- [Skip The Tutorial] This
is every Minecraft thing that defies all logic. Here's why this anvil will never fall or this sign will never break, even if it's not supported by anything. So this is the simple
little piston contraption, we're able to completely
break Minecraft logic. Now when the sticky piston retracts, it doesn't properly update
the block that's on top of it or the one that you attach
to the piston's arm. And the reason for that
is because the piston doesn't actually think
it's supposed to work, since the obsidian's
keeping the slime blocks from being able to move. And as such, the slime
blocks aren't the only one that doesn't move and we can get all of these illegal blocks that you see here, giving us one of the simplest
ways to do update suppression and one that still works in
modern versions, might I add. We're not allowed to sleep in
beds in the Nether or the End. That's just intentional game design. But it's intentional game
design that I don't think the villagers were made aware of since, if you get a Villager into the Nether through whatever torture means necessary, and eventually get it next to a bed, then sure enough you can
get them to sleep in either of the other dimensions
without the bed ever exploding. But you try to kick that
same villager out of bed, it's gonna end one of two ways. And if you get your villager
over to the other dimension and you notice they're not sleeping, keep in mind, they'll follow
the Overworld time schedule. I guess they're just jet
lagged or portal lagged. I'm just glad it's not
actual lag. (laughs) And while it makes sense to
have floating sand and gravel when we're using an actual
machine to suppress updates, when you see these out
and about in the world, it makes a little less sense. When, in fact, the whole
reason that these things give off particles when
you're underneath them is because when Mojang
was made aware of the bug that made these blocks generate in midair, they decided it was just
easier to make it a feature and call it a cave in
which I guess is fair. I don't like doing extra work either. But they didn't add in the particles when snow layers do this either, so those make even less sense. Now a beacon's a tough block to get. Not only do you need to kill the Wither, but you also need glass and obsidian, which are two blocks that
you don't wanna punch with your fist. But when you put them
together into a beacon, then, no matter if you're
using a pickaxe or not, you're able to break that just the same, which always looked so weird to me. I would've thought that
at least the obsidian would mean that we need a diamond pick. But no, we're able to break this any which way that we want, though, for me, the way that I want might still be with a pickaxe. It just looks safer. Minecraft has its fair
share of hazardous blocks. You wouldn't wanna stand
on something made of magma, that much makes sense, but then why is the stone cutter safe? Now, if it was the old stone
cutter texture, I would get it. There, the saw blade's
completely enclosed. But here it's completely out in the open for everyone to see. And while there do exist some data packs to make this dangerous,
those just make it feel like you're hurting
yourself for no reason. But especially with things
like dripstone spikes getting added into the game, I still never understand why
Mojang has this block this way. Building with slabs is a pain. Not only does it take an extra
crafting step to make these, but when you accidentally stack
up a double slab like this, then there's no way to actually break the two slabs individually. Now, you can place them individually, but there's no way to pick
and choose which one of these that you wanna break. And personally, that's why I like playing with mods like this so I can
pick and choose my battles or break the whole thing
if I really want to. There's so many ways that
Mojang could fix this, it doesn't make sense that
it's still in the game. You can't place two block tall flowers in the new decorated pots or any flowers inside of them, for that matter. And while it is possible to
put one of the tiny flower pots on top of it and have it still look right, the truth of the matter is that, even though these decorated
pots are, well, pots, there's no way to put
anything inside of them. Not water, not potions,
not plants, nothing, which is just confusing. Why would you add in these
new two block tall plants that you get from the
Sniffer in the same update, but you give them no way to be planted inside of the new pots
that came along with it? Ah, I don't know. Nobody likes it when you're ready for bed and then you're told that you can't sleep. And I'm not just talking
about the message that you get when there's monsters nearby,
but specifically this one, which is that the game's
telling you the bed is too far away. Now, hold on, it's close
enough to click on. I thought I was well within my rights to assume I could sleep here. But no, I guess this is a special case. And considering the
fact that no other block in Minecraft shares this behavior, it feels like an unnecessary
attempt at realism and then, at the same time, effectively breaking the
game's own internal logic. What does this pattern look like to you? Well, under normal logic, it
really doesn't look like much. You can't even say it's a glass half full. It's a pool mostly empty. But because of the weird way that Minecraft's water
sources work, over time, this shape is all you need to
completely fill up this basin. And that's never made sense to me. Infinite water in a small
pool like this is one thing. I get that that doesn't make sense. But when you see that stretched
