A Feast for Odin VS Agricola | An Uwe Big Box Showdown (2 Years in the Making!)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] [Music] [Music] hey everyone welcome to another video with all you can board i'm carlo and as always i'm here with my cousin dylan and today we have finally reached uh what has probably been the uh most anticipated video on our channel for a while uh just based on how much we love these games and uh find ourselves kind of discussing and often arguing about these games on almost every video and that is of course agricola versus a feast for odin uh the time has come how does it feel dylan uh this has been a long time in the making this has basically been uh at least for the last year i feel like when we first like started to really adopt this like rivalry between us and between these games and it's only heightened as we've had a discord and more fans talking about and stuff so like we have full-on sides being like lines in the sand being drawn in our discord with like people would be like oh uh i'm introducing myself in the discord by the way hashtag team mcgregor like people are taking sides when they sign up to join us which is uh pretty wild so yeah i think this is gonna be a really fun video nice awesome well before we get into the games themselves we do want to mention uh we've recently hit a huge milestone on our channel on youtube which is 10 000 subscribers uh so we want to say thank you first off to anyone watching anything anyone who has supported the channel we greatly appreciate it uh kind of surreal that we even reached this this milestone especially uh when we did um so as a bit of a thank you we want to do a bit of a giveaway so we're going to have a contest associated with this video all you're going to have to do to enter is leave a comment below in on on youtube stating whether you're either on team agricola or team feast so at the end of the video tell us which game you prefer more leave a comment um and basically just keep checking back in the comments by monday november sorry march 7th november eight months by monday january sorry march 7th what year is it we will be replying to the comment i will randomly pick someone who has left a comment and you'll be selected and basically we're gonna hook that person up with a copy of either game agricola or a feast for odin or if you already own both you can pick a different uv rosenberg game and we'll make it happen so check back on your youtube notifications if you leave a comment as we will select a winner by march 7th yep sounds great otherwise we're going to get right into it um we're going to just do a little bit of kind of an intro as to like our history and experience with these games just so you know why these are so important to us kind of how many times we've played them and that sort of thing and we'll give you a brief kind of overview of how each of the games play in case you're not familiar with them and then we're gonna go through a bunch of different categories and kind of compare the games and uh basically uh yeah debate and fight each other over them yeah uh so yeah do you wanna take it away dylan tell us a little bit show us about your experience with both these games yeah with both these games okay finally yeah just so people know like how well sure do you know i'm gonna actually start with agricola because that's actually when i played first okay so uh agriculture i'm gonna put this down so we have a little more room here so agricola uh was one of the first board games that carl actually introduced to me um given the fact that carlos played this game but i mean maybe it wasn't 100 at that point but it was definitely like seven over 70 at that point that you had played it um carlo like thoroughly destroyed me and and i even though i appreciated certain elements of it and really enjoyed like seeing that a board game could go that far into those lengths i also just like was overwhelmed by by the game um i think the first after that i took a while and i eventually got pandemic and gone into it but i we took a while before us we actually went back to agricola so i think it sort of opened the door to the possibility of board games for me but it took me a long time to really come back to it but it was something that i was kind of left in the back of my mind and remembered about um when it came time to get a feast for odin because i wanted my own big box experience and it was one that i think this theme just spoke to me i'm gonna push this out of the way we're just gonna keep it out of the way so i got a few spreading um but within the first year just maybe after a year of getting into board games a little bit more um and starting like my own shelf and my own collection um i thought about buying it multiple times and then i was at a local place here and they had it in stock on the shelf and it was only like five dollars more than the online price which is something that usually doesn't happen still very expensive it was like 100 canadian game but i just said you know what screw it i'm gonna i'm gonna get it um i took the plunge i think i just messaged you being like well i just bought a feast road and and we were both like pretty pumped because we both wanted to play it um and i knew i was gonna like it i did not know at the time it was going to become one of my favorite games of all time if not my favorite and uh and the fact that it would eventually you know spark this rivalry yeah um so i i started playing it right away um i would set it up sometimes even if i wasn't going to play it just to like make sure i could understand it when it came time to do like a three-player game because i just wanted to like handle the components and i remember all the punch boards all the stuff that was in there like unpacking it all was just like the biggest joy um so yeah i i dove in and i played it like i think i'm close i think i'm over 15 times now i'm close but not quite 20. um but over the course of a long period of time that's sometimes there'd be gaps without me playing in now that's also been aided by like the ability to play it on tts and things like that you know yeah exactly so yeah and those that's my history of both cool all right and as for me with agricola it was one of the first games i ever bought uh this came out in 2007 i think i got it in 2009 or 2010 or something like that at the time i think i only had three four games in my collection i'd started with games like carcassonne and ticket to ride this was quite the step up and i learned it with a couple of friends who we all kind of like fell in love with the game immediately and this kind of became our like go-to game like we'd get together and play like for the foreseeable future after that point the next two three years it was like almost always we would just get together and play agricola and that's how i managed to log you know i have now over 130 plays of this just with the physical copy alone now it's on board game arena as well so this is one of my most played games of all time and especially in terms of the total number of hours like most other games i've played this much are much shorter games so this is just a game that has been like a huge part of my total sort of like experience as a board gamer and of course i've played feast rhoden quite a bit with you since it's come out as well but i've only played to feast road maybe about 10 times or so so it kind of pales in comparison to this in terms of my experience with the game um it shines in comparison does it fail no i just meant the trash talking will happen but just in a respectable all i'm saying is that i definitely don't have as much experience with it anywhere near as i do with uh agricola um but yeah that's pretty much it um it's worth noting right now real quick that a feast rodent came out about a decade later this was 2016. uh now shall we uh just give a quick kind of rules overview of how these games work sure uh sounds good should maybe start with a grickles into the older yeah okay so agricola is a work replacement game that plays over 14 rounds the basic idea is you have your own little player area in front of you that represents your farm and you have two family members who will represent your workers and every round you're going to take each of your family members and put them on an action space on the board that allows you to take an action whether it's collecting goods you know building rooms onto your house playing cards from your hand etc and throughout the game there's going to be these harvests that are spread out where you're going to be able to take crops off of the fields that you've sown you're going to have to feed your family a certain number of food per family member and your animals are going to breed and so on and the idea is just trying to develop your little farmland based on the starting card of occupation cards and minor improvement cards that you have and sort of manage your resources and the economy of your farm as you grow your family the more family members you get the more food you have to have to feed them so it's a very tight uh unforgiving very punishing game something that's has a very steep learning curve at least when getting into it at first even though the rules might not be super complex it's just a game that's very tough to do well at your first kind of few times playing but uh that's that's pretty much it for how it plays i think yep and feast for odin is a worker placement game with a ton of work replacement spots there's multiple phases in the game but some of them are so quick that even when you play on bga i think they automate them all in a matter of seconds sometimes uh generally what you're going to spend most of the game doing is taking your workers and placing them on different columns one works column will be you just have to place one worker to take the actions whereas the last