A320 FMS/MCDU Setup (FSX - Aerosoft A320)

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hello hello and welcome to this video where we're going to be setting up the FMS in the Airbus a320 so by setting up the SMS what we're going to be doing is we're going to be entering a bunch of navigation data which allows the on-board computers and the auto pilots to fly automatically along a predetermined route to get to our destination so for the rest for this video and the other videos for the rest of this tutorial what I'm going to be doing is I'm going to be following a real-world flight if you have a look outside you'll notice that we're somewhere different so we're actually parked at London Luton Airport and we're going to be flying and following real-world flights easy Jets easy one five three up to Inverness in Scotland so at the end of the last video I talked about a lot of the initial cockpit preparation one of the last actions that we had to do was to switch on the IRS or the Aether's systems so what I'm going to do is I'm just going to do that just now so we've got one two and three and then once that's done we can move down to the captains M CDU which is on the left hand sides just down here so once we're down here pilots would check a couple of things firstly check the engines on the MTD you to make sure that the flight computers have the correct engines installed this is quite important for performance information and then underneath that in real life pilots would make sure that the nav database that they have installed on the plane is up-to-date and you can check that by the actual dates information here and the data cycle number here now for us flight simmers it is okay if the nav data is out of date is not a significant problem you can still complete the flights perfectly fine without updates nav data as I said this is just something that pilots check in the real life okay so let's start setting this up so for this whole setup procedure on the MTD you what I'm going to be doing is I'm going to be following Chapter five point four on page 43 of the documentation that comes with the plane and that's going to take us through the setup of this step by step so the first thing to do is to go to the in its page so if you just click on the in its button here that will take us to the in its page now the first step is to actually enter our departure and our destination airports up in the top right corner here so what I'm going to do is just type my interest now so we are currently at Luton airports the ICAO code for Luton is e G G W or echo golf golf whiskey and then once our destination as well so we do EG GW and then forward slash they were going to Inverness which is e GP e so once you've entered in your destination slash arrival sorry departure / destination just press the right soft key there and then you see that the screen changes now on this screen if you've got a pre like if you've got a routes which is already been saved or you've done before you'll be able to select it on this screen as you can see here it says none here so that means I don't have a route currently saved which is fine that's normal don't worry about that so on the screen just hit return and then you see now it has eg GW + e GP e in blue there so that means the data has been entered in and that's all ready to go now after that has been entered then you can align the IRS in my last video I Denver IRS before anything else according to the documentation that now you would aligned the IRS and as before you can have a look on the ECAM display and you can see how long it will take for the IRS to align and then once that has aligns then you'll see that your two main displays here will sort of go live so to speak next we need to enter in at the flights number here so as I said I'm going to be following a real-world flight so the flight number for this flight is e SEZ y1 5/3 so you just type that into the scratchpad there and then hit the left soft key next to the the line that you need there and then it just puts in the new flight number there next we need to type in the cost index so the cost index is kind of like a performance number for the plane and I believe in the Airbus it ranges from is equal to 100 but I might be wrong there so what the cost index does is it basically calculates the performance of the planes so the lower the cost index number that means the plane will perform less so it will climb at a slower speed it will cruise at a slower speeds and things like that the benefit of that is that you're using less fuel so it saves money for the airline if you use a high cost index number then what that will do is the plane will climb a lot quicker it will cruise a lot faster however it will burn a lot more fuel doing so which will be a bit more expensive for a new company flight planners for an airline will have to weigh up the pros and cons do they want a flight to get to their location quickly or do they want to save money and burn less fuel so flight planners will often your weigh up the pros and cons of a particular flight and then determine the cost index number based on that a good kind of number just a general number that you can use when you're flying if you're not sure how to calculate the cost index is anywhere like 20 or 30 so for this flight I'm just going to use a cost index of 30 and then after you've entered the cost index you can so you can enter your cruising altitudes so I'm just going to choose a random cruise out cruising altitude here usually flight planners and software's again they consider the weather conditions they consider the length of the flights but for this flight it's a relatively short domestic flight so I'm going to choose flight level 3 5 0 so you can either type in FL 3 5 0 or you could just type in the flight level there so 3 5 0 whoops 3 5 0 and then hit the soft key next to that and then it automatically enters it there and that's that page completely setup there's nothing more that needs to be done on that page now the next step