to the limits here, yeah, then it's just getting confusing. Fireflies were supposed to
be in Minecraft but aren't. And the reason is that frogs would initially eat these fireflies. But when some fans told
Mojang that fireflies are actually toxic to
frogs in the real world, they completely removed the
feature, which isn't ideal, what do frogs actually eat in the game? Slime, sure, but also magma
cubes and, maybe it's just me, but the literal ball of magma
seems a lot more dangerous than the fireflies. I mean, come on, it's not even real fire. And not to mention the simple solution of just having the frogs
not eat the fireflies and still adding them, that
was totally on the table. But, no, magma cubes which, I guess, keeps this fantasy theming
that Minecraft has, but it might have kept to
it a little bit too far. Cauldrons by themself already
do not make a lot of sense. Like, why are you able to
put a full bucket of water in a cauldron and then,
when you fall in it, you still break your
legs at the bottom of it? But this water logged chest? Completely fine, even if
it's one pixel of water. Or the fact that an Enderman
could stand in the water inside of a cauldron
and not mind it at all, even though the smallest raindrop will just make it freak
out and teleport away. But perhaps the strangest one is that, even though we're not able to place water inside of the Nether,
if you place it inside of a piping hot iron cauldron,
then it doesn't boil away. In fact, it's the only way
to have water in the Nether. And at that point, it just
seems like the cauldrons can't decide whether they do or do not want to be actual water. In science, perpetual motion
machines are just a hypothesis. But in Minecraft, it's
as simple as eight rails placed together like so since, by building a square of
regular rails like this, you place a mine card on top of the slope, it'll continue to go
around and around the loop, never slowing down. And to make things funnier,
you put an entity inside and that just makes the
whole thing speed up. And, speaking of speeding up, I'd be remiss if I didn't mention the king of fast travel in Minecraft, the ice boat. Now ice and boats have
never mixed too well in the real world. Ask the Titanic how that went. But in Minecraft, if you
just place down a boat and some of the slippery
stuff and start paddling, we can get some ridiculously fast speeds, especially when we're
traveling in the Nether. And then to make your ice boat
highway make even less sense, and make it cheaper,
you can carve out holes in the ice like this so that you're only
using every other block. And now I don't know
what's harder to follow, Minecraft's logic or trying to follow this shot with a camera. At its highest level,
Swift Sneak III is supposed to help you walk around while sneaking about as fast as you would
when you're regular walking. And on almost every block
in the game, that's true, except for slime blocks
since here, if we're walking, we might move as pace at
about 1.3 blocks per second. But when we then hold down the sneak key, we're moving at 2.2 blocks per second. Now don't get me wrong,
that's still not fast, but it seems odd to speed up
the further you're sinking down into the sticky stuff. But as this user on Reddit says, there's really no reason to delete it. And even though I don't get
it, I'm inclined to agree. Minecraft has its fair share of bad deals, but this one might have to take the cake since, if you're using
coal to smelt coal ore to get more coal, you're not
only wasting smelting power, but you're also wasting a
perfectly good coal ore. And really, you should have
switched out the Silk Touch you used to mine this
for a Fortune pickaxe. That would've been a much
better return on your smelting. Or if you're sick of this, just maybe go into your settings and
turn off friendly fire. Credit to the person who already made that joke in the comments. It made me chuckle. This one makes it seem like Minecraft's having an identity crisis. At least its code is, since
while you are supposed to use a sword to break
bamboo and cobwebs faster, it doesn't make much sense that doing that also uses up double the durability than it would if you
just used a regular tool. And considering this has been
unresolved in the bug tracker since back in July of 2020, I
don't think we have any hope of getting this fixed anytime soon anyway. So, at that point, the
question's up to you. Would you rather waste your
time or your sword's durability? I guess when you put it
that way it seems obvious. So zombies and zombie Piglins like to break these turtle eggs. That's not the weird part. The weird part is that when
they stomp on these eggs, the particles that it gives off are from the chicken egg
texture, not the turtle egg, which is a bug for sure, but a bug that's also been unresolved. And since both the chicken
and the egg came first, Mojang probably just thought
they could use this texture and not have to worry
about making a new one for the turtle egg. You know how I mentioned
that it makes sense to take damage from magna blocks? Well that's still true,
but what doesn't make sense is that when you sneak
down on the magma blocks, then you don't take any damage. And I've heard a reasoning
that, when you're holding sneak, you're supposed to be
walking more carefully on the stones of the magma. That's all well and good, but
what's even more confusing is that when you go
underneath a slab like this, visually, it still looks
like you're crouching down, but if you're not holding that sneak key, the game thinks you're not and it'll just apply damage the same. Are you familiar with the law
