A* Pathfinding (E02: node grid)

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that was great looking forward to the next one.

๐Ÿ‘๏ธŽ︎ 2 ๐Ÿ‘ค๏ธŽ︎ u/sf_Lordpiggy ๐Ÿ“…๏ธŽ︎ Dec 18 2014 ๐Ÿ—ซ︎ replies
๐Ÿ‘๏ธŽ︎ 2 ๐Ÿ‘ค๏ธŽ︎ u/Saxi ๐Ÿ“…๏ธŽ︎ Dec 18 2014 ๐Ÿ—ซ︎ replies

I use the pretty much standardized Arongranberg Astar library but I love that you've made this so we can learn how the underlying tech works.

This should come in handy for Ludum Dares and smaller projects especially. Thanks.

๐Ÿ‘๏ธŽ︎ 2 ๐Ÿ‘ค๏ธŽ︎ u/harrro ๐Ÿ“…๏ธŽ︎ Dec 18 2014 ๐Ÿ—ซ︎ replies

Somehow, this of all things has always been the part I struggled with. Thank you. :)

๐Ÿ‘๏ธŽ︎ 1 ๐Ÿ‘ค๏ธŽ︎ u/Aiyon ๐Ÿ“…๏ธŽ︎ Dec 22 2014 ๐Ÿ—ซ︎ replies
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Channel: Sebastian Lague
Views: 523,099
Rating: undefined out of 5
Keywords: A* Search Algorithm (Invention), Pathfinding, Unity3d, Unity (Software), Unity pathfinding, Unity AI, game dev, Tutorial (Media Genre), a start
Id: nhiFx28e7JY
Channel Id: undefined
Length: 23min 22sec (1402 seconds)
Published: Thu Dec 18 2014
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