is to enter in the flight plan so to do that you go down to the F plan button here and click on that now i've already generated a flight plan using a website so i'm just going to rattle through that just now however if you want to know how to generate a flight plan if you have a look so if you skip towards the end of this video i'll put the the time stamp on the screen just now so if you want to know how to generate a flight plan you can skip to the end of the video just now and i'll show you how to do that but for this tutorial i'm just going to go through and set things up because i've already done that in advanced so the first thing we need to do is we need to select our departure from Luton so you can see we've got eg GW here it says we've got a discontinuity so that basically means there's no data and then our final points of the flight is eg PE or in Vanessa Airport from there so the first thing we need to do is figure out how we're going to be departing from Luton so if I put my flight plan on the screen just now you can see that the first waypoints that we have is a waypoint called only so what we need to do is we need to look at the various departures for Luton airports and figure out how we get to that only waypoints from the runway essentially so what I'm going to be using is I'm going to be using something called a synth which is a standard instrument departure now if you don't know how to read charts like this or how to figure this out I'm going to put a couple of tutorial links in the top right corner so you can look at those you can figure out how to read the charts and figure out you know what to select there we're going to be taking off from one way to six absolutes in the airport so what I'm going to do is next to each egw here is it going to press the soft key next we're going to select departure and you can see here that asks us to select a runway so as if you said we'll take runway two six from Luton so select that there now it says since available so it gives us a list of all of the instrument departures that we can select from Luton now there's one called only one B that we need to select but you can see there's not on the list there now what we can do is we can actually go a different page so if you use the arrow keys and then press up you can see that it gives us some more departure procedures there they often are listed in alphabetical order so if we press up again you can see that we have only one be there as you can tell when you have multiple pages because if you look at the bottom right corner you can see we have an up arrow there and we have an up-and-down and then we have it down there so you can see on that when you can scroll through the list of options there so we're on only one B so we bring that up and then select the button next to only one B you can see there puts the information in there now you can see we have a lot of yellow text now we have runway two six we have the only one be there and we have no transition there and you can see we have temporary flight plan and temporary insert so if we hit temporary flight plan we can go back to the main flight plan screen as you can see that gives us some more waypoints listed in yellow now we have two options here we can press this left key here which will erase that so it will get rid of all of these yellow waypoints or we can insert them so we can make we can tell the flight computer yes we definitely want to use these waypoints so we do and so we will hit that there and then you can see all of the waypoints it turned green now again on this main flight plan screen you can scroll through and you can see the different way points so that is our departure set from from Luton there okay so now we've got ourselves from the runway up to the only way points so now we need to put in the rest of the flight plan so according to the flight plan that was generated our next waypoints will be a waypoint Caldwell in and you'll notice there in between that we have T 4 to 0 so that is the airway that we're going to be using so although our flight plan here if we go to all me and then press the button next to only what that does is that gives us a bit more information about the only way points what we want to do is we want to select Airways so we select that and now we can start putting in the bulk of the flight plan there so you can see here we have a fear so this is the airway that we need to enter so you can see we're going to be going from Olney of the the t4 to 0 where airway sorry to work Whalen so what we're going to be doing is we just type in the airwaves so t4 to 0 and then type that in and then we're going to be going to so this is where we put in the next Waypoint so we're going to go we're going to be going to well in type RM and enter that as you can see once we've got that you can see it highlights in yellow again so we can either insert that temporary data onto the flight plan page or we can just insert it directly now what we're not going to do that just now what I want to do is I want to keep entering the rest of this airway information so the next kind of leg of the journey will be along the UT of 4 to 0 airway to the TNT and vor station of them Waypoint now there's two ways we can do this we can either just type in UT 4 to 0 after typing in UT 420 what we could do is we could type in the next waypoints which is TNT or we could use a little trick so you don't actually have to type in the next Waypoint what you can do is you can type in the very next airway and then what the flight computer will do is it will figure out okay what's the common way points between two Airways let me show you so we're going from UT 420 to TNT and then the next day way after that would be UN 57 so if I just type in U and 57 and put it in here you can see that all the computer automatically figures out the common Waypoint between those two Airways with TNT so prettifying automatically so after un 57 we could type in pole over here or we could just type in the next airway which is un 6 or