5 Things every world builder should do less of (based on reader survey)

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Here's the thing about running a survey  for a whole bunch of fantasy readers:   they don't just tell you what they like; they  also highlight what they don't like. Sometimes,   the line between what they like and what  they don't like is so fine, a lightsaber   couldn't slice it more precisely. So, today,  join me as we explore the negative side of the   giant fantasy survey that I ran for readers of  the genre, and let's figure out what they hate   about fantasy books. Welcome to another episode  of Just In Time Worlds with your host, Marie. [Music] In a previous video, I discussed what readers  loved, as shown in the survey, which you can   check out in the information card. This video will  focus on the flip side—what readers didn't like or   why they put a book down. There will be another  video specifically dealing with magic systems   because that came through as a core concern in  the survey. If you're interested in that video,   make sure you're subscribed to the channel. If  you're interested in how I ran the survey and   that kind of analysis, and all the questions,  you can also check out my livestream on the   topic. The sound is a little bit soft, so  you might want to switch on subtitles and   read along as I speak. I'm sorry the gain on  my microphone wasn't set high enough. Okay,   let's get going with the five things readers  didn't like at all in the fantasy genre. One of the first things that came up is how  much readers don't like overcomplicated or   gratuitously complex fantasy. This is  where there are unnecessary details,   jargon, or overly intricate lore that can  confuse and alienate readers. Now, I know,   I know, readers are downright picky, aren't they?  They want to be transported to fantasy worlds,   but not too much—kind of like a cat. "Look  at me, look at me, pet me, pet me—no,   pet me with your eyes." And believe me, I  know about cats; I have four of them. But I   do get where readers are coming from. If I need a  dictionary, a textbook, a degree in anthropology,   and a police case board to follow your story, I'm  going to lose interest. It's a fine line to walk   between taking me to the world of fantasy  and too much—only pet me with your eyes. A good example of this is "Malazan Book of the  Fallen" by Steven Erikson. This series is a   masterpiece of epic fantasy, praised for its  ambitious scope and richly woven tapestry of   characters and lore. However, it is also known  for its steep learning curve, with a narrative   complexity that can be daunting for new readers.  According to anecdotal evidence from r/fantasy,   a whole slew of readers quit in "Gardens of  the Moon," and many more give up when they   open "Deadhouse Gates" and encounter yet more  characters. Personally, I enjoyed "Malazan" up   to book seven, and then I kind of lost interest.  "Malazan" absolutely has its fan base, so as with   all of this kind of advice, it's not an absolute.  There will be fans for even highly complex   fantasy, but you do want to make sure that you're  not throwing in fantastical complexity just for   the sake of complexity. A good way to avoid this  pitfall is to make sure that your payoffs match   your complexity. For example, if you're going to  flip science on its head and have a world be flat,   this needs to feature in some way in your story.  After all, this dramatically changes the world in   absolutely loopy ways, like people being able  to see incredible distances since they don't   have the curvature of the earth to worry about. If  you're making a change that dramatic, then make it   matter. A reader doesn't mind high complexity if  it also has high payoff. Well, most readers. Some   will always turn away and demand that you only pet  them with your eyes. What author, in your opinion,   handled complexity really well? Let me know  in the comments, and let's move on to two. This pitfall is that readers don't like  unnecessary fillers. This means scenes,   characters, or information that doesn't advance  the plot, contribute to character development,   or expand the world and this often slows down the  story. Now, my personal view on any scene in a   book is that it must either expand the character,  build the world, or advance the plot, and it must   do at least two of those things to justify its  presence in the book. I don't like scenes that   just do one of those things because I feel that  this is not sufficiently engaging for the reader.   An example of unnecessary filler that I don't  think anyone will quibble with is the "slog"   books in "The Wheel of Time" series by Robert  Jordan—those are books 6 to 10, where the plot seems to stall with excessive descriptions  and side plots that minimally advance the main   story. This is particularly evident in Perrin's  storyline, which is, well, let's just say it's   long. Now, you can avoid this by streamlining your  narrative. Regularly review and edit your scenes,   and cut down what isn't necessary or combine  scenes. If you're looking at two scenes,   and one advances the character and one advances  the plot, consider putting the two together and   making the scene a little bulkier, but cutting  down on the overall word count. You can also   add some tension to those scenes. Add a bit more  stakes to your character advancement scenes. Give   them a bit of conflict to go with this, "This is  who the character is," flavor of the scene. So,   try to make sure that every scene that you  put into the narrative does at least two of:   expand the world, advance the story, or build  the character out. I did do a video on how to   show your world-building to the reader  if you want more help with this point,   which you can check out in the information  card, and let's move on to Pitfall three. The third thing that readers didn't like was the  overused or predictable tropes without any unique   twists or fresh perspective. Now again, I know we  spoke about how much readers like certain tropes   in the first video. Readers are like that—they  want their cake and they want to eat it too,   with pretty sprinkles on top because they want  the comfort of the familiar tropes but they   still want it to feel fresh. "Pet me with your  eyes." An example of this kind of overused trope,   in my opinion, and sorry if you're a fan, is  "Eragon" by Christopher Paolini. Although popular,   especially in the young adult section, "Eragon"  is pretty much a trope from start to end. It's   the orphan farm boy who discovers he's special  and destined for greatness. It's got Jedi in it,   it's got Dragon Riders—basically, everything  is a trope. Now, for a 16-year-old, was it   a well-written book? Yes. Is it trope-filled?  