column you have to place all four and there's everything in between and you're basically gonna be doing a whole bunch of different stuff you're gonna be uh hunting you're gonna be pillaging you're going to be raiding you're going to be collecting goods going to the market you're going to be taking stuff from different mountain towels different resources and everything you're doing is to gather tiles of specific colors and upgrade them to the colors that are allowed to go onto your player board to cover negative point spots in a polyamino style game you're also able to add new islands to these sort of like it's around your board a secondary um boards that you can place these polyamino tiles onto to cover those spaces and gain extra income there's other additional boards you can buy you're buying ships to emigrate and to to be able to take some of these actions so really it's a it's a sandbox game in a lot of ways where you can do a whole bunch of different stuff you're definitely never going to do it all you can breed animals if you want um but based on the cards that you get and the the way the game is flowing you're going to choose a different stretch every time on what's going to lead you to victory in a whole bunch of different scoring categories yep that's it all right so now is sort of where the gloves come off here's where we're going to go through a bunch of different categories and kind of compare the games and before we get to into this i will just say like full disclosure we are obviously each pretty passionate about the game we're kind of representing here but we also each do quite enjoy playing the other games um and i think we both have a lot of respect for the other games so a lot of this is going to come across as like we're each looking to kind of you know criticize the other person's game as much as possible but just know like we we i can't speak for you i i love a feast of rhoden um and so yeah but either way let's get into it the first category we're gonna talk about is kind of just uh the first thing you see which is like price box size that kind of thing um it is worth noting we're talking canadian dollars here agricola is about a 60-ish dollar game i think i bought it for about 70 canadian these days the revised edition is about 60 bucks uh feast rodent was what like 90 100 yeah it was about 100 and we we know like obviously everything that's been cost more money is better that's just the way that well i was going to say almost double the price i think even even though you like it's 60 to like 90 it's like 30 more well would you say that the increase in price is justified by the yeah for sure look at how much bigger the box is too right like it has more good stuff in it it has more entertainment and the big box size is a negative though it takes up more room you have a lot of room let me know let me just put it this way if you could spend 60 for an okay time or 90 for an amazing time which one would you spend i'm willing to spend 30 dollars to go from just a good day to a great day wow yes under underplaying how good a greco is that just an okay it's a good title but if you want a great title you just take a little extra 30 bucks like if i go to the store if i can if i go to the store and i have ten dollars or or i say i have ten dollars in my pocket to spend on snacks and i can go and i can spend all ten dollars on like you know some great peanut butter and chocolate chocolate bar or something like that or i could spend you know a dollar on some five cent candies like i'm probably going to go with what's going to taste really really good wow first category i already have to bleep swears in this video i think of it more like when you get a bag of chips and like half of it is just air and you're like oh what a ripoff why is there so much wasted space it's like why couldn't you just fit the same game in a box half the size this box i'll have you know is full to the brim there's no wasted space in here okay i think we've talked before too neither game has a proper insert these are both kind of old school euro games it's just a bunch of ziploc bags just tossed around everywhere so uh realistically i think we could just we would argue about this for days i don't think anyone i don't think there's a clear winner either no and both games are losers in terms of not having an insert i think both games should need to have really good inserts i actually like the whole ziploc bag thing that's another video for another day just like a mess of bags all right all right now second category we're gonna get into is the rules uh set up time and sort of complexity of the game so uh do you want to kick it off with a piece of rodent sure uh i will be the first to admit that this is a game you want to have already set up before people come over because it takes a long time to set up that's one of the joys of bga and tts is the fact you don't have to set it up that being said when you walk into a room where feast rodents set up on the table i am a firm believer that that looks way more exciting than a table that has agriculture set up on the table because in feast you have this board all these an oval board with all these treasures that you're gonna get you have these two plastic trays full of all different colors of inserts or um resources that you're gonna that you're gonna access everyone has their own individual player boards you got the action board in the middle everything's popped with all these viking themes and everything so when you see it all set up even though it takes forever to set it all up i think the table presence of a feast road is going to be something oh the table presence is a future category sorry sorry sorry well it's it's in the setup i guess okay fine fine i'll come back to it it's fine i'm just talking about how easy or tough the game is complexity wise uh i think feast road is for sure a more complex game um but it's interesting because it's not i wouldn't say it's more complex in the rules it's more complex in the actions i know that could be viewed as the same thing but i've always said it to someone like to say to someone the rules are on your turn you put a worker down or you put four workers down is real quick to teach it's the fact that you have to teach them every single action on the board so that's where the complexity is coming out of learning everything you can do whereas i think in agricola you know even though that's the case as well there's more complexity coming out in the rules and the cards you know it all gets influenced where that's kind of not as complex and i think one thing is efficient is not as complex as it looks because even though there's i don't remember how many is like 50 or 60 action spaces like a lot of the spaces have icons that you see on other spaces so it's not like you have to explain what 50 or 60 different things do there's just they're spread out differently there's things that reappear in different spots so i think like you've said before yeah it's just like it's about knowing what the action spaces do the rules themselves aren't that complex um i would say maybe the the actual rules are shorter like the rule book for agricola is probably shorter than a feast for odin but i'll even say like agricola is the more unforgiving game for a newer player because agricola is one of the games where you can look back and realize that one you know one specific move you made early on completely changed the game for you and made it really tough to win like it's really tough to recover from your mistakes in agricola whereas in a feast rodent i think there's more room to kind of like make up for a mistake or get something later right whereas like the timing of things in agricola makes it that even that very first play even if you understand the rules it can still be a very tough first place this is this is like the political uh answer to finding a nice a kind way of saying that agriculture is going to just beat you down and the feast throne is gonna be way more forgiving you're like i think i think that a group of caught a little bit he's gonna cuddle you a little bit more than you wanna be probably the more punishing game like if i had to really answer this question it's absolutely the more punishing game oh i wasn't trying to make it no it is so punishing that for sure many people are going to play agricola and be like i don't want to be punished because playing a board game whereas feast is going to be like a nice warm hug that's just bringing you in and they never want to be let go [Laughter] so now let's talk about agricola for a second i will say this is a category where i can fully save it for the most part i think a feast rodent is mostly the better looking game we have to keep in mind that it came out 10 years later 2016 compared to 2007 so just in general games from the time that agricola came out don't tend to look quite as nice obviously just like the player boards and the things that you're building and all the different colors on the tiles is all really really nice i think there's one main area where i give the nod to agricola in terms of like the actual look of the game and it's the cards so the occupation cards and the minor improvement cards i do prefer the artwork on them uh like the occupations actually have like a person yeah it's like a fancy outfit they might be wearing a hat or something there's no artwork on the feast ones yeah or they'll just be like even if it says an occupation like the cabinet maker or the whatever like it's just usually like an object it's not like a person so uh it's worth noting that the artists are different clemens franz did the art for agricola dennis lowhausen did the art for feast roden they're both legends um and so even though i think agriculture is a better game and i prefer it if i'm saying ultimately i do think the art and table presence is a little