one six zero one type that in there and you can see the computer again automatically figures out our poll was the combin where points use the trick again the next stairway is UL six one three one three and it figures out TL a so that's all good now the final Waypoint is a waypoint called findell and then it asks us to select the star to find to Inverness Airport so at the end of the kind of the flight plan there I am going to just type in findell just to kind of wrap up the flight plan and then rather then go into the flight plan page I'm just going to insert that directly now if we scroll through you see we have only well in and then you say we have some waypoints that we didn't have on our flight plan so these are all intermediate waypoints and these all get entered in automatically depending on the airway that you're flying but then you see we have TNT and then pull and then see we have a couple of extra ones that we didn't have on our flight plan but we have T LA and then findell so that's all looking Goods just now so finally what we need to do is we need to select our approach in to Inverness so if we hit the button next to eg PE Inverness there you can see when we left Luton we had a departure option over here and now that we're getting to Inverness we have an arrival option here so we select arrival and then we need to select which runway that we're going to be using so I'm going to be landing on runway 2 3 and what we're going to do is we're going to select them ILS supports for runway 2 3 there so again what you need to do is just scroll through to find the correct option there so ILS 2 3 we'll select that now normally if an airport is big enough there has a star or standard terminal arrival routes procedure you'll be able to select those much like you were able to select the sins in finessed being a small airport doesn't have any stars available however it does have various approach transitions so if we go to approach here and go to via you can see that we have a couple of different approaches here we've got ABN bond b and i ns so what you would need to do is you need to look at the approach charts for evidence to figure out which would be the most appropriate approach so me kind of knowing what I'm going to be doing but this flights the best approach that we're going to take will be the IMS approach here so if I put the approach charts on the screen just now what that will involve is that will involve flying from north from South directly over the top of the airport and then basically following the solid line up to the north west so in North East sorry and then turning south and then lining up with the runway and landing so we're going to select ILS which is given s vor station and then you see that gets inserted there and then we go to insert and that is our flight plan all entered into the flight plan page here now next what we want to do is we want to just go through and make sure that there are no discontinuities so basically those are any gaps in the flight plan there and you can see that we have one there between findell which was the last of our kind of pre plans flight path there and then I NS which is the invitation via wash station now there is actually another way that you can check this if you go back to the plan mold on the nav display there you can see that it gives you a north-south east-west view of your flight path there now once you have that if you scroll through the flight path here on your MCD you you can actually see that it kind of drawls the flight path with a dotted line so you can use this just to double check to make sure that the flight path makes sense it kind of matches what you can see on your departure and your reports charts and it gives you a sort of a map view of the entire flight so you can see I'm going to be flying in a general Northwest direction I'm going to be turning a bit more north then we hit findell now you can see where we have findell their flight put the dot line stops and then we get to Inverness you can see we have that kind of approach procedure shape again where we have this gap in the middle here so what do we do to get rid of that very very simply come back to this view here so it's a lot easier to see to give into discontinuity you very simply hit the Clear button so that you have CLR in the scratch pad and then you hit the button next to flight plan discontinuity there you can see that we have some more temporary adjustments or changes to the flight plan there in yellow we do want to accept those so we do that there and you can see now that the gap between findell and I ns has now disappeared and if we come back to this view here you can see we have T la sindelle and then we have the dotted line between findell and I ns there now there's one last step that you need to do with the flight plan once you've got everything entered in properly there so if we scroll down a little bit you can see that we have some of our waypoints along our departure rate here and you can see that we've got some magenta numbers here so what these indicator these are constraints or these are kind of altitude restrictions along the longer departure there now our airports and aircraft will have these because of noise abatement procedures just so they don't disrupt the local population the local public too much so what we need to do is we need to double check to make sure that all of these constraints are correct and they match what we have on the various charts so if we bring up the departure charts for the only one B departure here you can see that we have several constraints along the depart Euler okay so you'll notice the only approach start here at the first kind of Waypoint there we actually have an altitude constraints of above 4000 feet and then next we have above or so exactly at 5,000 feet which is our hard restriction so the needs to be at 5,000 feet at this point not above and not below that and you can see along the rest of the departure procedure we have a couple more hard altitude restrictions there