of the conservation of matter? I think I am. I dropped
out of high school. But to my understanding,
you can't create matter where there wasn't already matter already. So in that case, it
scarcely makes sense that, when you kill a snowman, which
would take two snow blocks to make, costing eight snowballs, they can drop up to 15 snowballs on death, giving you three snow blocks. It just seems weird,
though I guess we are able to constantly mind the snow layers that generate at their
feet for snowballs anyway, so it's logic that might be
consistent to the snow golems, but not to regular logic of science. The way that it's coded,
leather armor keeps you from freezing in powdered snow. But that's a broader statement
than you might think, since really any amount of leather armor is enough to do the job. So by just having leather boots, you're no longer gonna freeze on the entire rest of your body, even when fully submerged
in the powdered snow. And at that point, it
seems like a bit much. I get wearing these
moccasins to be able to walk on top of the powdered snow,
but to keep you completely safe from the snowy peaks,
that might be pushing it, especially when mods that
drop leather aren't safe by themselves inside of the powdered snow. And it just seems like
Mojang picking favorites. Hiding the secret door
behind a painting is old news in Minecraft, which might
mean that you've never taken the time to realize
just how weird it is that we're walking through
a completely solid painting and coming out the other side. And not just paintings,
signs, item frames, torches, all things that are
completely solid in real life, in Minecraft, we can slide through them like we're made of liquid. Though, that's funny 'cause
even liquid gets stopped by something like a sign,
making this all even weirder. Netherite is supposed to
be the strongest thing in Minecraft. I mean, even if you drop the
item in lava, it'll never burn. So why, then, is it not
given the same resilience when it goes up against a cactus? Truly any item that you
throw at the cactus, regardless of what it is,
will just break on sight, which has made all the
stranger by the fact that if you were to take that block, not throw it into the cactus,
but place it next to it, then the cactus just
completely falls apart. I guess it can dish it out,
but it just can't take it. If you get in a boat
and ride it off a cliff, you won't take any fall damage. That's not the weird part. The weird part is that if you take a boat and ride it off of specifically
a 49 block tall fall, then you'll die of fall damage
and the boat breaks, too. Now that'd be okay if
49 blocks is the limit, but the fact that you're able to fall from over 50 blocks
tall and still survive, then I don't get what's so
special about block number 49 or when you fall from
a 114 block fall, then, both you and the boat survive. But then when you get out,
the boat will still break. And again, that's only block 114. Meh, who knows. Now one of the cool features of Minecraft is that if you throw an instant
health potion on a zombie, it actually hurts them
instead of heals them and vice versa for an
instant damage potion. But following that train of logic, wouldn't it make sense if a generation instead worked as poison on undead mobs? And for better or worse, this
would somewhat make witches into healers when they throw
out their poison potions. And it would definitely add some stress the next time you see a
team synergy in the dark. Minecraft's textures aren't
always pixel perfect. And while 1.17 took big strides
to correct some of those, this block went unnoticed. As you can see, the light
gray glazed terracotta is not only a mouthful to say but also has a deceptively
frustrating texture. If you try to line it up, you'll notice that the pattern doesn't connect, leaving many players
frustrated and confused just how this slipped by,
especially when the patterns are the whole point of glazed
terracotta in the first place. The addition of stripped
logs into Minecraft brought a huge shift to building because finally we had something
that resembled the texture of logs while matching the color of the plank textures inside. Or, at least, they mostly do since, if we were to line them
up, it's clear to see that dark oak just doesn't fit up with the rest of the
pattern, which is a shame since a darker shade
for the dark oak texture would look quite nice. And while there might be points for changing this just for consistency, I will admit that
current stripped dark oak does look quite nice as well. Every now and then, Mojang
will add in an item, but then it just flies under the radar because it doesn't get used. And for my money, I gotta say that one of those is rabbit stew. Because after all, if you take
all the different ingredients that it takes to make a rabbit stew and just eat them separately,
it will fill up more hunger than the rabbit stew does altogether. So either Mojang needs to
change it so that these stews have a bit more going for them
or they're just gonna stay at the bottom of the eating bin. Farmland has some weird
restrictions that dirt doesn't. Mainly, it's not a full block, so we're not able to place
decorations on the side. This is the reason why torches and ladders don't go on the side of a farmland, which is a weird limitation,
especially for the torches. But I guess it's understandable. Though, while those don't work,
for some reason, signs do? And honestly, putting a torch on the side of your farmland seems
a lot less crazy to me. But if you really want it, just type torch on the side of the sign and, there, that's the closest you're gonna get. Chain mail armor has always
