to here first I'll explain that deeper when I get deeper into the drum program but I want to explain to you how this thing works because I want to get to do the idea of layering and so layering is right here now what a lot of us do in the business that actually work with NPCs we do tend to layer problem is so many guys have the same sound so you want to make sure the sound is your sound and what we generally do is layer it so for example I'll come to here I want to layer sound to the sound I've already selected this sound here to be layered to have a setting set up for it is also what I do is make it the same pitch like for example here this is a sound let's give it it's natural pitches here and if I played here these two will play together and you hear the difference of it from the original sound I can come to here and uh bring a level down here that's the original sound and so I bring this other sound up you'll get the level I'll get an idea of what it sounds when combined together right but a little out of pitch so what I normally do is come to here sometimes and now we're gonna hear see that now they're almost the same pitch right there right I may do a slight pan sometimes but here the level is 61 this is 127 so the first sample the original dominates the sound this sort of supports it in a certain way for me so I can have a certain feel I want to have from that sound I can even also in terms of how it sounds later later or behind a little bit of front so I'm all saying a little bit I'm gonna turn here again up a little bit more and it all sets it slightly from where the center position would be now if I mute this or actually just come back in here again and just turn the level down you'll hear it back so it sort of makes it thicker in a sense and makes it sort of a little bit wider and it all sets a little bit so let's go back here again and I want to get into this again here the volume right about there now and hit it again and it's there now I want to bring you all set back to here again which is kind of cool but this is how we normally will work with some sounds now also I can come over to here let's go further down along the line here I can do more than just that I can probably add another sound to it as well but in this case we have randomized going on here too what I want to do I can use amp I can use filter I can make this sound a little bit darker than what it normally is and you can see that right here in the envelope so I have an envelope which is an attack uh this is a whole decay and sustain right so I want to make sure that this happens and it's pretty cool in this case it's uh attacking dks that's a d right there right so I can maybe want to Decay a little bit more if I want to I can pull one of these in like this or grab this one and Pull It in like that right I can actually change the shape of this amp I can change the shape of this filter this is attack and DK as you can see that right there so I come to here and select that this is attack whole Decay and sustain and I get the idea of this later on at some point in time but you should be able to hear this as you go along working with your NPC software now I may want to make it darker too at times so I have a filter here for that too as well and we have the same parameters here also that is also LFO I can assigned to it I'll still make it uh a different wave let's go with a Sawtooth and hit that sound on the pad so I go back to my pads here and here it is right here I can hit a slight little bit of that on there so what we do normally is do that so for example um I can also do that again on this on this Kick Drum rather so this is the snare I want to change my track now come to here I can go to kick drum right there that's my kick drum and it's I see it right here so I know what that is I come here I can play it the kick drum I may want to add another drum to this to give it a little bit more punch to it so I'm going to look for a picture of my might like I think I have here a kick drum I want to test out to make sure this one will work and let's try this one right here [Music] so we have this one is the same thing right so we don't want that we want this one right here so I want a little more hip that's nice a little more hit I went from that one that's what I wanted to choose and we see that these sound pretty good they sound almost even here so I'm gonna do a fine tune here get an idea am I close oh yeah most definitely now I want to pull this down and you want to get a pitch to pitch it up somewhat this is good this actually works [Music] you get too dark but it's dark enough [Music] that's pretty cool right now this might be a little bit too high-ending for me but I can always pitch it back down let me come back to this snare I hit that one time it's back there again I can always bring this down by a semitone six I'll bring this down by six as well [Music] so I can probably deal with that that's so loud that kick drum's rule out here I left its way over to remember there but I got an idea of what I do like and what I don't like kick drums here I can pull the the path down here like this see that there and we got less volume going into the system and this is how our drum group works now I can come here to the end I'm just going to shift over here to the end here we can also add effects we can add filters here as you can see here there's a low pass filter I can add I need to select the sound first and add that low pass filter to it and what else can we add here we can add a a drum effect right here get a ringing noise a bunch of stuff Tube Drive everything's here and also I can add effects directly to the samples and we can see all the samples here as well so our drum group is a way for us to create really great drum sounds and tell them make them to what we like now one of the most important things we deal with inside of the mpc2 software and working with our tracks and our music is the grid and this is our grid view here for example here's the grid View and we want to see the kick drum because remember everything is separated now if I want to see everything I can go here for example I want to go to a grid view I can see everything in so let's see uh this is just the program view right and this is a view here of the channels and this is how I can see the channels now this is the track View so I can see each track here I can see the view of all these tracks seven tracks now and the one I saw before just in the middle here now so as you can see my selected drum track now appears here in the bottom and this is all part of the same grid View now you'll see here we have several tools we can use in the top here with Marquee we have a pointer we have an eraser we have a sensor to cut split and this one also is audio to hear it back so I can commute something or hear it back when I hear it back right that's the mute thing here we have here so let's go back to our home right here and just deal with this drum here this is our Kick Drum I'll play it here and these are the two drums we have right here now I can also come in here let's say uh redo this here because it's good I'm here with this drum right and bring it back down and there we go now I have it where it's at um did that so I have this one here I can select the drums actually let's go to here I want to hear this better it's kind of low so I'm going to select it I'm gonna hold down my shift key shift Keys down here I'm going to select the drums looks like that one looks like one more and I'll check another one right here it's like this one right here now I've selected all these drums and now I can just go here grab this I can bring them all up at the same time which is kind of cool so I get the right drums I want I want to select the level I'm going to have them at I'm gonna hear this back first [Music] I like that much better I can feel it more than I did before just belly there so I may want to pull down a little bit not too sure let's play it back again but you see once they're selected that's pretty good I like that now once it's selected you can see they remain selected and also here there's a white border around that selected event and that lets you know that you can actually go ahead and do some uh attenuating some sort of improvement of the event either way you want to do that I could even move the event someplace else in the grid I can go over here so I'm gonna move this event over here somewhere like you know grab it move over there yeah oh wow I moved them all see that so I can move all them at the same time which is kind of cool too but in this case I just want to increase the velocity and let you see how the velocity Works within the grid now also in the grid here I can actually erase so I click back in the grid now and now I'm back to normal my thing is highlighted and I can come to here I can um erase I can erase this okay let's undo that so I can erase anything I come to here this is the Marquee selector here I can come here and select stuff I want to select maybe just all these sounds right here right I can select those and move them someplace or do whatever I need to do increase the velocity or some other probability or any other modifier I want to use I could use that to this particular set of notes and so I can come click here and get rid of that and I have a pencil tool I can also come and write stuff so here I write something in and once I write in it fills it blocks out perfectly and what this is is based on whatever my time and correction is in this case it's 16th notes now if I undo that I'm gonna come back here I'm gonna select 60 note triplets and I can see this whole grid changes here now so I select it right here write something there it's smaller but that's the size of that one point right there it's no longer that sort of square box anymore and this is the 16th note triplet so I can put it to one more there one here or one here one here and one here and you can see I have six notes right there between two and three like one two three right so between two and three are six notes I could do the same thing I just come here like this I'll just draw it out right just draw right along there I can go like this and draw them like that or Draw them back I can undo that of course right eraser tool here and erase it off too let's go back to here and start erasing stuff I don't want that I want this I want I want I want that off so it works either way I can come in and erase all the stuff too again as fast as I can do and this makes it easier for us to actually work with the grid okay so now what I want to do here is I want to talk about this grid View and the idea of these pads and everything here this we have here we have the name of the pads in the middle right here here we have the mute and solo even though I don't see a lot of these samples that are actually playing from this track five I can still mute and solve them because it's still part of this a bank and of course I want to hear them I can come to here I can hear these sounds totally right here which makes it easy now also um we have here we have this absolute snap to Absolute and snap to relatively close to where it's at and you'll see it here by this magnet It's relatively close and absolute is actually right on the point that means if I get something I want to put it here on the grid somewhere it could be almost relative to where it's at next this little sign here is for hitting pads selects events so if I turn this on it goes red there I have the ability to hit a pad and the pen I'm looking for his Pad number four now hit that pad it's selected all the events that are in the grid here that's like gray it out it select it again it Grays out and now I can hit a pad before wait let's get back on let's go back to pad number three and let's go back to here I need to go in here and just um click into this event oops I added the sound you want to just get back to the event itself and click on it there you go and now hit pad number four it didn't let the single event at all that helps a lot I can do undo and redo from here too because I'm doing redo so here I have the file I can play it back that's that project what I can also do I can send somebody the audio file let's say it's a singer or a rapper I want to send them this audio file the practice to it's pretty simple I will come back over to here drag down a little bit and right here this is the export audio and this one here is the export midi link I need to come here first and click on it and now it's going to build a file and now this is turn red see before it was gray that means the files rate export I just drag and click it to my