of 6,000 feet so what we want to do is we want to compare the FMS data to that chart to make sure that everything is correct so to do that if we go into the Waypoint and then type also tap the right-hand button next to these constraints here we can double check them so you can see here that at the Bovington 0 6 or 6 multiple mile radius they're the absolute constraints is plus 4,000 feet so that means anything above 4000 feet there so that's all correct and then at the 0 9 if we check the absolute constraint there you see it has 5000 feet now you see we don't have a plus or minus sign there so that means that the aircraft will fly at 5,000 feet at that point and then we check 6000 feet again that is a hard limit of 6,000 feet there let me check the actual olney Waypoint itself 6000 feet and again it is exactly at 6000 feet so if we wanted to adjust these altitude restrictions so say it was anything above 5000 feet at this point all you would simply do is type in + whoops if you use the plus or minus button here you type in just press it until you get the symbol you want plus 5,000 there and then tap the altitude constraint there you can see that changes to plus 5,000 there so that means the plane will fly above for 5,000 feet at that point if you want to put it back in as a hard limit you just type in the number that you need without sleep plus or minus sign and the puts in our hard altitude a little bit there and so we do that for the departure and also the approach so first we check the first kind of stage of the approach here which is flying over the Inverness vor so we need to be above 4,000 feet for that we check plus 4,000 feet that's okay there now next you can see that actually on this first leg of the approach that we actually need to descend down to 2,000 feet and then do a level turn at 2,000 feet so here we have 2,000 and you can see there it says plus 2,000 now we actually need to change that because we need to be at 2,000 feet at this point so all we do is you just type in the 2,000 there and then so that is a hard altitude constraint there and then for the next Waypoint it will be a level turn so we're going to be a 2003 again you can see that we're above that on the FMS data so we just need to tweak that to make sure it's a hard altitude constraint there and then at six point one miles that's when we'll be intercepting the glide slope and that's already at a hard limit of two thousand feet there so you just have to go through the flight plan and just double check any altitude constraints just match them up against the departure in the poet's charts and just make sure that the flight management system is aware of any other street constraints there now one additional step that you can do if you are flying manually or you're using radio navigation tools such as vor stations or ADX stations is you can answer all of the information for those navigation videos on the rad nav page so if you just click on that there you can see you have vor 1 and it's frequency vor 2 and it's frequency there and then you can set in your different courses you have ILS here and you can also set in your ADF's now because we're going to be using a what's called a modest flight mode so the flight computers are going to be taken care of everything what they generally do is they set in the vor stations automatically and then it will use and change between those stations automatically there so we don't need to really worry about anything for this flight however if you want additional confirmation you can set in ADF's or VOR s there okay and once all of that data has been set in next we need to set up the performance data for the plane so what we need to do is we need to go back to the in its page so we click on the in its button there and then we need to go to page two so if you have a look in the top right corner there you can see we have a left and right arrow there so that indicates that we can switch between summon page 1 and page 2 types scenario so you go down to the arrow keys here and then you select left and right so we click on the right page there and then we get on to a second init page very simply all we need to do on this page is enter in the block fuels so on the flight plan of software that generally gives you an estimate of how much fuel the how much total fuel that you need for the flight so the website I use calculated the total amount of fuel as 6121 kilograms so the error software bus uses metric tons so what I'm going to do is we're going to put in 6.2 tonnes of fuel which would equate to 6,200 kilograms and as you can see I've already entered that in over on the second M CDU over here and then after you've entered in the block fuel weights there you can see that it gives us a bunch of additional information so this is all automatically calculated and as you can see these are all fuel predictions there so you can see that we should use about 200 kilograms worth of taxi there the trip time there is currently showing 59 minutes that's incorrect it's usually about an hour and a half so I'm not sure why that's a bit out there but basically you just want to go through and make sure that all of this information is all ok and mix the Saints after entering in the block fuel and checking this page why want to do is you want to go to the performance page so you click on perf there and it brings you to knee takeoff performance page so on this page what you want to do is you want to enter in that the flaps setting that you're going to be using so on smaller runways probably want to use a flap setting of two or longer runways maybe a flap setting of one should be okay so for this I'm going to be using a flap setting of two so we just type in two there and then hit the soft key next to flaps there we go there now you can see that it gave us our V speeds there which are all reasonable and they're all correct so that is good you can see that gives it give us our Flex takeoff temperature there which is the assumed temperature for AD rated takeoff which is good