6 Useful Unity3D Things (one I just learned!)
Video Statistics and Information
Channel: Jason Weimann
Views: 75,666
Rating: undefined out of 5
Keywords: game dev, unity 3d, game development, unity technologies, serializefield, list, coroutine, ienumerator, null conditional, expression body property, string interpolation, vertex snapping, eventsystem, audio, mute audio, unity ui, unity eventsystem, unity3d, unity, brackeys, code moneky, sykoo, devlog, c#, c# 7, learn unity, gamedev, unity tutorial, unity beginner tutorial, unity for beginners, unity game dev, unity game development tutorial, game dev log, video game industry, game
Id: KRq0-0KY6bU
Channel Id: undefined
Length: 12min 30sec (750 seconds)
Published: Sun Aug 16 2020
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I watched this on youtube and already knew all things in this video except the ground snapping. I always forget that.
However, no one speaks about the presets feature in unity and if I talk with someone about it they say always "wow, never heard about it". Why?
You can save all settings of components even entry ins project settings. You can even set this as default. So if you want example box collider always with isTrigger activated.. so you can set it by default. You can even move these presets new projects. Its actually very nice.
I'm a big fan of Jason. He sometimes speaks a little bit too fast, but you can always rewind.
However, this is a guy that I frequently refer to for learning Best Practices, and I urge you to follow his YouTube channel.