Yes. Should you write a book like that? Maybe.   Christopher Paolini found success with it,  but for every Christopher Paolini, there are   a ton of books on Goodreads with a one-star review  because they are too tropey or too derivative. So,   how do we avoid this? If you're using a common  trope, twist it in an unexpected way. For example,   the orphan might discover that they're actually  not the chosen one, and they have to somehow   figure out what to do with their life. Now that  would be a very interesting twist. Also bear in   mind that while no world is ever going to be  wholly unique—I mean, everything that you can   think of probably has been done to some extent  because we all draw from the same common base,   we all draw from the history of our world, and so  we do have commonalities between books because you   have to start from some kind of base somewhere—but  the way that you arrange the elements is unique to   you. Don't strive to be wholly unique but strive  to make everything your own. Put your own spins   on it, your own twists, your own tweaks. Arrange  the world-building elements in new ways and make   it fit your vision of your world, and that way,  even though you use the same tropes, the same   world-building elements, it feels fresh to the  reader who feels like they're entering a familiar   world but one that still has enough surprises to  keep them engaged. What world both used tropes   and still subverted your expectations? Let me  know in the comments, and let's move on to four. Here's one that's going to rub some people up the  wrong way, judging by previous reactions on my   channel: readers don't like it when you handle  sensitive themes poorly. These are themes like   mental illness, slavery, or sexual violence. I  made a video about this, about how you need to be   cognizant of what you're including in your world  when you bring in themes with so much baggage.   And you can check that out in the information  card, but please note, I am not saying don't   include these themes. I'm just saying, be aware  of what you're doing, that's all. I'm not telling   you that you have to or don't have to include  these themes; I'm just saying, you need to know   what you're doing with that theme and don't just  be gratuitous about it. Don't just include these   themes as "cool background" or whatever—it is not  "cool background" when every girl comes out of a   situation where she suffered sexual abuse to make  her a hard person, and that is just her character   backstory. That is not something that you just  toss in there because it'll make the character   stand out. And for an example of this, I'm  actually going to pick on "The Wheel of Time" TV series. In the opening episode, Perrin's  wife—added just for the TV series and did   not exist in the books—is unalived by Perrin  himself, literally just to give him backstory.   It's the most horrible, callous use of the  fridging trope that I've seen in a long time,   and I have no idea what the writers were thinking.  And that is what I mean by "be careful with these   themes." It's not just about the women characters;  it's also about the men. It was not cool that   Perrin unalived his wife. For what reason would  you do this as a character background? Again,   I'm not saying don't use these themes. I'm not  saying these themes have no place in your book;   they might very well have a great place in  your book, they might make the story stronger,   but be aware of what you're doing, and make sure  you are including these themes on purpose and by   design, not accidentally, and not because you  think it might be a "cool background" or some   such thing. How did you feel about "The Wheel  of Time" fridging thing? Did it work for you,   did it not bother you, did it bother you? Let me  know in the comments, and let's move on to five. For our final point, readers don't like it when  the fantasy elements of a story feel as though   they're just clumsily pasted on top of the  story, like they're not properly integrated.   These elements feel as though they don't  have an impact on the world, the characters,   and their daily lives. An example of this  is "The Fifth Sorceress" by Robert Newcomb,   which, admittedly, I do like picking on. This  novel, intended to start an epic fantasy series,   was widely critiqued for its handling of magical  elements and themes. Critics and readers found the   use of magic often came across as inconsistent  and gratuitous, serving the plot's needs in the   moment rather than arising naturally from  the world's established rules or history.   Readers don't like deus ex machina, and if your  fantasy elements have a lot of deus ex machina,   it feels as though they're just pasted on to make  your plot work rather than being truly integral   to the world and transporting the reader to this  amazing place where fantasy is real. The way to   avoid this is to ensure that those fantastical  elements are woven into the fabric of your world   and affect everything from your political systems  to your daily life. For tips on how to do that,   you can watch almost anything on my channel.  You should also regularly remind readers   of the wonder and the uniqueness of the  fantasy setting through vivid descriptions,   inventive magical phenomena, and  characters who react to those elements. And those are the five common pitfalls  that I mined from the survey. Next time,   we'll conclude this miniseries with a discussion  on magic systems that readers find compelling.   If you enjoyed this video, give it a thumbs up,  and consider checking out my epic fantasy series,   which, hopefully, hasn't fallen prey to these  pitfalls. But don't feel pressured to support   me financially; you can also support the channel  just by watching another video since you enjoyed   this one. Maybe check out my video on cultural  world-building mistakes right over there,   or you can trust the algorithm's recommendation  right over here. And I will see you soon for   another episode from Just In Time Worlds,  where we build what we need, when we need it.
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Channel: Just In Time Worlds
Views: 2,713
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Keywords: world building, worldbuilding, fantasy, ttrpg, dungeons and dragons, table top gaming, fantasy world building, fantasy writing, writing, Just In Time Worlds, Marie M. Mullany, Sangwheel Chronicles, The Hidden Blade, The Ducal Heir, tropes, reader survey, fantasy reader survey, avoid worldbuilding mistakes, avoid writing mistakes, write better books, create better worlds, how to worldbuild right
Id: L9Hi7TX2C-I
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Length: 15min 32sec (932 seconds)
Published: Tue May 28 2024
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