that's fine that's normal and then the last thing you want to check is the transition altitude there so you want to make sure that the transition altitude is correct for this Airport so if you just have a look at the departure charts for Luton there it should display the transition altitude on your departure charts there if you need to change that for any reason all you would simply do is just type in the number on the scratch pads and then hit the soft key next to that six thousand was correct so I'm just going to revert it back there okay and that should just about cover everything that we need to do for the MCD use so what I'm going to do is we're going to get our head to back up and away from the MCD U and we're going to do a couple of final preparation steps before we get onto getting passengers on board and getting the engines going so first thing we need to do is look at cockpit preparation part two which is chapter five point five on page 46 of that documentation okay so the first thing we need to do is make sure that the landing system this button here is switched off so that is off just now that is good next on the Efus control panel we want to set the navigation displays to arc mode which looks like that and then it recommends that we set the range to 10 nautical miles which is the lowest setting there so that's all setup that's good next a asks us to set our vor and ADF videos as we need them so the other side BFMs is going to use and is going to flick between different via water stations automatically so if I just have a look down here just now you can see that we have vor kind of cross a tiny bit there now VOR 1 and vly two are kind of active and listed there so that's good there so you can control those with these two switches here so I'm going to leave them both on vor just now next we need to set our altitudes so our first kind of altitude constraint so to speak will be 5000 feet so I'm going to dial that up to 5,000 feet there and then next on the flight control you know we want to make sure that all of the information and data here is dashed and has the little ball or the little circle icon next to it so that puts the aircraft in managed mode so that means that the onboard computers are going to manage the speed the direction and the altitudes so very simply to do that you just left-click on every button it pushes the button in and you see we have dashed and the circle so that means the flights that means the computers are going to deal with speed which is what we want do the same for heading do the same for altitudes and we don't need to do it for vertical speeds because you can see that's already - nails next we take a look at the ECAM just to make sure that we haven't had any unexpected errors pop-up so we just click on the Status page there it says more and more everything is good and then the last couple of steps are just to make sure that the IRS has aligned so your primary flight display on your knife display are all active and they're showing all the correct information and then the final step is just to put your MCD you down to the flight plan page there okay so after we've done all of those previous steps what we need to do now is the before starts procedure so you may have noticed that there's one key component that's missing on the plane at the moment and that is the passengers so what we're going to do is we're just going to get those passengers loaded on just now and do a couple more steps just to get the plane prepared before we start the engines now we're going to run through the procedure on page 47 the before start procedure however I'm going to do things in this flight different order and I'll explain why as I'm going through so I'm going to do all the same steps that are in the documentation I'm just going to do them in a different order so the first thing I'm going to do is I'm going to start by turning on the APU so I'm going to start the APU for several reasons number one the APU is going to provide electrical power to the plane so we need it for that reason number two the APU also provides a bleed area to the engines so bleed air is the pressurized air that we're going to need to start the main engines and three it also provides heat to the cabin so at the moment we're looking at the lower ECAM and the in control panel here so if I go on to the conditioning page here you can see here that this is telling us what the temperature is within the plane and you can see it's 13 degrees that's a bit chilly for passengers so what we're going to do is I'm going to start the APU and then what that will do is that will provide some bleed air some heated air into the cabin just important thing up before we introduce the passengers okay so you can see that I've got a split view here again I've got the lower EECOM display which is on this default page while the plane is on the ground which is the door page here and what I'm going to do is the first thing I'm going to do is turn on the APU master switch which is just here on the overhead panel so if we flick that on that switches on the APU computers and you'll see it automatically switches the ECAM page onto the APU now you just give the APU about ten seconds because what it will do is it will just as I said turn on the APU computers and it also opens up the inlet flap which allows air to flow into the tail of the aircraft and feed the smart small jet engine which is the APU so just give that a few seconds to warm up make sure you've got the flap open confirmation there and then hits the APU start button just down here and you'll see the APU will start to speed up for ramp up whatever you want to call it so you just wait for that to get up to a hundred percent on this end percentage there the exhaust gas temperature usually comes up to about 700 slightly higher and then it will start to fall back down as against speeds there and you see that as we had 90% you see the generator starts working we so again some information there and then just as a hit sergeant percents all of