desktop it says hip-hop and it says here wave I want that the next one I have here is midi I'll click on that and it creates a midi file I'll take the me file I'll click on it and drag it to my desktop mini file see that my ID perfect are you mainly you may need a mini file for someone who's actually doing uh maybe keyboards or something sending that over to him they might correct it and send it back to you and reload the midi file either way having the ability to do that whether it's an audio or midi is great now let's hear it back we'll go back to here now I'm gonna drag this down a little bit here so get an idea what's going on let's actually hide that and I'm gonna come do here which is music and the MIDI files here on top and the NFL's right here so I want to open it with something make sure I open it with QuickTime I'll come to here now I play it back [Music] now within this grid I can also automate parameters for samples let's say for example here on pad number four right and I come to here I can open up this right here and I can see Lanes this is a lane here for example for velocity so this velocity can be automated now to automate it you have to write it so if I'm here that means I would write it to that program and so the program appears right here you can see here this is the program name and here I can come in here right here and I can automate this parameter so I'll go to here and now it's right and this is read so I want to write in I go to Red now the way to do this is to have Hardware like an MPC or an mpk device and what you would do let's say for example I'd have probably a knob on there or a fader I'd come to here right and this would be a parameter I'm going to just work with I'd start to control it I can add more to it I'd come to here say I want to control um I'm on A4 okay A4 selected so I can come to here in the mixer let's say let's change the level independent let's say you don't change the padding that's even better we're gonna change the padding here's the panning we can see it right here this is the panning and so we know that this is what four is here that's pad four pad three is pad four so in front of pad four I could change the padding so I'd come to here go back to track four here oops go a little pad four sorry go to our mixer then go to padding now let's see the padding here and this will control my panning on any hardware device you can't really do it inside the software but it does work when the hardware is connected to your computer you can people recognize it and then you can actually control that panning information or any other automation Lane you want to pick in this case currently we have selected here we have velocity probability ratchet modifier select the name modifier you want to select here and of course we have padding we just selected now I want to talk about pads and the use of pads in the MPC software so we have a couple of parameters that we can choose here just from above the pads so for example I can choose note repeat I want to repeat a certain amount of notes whenever I hit a pad down so I can it's my kick drum I can go to here and I'm just using the pad keys on my keyboard which I selected right here of course it selected two pads for the keys now I can change that here in timing correction I can go let's say let's go to quarter note triplets and I'll hit a as you can see we're doing chord no triplets and I can try uh let's try just eighth notes and this works on the Fly too as well so I'm just holding down the key here and it just keeps going I have turned this off though nothing will happen I'll just play the one sample that's there it makes it easier so you want to go back to make sure timing correction is on you want to select the right time and correction value and then you'll see it or actually you'll hear it as you touch the pads this can also work when you're just trying to make up a beat or something just using your MPC software with your keyboard on your computer so it's pretty cool idea so that's not repeat so I can get off and repeat here next I have half level now whenever you hear the instrument here in the MPC and you're not set for any particular level it will be 120 and you'll see that volume up here over here on our left hand side in our Master output and also in the program output in this case the strum programs output right here I can hit any pad and I see how loud that is now I can also go to half level I go to here and you can even hear it that's half level of any sound that I select now as you can see here the value meter I'm in pad scene and you can see here almost like volume and as I roll through these things they have their own volume set up already but it'll be half whatever that is be aware of that [Music] so I'm raising up lower it down but that's all based on what the current selected volume is let's turn this off next we have 16 levels this is quite unique and it's one of the most unique things on all NPCs is 16 levels to do anything so I can come here and select 16 levels and you get this little box right here and we have the check here for active we also have the pad selected so I can select any pad and I have the value I guess it's called ratchet in this case I can change this value to Velocity to tuning to filter layer attack DK probability and Ratchet so I'm going to use let's see let me use one let's stick with the bass drum so I go to here I can pick the bank I want to pick the pad let's see pad number one in the bank I'll close this I'm set to Velocity so this is the lowest velocity possible and you can see that on the left hand side here of the uh Vu meter I can go to pad 16. it's the loudest so I'll from low to loud now the same thing works with tuning but once you select it again we're back to normal right we're back to normal this point now we'll go back here again and I want to select tuning this time I've got a tuning right here and I want to tune something up so we'll press let's see first of all select an item first let's select a bank and let's go to 13. and we'll close it's after two so now this cowbell is that pitch I can go down that's the lowest one right there now you can see how it goes from Blue down to this gray down here in the bottom so the colors will tell you actually where the pitch is going up or down now another way we can use the pads is with our sample edit we'll come to here sample edit but first i'm going to select this sound here first let's select something like this that's pretty cool and we're gonna go to um here sample edit now once we're in Sample at it here I can see this sample right here of course and then I can play it but the pads are different here it does show a bank and here I can come to here [Music] and here it's not playing right so you'll see it's not playing at all let's say for example I move this in here and I move this over to here and now I'll play it so let me plays outside of the start from here I play the parameters between the beginning and the end of the sample when I hit the second pad it plays the outside the first first part before the sample begins according to the edit I come to here it'll play the end of the sample that's not within the edit and here I can do the same thing I set this is note on I have to hold it if I don't hold it down it won't complete so hold it down a little bit so this is note on meaning I have to hold it and that's the note on for the same parameter which would be the front part of the sample that is not in the start [Music] now here I can play all [Music] so no matter what they'll play the entire sample using this button here which is nine I come to hit a 10. [Music] it plays just a sample itself but that's one shot here it's not on if I don't hold it down it won't play here's Luke [Music] next we have play to Loop start so it plays the very first piece before I get to the start of the sample here we have [Music] so that's from the start of the loop all the way to the end of the sample even the part that's not selected and here this is continuous I tap it one time it plays over and over and over I have to tap it again and stop it and this is how we use the pads and Sample edit okay so in this video what I want to talk about is the Q Link mode inside the software like it is on our NBC devices so here you can see his Q Link and was set for screen and Screen means what we see in front of us pretty much as you can see here I have the program levels my first button down here as I move this button you'll see in the left hand side that the volume fader moves up and down and if I move the fader for this program correspondingly it moves that button in the same way and it sets the DB level for that fader output or volume output rather now here we have our playback here so I said white bar we see little line we see here going across in our grid when we play a track so I'll play something here now [Music] and we see the playback had moved and that's the playback hit we have horizontal Scroll of course that works primarily if I go to a horizontal Zoom I zoom in and I can scroll back and forth to where I want to see something within the grid but next I have timing correct so I turn this this way it's off and you can see at the top there right here timing correct is off now I'll go back up to here and it's on we have time Division I can set the division up what could be eighth notes quarter notes 16th note triplets to make a difference also swing we have time correct strength and of course you have current track where track am I on track number five here also we have track length track velocity track transpose everything's pretty much here including sequence parameters you can see on top where it's Loop start Loop n or Tempo and length now this is all set up automatically by their system I can come to here too as you can see here and we see that that's link five but it doesn't have anything to do with our scenes but it does with pads if I come back here to pass and I select pad parameters and I hit this I button for info I come here I see the source pad is five I can't change that but what I can change is these levels I can come in and say well you know something I want to look at the padding now once I change padding you see all these knobs change the panning right here so if I come to let's say mixer and I want to go to pad mute I'm in Padme all the knobs let's close this out by hitting I and then next I come to here I can change the Padme of a sample so I come here I'm doing pad one we'll change let's scroll down a little bit more here and you see that mute button is right there I go to here I'm changing mute I change up again here I've changed the mute so you see that I'm changing all the mutes on the corresponding pads and this is pad parameters now next above this we have pad team and this works with scene so let's say for example I hit a pad and the scene of this pad would be which parameters are where and it's based off of our drum program for this Bank a so I have volume the panning the pad solo pad mute we have the sends one two three and four and then we also have our filter cut off filter resonance filter depth and tuning of that pad so for example hit this pad here I'll change the tuning right I'll bring it back down to here back down to zero right there and I can hit another pad this pad right here and now I can change its tuning oops that's it right there let's go and bring it back to the right tuning Zero's in so I hit a pad and then I can see the scenes for that pad now you can see the I see the level the padding the pad the panning solo mute of course the sends you have the filter cut off and residence it's all here for us but I can go here also and collect the eye again and also get the eye I got the mixer I can see those parameters and I have more I can apply look at this here I can apply a bunch of different parameters so I can change those parameters whenever I want to and you can see these parameters are all from the drum program and I can set those parameters to any one of these knobs let's close the eye here and we're back to normal so next we have here this is going to be our program and his Apprentice for the program itself of course I drink program and then next we have our project parameters for the project our project of course in this case is called the workflows you can see it right there it controls all the parameters for that project now this is how q-link works and also works when I use a hardware device with my MPC software when I'm doing automation okay so right here we have a bunch of different features that aren't highlighted so for example right here if you move your cursor right here