more eye-catching and a feast frozen a little i'm glad you conceded this category because that's just one at a time look at this you get this nice cover with this like you know viking container of mead that's being raised and like you got the sky with the crows over here going through you have all these vikings about to like engage in a meal and do all this hunting everything and then you pull over agricola here and you've got a lady with a bowl of stew and uh a sheep and two guys peeking out the entrance way of a door there's only one game here that's more inviting and that is clearly clearly not a little bit clearly efficient but as we all know there's sort of this common thing in games where usually it's like the uglier the game that is better you know you all all kinds of classic games and kayla's and hanzo to tonica with just the the angry disappointed looking person on the cover of a kind of beige-ish brown box but uh yeah i think i think for the most part we both agree that a feast rodent is probably the more appealing game the nicer looking game overall yeah um but yeah all right next category here is worker placement oh yeah so um this is where in my opinion i think it's one of the areas where like i feel very strongly that agricola does work replacement better than a feast froden and that's because i really like all of my favorite work replacement games are ones where there's a lot of heavy competition for the spots there's a lot of spots that you go to where that's the only place on the board that you can get that i've mentioned this when we talk about neuse fjord as well i love how it's like you're often taking actions that you might really need something on the board but you see something piling up on the board and one thing i really like in agriculture that a feast road doesn't have is the increasing resource spaces right from the one round to the next like if there's three wood left there at the start of the next round you're gonna be adding more wood and more reeds so sometimes you look at a spot and think i don't really need that but i can't possibly let my opponent take that six wood or if i don't take that three wood now next round someone's gonna grab that six wood so i guess i'll take this because i can't let my opponent have it so it's that decision of am i taking something that helps me or that hurts my opponent more i really like that it just feels a lot more competitive and cutthroat and i feel like it's something that like these older kind of games had that more key flower had it a lot too with the work replacement we've seen as time goes on games with work replacement tend to be a little more open and a little more friendly and like a feast froden um you know champions of midgard everedell whatever a lot of these newer games have it a bit more open with the work replacement and that's somewhere where personally i think agricola does it much better and that's like in my opinion i think that's the whole reason to have worker placement in a game is that you're competing over things that you like to make those decisions really difficult as to where you can and can't go and there is a bit of the blocking and stuff in the feast road and i know you're going to talk about um and and obviously with if we had played the experiment they're going to say that you're already preemptively like saying what i'm going to say no no what i was going to say was just the expansion with the i know the norwegians apparently makes it more interactive in cutthroat so but we are just talking about just base games here but yeah what do you think about them yeah i won't wonder this is one category i'm not going to say anything negative but agricola i'm just going to talk about these because i think they both do work replacement differently that i don't think either one is necessarily wrong but i think they're both for very different styles of gamers one more slightly more right than the others yeah right uh agricola's is much tighter in the same like you did compared to new fjord and things like that um and it is much more about you know if you could take a spot that could really hinder everything i'm doing and it might be like i have to find a way to decide do i want to become first player on the next round because it's gonna really matter who grabs this spot things like that whereas feast it's very much there's still competition for spots we just played and there was tons of times where the spot i wanted to take was taken by someone else but you'll have it where there's often multiple ways to do accomplish something or there's other another path you can take if someone blocks you there you say okay well i guess i'm gonna have to pivot and do this instead the reason i prefer this type of worker placement and at least in this situation is that the competition for the spots is still there it's subdued but because you're choosing between doing four three two or one workers you're almost competing with your own resources saying i could do this and get a whole bunch of benefits but that means i'm only gonna have potentially three uh actions i take this game instead of potentially five or six or seven actions and so you're more you're not only competing with the other person you're competing with yourself and how much you need to be able to accomplish and how what order you're going to do it in and i like the idea of having to strategically think i was planning on going pillaging but before the actions got back to me pilogen was taken the reason i wanted to go pillaging was i need to get this tile to do this how else can i accomplish that and now you're starting to look at the action spots and say if i do this i could do this and that could do that that will pull it off so you can pivot and that figuring that out is a really fun puzzle for me and so i really prefer that in work replacement where i don't feel locked out by oh carlo took the read and now i'm in a real big jammer i gotta hope i i get it next time or it builds up differently i feel like i'm i like to be i don't like to be punished as much as agricola punishes me that being said when we played it at three it didn't feel quite as punishing as when we played it at two for some reason i don't know why that's universally accepted i felt like i had more opportunities at three even with more people competing for spaces it just felt like i could just i don't know what it was but i at the time i played it with three felt i felt way and maybe it was because i had already played it with two a couple times i was familiar with the rules but whatever it was that time we played it i felt i got the least punished even though i didn't win the game so it might just be a case of me not having played it enough as well but i think yeah it's very two very distinct type of work replacements they're actually even though they're both working placement games they're very different in how you approach it yeah because i think there's there's certain things that i think we both agree that agricola has more of the timing specific stuff where like if you don't you know build enough rooms quickly enough to have room for your family and you don't grow your family early enough then as that tight squeeze happens and those rounds get closer the harvests get closer together if you don't have more family members to take actions in the round you're gonna have like you have less time each harvest to get more food for your family so these kind of like this squeeze that happens near the midway point of the game where timing is really important whereas a feast rodent does have some of those timing things like with the ships immigrating obviously the earlier you immigrate them the less it costs you long term you're spending less food to feed your family so that's i like i wish i just wish a peaceful has had more of those timing things that made me feel like i could leave that for later but if i don't get it now it's really going to hurt me rather than i'll just if i want to go there i can just play that card later or do that other thing later um the other thing i'll mention about the work replacement real quick is the how you get additional workers so in agricola you have to basically again make room for them and you actually go take an action to grow your family so it's an active choice to make when you want to go get those extra workers that are going to require extra food what's it called when you get a new family member uh wishing for children wow well at least it's weird because the original my copy of the game just says family growth but the revised one says wishing for children as if they changed to say well there's no guarantees you'll see what happens um see well thematically then sometimes when you go to wishing for children you should be like oh it didn't take you didn't get a worker this time that's a question for uben or the publisher um and then the feast rodent you are everyone is getting a worker at the like in the sort of upkeep during the rounds or whatever so everyone's gaining workers at the same rate and that's another thing that i personally prefer about agricola is the choice with the added risk of can i afford can i like am i going to be able to feed these extra family members and when do i get them kind of thing yep i don't i don't prefer it but that's okay oh okay you're wrong but it's okay all right next up we are going to talk about the cards this is a huge category because the cards are used fairly differently in the games and i think uh i think they're much more impactful in agricola um which that i don't think you could disagree with that one no and it's what's funny because i re i i like the cards a lot in fees to the point where i i don't think i like either one more than the other i like the grickles cards for one reason i like feast card for one reason but the way that you acquire feasts cards is so restrictive