the values fall into green which means we're working normally and you can see that we now have or we had apu available at the top there and also if you have a look at the overhead panel it says available on the APU start switch there okay so now that the APU has started what I've done here is I switch the lower ECAM onto the conditioning page once again and what I'm going to do is if we have a look at the overheads I'm going to turn on the APU bleed air now if you keep an eye on the conditioning page what you should see happen is you should hear some air conditioning fans kick in you'll notice that the pack one and pack two fault lights went off if you look at the air conditioning page now you'll notice the temperature starts to rise that's because we're using bleed air from the APU to warm the airplane so it's just a nice little gesture for our virtual passengers before we start getting them boarding so the numbers in the sort of the icon of the plane they're indicate what the temperature is set to and the numbers underneath indicates the actual temperature is going in so you can see that will rise slowly over time so now that we've got the cabin warming up nicely what we can do is we can now lose the passengers in so if we go over to the second M CDU here and then go into load and fuel now you'll notice here I've put in a random number of odd room 20 for the passengers now normally on more advanced flight planning software it will actually give you a passenger number so you would enter that in the website that I used isn't too detailed it just gives me a route and fuel estimation so I've just put in a random number there of 120 passengers and then what we can do is if we go onto the right-hand side it says start boarding now remember that the passenger doors has to be open for this to work so just be mindful of that and then they can just get start boarding there you see we can have a maximum number of 180 passengers and you see the actual passengers will start to rise there so I believe that passenger is bored at a rate of about one per second approximately so if you've got a hundred twenty passengers now it'll take approximately adds in twenty seconds so it's not it doesn't take too long you might take maybe two or three minutes for passengers to load onto the aircraft alternatively if you don't want to wait you can't just hit load instance and that will immediately put 120 passengers onto the plane okay so while passengers are boarding the aircraft there's a few other steps that we need to run through so first thing we need to do is now turn on the parking brake like so next we want to make sure that the thrust levers are in idle so if we just zoom in quickly there you can see that they are in the idle position then the detents are the little dots on the sliders and Sausalito matches up with the zero or the idle position there next we can set the barometric pressure here on the Efus display now I'm just going to be using the canonically fair-weather preset in fsx and the barometric pressure for that is usually one zero one three or to nine point nine or two so I'm just going to leave that as it is and then the last couple of steps on the overhead panel first we can turn on the seatbelt signs now that we've got people coming on board so turn out to the on position and the last thing to do is now that we've got the APU running is that we can turn off the external power so if we just go to the external power here right click on that and it says now that switched off however it does saying it's still available so that means that the generator is still plugged into the plane however we're not currently drawing power from that and that's about it so all we need to do now is just wait for the passengers to finish boarding so you can keep an eye on the progress by looking over at the second M CDU here and you can see there were at 65 passengers now so just take a couple of minutes chill out grab a drink and wait for that to finish okay we've got our last couple of passengers just joining us just now or so that's all a hundred twenty passengers on board and you can see that the boarding is now green and stops flashing so that means that we've now got all of our passengers on board so the last couple of things to do is just to sort of secure the aircraft and get it ready to leave so what we need to do is we need to close all the doors and remove all of the ground equipments ok so just the tweaks my view here so you can see a couple of external views of the plane just so you can see things moving as I close the doors and I've also got a the econ page here showing the doors page so you can see what happens as I close all the doors and secure the aircraft so on the second MCD you what we do is we hit return to come back to the main menu here and then if we go on to aircraft doors first of all we can close the doors so if you keep an eye on this external view here we're going to close the aft door first and then the front cargo door here so back door goes first you can see it closing and then the front cargo door you can see it closing there next on the left hand side of the plane we're going to do the left hand passenger doors so we'll do the aft door first which is just out of view and then we'll do the front door and also keep an eye on the ECAM door pages where you can see all of the doors disappear as we close them so those are all of the doors is secured now a few seconds will pass in and you should see slide will pop up around the aircraft so that means that our virtual cabin crew have armed all of the slides so all of the doors are locked and arms in the event of an emergency landing after that if we just go to return now we need to remove the ground equipment so just come back to the main menu again and then go into ground services and then first we want to remove the traffic cones so just hit the button next to that and you'll see the traffic cones will disappear next we'll remove the wheel chocks these yellow blocks holding the aircraft in place so