- [Skip The Tutorial]
Instead of a bed like this, try out this special design. Or instead of spiders climbing like this, they should climb like this instead. And these are 41 Minecraft
ideas that need to exist. But watch out, because
some of these features, Mojang wants you to forget. The stonecutter is great but
it doesn't work for wood items. So now, we've got a
woodcutter to help us out. See, a stonecutter makes it
so much easier to craft things like stairs and slabs,
and now we can do the same for our logs and nether stem blocks which should help to save us on some wood. And hopefully, that'll
prevent a few more forest from getting chopped down as well. Mushroom field biomes are great
but they're pretty lonely. Enter the cluckshroom. With this new variant
from Minecraft Earth, we have another mob that hangs
around with our mooshrooms. And like their Minecraft
Earth counterpart, they can even leave a trail of
red mushrooms when they walk allowing for some new
farming techniques for sure. Or if that's not the Minecraft Earth mob that you're looking for, then
consider the furnace golem. This version of the iron
golem is a lot more fierce and it'll even ignite enemies
on fire when it protects you. Think of it as a golem with fire aspect. And if you ask me, that's something both us and
the villagers can get behind. When you're trying to kill a baby zombie, every piece of grass that you find, turns out to be an inconvenience. So, instead of missing you sword swipe when you try to kill the ankle biters, what if we could swing through
grass to kill these baddies? And then, if you actually
do wanna break the grass, just use any item other than a sword. Alright, pop quiz. Here, I have two friends. Now, which one's at half
health, and which one's at full? Well, you're both wrong since
they each only have one heart. So, to fix that problem and make it more obvious which is which. It'd be nice to have a visual
way to see someone's health through their name tag. That way, if your friend's running low and they've got a red name, you can pass them a
golden carrot to regen. Or if your enemy's still full health, you'll know to retreat and
try again to fight them later. What's the difference between
this glass pane, and this one? Well, the vanilla one
aligns closer to the center. But now, we have an option to place them toward the edge of the block which opens up a lot of
capabilities for building since we can get the same window effect without ever having to
use a full glass block. Giving us both the cheaper and more efficient method
to use for building. What if instead of chopping
each block of wood individually, all we need to do is
chop one log a few times and that whole tree will come down? That way, we don't need
to waste the time to climb all the way up to the
tree to get our logs, but instead, we can handle it naturally from the ground floor. So, as long as you're willing
to chop away at the base, that patience will surely pay off. Having a quick and easy way to replant the seeds that we reap, would be a welcome addition to the game. That way, instead of
having to break the crop, pick up the seeds, and then replant, we could do it with right click
to finish in one fell swoop. Which would make using
bone meal so much easier, and we could to it all without the need for a
redstone automatic farm. Why do we have blocks of coal,
but no blocks of charcoal? Well, we've fixed that. And now, it's possible to
combine multiple blocks into a storage block like so, whether that's blaze rods, leather, or even a bundle of apples like this. which gives us both a new building block, and a way to clean up our chests. Alright, so you're out exploring, and you need to sleep to pass the day, but doing that gets rid of
your spawn point back home and now if you die out there,
now you're lost and homeless. So instead, what if we had a sleeping bag that let us sleep the night
and not reset our spawn point? That way we can be safe while we explore, all without losing our
safety net back home. Link smashes pots, and
now, Steve smashes urns. See, with this change, we have
a new way to store our items, and this gives us a single-use containers to store up to a stack of items. Because, when you need them, the only way to get it is by
smashing or dropping the pot, which could also offer
a lot of possibilities for redstone as well. Using hoppers and dispensers,
you can get pretty lost, especially if you look at
them from the wrong angle. So, maybe some directional arrows could avoid some wasted time. That way, instead of having to run around to find where it all goes out, you can just look at the arrows from afar and continue on your way. In 1.8, skins got a huge overhaul by adding in a second layer, and now, we've got another change. With this, details like
hair, helmets, logos, they all become 3D modeled and rendered, instead of a flat texture like this. And while the change is subtle from afar, it makes a huge difference
