Unity3D Mistakes I made that you should avoid
Video Statistics and Information
Channel: Jason Weimann
Views: 306,402
Rating: undefined out of 5
Keywords: unity mistakes, unity tips, unity for beginners, unity, unity vs unreal engine 4, unity tutorial, unity tips and tricks, #unitytips, u3d, unity free assets, unity beginner friendly, brackeys, unity3d college, how to make a game, unity best tips, unity 3d, c#, unity 2019.1, tutorial, basics, coding, beginners, making a game, unity 2018, game development, how to make a game in unity, tips and tricks, unity3d, gamedev, developer, game development unity, quill18, intermediate, unity tutorials
Id: 3kino_s-4mo
Channel Id: undefined
Length: 17min 31sec (1051 seconds)
Published: Mon Feb 18 2019
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Synopsis for those who want to know if the video is worth watching for them:
Overall a very useful video. But, it's really frustrating that he says to avoid using GameObject.Find/ByTag and Camera.main, but does not give an alternative. I assume it's to assign it directly in the editor? But I'm not confident of that guess, because it seems to have some of the same problems:
public GameObject x
doesn't give me a lot of compiler protection.public ScriptClass x
seems a lot better. Maybe that's what he thinks is better, too?I only saw the first tip so far, but that was useful. So when can you use animations for movements like this? Is it only when the objects aren't going to interact with the world?
Must instantiate bullets from my instantiated soldiers in order to destroy the other bullet instantiating instantiated soldiers who are wearing a different color uniform, and no one can stop me! Ah hahahaha!