it should come out let me grab the software itself there you go this is my mixer window I can press shift option command M that's a lot of button presses I'll just come right here and click on that and then I get this mixer which is kind of cool and so my mix is right here and I can see the levels I can see my master faded which is right here see that right to my master fader I can click on any one of these and I can see what they are like this is for the group I also have the drum sounds right here so for drum sound here right drum sounds that's kind of cool suppose I pull this down see if we can pull it down a little bit more here there we go I'm gonna pull it down a little bit there you go we pull it down we can see more and view more what's in the mixer and so there is a mixer in here sometimes you don't even realize it but it is here I can also change parameters in the mixer I can come to here like this whoa and we're off with the drum pads the beauty of having the drum pass I can see what's on the pad particularly if it's different levels like here I have different layers or levels to me but layers and so I know I have two drums here I've got two Sounds here so I know these are separate Sounds here here's a bass here I know that here's the Distortion fuzz for that base and the low frequency here we're using is for a filter that's a low pass filter right there that's great so you can see it all right here and I can also just drag it up and see if we get the cursor drag right now here we go I'm going to drag it back up a little bit more and now I can see what's down here I can select midi tracks I can select uh programs turn this off turn off subgroups turn off returns I just see the main which is right here I can come back I want to say this and the programs and the sub mixes and the returns so I can choose what I want to see inside the mixer and it can get much more bigger because currently you only see this is just the a bank now if I had to go further not to go to here I could see B C D E F G H Bank which gets a lot of different places to see a whole bunch of different pads and scenes to go through that's a lot that's like 128 different tracks in the system which is why they call the door down now let's go back again so I'm just going to press control and then use my um left and right key to move here now I'm back on my main window so I can also come to here see this is a keyboard I can pull up a keyboard right here below everything else in this main window and the keyboard appears right here right so this keyboard corresponds to the note of every particular sound for example if I had 128 different uh pads going on from a to H I would see that so here see that [Music] so you see that Frank coming here [Music] and you can see what the sounds are now also I can turn this off now here I move this to the bottom panel right here go to the bottom panel it's gone and this is my bottom panel here I have project I have pad perform I had pads I have cue links no nothing so this is the bottom panel underneath my grid now this here represents the midi channel so I come to here I can see many channels and it'll be right here the midi channel for the program [Music] so you can see that I'll close this out I'll go back to here and now this is my program Channel so of course my outputs here and I can see this is the program right and this is the plural I press play here the program so any program I have running right now is that program so I can pull this back up to here and that controls the volume for that program and that brings us up to that point where it's like this now I can also have go to here I'll hit pad and now the pad is right here see that I'll hit the pad here let's hit this one and we see the volume just dropped right down there that's for that stick right here right I'll go to here [Music] and we can see all this stuff happening right here that's for pad number two so you can see that these are the pads here is the program output right so I can change that I can even come to a pad let's say right here and add an insert so I'm working with the project I might want to come in here and say I want to add something to this pad let's say I want to add like a uh air go to air I want to add this to the new Pro display the new delay Pro excuse me from there I come like this I'll put that on there real quickly then I'll tap on this I'll select some sort of delay I want to use let's go to basic dual four and then I'll hit that pad oh here it is for time delay on the pad itself I can get ready to come right here I'll go to none and it's gone so I can add effects too I can come back to here and just say I'm gonna go to program Channel I get here I can add effects on the program channel on the entire channel that means all the sounds within that program so this is a great way to get around and look at certain things I want to actually fix and work with or add to within the software that's by using this little panel on the bottom here to do that now also I can go right to here and this will show me information for example so here show or hide inspector as the inspector and I hit the inspector so you can hide it too as well now the main output of everything here is our Master fader and this is it right here our Mass Effect is right there and you can tell there's also this king crown on it meaning the master output it's output one and two and that's where you see it or hear it right here also in our system as I move this triangle up or down you'll notice how the DB level changes now this is for the output but you notice one thing for sure that here it does not control the master fader and it doesn't control that so this is our output totally right here now you're going to also want to see the massive fader um once you see if this is all I know that my mixer windows open so now let's press Ctrl and the right arrow and I get right here to my mixer again my master fader appears here so all everything we do here goes to the summation amp it's the sum of everything so that means even here this goes to one and two right but there's no one and two output here this is the end this is one and two and it's sending everything here to one and two right now currently the time so this is uh midi going on here right so I'll come to here in program what sub mixes we have here right so I want to go down so let me get rid of the mini stuff and here you can see more right so here we see actually our sub mix is here one through eight we have returns here as well I'll move the slotty here in the bottom over and everything's going to one and two the output one and two output so if I send a signal in here it goes directly to the output the same thing here let's go back into the program now he these are different programs I have here right here's a new program I have the other programs and right here too as well I have the original program that comes to the system this one here and I got a plug-in too as well right so that's a program for that plugin and so its output goes to the master here as well so when I come to the master and you see a lot of guys coming here and they'll do something like put a a mastering plug in here so let's go back here first we may want to put an EQ on top of this right so let's go to here because I'm looking for an EQ real quick I want to use here just for today's lesson of this piece let's let me put this carry queue here and I may come down and put a maximizer under it now you may see this in some of the expansion packs you might load up and the purpose is to get a maximum pure output from here that way you can sort of boost that level up if you want to to get a much stronger sound also the EQ out some frequencies but if you're new to this don't do that I'm just showing you that this is the master when you do apply this here it affects everything in the system so be careful of that make sure that you have like a pure sound when you're working but you do not need to have the EQ or the master maximizer here and the master output first build your track get everything going on fix any problems but understand this is the master output everything goes here you may find a problem where you may have some sort of effect on one of these sub mixes and you can't find it you don't know what the problem is always check here see where the output of whatever the program whatever the sub mix all the returns are going to the main app and this is the may not right here be careful of that now in this lesson we're going to start using the sample side of the MPC 2.12 software so you'll see here that we have a bunch of cells on the sample pool here and we're going to play back a vocal here and you get an idea what we're going to actually do that's local here [Music] now this is 89 BPM [Music] God I took the whole vocal now we'll see here in the sample pool we have the vocal and I believe it's this one right here so you can come right here of course and play a symbol back now notice one thing if I play this sample back you'll notice that in the upper right hand corner here we do not see it in the v meter which is right here we won't see it play back here this will not fill with the green and once it gets to Red it's distort or whatever we'll come to here this is playing directly through the computer's audio output outside of playing inside the software if I played in the software let's see where's it going to be at here that should be is it here you'll notice how quiet it is so be aware that when you all clean with samples with a true output of that sample is [Music] okay good so now we're gonna go to here this is our sample edit section so I'll come here I'll select the sample edit and we can see this sample right here because I actually selected it earlier by clicking on that sample and now I go to sample edit we can see it right there now when you have a sample you can edit and chop it up any way you want and there are some parameters right within this whole grid viewer called of the sampler and this is our sample editor and so we can see here I can have it in terms of beats I can have in terms of time which would be seconds or milliseconds right I can have it here in terms of samples and we can see how it's judged against that parameter so for example if I come to here and I go to beats we'll see this is one two three four five six seven eight measures this has already been cut up for us now this is a sample from one of the expansion packs given to us by Akai so you'll see that we can actually do anything we want with it because it's actually been set for that problem of making sure it's the right length for the particular song It's Made for the project was made for so if I come to here right click here it'll stop it this is note this is one shot and this is note on so if I hold a note down hit a play if I take that up and I stop holding that note down or that pad there down pad number five it will stop playing if I just hit pad number one it continues to play on and on and on until it gets to the end [Music] that sounds confusing [Music] in itself so what I want to do here now is I also want to look at this sample in terms of what parts you can cut off what you can and how this works with this pad configuration so for example that plays the whole thing this place from the start so there's no so let's take this up to here one second we're going to go right to about here and I'm going to play that again in the beginning but it plays until we have this green section where I cut off that area right that's the start I can do the same thing here to the end so the green is actually the beginning and the red is the end of the sample and these two parts here help us cut the sample up get errors you want to see Pitch pick which areas we want to play so for example if I play it now I can do that play this I want to stop it I go here pretty simple right so I want to get a certain area I can do that with these pads here and the pad configuration in Sample mode so I can go to here and play to the edge to that to the end of where this red bar comes in right here the ending so I can go to here and play this video as you can see I'm pulling the section behind this red bar right here so this part's here this part's here in front before the beginning after the end um have this whole section like a section here I can play so if I play it here hold this down [Music] it'll keep playing to the end well this is I'll let go and start like that if I come here click that first one we're gonna play all the way to the red bar and then stop as you can see right now and it stops so be aware of that now so this first row pads one through