been some illustrious item in Minecraft because you can't craft it. But then, all of a
sudden, Mojang goes ahead and adds actual chains into the game. But as far as I can see,
even if you get your hand on a whole bunch of chain links, you're not gonna be able
to stitch them together into a chest plate. And for that reason alone,
chain mail gets to stay as this white whale item
that we only really get to use on PvP servers. And for those of us who
mainly play in Survival, I think that's kind of unfortunate. Look, as much as I love
andesite, diorite, and granite, they're only really useful for the building part of Minecraft. Because even though we
classify these things as different stone variants,
they're not actually able to be used for things
like crafting stone tools. Or, you know what's even worse than that? We can't craft stone tools
out of actual clean stone. Look, Minecraft's got a
lot of different stones and I think that's great and I
would love a bit more variety in how I craft my early toolkit. Plains biomes make for great
locations for building. Just there, you get lush
grass, flat surfaces, and an overall nice
atmosphere for your base. But there is one problem
point you're sure to notice. Say you're placing the
blocks as a foundation for your new house,
laying them out in a row only to have your flow
interrupted by a measly flower since tulips, unlike
the neighboring grass, have their own persistent hit box, meaning we can't just place
our blocks as we please. Which means most of the time we see these, they're just gonna be a
roadblock to your building flow. Banner patterns can be pretty
neat when you put them to use in the loom, but as anyone
who's ever played around with that item knows, it could
be pretty easy to lose track. Because for some weird reason, even though these are visual items, they don't actually have a
visual indicator on the sprite, meaning you have to hover over and see that it's a creeper face. Folks, it only takes one look at the different banner fix texture packs to see how cool this could be
if we had a visual indicator. So for Mojang to do it, I
think it's a no-brainer. Now it's common sense
that if you're on fire, water's the cure-all solution. I mean even cauldrons uphold that fact. They aren't exactly for consistency. But if we all know that
to be true, then I ask, how in the world does this work? As it happens, if you're
on fire in a boat, you're able to submerge yourself in water and still burn the same. Stranger still is that
you're still able to drown in that very water, even
if it doesn't put you out. And folks, that's the definition
of a lose-lose situation. Anvils should be one of the
strongest blocks in the game. I mean, with a crafting recipe that almost requires a
half stack of ingots, you'd definitely hope this
investment could hold up. But apparently even the
smallest flower in the game can still break a block like this. As shown you could drop an anvil on just about any
decoration block in the game and it'll break upon landing. And then, just as you start
to understand that logic, it still manages to break this dead bush, making the whole thing
even more ridiculous. The clouds are an odd
remnant of Minecraft's code. I even a wager that most
of us have turned them off by this point since they just tend to get in the way of things. But before you turn them off for good, maybe check this first. You see, if we position ourselves right above the cloud
coverage during a storm, you'll notice how it even rains and snows above these clouds. So if you got yourself an Elytra and you wanna see it rain
above the cumulonimbus, it is a cool view, albeit
completely nonsensical. Dispensers in Minecraft
are able to do a lot of the same capabilities that
we can do with a right click. And while this means that
they can literally place and refill water buckets
at their own notice, if they're next to a cauldron, they're not actually able to fill them. Honestly, I don't know how
this hasn't been added in. The way it is, it just
seems like we're limiting this feature for really no one's benefit. It's not game breaking, it
would just be kinda cool. And it could definitely
add some fun machinery to your next potion farm. By having skeletons and
zombies burn in the daylight, Mojang found an ingenious
way to encourage players to explore during the day. But while that mechanic is a
solid piece of game design, it does have a few odd quirks as well, such as how all of these
blocks can't stop a skeleton from burning, but the cobweb does. Now, I get it. Things like a chest
are a transparent block and they're coded as such. But a cobweb? That just
doesn't make any sense. And if you ask me, if it
lets light get through, then it should still apply
to the sun rays as well. Over the course of Minecraft's history, it was made so that hay bales could actually dampen your fall damage. But, that being said, hay isn't the only soft
block we've got in Minecraft, which is why it's weird that
other blocks, such as sponge, snow, and wool don't
dampen your fall damage. I mean, if you're giving me the option, I'd much rather fall on
a block of snow or wool than anything to do with weed. The sound effects for
these blocks already sound so much softer than other options. I think it's just a natural
evolution of the game. The cauldron might be the ugly duckling of the Minecraft world. And while we've talked about
its many shortcomings before, this one recently caught
my attention as well. Even though we can place
a whole bucket's worth of water in this thing,
it still doesn't allow for the Riptide enchantment on tridents, which would be fine if