when you get up close. And if it already possible in a mod, I see no reason why this couldn't make
it into the base game. Third person in Minecraft
is pretty useless. But, with the ability to freely rotate our camera around Steve, we get a whole new way
of playing the game. And now, it's much easier to
see what we're looking at, and react accordingly to
any dangers on all sides. Because right now, the
only thing F5 is good for is a cringey Minecraft intro. What if the snowy biomes looked
like this, instead of this? With this simple change,
the snow can pass through the leaves and make sure no
spot on biome is uncovered. Letting that winter wonderland
feel a lot more wonderful. And while we're at it, Mojang, let's add the white
snowy leaves from Bedrock make it into Java as well. And while we're re-designing the leaves, what if instead of a perfect cube, we had some bushier options like so? I mean, it only takes one
look to Vanilla Tweaks to see that this add on goes a long way. So while squared off
leaves do get the job done, let's just be honest, getting the job done and getting that wow effect
are two different things. And when your forest
start to look like this, instead of this, I think
the choice is obvious. But even when they're bushy, any leaves look weird
without the logs nearby. So how about having them decay faster after you chop down the tree. Currently, we've take two
trips through the forest, one to chop down the logs, and another to pick up all
the saplings and apples. So a faster decay would make it so that we dispose of the forest, and
the evidence, even sooner. Picture this. You're mining obsidian, and then, right as you're about to finish, you get hit and now all
that progress is gone. So to avoid another ten
year mining excursion, something to add could be the
ability to multi mine blocks. That way, if we slip up, we still have time to continue breaking it without wasting all that
effort that we put in before. And better yet, if two
players mine the same block, this could let them break
it even faster than before. Dying in the void is the worst way to go, but with this totem, we'll be just fine. See, while the usual totem of undying doesn't work in the void, this special one lets
us fall into the void, and respawn safely up on the ground. So if your elytra were to
break over in the end islands, at least it isn't a total game over. Or, what if instead of
dying, you just kept falling, and falling, and falling
right until the point where you get teleported right at the to the top of the world. That way, instead of a
long drop to our doom, we get a second chance for survival. And that way, if you're able to clutch it with a water bucket, you're
completely good to go. Though even if you do die, at least your stuff should
be attainable back on land. So, the impaling enchantment
only deals extra damage to mobs that spawn in the ocean, but that doesn't include Drowned because they're marked as undead. It's confusing, to say the least, and it could quickly waste
your levels if you don't know. So since these enchanted books don't come with an instruction manual, it'd be handy to have a
plainly written description to tell you which each
enchantment does, straight up. Signs are a great way to label your chest, but as soon as you try to open with one, its too tough. So instead of avoiding
the sign all together, a simple right click through the sign would make all our problems go away. And then maybe there's
some version of this for item frames as well, that way we don't have to
accidentally rotate the item, when trying to open up the chest. As it is, we can't place two slabs of different types on one another. But maybe it's time to diversify. And if we were to mix and match slabs, we could bring a whole lot more color and variety to your build,
one half step at a time. And while we're at it, why not get vertical
slab placements as well? In that way, we can more
depth to your builds, or even just make an extra
tricky part of a parkour course. But if we're revamping our slabs, it might be worth making it so we can break one half
slab at a time, if we want. Right now, 2 slabs
break like a full block, but if you want to mix and
match different slab combos, this seems like an easy
fix to just be able to shift and then break
which one that you want. And it would make our
mistakes in the future, a lot less noticeable. Stop filtering your items like this, instead try a golden hopper. With this addition, it'd be much cheaper and more compact to build a
simple item sorter for a farm. So, say you want bones
from a skeleton farm but nothing else, well, just choose bones here, and it'll only push and
pull the item we need, while the rest stays up top. Instead of 16 different
beds to choose from, we should have an infinite number. Which sounds crazy, but