remove those and then finally we'll remove the external ground power unit which is the little generator which sits at the front of the aircraft so remove that and now the plane is almost ready for departure so you can see there on the ECAM we've got slide next to our front exit doors are over wing doors and also the rear doors there and if you also have a look at the overhead panel you'll notice next to external power they're the available lights have now disappeared because we unplugged the generator from the front of the plane and then the final step would be to turn on the beacon lights which will be this switch here however engine starts taxi and takeoff is something we're going to cover in the next video so I hope this helps and yes look forward to doing the next video so for now thank you all very much for watching take care out there and I will catch you all later ok so this is one website that you can use to set up a flight plan and that is online flight planner and the website address is simply online flight planner dot org up there so the way that you can set up a flight in this you can see that we have a very is a very very simple website very easy to use so the first thing I'd recommend doing is if you're flying with the airsoft Airbus would be to tick this box here so what will happen is once the flight plan has been generated by this website it will give you several file formats that you can download the flight plan and if you choose this one here FLP or airbus x then what i will allow you to do is that will allow you to download the flight path into the Aero soft so you can use it as a kind of pre builded route for example so you don't have to manually type in every way points and every airway for example so to set up your flight plan first thing you can do is just setting your departure destination so this is the departure Airport so for us we are going to be using e ET GW which is on London loads in there so you see it comes up there just type fly in and our destination will be e GP e which is Inverness now this allows you to choose the Air Act's cycle so if you've got a particular enough data set that you want to use you can select it from the drop-down here the Aero soft uses 1511 one five one one however if you use a navigator service then you might have more up to date cycles of data so you can use whichever one is most applicable there I personally have 15 point or so 1511 so I'm going to use that for this but obviously you got so if you've got something different then you can use that next you have the altitude range so you you can generally choose which altitude range you want to fly within generally air buses in my personal experience as a passenger will supply somewhere between flight level 3 1 and 5 over 3 9 here you can choose either low altitude Airways high up Studios or both so we're going to be using both and then the aircraft here now here it has like general aircraft makes and models it doesn't have well there's a couple of specific ones here like yeah Boeing 747 for pmdg you got a 737 you've got the eye fly and pmdg specific ones here there doesn't appear to be any specific to the Aero soft air buses so I'm just going to choose airbus a320 and then fuel units depending on where you're flying in the world you can use either pounds or kilograms so because we're flying in Europe we're going to be using kilograms there and then simply hit create plan it will take a few seconds just to generate the flight plan there and you can see the page refreshes here and you've got a bunch of waypoints so the information that you can use within the simulator will be this here this is what you're looking at will be the Airways so you can see we're starting at Luton Airport eg GW and then it says Syd so obviously depending on the weather conditions you'll need to choose which one where you'll be taking off from and the appropriate departure procedure for that runway and then you can see the first Waypoint here will be only and then you see it gives us the airway from Olney which would be t4 20 and then the next Waypoint will be well in and then it gives us airway waypoints airway waypoints until we reach window and then it says star and then down to Egbe now if an airport doesn't have a star or an arrival procedure then what you would usually do is fly directly from the last waypoints down to the first or the start of the approach for the runway out here arrival Airport there now here it does also give some meta information so if you don't have to read metals you can choose your runway departure and the rifle runway is based off that information there and then underneath that more importantly as well as you have the fuel estimate here so you can see the fuel usage for the flight will be 3081 kilograms gives us a flight time of one hour and 16 minutes it gives us a reserve fuel amount as well of 3040 kilograms or whatever at 50 minutes and then fuel on boards so this will be your block fuel so this is what you want to load into the plane as you can see here that gives us some estimates of 6121 which gives us a tall flight time of 2 hours and 31 minutes and then just underneath that you can see it gives us a little map of our routes there as well so we're taking off just north of London and we'll be flying off Northwest kind of up the spine of the UK and then straight into a furnace
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Channel: Doofer911
Views: 301,911
Rating: undefined out of 5
Keywords: Microsoft Flight Simulator X, Flight Simulator, FSX, Steam Edition, SE, Prepared, Prepar3D, P3D, X Plane, X-Plane, 10, 11, Aerosoft, Airbus, A320, A321, A318, A319, Cockpit, Flight Deck, Airplane, Plane, Aircraft, Tutorial, Guide, Help, MCDU, FMS, CDU, Flight Management System, Control Display Unit, Multifunction, Pre Flight, Set up, Setup, Operations, Procedures, Checklist, Doofer, 911
Id: fzJK8FJOaGE
Channel Id: undefined
Length: 46min 59sec (2819 seconds)
Published: Fri Feb 17 2017
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