Riptide also didn't work on water logged blocks. But, as you can plainly see, even standing on the virtual puddle that we have on top of a water logged chest,
you're able to launch yourself just the same as standing in the ocean. Now folks, it's news to
no one that lava is hot, except of course if it's just
a few drips of lava because, according to Minecraft,
those are completely fine. Now I get it, these are particle effects and they're really not meant to do much. But based on my limited time
spent in school, lava hurts. And if you get it on you, it's gonna do some amount of damage. And while this might be more
of a pain to add to Minecraft than necessary, it would
be a good wake up call when your mining to be
careful where you tread if you've got lava drips
burning into your scalp. Minecraft is famous for some
wild and wacky hit boxes. And, if you don't believe me, then look no further than the mine cart. In this scenario, the cart
cannot go past along this rail while the block's placed like such, which seems a bit strict,
but I guess it makes sense. That is until you break that block and place one here instead, and then the whole
argument's out the window. Just like Platform 9 3/4, this cart just magically
phases through the wall. And that's tough for a muggle like me to wrap my head around. Anyone who's ever got
stuck in a cobweb knows that these things are an
absolute pain to go through. And not just for us, but for
most entities in the game, except, of course, projectiles. Yeah, for some reason, arrows and such are able to go through
these things without fail. But I guess if you look
at the bright side, it does make cave spiders a lot easier to take out with a bow and arrow. And for that part, I'm thankful, even if the logic and
reasoning isn't there. With the 1.16 Update,
Minecraft of course added in two new log equivalents, the
crimson and warp stem blocks. And sure, it makes sense
that these wouldn't burn to a flint and steel or a furnace, but why can they be used
as fuel in a campfire? As you can see when crafting this item, it's possible to use the
Nether stems for the kindling, just like the regular logs, even though they don't burn
in the regular gameplay. But if you're really
looking to cook up a steak in the Nether, I guess
this is how you do it. So Minecraft has its fair
share of prickly blocks. Now when you're starting
out, this makes sense, but when I got a full case of
Netherite armor on my body, I don't get why I'm still
getting hit by thorns. Granted, I don't think the barrier here should be just as simple as wearing armor. For example, if I'm
wearing a leather helmet, I should still get poked
on the rest of my body. But if I've got diamonds on
my chest, legs, and boots, I don't know why I'm getting hit as much. And it would make traveling
through these forest biomes a whole lot less of a pain. I know we don't like to talk about it, but if you actually crunch the numbers, Minecraft is ripping you off. If you look at it, it takes six
planks to craft four stairs, even though a stair is
three-fourths of a block. Where the extra parts
go, I just don't know. I guess Steve is a bit
of a wasteful person. And while, again, the stone
cutter does dampen this blow, that's not an option for any wood items. And folks, there's nothing I like less than getting stolen outta
my hard-earned materials. Iron golems can be a decent
bit of help if you need it. And, at the very least, they'll
work the graveyard shift at your local village. So just round up the
iron, set it up like this, and the job will be done. Or maybe not. You see, if the pumpkin isn't placed last, then the golem will not spawn, even when it's in proper formation. And, in fairness, this
is likely a holdover from the older versions
where you couldn't even place a pumpkin unsupported. So, as such, the code never
accounted for the possibility. Of course, TNT explosions
can pack quite the punch. That is, until you put these underwater. And then that demolition
dream fizzles out. But apparently, since
Minecraft turns primed TNT into an entity instead of a block, we're able to put other things like sand into that same hit box. And by doing that, the TNT
will explode just the same, even if it's at the bottom of the ocean. It's absolutely a weird feature, but if you want to get rid of ocean ruins, this lack of logic might
be your best solution. Now, if you've ever been
outside in a winter wonderland, then you definitely know that snow is pretty good at falling from the sky. That is, unless you put it in a layer, in which case I guess it's
never gonna fall at all. Now this is another
case where Java edition is actually different to
the Bedrock counterpart. You see, there, snow
layers actually do fall when they're affected by gravity. And when you see how it
works there, it makes sense. And it would look a whole lot nicer than just floating snow
in the sky, trust me. Even though Minecraft is a sandbox, that doesn't stop the game
from having unspoken rules. And, if you ask me, some
of those are just bizarre. Take this ladder, for example. Now if we make a path
land underneath the wall and then place a ladder, you
can see it works just fine. Though if we place the
ladder above the grass and then try to make it into
a path block, it's a no-go. And why that order
exists, I've got no clue, but at least now we've got
the proper arbitrary way to pull this off. Fishing in Minecraft has
long been overpowered, so much so that Mojang decided to nerf the treasure
loot tables back in 1.16 for most of the fish farms. However, even the nerfed
version of fish farming is still pretty overpowered. You see, if you were to
take a random water bucket from anywhere in the world,
