How To Create Memorable Factions For Your Fantasy Setting

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In a land shrouded by Shadows from the  country of Evilton, Lord Doom arises   to dominate the world and bring power to  his faction because... I ran out of energy   before the motivation hit me. As a faction,  Evilton and Lord Doom as its leader sucks,   and unfortunately all too often this is how world  builders create evil factions because all they   actually need is an opponent to battle against  or something like that. And then by contrast they   will make the good faction The Shining Beacon of  Awesomeness, the Glory that is the Church of the   Purity that stand stands against Lord Doom and  all that is wicked. But the problem with that is,   it is also without nuance. It has no depth to it  and that is what I would like to combat today.   I would like to strike a blow for good world  building and talk about how to create factions   with nuances and conflicts and complications and  also four strategies for how to come up with a   really good name! Welcome to another episode of  just in time worlds with your host Marie Mullany [Real Awesome Trailer] This episode is brought to you by the members of  my channel who have had access to this episode   for well over a month! Join the channel for great  perks like early access! Right, enough of that,   let's crack on! One thing to bear in mind as we go  through this process of faction creation is that   all of the elements we will talk about today, and  we'll be talking about motivation, identification,   names, and history and alliances, to mention  only a few, all of these elements together form a   whole. So don’t treat them as isolated steps. Your  name might come from the faction's history, your   faction alliances might be influenced by their  motivation, the means the faction is willing to   use might have changed due to historical events,  and so on. So while I'm going to talk about each   concept individually of course they all form a  whole and you should complete these steps or these   concepts in whatever crazy, messy way works for  your world building process. Okay, so with that   out of the way, let's dive into the first element  of faction creation, possibly the most important;   faction motivation. Faction motivation is a  critical aspect of building your faction. It's   essential to understand what your faction desires,  both in terms of its long-term purpose and its   immediate short-term goals. This understanding  is crucial when characters encounter the faction,   whether in a story or during a campaign. Keep  in mind that the long-term purpose might not   align with the immediate goals, except perhaps  in the grand vision of the faction's leader or   its council.In discussing motivation, it's also  important to consider the means by which the   faction aims to achieve its goals. The methods  employed can significantly define the faction's   tone. For example, a faction willing to use  assassins to achieve noble ends might possess   a rotten core beneath its golden exterior. This  complexity creates a faction that explores themes   of whether the ends justify the means. Conversely,  a faction aiming to take control of a country   through lawful strategies, aiming for a just  society, underscores the belief that poisoning   the roots of an endeavor will never yield good  fruit. This introduces the theme that the fruit   of a poisoned tree cannot bear good fruit. Those  underlying thematic elements is why it's important   to contemplate not just what motivates your  faction, but also the red lines the faction   won't cross and what means they routinely use to  achieve their aim. A prime example of a faction   with clear motivation providing a rich source  of conflict is the Night's Watch from George RR   Martin's A Game of Thrones. Their sole goal is to  protect the realm from threats beyond the Wall and   this shapes their culture, their traditions and  even the oath that they swear. However, within   the Night's Watch, [slip of the tongue] opinions  diverge on what means to use. For example when   John brings the wildlings into the fold to stand  against the Others, or the white walkers as the   show terms them, there is a faction that sees the  Wildlings as equivalent to aiding the Others and   Jon's actions are seen as a betrayal, which leads  to internal conflict and ultimately his unaliving.   This scenario perfectly illustrates how internal  conflict can arise in a faction when certain   actions are perceived as crossing established  red lines. So when conceptualizing your faction,   consider their long-term goals, their short  term objectives, their customary means,   what they normally use, and their non-negotiable  boundaries, and remember factions within factions   can offer fertile ground for compelling  narratives. And if you found this exploration   of faction motivations insightful, hit that thumbs  up button and stay tuned as we delve into faction   history. A faction's history creates the cultural  and ideological depth that seamlessly integrates   your faction into your world. When considering  factions in the real world, their richness comes   from how far back their histories extend and  the predecessors from which they evolve. Take   for example the Hanseatic League which dominated  European trade networks during the Middle Ages.   