that you don't actually acquire that many cards in a game or if you do your sacrifice and other things you're doing and so there's a large deck of cards and says you can even mix all the decks together and there's so many cards i haven't seen probably will never see because i get so few of them whereas in agricola there is a lot of cards but i felt like i see more and i end up with a whole bunch to start the game so i'm able to sort of just like make a plan right from the start and see how they're going to impact that game where feast i'm figuring as long as i'll draw a card and be like oh like it's too late like if i would have got this three rounds ago this would have helped but it's too late now so i wish that there was a way that you were getting more cards in a feast throne or you started the game with more cards so you could they could impact your game earlier on that's the one thing because if he's throwing we didn't mention you only start with one single card in your hand at the start of the game in a feast for and you have a starting occupation and that's it yeah and in agricola you start with seven occupations and seven minor improvements yeah um and you can sometimes do a draft in agricola two where you draft the cards in advance so yeah agricola has that thing where you have a hand of 14 cards at the start and you can make a strategy saying okay this is gonna be the first card i play i can maybe play these later in the game and you have these but there's no way to gain more cards throughout the game like you're given those you're not getting any more whereas a feast road you can gain more throughout the game and that was one of the things i didn't like as much was drawing a card that you see either is going to do nothing for you or you're like it gives you a point at the end of the game but you're not going to take advantage of the ability so it's kind of that like if i'm playing a longer strategy game it's a similar issue i had with uh terraforming mars where you're like two-thirds of the way into the game and then you're drawing cards that you can't even play anymore that are gonna do nothing for you it feels like well if i was gonna have these cards it would have been nice to know that from the start and plan around them rather than thinking oh i'm going to spend time going to draw a card and then oh this does nothing for me yeah beast is glad you agree feast is missing uh something to do with the cards that can't do anything for you i mean they give you points but it's just not as exciting but i will say that when you do get the cards early they do impact the game and they are really really fun and fees i just like i said they're really restrictive in in how often you acquire them yeah and i think even just in terms of the amount of points they can get you or how much they drive your strategy like to me the cards feel more uh like the cards in agriculture feel like they drive your strategy and your direction in the game a little more whereas in a feast road and sometimes you can say i don't really want to do what this card says so i'll just like keep doing what i'm doing here i don't have to play these cards or whatever but uh all right next category up now is player boards and personal areas so uh basically you know a good chunk of what happens in these games is the work replacement spots are competing but when you go to those spots it's usually to then do something on your personal board so in a grickle as i mentioned before you have a little basically your farm it has 15 open spaces you start with two spaces covered up with your size two wooden house basically and you can cover spots with um you know fields to sew your grains and veggies and you can build pastures to hold your animals and that kind of thing so it is definitely uh a smaller portion of what you're doing it's a it's a smaller board and there's not as much going on in there as a feast road whereas the peace road and obviously you have what like your own giant board with things that you can surround the minus one space is the world's worst possibilities and peaceful and you know um you know that you know that um the toy that the babies use um or young kids use where you have like a bucket with the lid that has different shaped size holes and you have to pull like the square into the square hole a gripple is like if every single hole in the bucket was a square and then a feast froden is like just a myriad of shapes and everything because you have those polyamino sections you have to put fit in a certain way you can put the polynomials anywhere you want but a certain way you have to put them in is how you get your income up arika everything is just the same dimensions you're either putting tiles down or you're putting the little uh fences down or like you're putting things on them but everything is just the exact same dimension so it's very much just like every single shape goes into the same thing this is just you can go anywhere you want you can put you can put you can take like this resource and convert it into this color and put it over in this quadrant to cover these minuses you can put it over here to cover some uh income spots to give yourself more silver in the next round so i feel like there's a there's a much more intrigue going on in your personal player board that other people are going to be sort of interested in even when you're playing bg i'm constantly looking at everyone else to see what their income is where i feel like in agricola i can just sort of glance over and see what's going on but how many fences they have or by how many houses they've constructed without me having to really analyze the board so right you know that's fair i will totally agree that uh feast ferroden generally has the more interesting decisions in terms of the how you're building up your player board where you're putting things because of the way those little uh coins go across and diagonal to for the income the one complaint i would say i have about it is that it can be a little fiddly sometimes and can lead to some downtime when you're trying to like fit things in and then you're one spot off of getting your income and you don't want to just like if you have things in a way where you're covering up an income spot that you're not supposed to because you go in that line from the coin you're supposed to cover up i'm doing a bad job explaining this right now i don't want to go any more into it um but basically it can slow down the game but trying to fit where everything is so but like it does make for more interesting decisions there's more opportunities there's more options there's more variety from one player's board to the next from one game to the next like your board will look very different one game to the next compared to agricola there is more similarity from one game to another so uh i would probably give the nod in that case to a feast for odin um even though there's things i don't like about it but we're going to save that more for the theme section which is of course some other section i have a couple things about the theme section too and it's next let's just do it let's let's get let's just yeah let's go oh wait well i'm just going to say that it's worth noting in this player board section that a feast rodent is the only one with polyamorous obviously there's no polyamino tiles in agriculture but uh yeah all right let's get right into theme all right um let me hear it so i mean i don't even have to get into the whole viking versus farm thing i mean like in from an interesting exciting level i would say it's hard to argue that feast fraud and odin's theme is more exciting than agriculture it's not talking about the implementation of how well they represent it but like the idea of being able to raid and pillage and go across the different islands and bring them over and to build a store a storehouse or to raise animals everything i mean like that is way more exciting than just i just farm and get crops and get animals like i i think that that there's no question there that's not time for the integration of the themes but i will say the one thing because i know you're going to bring up i'll let you bring it up though um is the fact that both games involve having to feed your vikings or feed your family i won't bring up your point but i will say that i'm actually i'm actually not a fan of that in most games like even games like zulkin that have and stuff i always find that to be something that's more uh make it causes too much anxiety in me to be like i want to do all this stuff but also just feed my workers and i always find that to be really frustrating but in feast it doesn't bother me so much because they've included it as sort of like a polyamino mini like not polyamide but like a mini row where you have to take these tiles and fit them in a certain way with certain restrictions in the way that you place them in the orientation you replace them and i find that more interesting than just saying you owe this much food for instance right so even though it's still not my favorite mechanic in feast road or any game i do like the way the feast implements it because i just find it it's like a more interesting way and you can reduce the amount you have to feed by emigrating ships too so um i do like that the way that they've implemented that specific thing in feast rhoden more than a grecola fair enough i'll let you speak to uh well what i was gonna say was like if we're just talking like forget the games for a second what is more interesting farming or vikings absolutely vikings but i don't feel like a viking in any way while playing the game like it feels like it's kind of a pasted on theme well i mean when you go to like like for example get like exploring a new island it's like okay you take a board and now you're gonna be putting weird shaped pieces like what does laying pieces