four even the pads on your NPC will do that in Sample mode with one shot hit it once it plays straight through that's one shot note on means hold the pad down it will do the same functions except this is known as or note on so I know and note on it requires us to actually hold this down the plane straight through even from the beginning that plays to the end so it's the same thing except you got to hold a note down this one here pad number nine you gotta play the whole thing it'll play the whole thing straight through no matter what it says one shot but it's obviously one shot here I gotta stop it I can do this play sample the area in the middle let's stop that let's move this all the way up here and I'm trying to listen to it so long and go to here and I'll play this again I live a liar so you see it plays the area between the green bar and the red bar right there right okay good those are just sort of like timelines and we do the same thing here but it's note oh I gotta hold it down [Music] and I can come to here I can uh loop play gotta hold it down though [Music] and we got this one here to Loop and get a little bit more beginning to it and here I can do the same thing play to Loop start like before when I was here this is the same function here so this is for looping but I want to make sure my Loop is correct I can use these up here to get the plate put a start before the move I can judge who I want to have my star point for the loop I can have play from Luke [Music] it just plays from Loop start this is continuously [Music] [Music] Christmas now the top pass 13 14 15 and 16. these are all functions for looping so for example here it says play Loop but I have to hold this pad down and that means it's note on play two samples start right place a loop start Ed see that replying right to the start of where that loot's supposed to start from this is play from Loop start it was okay but a place past the end and then we have play The Loop and this is continuous it was okay [Music] I just hit this continuous again and it will stop and that's how these pads function it helps us to sort of get to begin the end find out what's happening inside a loop after the loop because sometimes when I hit something over and over and get the perfect setup you know sort of zoom in on the actual idea where are we how close can we get now of course we have this little strangle here to zoom in to see this Loop and see what transients here the up and downs as we zoom in closer to see how this actual sample looks as a sample and where we can go in and cut stuff out or add parts and either way and what we can do also while it's in this state I can do some real funky stuff like for example I can come to here take this back at the top take this back to the end here and I could sort of pitch the sample we have slices we can add slices here we have start Point already set up as I move this in here you'll see the start Point has changed as I move the end in this red little bar here you can see the end point has changed so I can change the start and end and once I do that I will see that here as the parameters for the sample I have loot Pierce try Loop I've got a loop here right that's my Loop here when I go to right here make the loop right there we'll say and we have a loop the size of my Loop I can have an X fade Tuesday but when they cross here I have an X fail where they cross they fade I can choose different ways to fade this one that just fades perfectly this one's Fades where it's almost a slow gradual Faith from one example to the next this is just crossing right over each other and this one is our X fade now here we also have this thing which is tuning and this is kind of cool this parameter called tuning is right here now right here to the right of the paths we have this section here we have slice start and we have Loop we have this lock here for the loop we have the X fade right here and I'm gonna talk about this section right here now this is all slices so it's just one Big Slice really nothing's chopped up here let's start at zero that's where this first part is that but they have this green stem right here so stick up here moves up to here as I move it up we see this number increase and that's in terms of samples now you see I've moved to samples right here we have samples right and then this ruler of numbers here tells me how many samples I'm at right so I get to here and that number is right here for the end I could do the same thing so the end is here doesn't say end but I know if I pull it in this end number decreases as I get closer to the start point I'll move this back out to here again out to here like I'm also Loop it say for example I've got a loop I want to do from the one from zero here all the way to the end right so Loop I'll come to here is locked in not locked in you don't have this piece right here right there piece right there right so cut this out right here right now and we're back to normal this is for looping at The X fade as well here when I cross fade these samples I want to make sure it sounds smooth now below here I have tuning where I can tune the sample from the BPM it's currently at now for example I could take this here and let's move it up some and if I put a sample this is like click inside this sample area here the sample editor you'll notice I can click it it plays I stop it's off that's note on as well so that's pretty fast right now let's go back to here and play it [Music] in time as well I can change the pitch of the vocal any point here without changing the temple [Music] now let's go back to sampling it right here I can even get drastic about it and go back to home and play it again that's pretty high a little drastic to give you an idea what's going on let me stop that I'll go back to the sample now I can go even low let's go back to home and play it [Music] and when you've got your sample right and you set it up you can do that with samples let's go back here to our sample editor and I can get right back to where it was at axiat which was Zero let's get to zero right now real quickly to scroll on here with my cursor and I'm back at zero Again Play it here it's pretty simple to do so I've got the same song going on here the same project and maybe I want to bring a sample in this what happens when you bring a sample into a project but first you want to choose a sample right so I got this right behind here I've got several cells I can check out here um this one here nope uh Left Coast here so I'm looking at samples nope I'm gonna grab this one here let's look at this one you want to check it out see how it sounds test what is consistent or not see if I can use it now in this case I can chop this up into several different sample sizes and I would get some pretty cool beats different beats salute if I wanted to Loop it [Music] okay that's cool now I want to drag this into this session here and I want to use it for this session but look what happens when I do I'm going to grab this sample I'm going to go in here and put it in the sample pool I'll let it go once it's in there and now it's loading in and you'll see it here at the top so let me go back to here put that behind us and I want to play this sample again [Music] and see what happened it slowed down totally once it's inside this session it's not controlled by the parameters of the sample so I come back and press the sample edit and I'll see here this is where the sample looks for one and I'll see it's being controlled by this section right here so it's really important to realize how this section here affects a sample when it's brought into a session that it hasn't been sort of placed in prior to anything happening with this sample editing so it's be very careful when you're going to bring a sample in to your session and you've already set that session up you've got the BPM figured out you know what your sample is it could be warped as well and this way it'll be easy for you to work with so now I'm going to start a brand new session and we'll go here we're going to select the new project now we get these parameters here I want to get an empty session I'll just select empty project right there I got a brand new empty project and what's really happening here is that the BPM has to match up so I want to get my sample loop again which I have right here and I thought the ones I like which one was oh this one here yes we'll grab this one put that in there I'm gonna grab this one too as well with some comparisons and show you some ideas now we're going to go to here and I want to hear these samples back this is a brand new session like the last session was already set up for that one Loop idea so now I got two different Loops two different bpms the top one hot Loop is 100 BPM the one below that is 94.5 BPM beats per minute so I'll hit the top one first that's pretty fast compared to how it actually sounds if I go to here the actual sound that sample and so I grab it right here and go to here is this much slower about 100 BPM stop that the other sample which is this one right here this is how it sounds this I like that beat and now I'll go back to here and we're going to hear it inside here [Music] oh God you see that's that's just way too slow and so it's all being controlled not by anything but the tempo so for example I come to here that's 100 BPM I'll click to hear I'll do a hundred I'll click return real quickly and now I'll play this again [Music] that's 100 so what I could do to if I want to I could say well look that's a hundred I'll come to here I'm gonna take it and put it on this pad right here okay I want to make it stop too so I'll go to here where's it at right there okay good so it won't stop and it's like go back into stopping the thing there you go it stopped so I'm gonna go right back here and I see it right there right that's the loop chosen and I can see the loop I want to cut this down because it's kind of freaking long so what I want to do is sort of cut it down made about there and I want to go back here to home now I've got to put I got a loop right here it's on that first pad I want to put one beat here so I'm gonna click right here that's the very first beat very first measure and we got four bars [Music] that just stops right so you want to check out the beginning first of all I want to go to here and look at the very beginning the very beginning is not tight so I want to get the beginning really tight right here and then I want to play it from here okay I got the idea someone get four bars in so I can't see it I'll come to here I'm gonna go to Beats and now I know I can get four bars in right here somewhere around there it stops so I'm gonna go to here I'll click here continuous loop sort of like resting a little bit there right I hit the pad I got so much going on here just playing over and over let's stop this Now by putting this at beats I can decide I want to get four bars right through there but what I want to do too I need to zoom in and get a real good light see that once I zoom and I get a very good idea I'm not really at the end I'm gonna come to here and move this to the very end right there right I want to get I'm going to really zoom in now tightly get it really close on it and see we can get down to the most my nude area this is kind of cool then I can see that it starts to really form as a beat right here otherwise when it's here in a zero sort of like this one zero axis right here right the actual sound does not get bigger and louder right anywhere else but right here so I'm gonna come to right there so I'm gonna Zoom back out get a better view here okay so I want to see so now I want to see if this Loops but the beginning is bad too so I'm going to come to the beginning here get an idea what's going on so I'm getting the beginning here and once I move that a little bit it should it's knowing I want to be in the beginning so I go to here good right there is good and then I want to come back here again and sort of like Zoom back out and get just that one area that I want to mess with this area right here I just want to get these four bars to talk to give me that talk like whoa it fits perfect so now what I want to do I'm gonna go back here to home and we know I've got this set here in the very first beat right and this is going to add in four bars okay good so now I'm gonna press play start from the top [Music] one two three four so We're looping let's stop this [Music] so we have it here now I want to adjust it now a great way to adjust as I showed you before I'll just do this continuous play I can also come back and still adjust it the end see that I fixed it while it's looping