Out of the Hanseatic Guild out of the Hanseatic  League and other Merchant Guilds like it, evolved   the companies that led the Age of Exploration and  eventually led into companies as we understand   them today. This kind of evolution over time adds  layers of intrigue and complexity to factions in   your world. Now, while it's important to build  this history, it's also important not to overwhelm   yourself with the details. You don't want to build  something as deep as the Hanseatic League unless   it's going to be core to your story. So just make  sure you have a sense of your faction's history   and highlight a few milestones. And for guidance  on how to highlight those milestones, consider   elements like how the leadership selection  works now in the current day and age and how   the leadership selection worked in the past. Maybe  previously it was an hereditary form of leadership   and now it's elected by a board. Also think about  whether this faction carries the scars of internal   or external conflicts such as trade wars for a  merchant guilds, or ideological divides similar   to the Night Watch conflicts over the wildlings,  or perhaps there have been schisms and there are   now two factions that are nearly the same. So  how have these conflicts shaped the factions   rules and relationships. Examining alliances is  also key here. For example, the vampire courts   in the Dresden Files maintain a loose network of  alliances shaped by a long history of cooperation   and conflict. Understanding the history behind  these alliances can reveal much about the   faction's current position and strategies.  Another aspect to consider is the faction's   impact and perception within the world. Does  the world view the faction as a force for good   or evil? Is the faction actively working to change  the world? The Bene Gesserit from Dune serves as a   prime example of a faction with a long and complex  history involving numerous other factions. Their   strategic seeding of myths across the universe,  which Jessica leverages among the Freman,   illustrates the deep and intricate planning  that defined their long-term influence. So,   when crafting your faction's history, think about  how leadership is chosen in the current and past,   think about conflicts and the evolution of  alliances and mark those milestones. This   historical backdrop not only enriches your  factions but also provides fertile ground   for writing compelling narratives, and if you  enjoyed this exploration of faction histories,   hit that thumbs up button and let's talk about  faction identification, including that naming   strategy that I promised you! Faction symbology  is the first element of identification that I   want to talk about and it is a crucial element of  world building, providing an immediate means to   identify and understand a faction. This aspect  encompasses the symbols, clothing, or jewelry,   or any other identification symbols associated  with the faction. Consider the noble houses in   George RR Martin's works. The direwolf signifies  the Starks, the lion symbolizes the Lannisters,   and the stag represents the Baratheons. These  symbols are central to the identity of these   factions, emphasized repeatedly to embed them in  the audience's mind. Martin even explores internal   faction conflict through symbology as seen with  the Targaryan green and black dragons in the lore   of the Dance of Dragons. The Dresden Files offers  another excellent example, where Harry Dresden's   disregard for the traditional robe and stole of  the White Council highlights his rebellious nature   against the centuries old tradition. This contrast  only works because of the established formalities   and symbology, showcasing the importance of  the identity of the White Council. Symbology   extends beyond visual identifiers, it can also  signify rank and affiliation within the faction,   similar to the varied colors and shapes of  academic regalia that denote different schools   and ranks within our world's universities. So  by having these different symbols for rank and   department, you create a world where you can show  a character's advancement through the ranks of   their factions, and a world where you can show  authority within a faction. This can facilitate   decision-making processes or even heighten the  tensions of political scenes, where you can show   the rank of one character being used to bludgeon  another, just by having that character for example   flash the ring that indicates their rank within  the hierarchy. So symbology is very important!   Equally important is the titles that go with those  symbol, what is the leader of the faction called?   What are the officers or the rank and file or the  Juniors, the guys who've just entered the faction,   what do they call these guys? There elements all  make up the factions identification elements, but   let's face it nothing is more important than the  name and making up names that don't suck is hard,   so let's identify four naming strategies. First:  Etymological Foundation is a strategy that draws   from ancient or foreign languages mythology or  historical references to create names that have   a deep inherent meaning. This strategy can  lend an air of ancient wisdom or mystique or   gravitas to a faction. For example, a faction  focused on knowledge and wisdom might draw   from the Latin word Sapient, wisdom, leading  to a name like Sapient order or Guardians of   Sapienta. The second strategy is a descriptive  naming strategy, which uses names that clearly   reflect the faction's characteristics or purpose  which helps immediately ground the faction in the   audience's understanding. For example a faction  that protects a sacred forest might be named Green   Sward Guardians, or Forest Sentinel Alliance, now  this does have a potential pitfall. Be careful not   to be too on the nose or too pedestrian, and the  third strategy will help you with that, because   that uses the rest of the symbology to build  your name. A great example of this is the guard   of King's Landing from A Song of Ice and Fire who  are called the Gold Cloaks, because of the cloaks   that they wear. It's descriptive, it's memorable,  and it also reflects their status as town guards   of a rich city. Lastly consider symbolic or  allegorical names which add layers of meaning,   representing the faction's underlying themes  or values. For this approach, identify symbols,   animals, or natural elements, that embody the  faction's spirit or mission. For