on your thing represent like you have a land and you're just like laying clothing and laying what does put animal skins on the ground what does putting sticks on your board represent it's fences they're pastures what they keep your face it's just the stick you put like it i i understand what you're saying when you see your animals inside a little like rectangle you can say like oh they're clearly in an enclosure and you're like why are those things lying on the ground and why are you see on your tile that it's it's a big treasure chest or that it's a bunch of silver it's because you pillaged that you went and you as a viking and you had to go and fight and raid and everything to get these spoils of war and bring them back right but then you're just leaving them like in a patch of grass somewhere right it's just like this green open board like you're just like i put this here and for some reason if i lay down this jacket here i'll get more income but if you could jack it over there it's not going to get me more you go to this vikings camp and they just have like all their spoils like in the grass in a polyamino shape yeah that's what i'm wondering like what's the like and there's spaces that don't have minus ones but there's spaces that do like thematically what do the minus ones represent and why is it that if i put something here i cover up negative points but if i put it here i don't there's no negative points that gives me these questions you don't need to be asking like these are questions that just don't have i wouldn't need to if the theme made more sense but because it team do need to ask maybe maybe the theme integration of agricola is is uh better but then that gets into the debate of do you does integrate in a theme better make the game better if it's not as fun or does integrating it not as well but with a better more interesting theme is that okay you know it comes down to how well do you need the theme integrator or how much does it matter to you if the theme is just way more exciting right and in that case i would just say pick a different theme that fits better rather than shoehorning and vikings just to say hey look it's a viking game instead of the same old thing it's very hard for almost any polyamino based game to find a way to properly integrate the theme i think the only one that does it is like patchwork yeah but like other than that like anything is going to be a stretch for polyamides no matter what so i i i don't ask too many questions about the polyamino things i just ask questions about like like what i'm doing on an action space whether it thematically makes sense for the viking theme and for in that case i can pretty much make the case that everyone does fair enough i just i like in games when even if it's not fully tied in if when i do something i can think why would that oh right that makes sense because thematically this is what's going on there whereas again like the negative one spaces don't make any sense to me and the other thing which you know this is coming is so in both games you have to feed your people food and in agricola the only option is food there's other things you can use for food but you have to like cook your animals to then feed that food or you know bake your grain to then give your people that food in a feast road you have these tokens that represent your food but for some reason you can also just feed your people silver and i know dylan has tried saying before that well no they're taking the silver and going to the market but the way the round works is you go and it says that your workers are seated at the banquet table so it's like hey let's go sit down at the banquet table and then you put your silver there so they sit down at the table and everyone beside them is eating and they just have a piece of silver in front of them now if they're getting it from the market then there should be an action space where you go convert silver to food but if you get to the banquet table we're all going to sit down for a feast and there's silver in front of me there's no there's no way around it you're serving your viking silver and they're going to eat it happily you're giving the the patrons silver to not eat to go buy their own food so we say okay we're going to enjoy while we're eating we don't want to go to the market we're just going to finish our meal you guys go get your food from the we don't get some people in the in the community go and hunt their own food everyone else like us when we don't go we don't go hunt deer to go cook we go to the grocery store and we buy food some vikings are given money to go buy their food and other people hunt it themselves and go gather their own food so wait but who put the silver at the table the community but why didn't those people go to the market and get the food because why does the vikings are sitting there to eat we want us to go to the market themselves we want to support our community but but we don't expect everyone to have this the skills and the aptitude to be able to hunt so we say for those who are unable to or unwilling here is a silver go to the market buy yourself some food and you can join the banquet that way that's what makes sense it's weird that it was not written that way in the rulebook it just said that you sit at the bank probably because you thought i don't have to explain this thing when this will be just self-explanatory no one's going to sit down and make an argument about whether they're consuming silver and i'll have you know that i looked it up and consuming silver doesn't kill you or anything it just makes your skin part of the healthy it makes your skin really blue so like really it would just make the vikings look way more badass i'm not i mean hey i'm not advocating right now for you to go and eat silver anything but i'm just saying it wouldn't be the worst thing in the world that people ate silver just so next time you come over and we're having dinner together there's just going to be silver and you can go to the market and buy yourself something and i'm going to eat it happily thematically is there anything else no i think that's pretty much it like i think the themes are self-explanatory based on like just even the covers and everything like again i've said my my point on it like i think it's more a more exciting theme and i can get over the the hurdles of like certain integrations of that theme not being like 100 accurate or you know believable because the theme i i just enjoy and i like the way that they've given me so many actions like a viking would have to choose to do all these different things right and i will say like of the two of i'm always the one who's nitpicking the theme anytime you play game always like that doesn't make sense from a thematic standpoint what are we doing here and dylan's always being like oh come on just like just let's move on and carry on with the game but for some reason that bothers me so there's something satisfying to me about seeing my farm come together in agricultural and thinking that just makes sense to me and when i play a feast road and i don't feel like a viking even though it does have more appealing artwork and the theme is exciting it feels like it doesn't quite live up to it fair enough fair enough all right next we are getting into scoring okay so this is these games have i would say fairly different scoring because agricola has their few categories like first off the scores are probably similar-ish kind of like mid-50s to up to 80 kind of whatever i guess maybe it can range but in agricola a big chunk of your points are coming from your rooms in your house so every room that you have in your let's say stone house is worth uh i think it's two points per room in a stone house or if you have a clay or wooden house with less and every family member is worth three points so sometimes if you have the max five family members for 15 points there and let's say you have a stone house with five rooms that's another like that could be 25 points that might be half for more than half your score just from your house and your people and then there's basically a bunch of categories for your different animals the sheep bore and cattle fruits or sorry grain and vegetables any of those categories that you have zero of at the end of the game you get negative one point and then there's different amounts where if you get a certain number of these you get one two three up to a maximum of four points across all those categories so the scoring is less varied in that way the only true variation aside from like you know again how many of these things you have across those categories is the cards so some of the cards uh whether you're buying major improvements that have victory points right printed on them or a bonus symbol it'll say like at the end of the game you get this many points for every you know room that you have in your clay house or you get this many bonus points for how many occupations you played or whatever so the points i think from game to game are a little more similar in agricola and a lot of the time there's certain things where you know you're going to have to get a certain number of points in certain categories every time yeah and piece of rodent i mean the one consistent thing for points is obviously clearing the negative ones off your board i think you start with minus 40 48 points or something in this game it's 80 something yeah right it's just like minus 86 or something um so obviously that's a big thing of what you're doing but beyond that yeah like look at the scores and how you swore and where you're scoring from is different every game i used to rag on carlo the first time a few times he played because he would constantly get most of his points from getting other boards um that you have you have to add polyamino pieces to to get more negative ones covered um as one of the strategies