be it a jungle, the ocean, or even a rain-filled cauldron, and then you place that water
source wherever you'd like, you can still fish infinite cod and salmon out of that one block. I'm not complaining,
but it is a bit strange. The Frost Walker enchantment
has quite a bit of power. And if you've got Frost Walker II on hand, then you can tame some
of the biggest oceans and put them in your control. And while that's all well and good, don't expect to show that same kind of dominion on a water logged slab. Because, sure enough,
even though these things have water in them, it's in the name, you're not able to frost walk them. Now, from a game design point of view, I can see why this happens. But folks, I think it would be pretty cool to see some ice stairs. At the very least, it's
worth playing around with. When it comes time to take on the dragon, me and my friends like to do it together as a bit of an event. So we go to the End dimension,
take down the dragon, and then, boom, whoever lands the last hit is the only person to get the achievement. There's other achievements in the game that don't require you to
be the sole person to do it. But all of a sudden, when it comes down to killing the dragon, nope, it's just whoever got the last hit. And really it would be better to see this group effort regarded as such, instead of an every player
for themselves mentality. Steve's ability to crawl into small spaces is a definite game changer. But with that newfound ability, Mojang intended for a
few different limits. Like, for example, how
you're not able to move from a one block tall space to a 0.5 block tall space using a slab. After all, the player isn't
exactly a contortionist. But if we place snow layers
in a stack like such, we can just happen to get into space as thin as the slab would allow. So if the caves aren't
claustrophobic enough for you, this might do the trick. In Minecraft, fire safety
is a pretty simple concept. If you've got something hot, you don't wanna put things
that are flammable next to it. However, that's not always the case. See, with the magma block, even though the name might make you think that it is made of lava, or rather magma, it doesn't ignite any
other blocks around it. In fairness, I guess it
doesn't set you on fire when you stand on top of
it, but that's weird too. Who knows, maybe the wood blocks around it are just holding shifts so
they don't take damage anyway. So you go over to craft yourself
a new set of iron tools, but in your hubris you
accidentally make a second pickaxe. So you put it in the furnace. Except, regardless of the
state that the pickaxe is in, you'll always get one
nugget back in return. That seems pretty cheap. And instead, it might make
sense that the amount of nuggets that you get from smelting an item is based off the item's quality because you can't tell
me that all of that iron just smells down into one single nugget. It's just not possible. The Ender Dragon is a destructive boss. Truly, unless the block
is native to the end, the odds are that it's getting destroyed. And while it makes sense that the dragon could break down your cobblestone tower, why are Ender chests on that list? After all, they're made of obsidian, so the logic would figure
these are pretty safe. But, as you can see, when we
put these next to the dragon, that's just not true. But hey, at least if
she breaks this chest, your items are still well
and good up in the cloud. Loyalty as a concept is
a really cool enchantment for a trident. But I guess it turns out that the Trident is only so loyal because, as you can see, when you throw it in the End void, now the thing's never coming back. You lost it. Now look, I get why I'm
not able to come back from the End void, but a
magically enchanted trident? I'd at least expect it to put up a fight. But, as it stands, this
just makes tridents a whole lot less worthwhile
when you're going around the End islands. And for that point, I'd rather just leave it in my overworld. One of the best parts of the Caves and Cliffs
update's first half is the addition of axolotls. I mean, they're certainly
the cutest feature, that's no contest. But what these water
wolves have in the ocean, they don't exactly match on
land and you'll see as much if you beach one, they move pretty slow. That is until you tie one to a lead and then it'll move
surprisingly fast speeds. Why this happens, I've got no clue, but it is pretty hilarious, so I'm fine with it not making sense. As time has gone on, Nether bricks have gotten more and more
variations to play around with, which is good. It helps break up the monotony. But while that makes sense,
I can't for the life of me find out why a cracked Nether brick doesn't actually appear
in a Nether fortress. I mean, these places,
much like strongholds, are pretty run down. And gauging by the fact
that we have to smelt Nether bricks to actually make these, clearly heat is the defining feature and there's nowhere you're gonna find more heat than in the Nether. Composters in and of themselves
are kind of a ripoff. I mean to put in all this plant material and just get one bone meal,
it seems like a raw deal. But while that's a different
discussion for another day, what's actually weirder is
that you can't compost bamboo. Now folks, in real life, bamboo
can absolutely be composted. It's a natural fiber. But here, no chance. It's just panda food. So if you wanna make your bamboo farm into something to get you
bone meal, you're outta luck. Weight in Minecraft is a funny thing. Obviously, it takes some
serious muscles for Steve and Alex to carry around stacks
and stacks of raw materials. But what's even weirder