I can actually make sure to begin the end match and this is just by hitting continuous play right here continuous loop play and this is a great way to make something loop see if it Loops judge if it's going to Loop figure out what's going on you can get the idea how to deal with this Loop so now I have a sample size I like that Loops you know I'll come in I'll play it it sounds pretty decent to me now I click play Loop continuously okay let me stop that by hitting that button again for play Loop continuously now I want to get to the end here make sure the ends right so I want to open end up see I can go further so I want to mix it go further to here make sure I want to be right with that transient because it takes off or otherwise I'm gonna be right here near that zero axis right there in the middle so now I'm going to zoom in a little bit more and get the idea that I know what I'm going to be yeah that's perfect for me I like that so I'm right there I see the whole sample size and now I want to get to this column here called functions now in functions I can do pretty much anything to a sample I can discard pieces I can delete parts of the sample I can silence it I can extract I can normalize I can reverse it fade in Fade Out pitch if I can time stretch and Game Change whether I want to increase it or lower it right or copy it straight up just copy the sample these are great to have when you want to mess with samples and do what you really want to do is get busy with them and sort of bend them around shape them into something for you to use just cut them up like little puzzles right so now I like this the way it is here and I play it back to the end but what I want to do next get rid of something okay got it so I want to get discard I come to discard right here and I get a little diagram right here see this diagram right here we can see it says right here it says alert pressing do it will delete the data beyond the start and endpoints so this means that's cancel that this means that anything in the front before the green is gone anything after the red is gone what we keep is what's in the middle and you see a diagram suggest that right here well you know something let's do it the other part goes into garbage it's called discard let's do it whoa It's chopping up look at that it's just one sample now there's a beginning and there's an end that's all there is let's stretch it out a bit perfect that's how it looks and this is that sample now once I get rid of that you're just like scared what's it gone can we do it again I'll just undo that and we're back to normal back to where I had it before no problem with that so the beauty of doing it here in a computer system is non-linear editing so that means I can do stuff the original still maintains its place and I can discard samples and chop them up too which is cool now what I can also do rather than grab delete inside I can extract let's do this let's go to extract I select extract and now we just take out between the start and the beginning rather the start and the end and take out a brand new sample right here you can see that and I can call this example here this is hot Loop name it's hot Loop I'm my original sample but see there's a one after that right there right so now what we want to do here is do that instead of chopping that sample and getting rid of the ends I want to just pull it out of there let's do it and we're extracting a sample from a sample great now you go to our sample pool right here you'll see it right here I'll click on that and now that's that sample again so it's easy to do I can see what it is I can mess with it anyway I want to mess with it that's how we extract a sample now next I want to delete a sample let's check this out I'm gonna go to here back to original hot Loop right I'm in hot Loop right here and I want to like delete something so I go here to delete I'll press delete and you can see here press do it will delete the sample or the section between the start and end points got it so you see the diagram here it looks like this part here and throw it in the garbage and these two will collide come together watch this so how can we do this pretty simple we're just going to do it boom and it does it but check it out it took the beginning right with that piece and put it right back there again well what do you know so from here if I played it what's gonna happen let's go to here Okay click it again so that piece is there now the end right after where it ended that started okay let's do this again let's undo this we want to do this totally boom there you go I'm undone it perfect but you know I want that sample that sounded pretty cool so I'm gonna do here I'm gonna squish this up to here I got another section I want to grab and we're going to do here we're going to zoom in man that's going to zoom in on this I'm gonna pull this over here right I know this starts the next section right there I'm gonna go right there I want to zoom in on a little bit there we go and that's perfect now I want to get where's the pot over there and that so I'll pull this out to here I'm gonna go over to here zoom in a little bit more and I think it's going to end somewhere around I don't know maybe like right around here or something I have no idea I'm gonna go right here and I'm just gonna play it foreign back here so I can do this while still playing he's rushing in oh so see one side pull it out outside of the loop it stopped two three four okay good we got that section there so this section right here right oh okay hit the button by mistake there you go let's stop it right here all right the place start no need for that but you got the idea I'm taking section by section out of here so now I can extract this piece out of here too right I got a better idea let's let's tell silence Works let's go to silence we'll go to silence right here and so now rather than coming together when I take a piece out this silence gonna be there so let's do it and see there's sounds right there it'll stop and it'll be quiet totally quiet so that can be done let's undo that piece there works I can extract it it's extracted and we'll extract that one out do it now our sample pool has two pieces I have one piece here with one for a hot Loop there's another hot Loop right there which is two is my main one which is hot Loop this is a great way to extract samples out of a long Loop and sort of make your own Loop work out of established you extract let's continue on with this sample functions let's go to here and let's grab this one here I'll get this one right here we just got this one here and I can do stuff like normalize this sample now as you see this sample looks quiet or not maximizing the full space here right now if I play it back I'll press uh play Loop continuously it's playing you know it's pretty cool now what I want to do here stop that I'm gonna go ahead and normalize this sucker and you'll see the diagram here it's pretty simple see how low that is see how loud that is this fills up the space this is almost in the space but this fills up the entire space as much as possible let's do this and see this for for sure and see that our Peak right here is that Max I'm just about right there right you can see that and right here they maintain the same area somewhat and now we'll play this back perfect right so we normalize that sample and made it louder this is great to get samples louder make it sound good now sometimes if you take a bad sample you will hear some sort of artifact some sort of noise in the background so just be aware of that now next let's undo that not necessary I can reverse a sample let's reverse this bad boy this is obvious as you can see here from the diagram let's do it now let's play it back foreign [Music] it's reversed totally let's undo that [Music] cool totally undone and I can also fade in so I'm gonna fade in the front so this is a fadens linear fade and I can select the type of fade I want to use too here's linear here's log his exponential exponential so let's go the linear here first and do linear right there let's play this back [Music] pretty cool let's change this let's undo that we get a better idea of how this actually works by experimenting and getting it done you can see it right here so you know what's happening we'll do fading again and we'll do it based on log and we'll do it and look at that well that's pretty good let's try this again let's play this back I like lock a lot because not so low in the beginning and it judge the distance so when you're doing linear it gets a little crazy foreign stop that now next what I want to do is I'd like to do the next one right so I go back to here undo this and we're going to go back into fade in and then we do the last one here exponential and we'll press do it well so it's really quiet and very low so you see the differences are the differences is and how it is how the difference Works between one to another one our students let's play this back that is so quiet in the beginning it starts from nothing okay let's undo that so get the idea that's important now the same way it is with fading as it is with Fade Out same thing we got exponential first see that it's like I did it last let's go to here let's do this again and the Fade Out be that way we'll go from the beginning again and we're going to Loop it nothing let's undo that and now we'll try it again with the other one so let's get to get an idea how these things sound in reverse and this one I probably will like a lot so I like this because it goes down here and here it's kind of cool and still maintains some oil level let's Loop this [Music] I want to jumps into it's like we're Rising it up again so we're gonna just undo that and now I'm going to do the last one again and this is the out and we're going to go back to linear which I like too as well which I guess we all do and now we'll play this back as linear [Music] so you still have some sound the very end of it which I like about this a lot stop that right there perfect and that's how we do fading and Fade Out so I cut out another sample from this actual sequence of Beats and it's one Loop and here it is I looped it too okay that's good enough let's stop that and now what I want to do is sort of do a pitch shift of this sample so I'll come in a pitch shift I'll see this here right so I'm that's minus two so I'm gonna probably do it and then I want to play it back so it's deeper right stop that so let's do this let's go right back here we're going back to home now I want to put in a sequence and show you how time Shift Works so I've got it set up here so I'm gonna probably like um get to where this should be at I think it's like about 101 or 102. let's play this back all right for that so 103 right here now we'll stop this I'm gonna go back into the sample I'm gonna do it again okay so on the picture to sample again so now what do we do this time so if that's the wrong one hold it let's go back to cancel that you want to go to pitch shift I think that's pit shift right there gotta say pick shift and so right here I want to go even deeper so let's do that now I'll return back to home whoops home right there and now we'll play it back so it maintains the same BPM when I actually do the pitch shift but the sound I pitch it down or up and that's what the equation does so to go over here again back to the sample let's undo that thank you let's gonna do it again okay let's do it one more time let's go um picture if I was playing I do this one is playing too it's even better let's see let's go up so it's a great way to actually go anywhere you want to go with the pitch shifting while playing it back and getting an idea how it sounds to the current track or how you want to use it this is a great feature to have here on the MPC 2 software stop that next thing I want to do is do a Time Stretch so I come here Time Stretch and you can see here we can do a bunch here so we have the functionist time stretch and then here I have the number of Beats right let me have the copy around the original Tempo here is 205 right and the new one I said a new one right here and this will be the ratio right so I'm gonna come to here and let's take it down some now it's going to stretch it to whatever I want here and most of the time when I do this it's an experiment almost to try and get exactly to either upper or lower you know in terms of time stretching so I'll go here we're going to press this here press do it and play it back it's already lubed so it's slower a little slower it seems like okay so now let's try something else we're gonna um undo that put it back that's good and now we'll