that we had the scoring sheets and he was consistently doing that um i think every time i played peaceful just out of curiosity i've done something a little bit different like one time we played i specifically said this game regardless of what cards i get i'm gonna go heavy into animal breeding and just see what i can accomplish i think at the end of the game i got like 40 points from like animal breeding alone but i neglected a bunch of other categories but it was viable and maybe it's not viable if you're playing something like this at a competitive level because someone's figured out what are the best paths but when you're playing just with your friends and stuff i would say there's a lot of paths you can take to get points beyond the player boards the player boards are people are going to do well on some level but even when we played um most recently with braden like i purposely went in there and i said i'm gonna try to not focus on my player board that much because i was curious whether i would still get a score that was like competitive with you guys and i lost i came in third place but i only i think in the last turn of the game i went from like 20 points to 64 or something like that this huge jump because i only covered stuff on my player board on the last turn of the game and i think i only lost like all right i was out of second place by 10 points so even in that case neglecting my player board and focusing on like immigration ships really early in the game when they were cheap and doing other things it still was a competitive score so i like that in even though there's so many different categories you definitely have to focus on each one and you can decide with this game which one am i gonna make my main category and then i'll sort of sprinkle my the rest of my points throughout the other ones so right yeah and i have to say that um agricola you do have to kind of be at the mercy of what you have in your hand a little more so like if you just look at your open 14 cards in agriculture and you say like whatever i don't really want to do this strategy that these cards go for and you just try and like take actions on the board and not pay attention your cards like you're probably going to lose if if there are players at the table who do that part of the game well like going towards their cards so in a way you you do have a lot more control over where you want to try and score points and what you want to do in a feast road and because of the fact that you're not like i have to follow what these cards do otherwise i'm not going to get any advantages so i do like that aspect of like you can just say even before the game is set up you say this game i want to try this and you can and it can be viable whereas in agricola i can't just say i'm going to try baking a bunch of grain because if all my cards have to do with like getting animals and doing other stuff it doesn't make any sense at all to do that so there's definitely a lot more freedom to go the path you want and i think the scoring categories overall i would say are more interesting and more varied in a feast road and yeah it pains me to say that but i'm just just being honest yeah um even it's just especially like the whole thing with the the ships and buying ships and immigrating them early and that's a really interesting thing that i really enjoy about a feast frozen yep okay now next category is player count and scaling um so i should mention real quick the version of agricola that i have says one to five players since the revised edition that they released i believe in 2016 or whatever uh only goes up to four players i've only played the game once or twice with five players most i would say about half my plays at least have been with two players a good chunk with three and i've only played it with four maybe like five or ten times uh feast rodent has been mostly two or three players i think for both of us right i played with three the most i think and then two like right behind four i've only done twice once once or twice my favorite player count by far is three i like it too a lot but i think with three it's the right amount of competition for the action spaces when you add when you go to four you have more people competing but they now add two new action spaces onto the board that say you can now copy whatever the last action that was taken was or something like that so it's you almost lose some competition three is the exact right balance with this current board this obviously is the base game i think obviously norwegians does better scaling with all these player accounts because they add a whole new action board in but just with the base game three is by far the player kind of enjoy the most it doesn't add too much the game length for me um but it makes the competition just so much fun cool yeah and you know what i used to think that i liked feast like i used to feel pretty strongly about preferring it with two uh over any other count and when we played it recently with three it was it actually went reasonably quickly and i enjoyed it quite a bit so i'm not sure i agree with you that it's the three is my favorite but i i think with two and three is like probably the sweet spot either way where the game shines most uh we tried it once with four players on tabletop simulator i think a couple years ago and the game went on pretty long i wouldn't i wouldn't personally seek out playing it at four again i think if everyone knew how to play and had played it before you could get it done maybe on bg with everyone knowing how to play yeah exactly or if you're doing like a turn-based asynchronous game then like the added competition for the spots without having all the down time of waiting could be cool it could be cool yeah um but i have to like you know and i've been trying to be as fair as possible i've given the nod to a feast in a couple other categories even though it just killed me to do it but in player scaling to me agricola is the clear winner because of the fact that the game feels a lot more different and feels like it's been scaled uh like that the game was designed more with players scaling in mind across the counts because not only are there the action cards like all the occupation cards um there's ones that are just for two players then there's another set of them that you add and if you have at least three players and there's another set of cards that you add in if you have at least four players and then most importantly what changes the game a lot and what has kind of been part of the reason why i've been able to play this game like 130 plus times is that depending on the player count there's different action spaces available on the board and they're becoming available in different order depending on which kind of like rounds between harvests you have so based on what actions are available you know in a two-player game compared to a four-player game certain resources might be higher in demand or easier to find or you might be competing more for growing your family or whatever so it feels like a different game we talked about i think you you noticed this too when we played a grit level with three players how in a three-player game reed as a resource is so tough to come by so and even in the draft when you're drafting cards and three players you might be more leaning towards drafting those cards that say like every time you do this you get a read or you get a read discount when you're building rooms you have to factor that in when you're playing with three players whereas if i'm playing with two or four it's a lot easier to get reads so i might pick different occupations instead so not only the choices that you make but the way the game plays out and the amount of tension over different spots it feels like you're having to evaluate everything a little bit differently based on the player count and that's something that i absolutely love about agricola i think it works super well at all player counts two three and four i think it's probably best at four uh and then three but it's still still very good at two it just ends up being more of that cutthroat back and forth duel uh and that's where you wanna have a bit more of um uh similar skill level between players going into a two-player game of agricola yeah agricola definitely scales the player counts better um and i think that that's uh even evident by the fact that the only expansion is over fifth row and that's like the biggest thing they address right right they probably recognized that they needed to have more variety between the player counts for the board to not have to be too overwhelming or too open at two so i will say that at least with like you do have the optional feast that if you buy the expansion suddenly you're gonna have a way better scaled experience and that's why i'm so excited to get the expansion because it really fixes that um whereas agriculture you get out of the box so um i've heard a lot of people say norwegians is almost like not required like it's like this isn't a good game without it but like once you get it you're never going to want to not play with the norwegians yeah um so greatly kind of get that out of the box so i'll give that that nod to gricola but at least you have the uh you have the option to go get norwegians and then you and then negricole's got nothing wow [Laughter] okay and our final main category here now is replay value um obviously i mentioned already i've played a grickle over 130 times i then i stopped playing it for i hadn't played it for a couple of years again until recently i've been kind of rediscovering it on board game arena and man this game still holds up so well it like i wondered for a while we did our top 50 games of all time uh not long ago and agriclow was my number one and i kept thinking is it just because i played it so many times that was so many years ago i've