is comparing the strength of Minecraft's other inhabitants. Take the drip leaf plant for example. While it will bend in a few seconds to an item as light as a feather, a literal anvil can hold on
top of it with no problem. And then, weirder still,
is that if we stand on top of that anvil, it doesn't bend. But just us by ourselves,
yeah, you get the picture. Anyone who's ever had to
mess around with a bunch of different dyed blocks
knows the pain of this one. Because, as much as we'd want to, we're not able to actually
re-dye different dyed blocks. There have been way too many
times where I've gone over to a crafting table, wanted
to take my old dyed blocks and turn them into something
I can actually use. But no, I'm not able to do that. And as someone who likes to mess around with a bunch of color in my bases, I would definitely love to see this get changed around in a future update. When you're traveling,
nothing breaks your stride quite like water. Sure, if you have a
boat, you're just fine. But on your own, we tend
to move a lot slower through the water source blocks. Then, if that's the case, why is it that when
you water log a ladder, it becomes faster than a regular ladder? No joke, the game somehow
combines the water swim speed with the climbing speed of the ladder and makes the operation all the quicker. And while the science
would likely disagree, I'll take any excuse to
get to sky limit faster. Every now and then society
likes to debate back and forth on certain topics, whether that's the color of this dress, whether it says Yanny or Laurel, or, of course, what came
first, the chicken or the egg? And now I think that Minecraft
might have one of its own. Given the two truths that gravel
falls when it's unsupported and a lantern cannot be placed
without a roof of support, then answer me this. Does the gravel hold up the lantern or the lantern hold up the gravel? I really have got no clue either way. A longstanding tradition of Minecraft is you can actually craft
nine of a different material into a bigger block. And for that reason, it's
always a surprise to me that we can't do that
with a Nether warp block. Lord knows that I can take nine of these and actually craft them
into a Nether warp block, so why can't I undo the process? Way too many times,
putting a Nether warp block in a crafting table and getting surprised as to why I don't get my Nether warp back. And I've got a feeling I'm not
the only one who does that. While Minecraft clearly
isn't going for realism with its graphics, there is one tidbit that cracks me up whenever I see it. And no, it's not just
that Minecraft's square and rectangular mobs cast
round shadows, though, yes, that's weird too. But as people have pointed out, these shadows can even be
cast through solid rock slabs. And, perhaps the cherry on top, it's possible to have those shadows appear on top of light sources like lava. And folks, while that is a
laundry list of weird things, I guess they do give
Minecraft its visual charm. After using all of your sponge to dry out the area for a Guardian farm, now you know that you
gotta dry out the things. And for that, you got a
couple of different options. You can put them in a furnace or warm places like the Nether. And while that all makes sense, I don't quite get why it's the case that if I put a fire right next to a sponge, it's not gonna dry out. Look, these things are hot
enough to light me on fire and you're telling me
they can't do the same to Patrick's best friend? That just doesn't make sense. Everyone who's ever played on an SMP knows that one person
who never wants to sleep. And the problem with that is is that phantoms will spawn and they won't just spawn to go after the person with insomnia, but rather everyone on the server at night is gonna get hit by these mobs. That is a real pain in the brain and it definitely isn't fair and it makes how annoying phantoms are to deal with 10 times
worse which, to be honest, is the last thing the
phantoms need in the game. Now, water logged stairs are a
surprisingly helpful addition to Minecraft because, as you'd expect, the stair allows water
to pour out one way, yet the next step will prevent water from leaking out the back. Though, if that's the case,
then this cobblestone generator doesn't make much sense. Since flowing water's required to make cobblestone post-generation, then how does the
cobblestone form out the back when it should be sealed by this step? But, go figure, it still
converts the lava just the same. Turtle eggs are perhaps the
most fragile thing in Minecraft. Truly just about anything
can trample these, whether that's us, baby
zombies, or even bees. Yeah, that's right, bees. Now I get that these
bees are pretty chubby by most standards, but
I thought their wings would make them a little
lighter on their feet. But apparently, according to Mojang, mixing your honey and scute farms together isn't gonna happen anytime soon, which, when you say that out loud,
that part makes sense. Minecraft has been around for a while. So as that goes, many
features have been added in and then just sort of forgotten. And chief among those has to
be the furnace Minecart trains. As you can see, they
can't go around corners, they can't go up or down,
or even change directions without disconnecting. Honestly, I'm amazed it still in the game. While I doubt that Mojang
will ever take a look back into the old piece of
code this is lying in, until that happens, I
guess we'll just have to keep up the hype train. Blast resistance is a funny
thing and, for an example, let's compare an iron
block and an iron chain. Now clearly both are made of iron, but the block costs over