do it again go to time stretch and I want to change the BPM ratio I'll make it higher actually let's go to about 120 good now press do it I'll play this one back [Music] she hear how it actually changed the overall sound especially with a drum beat you know those little sounds you might hear where there's some sort of echo or Reverb in the hall or whatever he's at sometimes it just almost sounds like it's really fake the overall sound but this might be two stream of time strip as well two extreme of the time stretch as well stop that okay next throw undo this playback good and what I want to do next is uh Game Change this game change as you can see I can go down or up so if I go up it'll probably be too loud let's try that anyway let's give an extreme example that's an extreme example see that that's just bursting at the top and the bottom it's ridiculous we could play it back too that's too freaking loud obviously but you get the idea let's undo that so it's simple it gains get a larger gain amount out of this sample it's gonna just expand it more it gets louder all kind of noise might happen in there sometimes but in this case that didn't happen and it works the same way when you um actually go down when you gain so if I come to gain and I said I'm gonna go down now you're not so sure though that you don't get so much of this artifact stuff going on you get almost exactly what it is let's play this back [Music] that's crazy quiet just again and that's gain change let's undo that now next we have this copy very simple thing copy yourself I come here I just copy and Sample I make a new one it automatically make the new one for you two as well it says right here hot lube as it's 100 BPM it says number four that's kind of cool just mix the actual setting for you and cancel that out so next I want to look at here this one here this sample and we'll look at bit depth so right here under copy after all these functions I have here we're going to go here to bit reduction or bit reduce so I'll do this here let's see this happen here and I can set the bit depth so it's fully 16 right now right so I can reduce it let's say reduces to 12. and we'll press do it it's now it's been reduced I'll play it back so you can barely hear that let's undo that [Music] keep playing let's do it again let's go down further four like that's kind of raw right there [Music] foreign that's bit reduction let's undo that so I hardly ever never ever use that okay but you might want to use it I have no idea next we have stereo de mono let's click on here this is pretty simple two tracks in the one so the source would be the left track it's like my source which will create the whole thing which would be I'll say right in this case and then okay this isn't going to be it okay good we're gonna say okay do it and once it does it's pretty obvious that way it's all the same right they just took one track and create another track so [Music] I got this weird sound to it and I'll play it here you don't hit a stellar anymore it's just one file stop that now let's re um let's undo that cool remember right before now also this has been trim I've been in trim here and we see these functions are four trim now I can also get to hear and trim I can change and trim slices so let's say I've got a link slices right and suppose I did that I've come to here like this I can go to the front but this is in increments of one the next row is an increments of 10. the next increments of 100 the next one's in increments of a thousand so we can move further down the line with this one here this will be the end and this will be the start I can change my start and end points of sections of a sample pretty simple now this is the zero crossing right here the snap mode and what the zero Crossing is about there's this area and a sample where it gets really quiet that area will be the area right here right in here where it's like not quite quiet but where it's like not in transition like you see here where the where the waveform is is much bigger and it spikes up a little bit more and so you want to make sure when you are samples and using samples you are into sampling you want to make sure that you can chop samples together so it never has a pop or a click where it was chopped on a beat I'm gonna make sure it's chopped at the zero Crossing that way it's really quiet and that's how you work this here now next we're gonna talk about chopping next now this next lesson is about chopping the first one was trimming now we're going to chop we're gonna chop up sections of this sample like real butcher in the store and chopping up some meat and we're gonna make each section work and in order to chop them up I need to make sure I know where I'm gonna chop it at so what I'll normally do is I'll put the whole thing back I'll just count out to myself my shopping's bar [Music] then I'll click right here inside this sample area right here and then it stops that means playoff sample the next one here means play sampling essentially it does the same thing all right stop this let's get busy what's gonna happen here is that I'm gonna play the sample from the top I will keep hitting these pads with my cursor here each time I hit a pad it'll put a chop along these samples right here so let's get busy foreign [Music] okay it's all done perfect so now as you can see here these pads I got clicking on them I can come back and play any chop I want I saw if I go here so you see what I'm doing now [Music] chopped on the beat and the down be that first beat of each measure I chopped it in so they're all just chops now this is the chop the first one got some chop right there [Music] foreign [Music] so what you can do you come in here let me get real close here so you want to go your first sample right and you can see your range right I can go I can drag this here on top I can drag to my range right so I can be in my first range here and rather than using the little uh triangle here on the edge here of this view I'll just move this little sliding guideline here I want pretty cool so I get back to here I see I'm not actually on that first base jump so I can move this over a little bit that's the first one here so I can come to here and I can move it a little bit more over there now hit the pad that's right [Music] okay good so now I'm gonna move this second one over here a little bit [Music] that's it my next one's gonna be that's off right it's starting to play the first and I'll talk to the second one I'll do this again [Music] right so I want to come to this next one here [Music] there so I will come here and I can move this one I'll just grab this one right here and move a little bit let's get this again let's click on here let's click on this go back there we go so what I'm gonna do is I'm going to grab this piece right here there you go I move it right here and so I can set each one of these samples up to play that way now I'm just playing it these samples now with my keyboard [Music] okay so this one's off all right so I'll get that one done that's the fourth one right so I want to come here grab this move this over here like this [Music] and you can see as I hit these pads you see them as a lot of pills I trigger them now why this is cool you can come up with a little program and do something with this totally and this is how we do it I can come to here I say extract new samples new program I can get to here non-destructive convert new program so now I've got each sample set up from the beginning if I hit a pad it'll put that sample in The View you'll see the beginning of that sample I've got the start Point perfect [Music] that's the third one that's the fourth one that's the fifth one now this could be used it could be a little bit tired so what I'm going to do here I'm gonna just grab this little bad boy and move a little closer to that and try I better I'll do the next one number seven [Music] eight [Music] okay [Music] that's right okay so you see what happened I just want to make sure I've Got The Chopping close enough once I set my start Point that's also the end of the previous sample size makes it easy for us to get this done and once that's done again I can come back create a brand new program again if I'd like that first program I want to change that program right so I come back to here I'll do this yep same thing we're going to say do it we got a new program now if I like that new program it's going to take over so I go back to here yeah just the new program I got now I like the way this program sounds and this is cool they don't like get to play it [Music] okay got it so now what we can do we can go back to home and sort of make up something right so I got a 16 Bar Loop going on here and then what I want to do is play it from the top I'll press record and then we're going to press play [Music] okay [Music] that's it but as you can see what I've been doing just trying to play with the little beats personally from the top [Music] just playing around with the Beats here it's nothing really special but you got to get used to it first thing to do of course lay down a drum pattern first or something but I want to give you just an idea of what you can do with shops and this is called The Lazy chop so now I've got a sample I want to chop up another one right here and I'll play it from the top and just start chopping so um I'll go to play all then I'll hit a pad each time to chop the samples up let's go to here [Music] live [Music] so now I'm gonna chop them up get what I want to get out of this thing here so hit the first one it was a fun so I might want to do something different here so let's say I want to come into here and go like this a little bit and let's undo that I want to probably look at this again listen to this again here good here we go oh let's redo that okay last one perfect so let me go to this first one here again and turn my it was um [Music] but here here we go I got I hit that one time I can slide now see that and now I know I want to do it so I'm gonna hit this one [Music] so I cut myself over too much of me I'll pull this out to here right that's cool right there now I'll do the next one a lot more right [Music] I like that I'm gonna pull the breath off though so I'm gonna bring this back a little bit more here and I want to get rid of that breath so I don't want the breath too much right there probably a little one let's go to the next one that's good next one [Music] yeah man to keep the breath actually it's probably for the set for the singing type feel to it right so I may keep that and just go to here the next part what's this next one going to be this is going to be [Music] foreign [Music] that sounds good so next one [Music] again [Music] that ain't bad at all oh let's don't do that I'm trying to drag it really screwing it up so I drag the whole piece there there you go drag that like that and go like this okay so he says it twice my last one hahaha got that okay so I got my sandwiches [Music] okay sounds cool so I got the parts I like and that's how we chop it up right so I can see this already uh go back out of here like this so I can seal my sample chops I want to create myself something else here right so under the program obviously you feel it coming on so I'll do a program again so I'm gonna do a program for this next joint here so how many programs have we got here set up for this one here okay we got a couple so I'm gonna use a new program and so we're gonna go ahead make a new program bam new programs made pop this in here okay type good good good do that so a new programs made for me so now I want to go back over to here and then I want to mute that part out this part right here Lexi [Music] [Music] okay stop that now you get your ideas cut that out right so now we know what we're gonna do I'm gonna get rid of that it's still playing that sample still going on so I want to get this part right here this track right here and then I'm gonna play it out so this is the track see that that's the track right there and now I want to play this samples to this track so I need that program so what I want to do here is I've gotten rid of the actual play of that track there I don't make a brand new track so I go to new track right here and I want to find the program for that track right so we're going to find out what that's going to be so it might be which ones are going to be the new Circle there the vocal right here this one right here right so this is going to be the track right there I'm going to use this one right I'm gonna use this one this program and then I'm going to play this program along with the actual track so I'll press play [Music] so