3D Modeling for Newbies Lesson 1 Creating Components with Aspire

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hi everyone and welcome to our channel and to  our new series of lessons entitled 3d models   for newbies over the next several  weeks we'll be looking at the tools   you can use to create components so you can make  your own custom 3d models part of what you'll need   to know how to do to begin with is first how  to set up a job in aspire know how to be able   to draw vectors closed vectors to be specific if  you need some help learning how to draw vectors   i've included a link to the vectric tutorial that  could help you out in that area throughout the   lessons we'll take a look at some of the  3d clip art that comes with the software   we'll take them apart and analyze them and see  which tools were used to create them this way   you'll know how to make your own if you want to  this is the very first lesson of several so it's   going to be the very basic information but it's  essential to understand how it all works together   in this first lesson we'll learn  how to create basic 3d components   we'll learn how to adjust the shape height  and the base height so let's get started we're going to create a new project within the  aspire software single sided 12 inches by 12   inches is my choice material surface for the z  zero and i'm going to place my x y in the center   just for this job but my modeling  resolution is set to very high   i'm going to start to draw some closed  vectors as an example to show what can be done   a circle a rectangle and a triangle  you're invited to play a log if you'd like so here we are with our closed vectors i click  on my 3d view so i can see the end results of my   decisions and i'm going to select the circle first  we're going to deal with only three of the shape   options within the create shape window the dome  is the first one we'll look at and you can see   the end result of the circle being converted  into a component you can adjust the shape   height by sliding the bar up and down positive or  negative or by inputting a very specific number   you could also adjust the base height again by  moving the slider the difference between shape   height and base height is important to understand  the shape height is as if you're pulling the shape   from the top increasing its z height the base  height is different it's as if you're lifting   the entire component straight up and you can see  the straight sides that were created the next   shape we look at is the pyramid shape or the cone  same circle different option different end results and our last choice is what i call a plate   or just a flat component all you do is adjust  the base height to the thickness you need so that's it for the circle let's look  at the results if we choose the rectangle same dome option for component   adjust the shape height if needed  or adjust the base height if needed there are a few other options within  the create shape for the profiles   but we'll get to those in a later episode next we'll try the cone shape  with our rectangle vector   it creates somewhat of a pyramid  having the option to adjust its   shape height or its base height it starts to  open up endless possibilities for your components and of course the flat plate is  simply that a rectangular plate   if you want to create now a new component simply  click on the start new component button and choose   your new vector again choose your shape this time  we'll go back to our dome shape for our triangle   adjusting the shape height  as needed and the base height   within this window there are also other  options for the final height of your component again we'll go through those in a later session  for now we'll just choose the note limit option there's also an important options to  choose from at this point is the component   properties we'll get to that in a minute and  of course naming your component is important   it keeps you from getting  confused later down the road once you're done and you close your window  you can see in the component tree how the   components have been listed or arranged  the circle which was the first one is   at the bottom and then every other  component is stacked on top of it when dealing with components their  property and how they interact with   one another becomes important if they're not  touching one another it really doesn't matter   but if they are overlapping one another how they  interact is critical going to look at four of the   options for component properties the first one  is called add its symbol is an upside down u you can see in the picture how the rectangle  has been added to the dome where it overlaps   the dome is our first component in our component  tree and the rectangle or square is the second one   as the sentence says the square has been added  to the dome by whatever thickness that square is our second option in dealing with component  properties is subtract and as the name implies   it will reduce the area of where they overlap by  the thickness of that component the symbol for   subtract is a u-shape our third option is entitled  merge this is where you have two components   interacting with one another but not really  you can see in this picture where they overlap   the dough has not been disturbed but there is a  slight green shadow this is the software's way   of telling you that there's something there  but they're not interacting with one another   the symbol for merge is an upside down  u that's been filled in with yellow and the last property we're going to  look at is subtract low this is where   the software will push down the overlapping area  to equal the thickness of the second component and the symbol for subtract low is  a u shape filled in with the color   yellow so let's look at a real world example  i'm going to create two rectangles that overlap choosing the first rectangle i'm going to click  on the modeling tab and our first icon at the   top left which is create shape and to keep it  simple i'm just going to choose the plate option   and create a base height of a half inch  and of course i'll name it square one and then i'm going to select my  second vector and create another shape   but this time it's only going  to be a quarter of an inch i'm going to keep the component property at add   and when you close the window and  take a look at it in the 3d view and you can see where they  overlap they are added together   half inch for the first component a  quarter inch for the second component   but where they're added together the total  thickness there is three quarters of an inch   we can right click on the component in the  component tree and choose to change its property   here i've changed it to subtract  and you can see the end result i can choose that second component again from the  tree right click on it and choose the component   property to merge they don't interact  with one another and there's that small   green shadow that you can see in the 3d view  and again right click choose subtract low   and everything has been pushed down to the  level of the first component where they overlap if you choose a component and click on the  small wrench for the component properties   you could also change the properties at the  very top add subtract merge and subtract low one other detail about changing component  properties you can select your component   within your 3d view click on it one more time and  there will be a small blue box at the very bottom   if you click on that blue box you can then  simply adjust the component properties   within your 3d view it's  very interactive very useful you can also adjust the shape  height from here the base height   we'll get to the fade and tilt in the next  lesson i hope this made a lot of sense to   you and gave you a little bit more insight and  understanding of how components are created   as i've said earlier these are going to be  short lessons about 20 minutes i don't want   you to get too bored but i want to give you  things to try and practice with our next lesson   is going to be dealing with tilt and fade and  some real world examples if you're interested   in seeing more subscribe and make sure you  click on the little bell to get a reminder   if you need some help send me an email  mm missalick.com see you next time enjoy do you
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Channel: Michael Mezalick
Views: 29,039
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Keywords: Vectric, Aspire, Vcarve, Vcarve Pro, Vcarve Desktop, Cut2D, Cut2D Pro, Tutorials, Beginners, CAD/CAM, CAM Software, CNC Router, CNC, Router, CNC Machine, CRV File, CRV3D File, CRV, CRV3D, YouTube, Playlist, Play List, Subscribe, Your Questions, Notifications, Community, 3D Modeling, STL files, 3D Models, carveddetails.com, Custom 3D Models, CaMaster, Axiom, Laguna, Shop Saber, Shark, Avid, StepCraft, Vectric LTD, Mark Lindsay CNC, Bee Man Robert, Makers Tube, Engraving, Toolpaths, mezalick
Id: 9FmOashLM5A
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Length: 13min 59sec (839 seconds)
Published: Sun Feb 07 2021
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