barely played it in the last few years but no it holds up so well still and i can see myself just kind of going down the rabbit hole again on board game arena just exploring this um especially because there's like a lot of people playing online in a more competitive sense or kind of this meta that sort of develops on board game arena i haven't obviously played a feast rodent anywhere near as much yet so it's hard for me to comment like i don't feel like i'm tired of it or anything but it's tough for me to envision playing a feast road in like a hundred plus times and feeling that same feeling that i do going back to it as i still do with agricola of course there's going to be some bias because of how important agricola was to me as a as a game like early on as a gamer and just kind of like the nostalgia factor but uh i was gonna say i think the most interesting thing about this category i think both games have great repay play value and i think these throw with all the different options you can explore you can play this game so many times and approach it differently every time so and get different cards and everything so i think they have the replay value but i think that what's interesting about this debate for us specifically is that agricola is specifically tied to an like really one-in-one tied to nostalgia for you because you it was one of your first board games that you got into for sure you played it so many times in a time in your life where you were able to play it very often very quickly with sometimes two or three times in the same day right whereas feast i actually have no nostalgia tied to feasts i got feasts when i was getting to board games but i don't have these certain memories tied with like remember this session or whatever i just really enjoy the game without the nostalgia but like i can think of video games that i have nostalgia tied to that i know i'm getting influenced by nostalgia so what's interesting to me is that i'm curious over time like let's say five years from now whether you still have agricola as your number one because you can't separate the nostalgia from it and whether i have moved face rodent down not because i like it less but just because i'm able or maybe because in comparison to other games i i like it a little bit less because i don't have that nostalgia tied to the soldier's a very strong emotion that it's very very very hard to separate from things usually i i know that firsthand i think you do as well so there is a difference in how we approach these games in our lives so i think that's going to be interesting to see over time like how hard it's gonna be harder for you to bump agricola down from number one then it's going to be i think so so so what's the key aspect of a feast rodent that uh like works in its favor for replay value i think i think it sets you back most thinking like i could just play this game forever i think that literally the last eight times i've played this i've had a different strategy every single time um so i think that you can it's a game you can come back to and even if you go into oh i'm gonna go into the the island boards it can still be different because you can get different island boards you can get them early you can get them later you can when you get that on board you could say i'm going to get this to really go into income actually i'm going to ignore the income on this island border right away and i'm just going to get all the bonus icons because i want to get all these bonuses so there's so many different tweaks on the strategy that every time you play you can say hey if i play a lot of feasts the way i'm going to keep this interesting to myself is i'm going to um adjust my strategy and do this or i got these certain cards this is pushing me a direction i've never gone so the replay value is less about like the worst curricula that's about the tightness of the experience and like how best can i optimize and how am i going to react to my opponent and everything and sometimes doing some of the same things but it's still interesting because you're getting the replay value a different way feast is you're approaching it relatively differently every single time and as i've mentioned in many other videos that's something i love in games whether it's because you have a large deck of cards that you're going through in a deck builder or whether that's because you have a bunch of word replacement spots i like going to a game and having a completely different experience and and and not being able to like refine a strategy essentially right so yeah and it sounds like we have like similar but different reasons because you for you it's the openness of i can try whatever i want and for me with agricola it's the like the because there's so many cards in the occupation in my improvements deck every time you play you're going to have a different combination of those seven and seven you're never going to end up with like a super low chance of having those same 14 cards and for me it's that puzzle of looking at it and figuring out what are going to be my main cards which ones am i going to try to play early which ones am i going to save for later how am i going to get these all played and maximize the amount of points because most of the time you end up playing you know four or five six of these total cards and you have more than half of them still in your hand at the end so for me that's what brings me back to it over and over is is that hand of cards and sometimes the draft itself can be almost as fun as the actual game uh agricola yeah so that's it for the the topics yeah i uh just because i i you know sometimes i think that maybe you think that i'm like oh it's just me and my my rabid base of all you can board supporters that uh that believe in team feast and where are they oh they're they're they're there they're they're around they're cheering they're cheering on me in front of their computers right now for me um so i actually went out of my way um to go find a couple familiar faces that agree that not only is feast rodent the better game of the two but it's actually also in their case the favorite game that they have ever played and we're going to roll that way what do you mean also it's not your favorite you haven't we haven't done this year's 2022 top 50 list we're already past the package we don't know what's going to happen next year you know what roll the clip how could we not agree with dylan because a feast for odin is our number one game of all time of all time and who are we we are amy and maggie from thinker themer and we generally have quite different tastes in games but on this is one thing we agree on in life and in gaming yeah probably the only thing that we agree on yeah is a face for odin i personally love in this game that you start with all those negative victory points so the tension right from the beginning is so palpable and you never feel like you're going to even cover your board let alone go out to the island yeah yeah and i love how many many many different paths to victory there are you can focus on whatever you want you can go on an animal strategy you can go farming you can go and sail your ships you can immigrate there's just so many different things there's like 20 games in one it is and the worker placement we love worker placements and all of the choices are always so difficult because you're trying to second guess whether someone else is going to take your spot first or not the number of workers that you want to use in one shopping going shopping for jewels love shopping for jewels or forging your jewels so good holy oh my no i mean come on there's everything there's everything look we are big fans of uva rosenberg and this is a great head to head but we do have to give it to a feast for odin on this occasion um because it is our favorite game yeah in case we haven't mentioned it's our favorite game but wanted to say congratulations on your recent two-year anniversary we love what you're doing with your channel and you know even if you are arguing over uve you know be kind to each other because ultimately this is the best first world problem exactly which of these awesome games are we going to play look forward to meeting you in 2022 bye for now bye wow okay you know amy and maggie are so nice it's kind of hard to uh say anything in disagreement with it but i will just say uh it sounds like they maybe even haven't played agricola uh to have that a bit no i'm just kidding i'm just kidding i respect that and uh of course the peace rhoden is an amazing game but uh i also uh reached out to someone in support and was able to get uh somewhere to support advocating for the correct uh best game so how about we roll that clip now hello everyone my name is jeff from a little channel called foster the meeple and i am here to defend carlos honor in the agricola versus feast for odin debate against his nemesis dylan the creator of sky cup if you don't know what that is you will find out soon all right dylan why agricola is far superior to feast for odin is because in agricola you actually have options and different things you can do in order to achieve victory and i know you're gonna say you can also do that in feast froden but let me get to that later in agricola you can garden you can raise animals you can decide when to have children and whether or not that's important for you in order to have more workers in order to dominate the board a little bit more it's a little bit cut through more cutthroat with space selection because there are only so many selections that you can take unlike fees for odin where there's a million and my major issue with feast for odin is that at base game all you really need to do in order to succeed is to get a long ship raid and pillage a few times and then emigrate your boats and score points and i know that you're going to be like yeah