you get my idea right so I took the samples chopped them out and I can make a beef or actually make new vocal Parts with the chops I'll say I've got my sample program I want to add something later let me come back in here and say well you know I want to add right there I just added another point a start point from the sample piece I guess I want to get another section and I increase the number of samples now let's undo that and we're back to nine now I think the first sample and brought that in by doing that by creating another slice that I moved that slice in line and the rest moved down so you can always keep adding slices in once I've added slices and made certain chops better I can do something else to them like for example this one here I'm not too sure that's about 60. it was okay I could change that axis so I can get to here I'll put a slice right here right there you go and now I want to check it out [Music] okay I don't want to move this over a little bit more Spirit right here move the Green Point the green part right into there right to resist all right great so now I'll Zoom back out again and we see here now we have 10 samples within the program okay good let's play it back I've got them all putting right here [Music] okay good go back Begin Again [Music] [Music] so it's pretty simple to do you chop the samples up you put them in you place them in I've got some samples in there I actually just uh repeating what the first one does and I'm going to take these right right here which is going to be um this one and this track here so hit those pads I can come to Here For example and put something on top of this track right here we're going like some vocals look for some vocal stuff here in the wave and the actual um air program and we can go to harmonizer right there that's weird right okay [Music] so after the harmonizer on top of that it changes the whole thing around so it's always cool to chop some vocals up make some parts in once you learn this it's really fun to do and you can make people go like wow it sounds great now this is our preference window for the NPC software let's close this out now it's right here we have the NPC and it's called settings not preferences now it's an easy keyboard command it's command comma and the wind opens up so the first option we have here is audio device now I'm on a computer this is all about being on a computer obviously so of course it has the output of the speakers that are on the computer or wherever that computer sets its output to and of course obviously a MacBook Pro so you can see it's a MacBook Pro with a microphone right and so as I talk you're going to see on this green meter actually this view meter when I stop talking talk again it lights up right so we know there's audio going in now I can do a test as well sometimes I do this test where I'm trying to send it to a speaker and you hear that test tone now next below here we have sample rate now the sample rates are pretty much standard as they have been for a long time so here we go 44.1 48 8 20 by the 8 200 and 96. so these are various sample rates now if you do 96 that's a pretty high sample rate every time you record the files will be big no massive let's say that's better massive large files at this sample rate the Fidelity will be awesome right but it's not necessary to have that 88 it's awesome too but the files will be big now 48 Hertz though it won't be as big but this is a cool sample rate though we like it but currently I'm using 44.1 that's mine just for me I prefer it that way I don't want everything to be so pristine and high-end I want to get right into a nicer range that I feel that works for my music now next we have the buffer size and this is the audio buffer size now how this works is that when you're actually recording music or recording vocals or you're going to have a guitar player come in it's going to play into your computer system there's a difference from the time that he actually plays to the time you hear it that's a delay side because the computer must take the audio in calculate how it's going to stand inside the software and then ship the audio back out to you to hear it this is kind of unbelievably amazing to me really that this will give you 11.6 milliseconds before you hear it that's crazy that's amazing now It's gotta be better than that though because if a singer's singing a singer can't sing Behind the musical hearing it'll confuse them they won't have that feel when they're making music and singing that part in guitar player bass player as well anyone playing keyboard that's going to do a live keyboard session maybe unless these speakers out and you want to record them for that while the guy's playing his organ so really you got to be a lot closer so in this case as you can see here we get this chart here which is awesome I prefer to go into 64. if I'm doing vocals in here I'll do 64. and now we're at 1.5 milliseconds of a delay time between the time that someone sings or plays a bass or guitar the time they hear it back in the system which is amazingly accurately close which is so awesome really and you can see the latency adjustment here is 2.67 amazing now that's my preference now also when you're going to do mixing and you're not going to do any vocals you want to keep your buffer size higher than this it should be I like mine around 512 only because I'm running a MacBook Pro with the M1 Max chip I've got tons of power I've got 64 gigabytes of memory so make sure you understand how much memory you have and how memory and your system works with the NPC next order device now next we have midi sync so here we want to synchronize our MPC with other devices even on the computer software and you want to sync it also with uh Hardware like an MPC one NPC live um nbcx or MPC or mpk rather device which is a keyboard and so we have these Imports right input ports right here we have live we have remote right here as you can see it's like a global sync we have control and then we have track now next we have output this is output ports This concerns the output of the midi and the control like midi machine control to control another device and so we have the Akai Network door control and then we have here below that the Akai Network midi and it's either sync and track and here we can reset the ports right here these are awful resets and also this on switches for enable midi ports when discovered so when it sees a mini Port it'll enable it and it has it'll be ready for access now next we have sync receive and this is on this is for our midi machine control to receive a midi control below here we have Ableton start stop sync and it's for syncing also let me have receive and this is also for sync receiving receiving that then we have sync send this is for Midi machine control to send it out right and he of course the same thing is sync that's midi clock we have MTC which is frame rate now the frame rate concerns how if you're doing film if you do film the rate in America is about 39 drop and if you're doing film in Europe it's less than that and we can come to here all the frame rates are here we have 24 25 30 and 30 non-drive now in Europe it could be 25 or 24. and this will give you our start time so you know when the sync starts and certain sync points that you want to look at them too as well and below here we have midi input so filter all notes off CC click that on that's on and here also we have program changes I can send program changes from one device like my MPC two point 12 software out to other devices to control their Control Function like I can send it to a keyboard and tell it to play the string section or play this synth section and the bass pretty cool and that's our midi sync now next we have our active plugins so a lot of the stuff that's happened over the last couple of years actually around since um 2022 they've added a lot of plugins for keyboards when the MPC key 61 came out and you'll see here that those are also available here I have a lot of them actually so they're all here for me you'll see it's deactivate phone deactivate that I also consider checked right here they're activated you can see right here some just came with a system like hype uh melatron Selena and odyssey also now some of them you get a trial for so I got a trial for a few of these plugins like mini d and I also got this new one Jura it's a pretty good plugin like an old 80s type plugin and then we have the air flavor Pro and we also have the air delay Pro now these were trials now when I stopped the trial I didn't want to buy the uh the actual plug and I have a different one anywhere I use and so here you'll see it says not active if we're plugging and trying to find out if it's good or not you will also get to enter a serial number of that product and this way you can register the product once you get in here now a lot of times if you're trying to make sure you're in sync you know if your plugins are anywhere you can't find them you also want to sync with the in music software Center like for example I'll come down to here I've got it right here and this is my in music software Center now once it comes on here you'll see right here this is actually the newest setup for it they've improved it a lot over the years it'll come up here eventually I'm going to see this there it is the in music software Center and here I have my list of everything I own and all the stuff I've bought or actually was given to me so here for example here's all the software I have this soft mpc2 MPC beats here's the firmware if I need a firmware update I can automatically do it now directly through the end music software center right here I can also add drivers I have just got an NPC one plus and you see it's installed it understands that it's talking to me let me know I know what you got I see it already beautiful now also not just that but the expansion we're talking about and the hardware so here I have expansions as well right and then there's all the software and you'll see everything I mentioned just now recently fabric everything's right here which is amazing so it makes it easier for you to actually make sure that this active plugins list matches what you have and you want to make sure either deactivate or activated they're always going to be in that system which helps out a whole lot now next up we have plugins and this is our next thing as you can see here it says VST folders so I run vsts I think a lot of people are getting free vsts like I have I've got some free ones I've got wave I've got all kinds of vsts that I prefer to use and check them out and use them and so it's kind of cool to have them in to scan for them is even better I come here when I rescan I start to rescan look what happens it's scanning my system it's saying okay yay whatever it's looking at every VST I have and searching my entire system here's one crash that one right there crashed and you'll see this list come up now this list runs along the software is analyzing all the vsts in your system whether they be VST ones vst2s or vst3s even though it won't play vst3s if I put the vst3s in a list that they can't touch obviously and if you're in the middle of the scan you can always cancel your scan too if you'd like to now they also play you I mean audio units so we got those so I can use the order units as well because some people make a VST 3 and they also make an order unit two as well that way they know they can get around anything else so that's a beautiful thing really I like that a lot really and so as it scans it continue to look for more stuff so this is a great section to understand and to realize if those vsts work all those order units work or not it's perfect now I'm in the middle of a scan right now but you know I know this works for the purpose of this video I pulled it up but I can cancel at the same time I cancel like nor ignore see that pretty cool now next we have the sequencer into this thing and so the beauty of using the NPC system is you have the control of your sequencer so the playback it could be instant track mute so I can have instant track mute when I'm playing back let's say a sample or something I also have play track mute and solo events so when I have those events it'll play them back also we have recording record arming single so I can do single so for example if I'm going to record a vocal I can record a vocal I can record a guitar but I can't control record multiple stuff but if I go to multiple let's say I got a drummer in the house there's a drummer I want to record I've got my system set up and I want I got five mics on this drummer then I want to do multiple recording