instance the   Night Watch from A Song of Ice and Fire symbolizes  the Guardians against the dark threats of winter,   rather than being literal night watchers. In  applying these strategies, I do want to emphasize   one essential caveat: you have to make sure that  while these names fit your culture, while they   fit your linguistics, and while they fit your  faction, they must be pronounceable! If your   readers cannot pronounce that name, it's going to  be in the one ear and out the other and they will   never catch on to any of the depth of the faction  because quite simply if a reader can't say it,   they can't tell other people about it! And if you  enjoyed this exploration of faction identification   and especially naming strategies, hit that thumbs  up button, and let's talk about the plot elements   that are opened up by factions! Exploring  faction dynamics can significantly enrich   your narrative offering a myriad complex and  engaging plot elements. One compelling device is   the surprise breakaway character, where a faction  known for something has a member know that breaks   away from this. The typical example is a faction  known for extreme loyalty having one member that   unthinkably betrays somebody. This unexpected  turn of events can throw established narratives   into chaos, creating a rich ground for further  development. A notable example is the Suk Doctor,   Wellington Yueh, in "Dune." Despite the Suk  Doctors' renowned control against betrayal,   Yueh's family is leveraged by the Harkonnens  to coerce his treachery. This plot twist is   shocking due to the meticulous setup of the  Suk Doctors' loyalty, making Yueh's betrayal a   pivotal moment that upends the story's direction.  Another instance found in Kushiel's Chosen by   Jacqueline Carey, where a member of the Cassiline  Brotherhood betrays his Queen. Now his motivations   are different from Yueh. Instead of coming from  his family being endangered, they stem from a deep   personal grudge and that illustrates how complex  backgrounds and personal histories can lead to   factional betrayal. This betrayal is at the heart  of the book's conflict showcasing the intricate   dynamics within seemingly monolithic institutions.  So that's the breakaway member plot, but you can   also lean into conflict between factions. Dune  absolutely exemplifies this with the animosity   between house Harkonnen and house Atreides, as  well as between the Fremen and house Harkonnen and   the emperor himself. These conflicts drive much of  the narrative, demonstrating how inter factional   struggles can form the backbone of a story, but  of course it's not all between factions! Internal   faction conflicts offer equally rich narratives.  The White Council in the Dresden Files is a prime   example of this. Harry Dresden initially stands as  an outsider and gradually becomes embroiled in the   council's internal politics. In time he finds out  that there is a dark faction in the council and he   has to actively work to oppose it. This evolution  reveals the complexities within the White Council   where differing ideologies and agendas can lead  to significant strife even inside an organization.   And lastly portraying a faction under pressure can  highlight its vulnerabilities and its external and   internal conflicts. The Nights Watch in A Song of  Ice and Fire is constantly battling insufficient   resources and disbelief in the threat they  guard against. When this threat intensifies,   the decision to integrate the wildlings  exacerbates internal tensions leading to   a factional split and indeed Jon Snow's  stabbing. This scenario underscores how   external pressures can catalyze critical changes  within a faction impacting the broader narrative landscape. When you are building your factions  in your world you want to consider the following   questions: One, what motivates your faction?  Remember it's not about power and probably   not about money, it's about a concrete goal  that they're looking to achieve with that   power and money. Two, what will they do  and what won't they do? In other words,   what means will they use and what are  their red lines? Three, what is your   faction's history? What are the milestones  and what is their current situation? Four,   what identifies your faction? And five, what  purpose do they serve in your plot? Remember,   don't build what you don't need. So build the  factions that you need, not factions that you   think might be useful! This video has been  brought to you by the members of my channel,   who are the amazing leaders of my faction and a  special thanks to Tony, Dylan, Scott, and Tiffany!   If you would like to join their ranks for as  little as €3 a month, you too can get all of these   cool perks! But please don't feel pressured to  support the channel financially, you can also show   your support just by watching another video! Since  you enjoyed this video, you might also enjoy my   video on creating a merchant guild, or you could  trust the algorithm with its recommendation right   over and help the channel by showing the algorithm  that my videos have traction. And I will see you   soon for another episode of just time worlds,  where we build what we need when we need it!
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Channel: Just In Time Worlds
Views: 1,620
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Keywords: world building, worldbuilding, fantasy, ttrpg, dungeons and dragons, table top gaming, fantasy world building, fantasy writing, writing, Just In Time Worlds, Marie M. Mullany, Sangwheel Chronicles, The Hidden Blade, The Ducal Heir, fantasy politics, game of thrones, the dresden files, dune, night's watch, creating factions, creating fantasy factions, world building factins, making factions
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Length: 24min 34sec (1474 seconds)
Published: Tue Mar 26 2024
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