but you can get you can get cows and sheep and no one takes that strategy and feast for out in that base game they just don't cause if they did they would lose to the people that are raiding pillaging and flipping their boats for points so there you have it unfortunately for you carlo and i are correct in this instance agricola far far superior to fisa for odin at base game again not talking about expansions so that's it that's all that's it there's no more argument to be made my name's jeff from foster the meeple thank you so much to carlo for having me on and allowing me to support his incredible argument as to why agricola is far superior to fiesta road later days wow okay well i mean we're obviously huge fans of foster the meeple but uh i'm i can't say i'm not disappointed that uh jeff has chosen the wrong side of the fence to you know stake his claim here well jamie has referred to agricola as agriculture you can at least know you have jamie's support thank you jeff for being on the right team when we meet up at uh at a convention we'll let carlo and uh jeff go farm and we'll go and you know be vikings and travel the land and have a way more entertaining time and soon you can you and jamie can eat silver together we're gonna have a big banquet full of that's gonna happen we're gonna we're gonna all all of us thinker theme or foster people all you can board we're all gonna go to a restaurant at a convention and it's going to be carlo and jeff having like you know pasta and chicken everything the rest of us are going to be over here just chomping on silver and yeah we're going to just send you off to the market yeah enjoy buying food while we eat perfect okay well great clubs thank you both uh fought to foster the meeple and your theme for sending those clips in thank you both that was awesome yeah all right so now just a couple final uh things we want to talk about just in comparing the games obviously if you're someone who hasn't played them or you've played one and maybe not the other and you kind of want the bigger distinction between the two i think the main thing here is again just like how punishing and tight and unforgiving agricola is compared to the open kind of more sandbox nature of a feast for odin agricola you do have kind of certain things that you have to get done every game like you have to make room for family members you have to grow your family you have to have a certain number of food or a way to feed your family you know you have you can't just get zero in all of the categories and get negative one in all of them like there's certain things that you have to do with the other players and you are forced to compete over certain action spaces and that's undeniable the cards will point you in different directions of course you're still going to end up with different looking farms but the game is sort of like forcing you to interact maybe more than a lot of people would want to in this game yeah and it has just a very steep learning curve yeah i don't even have anything else on there i think that that's a great way to sum them up and i just prefer this style or carla just prefers that one but they're just two distinct different types of experiences in that way yeah yeah but other than that i think that's all i can think of in terms of final comparisons what about you that's it i think that what we should do is a little segment we've added here where um i am now going to say something i really like about agricola that i think it does better than if you sprodin and i'll let you the same thing and in this we're not allowed to put down the other game at all so i will say that uh agricola is obviously a much tighter game and it has way better cards um and both of those things are more in or i wouldn't say the tighter is necessary because it's more interesting than the feast road strategy but i will say that it is something that feastphone just doesn't have and i do enjoy those types of games there's a lot of games that like that these tighter experiences they have to really optimize and then when you win because of that or when you do something really well it feels way more earned and it feels like you have to really fight for that agric will have that a little bit more than feast road and will and the card play is just more interesting because you start off with more of them if a feast frozen you started with 12 cards this might not be something that i'm even bringing up but it is the probably my favorite aspect of agricola is the very starting of the game when you look at your hand of cards and you say what is my strategy going to be that is something that reminds me of whereas arcana and other games i've played where it really dictates things from the start arikala does that and that's something i love in games so the fact that feast doesn't have that means that that edges it out for agricola for me i'm so proud of this guy talk about my amazing okay so uh what i will say is agricola even though i love it as much as i do we've talked about the nostalgia thing and how many times i've played it in my opinion a feast for odin like if you were just gonna if you haven't played either game i can almost guarantee for almost everyone who just played both games once you're gonna enjoy a feast road and more even if i think back to like it wasn't like i played agricola my first time and thought this is the greatest game ever it took play after play after play to start feeling that like feel of oh maybe next time i can do better oh i didn't get everything accomplished that i wanted to even if i compare my fourth or fifth play of feast roden at that point i might have liked to feast rhoden more after four or five plays than i like to grickle after four or five plays so i think the huge advantage i would give to a feast for odin here is that if you're the type of person who doesn't want to play the same game over and over or like get right into the deep strategy of something if you have a big collection you want to have games that you play once in a while kind of thing a feast throne is probably the better choice because if you're not gonna if you're only gonna play agricola once twice even four or five times even maybe 10 20 times like you're never going to reach the maximum enjoyment that this game has to offer because of how steep the learning curve is and how punishing of a game it is so if you just want something to play every once in a while you're not gonna it's not going to be like one of your go-to games with your gaming group i would definitely give the nod to a feast for odin it makes the bigger first impression definitely i'd agree perfect uh one thing i will say because i don't want to forget is if you are in our discord and if you're not you can find the link in the description below we are adding in two brand new roles that you can opt into one is going to be for team agricola one is going to be for team feast so you can now in our discord show your allegiance for team feast or team agricola we'll leave these roles up i think indefinitely if over time we wanna uh remove them we can but really it's just gonna change your color on the discord so i think we might adjust some of the colors a little bit so we can have feast have more of like a color that associates it with here maybe like a light blue and a grey can have like a lighter orange or something like that but you'll see them on there you'll be able to opt in so you can wear your uh your pride for one of these games loud and proud on there um and take your side and we might even uh i'm gonna see if i can by the time i post this video even make up a couple little uh emotes um for a great calendar fee so you can also reply to different comments with them so love it yeah and yeah the only this might change in the future especially once we've played la avra and caverna and some of these other uv rosenberg games but for now we we feel pretty strongly about these two yeah uh this has been awesome uh this is a long video a long time coming obviously uh we have two different sides of the coin here but uh we both enjoy both these games um so we're really curious obviously for you guys to let us know in the comments which one you side with and again reminder that if you side with the game in the comments you don't even have to give a reason but you can if you want you'll automatically be on entered into our contest if you don't want to be entering to the contest for one reason or another just let us know this is not part of for an entry you just want to comment otherwise you're automatically entered we will respond to one comment on march 7th and let them know that they have been selected as the winner and we will send you either one of these games that you want or if you have both already a different game uv game of your choice and we'll ship it directly to you as an extra thanks and uh for you know this is our extra thanks for helping us get to 10k and for finally doing this video that everyone's been anticipating yeah yeah so thanks so much for watching thanks everyone we had a great time and we will see you in the next time all right see you in the next one and i don't know why i stumbled there because i was planning to say we'll see in the next one free spread was the best game that was gonna end and i tripped myself up so it just goes to show pleasant discussion this is where the trash talk should be stopping now i know that's why i stumbled as my own fault thanks for watching we'll see in the next one
Info
Channel: All You Can Board
Views: 5,454
Rating: undefined out of 5
Keywords: a feast for odin, agricola, a feast for odin vs agricola, best uwe game, best uwe rosenberg game, uwe rosenberg, feast for odin review, agricola review, board games
Id: BWFt_NWu78k
Channel Id: undefined
Length: 64min 12sec (3852 seconds)
Published: Thu Mar 03 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.