multiple tracks that works pretty cool in my case don't get single it's all just signal generally now we have record track mute and soul events selected record pad after touch events that's selected as well and place events recorded during counting at the start now this is important because whenever let me start the machine and they go on the one you want that beat to go into one you might miss it or Miss hitting it but this way it makes it accurate from the beginning and then the rest of it you do play will be based on how well you play the particular Parts you're gonna play and it also suggests that even with timing correction that first note will be the first note playing the first beat if you do play one there okay we have to have truncate duration to sequence length so duration means in turn if I play something for a long time I put I press a pad down and it's for longer than a sequence it's not going to record after the sequence it's okay that's it I'm cutting it off there so it's based on the length of the sequence that this part will be played my next edit q-link swing control applies TC settings on release that's our swing control I may want to swing a feel of this particular sequence I can use Q Link swing control and apply it to timing correction now also this PP qins and this is like the distance between one note and the next note how many spaces are there to put there so the most complicated one is 960. PP qns pulses per quarter note and that's a lot of places to go but sometimes if you're actually going to do recording and you want to do something that's going to be moving a little bit here a little bit there six by the 960 PPQ wins is really good but in my case I'm not doing that in this particular session but when I do do fine tuning I will do that when I want to get this feel that's almost live and I sort of move drum Parts a little bit here and there then add some sort of Swing value to it it sounds dope but it takes a while to get it done and that's our sequencing section now here in Hardware we have pad Sensitivity I want to see how sensitive the strike on that pad is I can do that here with the threshold level and normal works a lot great for me as it does here but if you want to change it it's pretty simple you sort of go inside here and change those parameters whether here pad curve whatever that is also as well we also have path velocity pad threshold we also have foot switch control here we have foot switch control for two we have disabled when NPC not running this display is right so it's not running it's disabled I have screen dimming which I can do for Man 2 as well but I'd rather do it from the other part of the software now show Hardware info I click the LC Hardware info for having NPC hooked up to my system now I also have flash tab Tempo now this is important sometimes when you're actually making up music and you want to get the feel what that Tempo is it will Flash the tempo off and on based on the BPM of the session then we have General stuff here too we're going to have like Bank button presses here so you see that's a to d a to d i can do select and toggle a bank pretty simple and here we also have shift plus Q Link press equals Q Link edit I could cycle backwards also if I want to do that too depending on what I select here now the last thing we have is the global is the global pitch and bend settings so this is pretty simple I'm gonna Bend something like a a bended sound like a wobbling sound and I can also sort of like change the range of how much it bends the pitch and how far the range is up or down and you can change that right here in this setting on the global pitch Bend settings and that's our Hardware now let's look at project so if a project this is pretty simple stuff when you first start a project there's a default setting inside this NPC software also on the standalones as well so the full Tempo in this case is going to be 120. the fourth Global Temple is off so for example Global means that if I make a global Temple a global Tempo then that Tempo in this case is 120 every time I make a brand new sequence it'll be 120. and if I start making a song it's going to be 120. and all songs will be 120. that's Global but if I want to change it I select default Global Tempo off it's easier my default bars and Sequence gonna be four bars my default time signature is 4 4. default pad slices are all pads can be made for a slice I can slice samples for 16 pads one big sample right I can default drum and key group filters so the default filter here will be low pass two pole filter I'll click on here we have a selection of many different filters you want to use but this is the standard use of this low pass filter which is cool I have no problem I can always change that my default plugin if I choose a plug-in to go into my software I'm looking for something right now I pick a plug-in and I pick something the first thing that comes up if it says plug in there will be fabric Excel then we have new project creation I can show new project dialogue default template and recent now you see this all the time when you actually stop your NPC once you start using it you will see that I have several different tracks like I did in the beginning who I had the on top was the template below there was a demo so on Makai and Below there were the products I was working on and that's what this stands for I can also change that right here to off and that's our project default okay so next we have here is Project load and save it's pretty simple I can have Auto load right so it would just load in a project I select let's say I wanted to load every time with the same project cancel that I don't like that unless I got a project I'm working on currently I have to be worked on like uh let's say I'm doing a big song or film score or something and I have a big products I need to do I want to do it every day sure that's no problem auto save is good too I'm going to auto save I select this right here I'm going to auto set I can do five minutes I can do one minute two minutes five minutes ten minutes just depends on what you select here but I tend to auto save all the time myself because I've been doing it for years but for a beginner you should probably auto save at least every five or two minutes just to get started with and sometimes it'll stop you what you're doing it'll stop you now wait a minute it's gonna start to save your stuff which nothing's wrong with it I believe so but if you don't like that you can turn it off go to 10 minutes find what works for you best then we have template file so it's a template file that you're going to use let's say if you're doing hip-hop you want a specific way this whole setup's gonna work for you it's going to be this here it's going to be that there you're going to have a certain setup for the output so this will be a template you save it as a template and you'll name it template and here you see it'll be a DOT xpj file you'll navigate to that file and that will be your templates you'll use whenever you pull your NPC up and you break out of track and using this template you know this is going to be here that's going to be there it's going to be like this it's perfect to have that opening set up now next we have the record export now this is very important when you make a project or song you're working on something you want to probably export that sound somewhere maybe to a rapper a singer a conductor I have no idea who you're going to send it to maybe even send it to somebody at a club so he knows how your stuff sounds right before the you go and there's a DJ and present your stuff so you want to know the recording bit depth in this case it's going to be 16. but I do prefer to go to 24 which is right there boom 24 is my thing and then we have audio bounce so a lot of times you make this file you want to send it back out to somebody it's a bounce file and how this works is you're going to take that file and plant somewhere but suppose you have audio and you got Reverb and DeLay So it's going to end a little bit soon right the music has stopped but the delay and the Reverb are continuing on and you want to capture that also inside of this mix and that's what it means here when it says audio tail length how long is the end going to be I myself prefer two that's about almost two seconds there now we have to include program volume pan settings so I can have volume moving up and down and the padding turn left to right I can bypass program effects I might have a Reverb of delay A Chorus all kind of stuff going on I may not want to have that in this specific bounce file so I may get rid of that too in this case it says no and of course main output would be the main output from the main fader which would be the master fader and here we also have export the midi export track and we have the bounce depth or the bit definite bounce file which is cool now I prefer 24 that's just me boom that's it and next we have General this is just general stuff you should probably know and do what they have in there for example there's a mode in here for old SP 1200s and mpc60s so again you'll see that right here we've got the SP or the NPC 3000 the mpc60 the SP 1200 and the SP 1200 with that ring type feature it has I prefer this actually over a lot of plugins because I know how just how to make it sound right but do what you need to do actually and here we go audition and preview so I can audition autoplay right Unlimited audition outputs one and two Q review or preview right here slice preview right here this is off keep those off audio Warp and BPM detect so in this case audio warp a logarithm elasticity elastic Pro how can I describe this is the best way or the best a logarithm that works for when I'm taking the sample it said I put inside a system and I line it up and if I move the BPM up or down it will remain maintain the same speed and the same BPM no matter whether I'm being 120 or 100 it will not change I'll just move to that particular beat what's really great audio tracks Auto warp that happens too like when you actually listen back to something inside the software and the current temp you have is let's say 120 it might make sure it plays back at 120. then we have BPM detection range social range could be from 58 to 195 BPM to detect that bpm's range next we have mode menu show mode shortcut panel which it does already and the rest of this I just use this all the time so this is just my setup here I think it works everybody actually so we have this section here called General allow multiple plug-in Windows beautiful I have a compressor and EQ and uh let's say a gate I want to see them all at the same time so I can make sure that when I hear the sound first it goes through the EQ then I want to compress something then I may want to get out a few frequencies like a girls playing doing vocals right if you're singing in my track and the problem would be she has earrings on or bracelet that's making noise and so I want to keep the vocal at say it's very little so I may just EQ the sound make sure I got her voice perfect then compress it make sure it's tight and I might make a gate so that when she stops singing the gay comes in and stops any order level from seeping into the track so that means the gate lets your voice come and cuts your voice off when it goes so there's no noise in the track now next here we have show mode shortcut panel that's in there okay love that allow multiple plug-in Windows we've got that already so everything's right here made for us to deal with as you can see Q Link playhead increment perfect that's like 16th notes and then collect usage statistics this is cool they can send it back to Akai they can improve the system and we have multi-process threads pretty simple stuff any questions about anything here in preferences you should read in the manual it'll get more in depth with it
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Channel: SampleKings
Views: 22,917
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Keywords: mpc one, akai mpc, akai mpc live, MPC KEY 61, Akai mpc, MPC One, AKAI MPC x, AKAI MPC Live 2, AKAI MPC Live, record labels, MPC sampling, akai mpc renaissance, AKAI MPC 5000, AKAI MPC 2500, AKAI MPC Studio 2, MPC Studio, mpc 2000, MPC 2000Xl, AKAI MPC making a beat, mpc effects, mpc 500, mpk 61, AKAI MPC setup, mpc force, fl Studio, akai mpc key 61, akai mpc 2.0 software tutorial, AKAI MPC 2.0 software, MPC2.0 software Browser, AKAI MPC 2.0 software sampling
Id: ZM_6GZH2zN4
Channel Id: undefined
Length: 204min 8sec (12248 seconds)
Published: Tue Jun 13 2023
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