seven times the iron ingots that we need to make a chain link, which might have you to believe that the block should be
stronger than the chain. But, as you can see, that just isn't so, with both having a
blast resistance of six. So if you're looking for a solid
iron wall around your base, maybe opt for the chain
link fence instead. Now, one of the many different
features for a dispenser is that it's able to place pumpkins. Granted, the intended use here is that it's supposed
to make a snow golem, but using a trick like
this, we can just have it straight up place the
pumpkin, which is cool, but it begs the question, why
can't it place other blocks? Something makes me feel like the dispenser's
being held back by Mojang. So for the time being,
I guess I'll just have to live with pumpkins
getting placed automatically. Oh, and shulker boxes, those work too. Insta-mining is one of the
simple joys of Minecraft, which is why it can be frustrating when something breaks your stride. And while plenty of things can do that, nothing bugs me more than cobblestone. As it is, cobblestone
takes longer to break than normal stone. And maybe it's just me, but it seems odd that a block that's clearly already broken and smashed up takes longer to break than a solid, like regular stone. Unless Steve adds some concrete or paste to cobblestone after mining it, I think it just doesn't make sense. Gold tools might get the least amount of playtime in a Minecraft world. After all, without a gold farm, these things are pretty
expensive to craft. And, when you do, you barely
get any durability anyway. But this might be its single
biggest embarrassment. As you can see, every tool in Minecraft can break its respective material. Wood breaks wood, iron breaks iron, Netherite breaks Netherite,
except for the gold one. And folks, you know its
bad when even the gold ore is unimpressed with gold's performance. When the 1.14 update rolled around, Mojang added in a chunk
of different workstations. But now that we're a
few updates past that, it turns out that the Fletching table is still the only table
that doesn't have a purpose. I mean, you can use them
to employ the villagers, so I guess they can use it, but we can't. I don't know why we don't
make the new potion variants of arrows in this actual block. And that seems like a
weird missed opportunity, at least until Mojang or the community can figure out what the
heck this is supposed to do. Trap doors and ladders go hand-in-hand, so much so that whenever you
put a ladder in your basement, it's almost a guarantee
that you have a trap door on the next floor to seal it off. Though, strangely enough,
they might have more in common than you think. See, because we're able to
climb a trap door like so when it's above a ladder, that means, if you make a pattern like
this, you're fully capable to climb up multiple trap doors in a row. But obviously you can't climb
iron trap doors by themselves, so the whole thing gets confusing. It's no secret that Steve can
work up quite the appetite, but our empty hunger bar
only tells a fraction of that story. Because, given the chance
to eat a soup or stew and the player not only slurps it down, but physically takes chunks
outta the wooden bowl, which I'll admit would be funny if that was the last we saw of the bowl. But since we get it back, I
think the chewing particles are a bit of an oversight
and maybe it's worth giving Steve a bit more
manners in the future. Breeding animals in Minecraft
is a fairly simple concept, and thankfully so. But the strangest bit about
the parrots and the bats in the game might just be
how fluid the mechanic is. As it's laid out, even if you have a wall separating the two mobs, you
can still feed both of them and cause a baby to be born. And while I've got no interest in diving into the many questions that raises, I guess it just proved
the old adage true, huh? True love truly knows no bounds. With a Nether update in 1.16, we got something of a
counterpart to cobblestone. Here, we could use
blackstone as a substitute for crafting stone tools, furnaces, and even brewing stands, which is nice, but it's not a complete replacement. For some reason, unlike cobblestone, blackstone can't be used to craft pistons or certain pieces of Redstone
equipment, which I get it, the Nether isn't exactly the
place to do Redstone machinery, but I also don't get only
doing half the assignment. So why not give Blackstone
the proper welcome to the crafting side? Fences are a staple in a Minecraft build, so we're all pretty familiar
with their limitations. That said, it makes sense that not us nor any other mob can
jump over the fence block. I mean, it would make a
pretty lousy wall if it could. But while you can't jump over
a fence or a wall by itself, if you add a carpet on top,
making the whole thing taller, then you can clear the jump. Don't get me wrong, I
like using these wall and carpet combos in my builds, but do I understand them? Not so much. Minecraft bricks have been
around for a long time. And< with that storied
history, dating back to the early versions
of Java Edition Classic, the texture has changed a bunch. And while it's clear to
see that it's done a lot of growing up, the texture
still has one issue to see. That is, if you look at
the bottom of the block, you'll notice that some of
the bricks don't line up. Rather since the texture is repeated, there's not a logical consistency
with the brick placement, which is a small complaint for sure, but mildly infuriating nonetheless. And with that, folks, YouTube thinks that you might like this video, so see if they're right and
have a good one, all right?