since there's already banners that we can use to customize
other aspects of the game, why not our bedspread as well? And this should make it a lot easier to find out which is which when we place our Minecraft
beds next to each other. Without checking, which has more saturation,
cooked salmon or cooked cod? Well, by adding a feature
like the AppleSkin mod, we'd be able to see the answer is obvious. So instead of guessing and wasting food, the hunger value would
just be shown on the bar before you eat it. And while you're eating that
12 saturation rabbit stew, it'd be cool to see Mojang
step up their eating animation to have a proper look like so. Because currently, it looks
like Steve is eating the bowl, instead of drinking his mushroom soup. So by adding unique animations, it'd be a lot more
entertaining and logical, to say the least. Mending is one of the best
enchantments in the game, but it could be better. Since, why do I need to get
more XP to repair my tool when I'm already at level 137? It just seems wasteful. So how about instead, we can
use some of the experience that we already saved in the bar to fix up a tool like this. In Bedrock, all it takes
to place a bunch of blocks is to hold down the use key. But in Java you have to be rapid clicking just to get it all done,
which can be a real hassle, especially when you need to
destroy misplaced blocks. So in the future, it'd be
nice to just to the same and hold the right click to place a stack of
blocks as easy as this. But while you're accurately
placing all those blocks, it's frustrating to see
that, even in creative, we have a limit to how far
we can place our blocks. But on a creative world,
you'd think that change. So to eliminate those set-backs, why not have an infinite reach to let us place and build
blocks from a distance. And that'll let this limitless
mode feel a lot more, well, limitless. Why would you build a double door if you can only open one at a time? So instead, if there are two doors that are placed next
to each other like so, the game should recognize it
and open both them at once, instead of just one at a time. Wolves are a Minecraft
player's best friend, so, we should treat them that way. And this dog armor add
on could do just that. With this, we can make our dogs a lot more fierce for battle. And hey, maybe we don't
have to use as many steaks to heal them up after a fight,
that'd be appreciated too. Instead of a Minecraft
inventory like this, let's try this instead. See, with just a simple option to toggle between light and dark colors, we could save our eyes the hassle of playing Minecraft late into night. And come on, Minecraft's title screen already got a dark mode, so why not get one for
the rest of our GUI? Minecraft spiders are not very scary, but this can change that. See, if our spiders were able
to crawl up walls like this, instead of the awkward
way that we're used to, that'd be a welcome
challenge to deal with. Though it would be much more scary, so this should probably just exist in harder difficulties only. You and I are in two different
dimensions right now. But, you probably didn't notice that since we're using the
Immersive Portals mod. And having the ability to
create seamless transitions between dimensions would be a
real treat to have in vanilla. That way we know exactly what
we are getting ourselves into, and we avoid walking
straight into a pool of lava right off the jump. Now, you've seen a single chest, a double chest, but how
about a colossal chest? And with one of these big things, we could store over 210,000
items in just one chest. Which sounds like a big number, but that's how many of
you have you subscribed in the last 30 days. And to store all of you Minecraft fans, we can craft some chest
wall blocks like so, and make this mega structure big enough to help us pass Fortnite and prove that Minecraft
is the strongest community. So instead of yet another
HermitCraft chest monster, let's opt for this monster chest instead. Instead of a zombie walking like this, what if it hobbled around like so, or instead of a dog chasing like this, it had a proper run cycle. And this goes to prove that even if you keep the same models, there's a lot more life and realism that still left to add to these mobs. And adding onto that realism, how about adding some extra
details to our mobs as well? Whether that's ears on the
pig, or horns for the sheep, these little changes can go a long way without needing a complete overhaul. Moving around a chest or
furnace can be a real hassle, but if we could just pick
them up and move them around, we can remove that piece completely. And that sounds a lot nicer than having to move all the
item into your inventory first. Or if getting animals
into place for your farm is your concern, then
this could solve that too. And with that folks, YouTube thinks that you
might like this video, so see if they're right and
have a good one. Alright?