3D Modeling For Beginners In Cinema 4D

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what's up everybody EJ here with my design assistant Gus my very lazy design assistant guys and in this tutorial I'm going to show you all the basics of 3D modeling in Cinema 4D as we build up a piggy bank from scratch I'll introduce you to the most common modeling tools and workflows to get you up and running modeling in Cinema 4D and be sure to download the free 3D piggy model you'll find the link to that in the description below get ready to get started let's go alright so let's create our piggy we're going to start out with a cube in a subdivision surface throw the cube in the subdivision surface to round that out now the key to modeling is to basically block out the basic form or shape of your object and then start adding some detail so we got this basic Cube we're subdividing it and you can see if we go to display garageing with lines all those subdivisions that are coming from the subdivision surface now we can't exactly Model A lot of detail with just the box so what we're going to do is we're going to bake in the subdivision Surface by hitting the c key and so you'll see that all the those edges that were added via the subdivision surface are now baked in we now we can go to our polygon mode and start modeling with this new level of subdivided geometry so I'm going to double click this rename this object to Piggy and then what we're going to do let's start out by modeling the leg and what I'm going to do is model one leg at first and then basically use symmetry to create all the other three legs so I'm going to go and I'm going to select these polygons by holding the shift key down and I'm going to enter extrude or inset by hitting M and W to get in set and we'll go and extrude this in like so and what we can do at this point is extrude downwards but legs are pretty circular and this is a pretty boxy looking leg at this point so to get these polygons taking the shape of a circle I can right click and go to fit Circle very aptly name and if I just click and drag you can see that now those polygon edges are now fitting the shape of a circle but you can see that's kind of flattening everything out so what I'm going to do is click on Project to surface and that's going to keep a nice rounded group of polygons there that fall the rest of the flow a nice curvature of our object and so at this point I can hit the e key in extrude downwards so I'm going to hit command or control and click and drag on the y-axis here and you can see I'm bringing this down now let's actually throw this into subdivision surface to see what's going on there you can see that we have this nice little nubby here and if I hit Q that's going to toggle the subdivision surface on and off so I just want to show you what's going on behind the scenes after we subdivide this but what I'm going to do at this point is just hit t for scale and scale these polygons down I'm going to hold the shift key to constrain to increments of five percent and just flatten that out now you can see that this isn't very round this selection here so what I'm going to do is again right click and go to fit Circle you can see that's going to fit the circle a little bit better there and I'm going to command click and drag again and bring this down and if I hit the q key you can see that we have this nice flat Edge now at this point so we got this like nubby little leg going on and if we wanted to thicken this what I can do is hit U and then L to get a loop selection hold the shift key down add this Loop and then add this Loop and if I want to thicken everything up I can right click and go to normal transform normal move and if I click and drag you can see how this is moving everything out and you can see what's going on there now at this point I'm going to go and select these four polygons and shrink these down you can see we have this nice thick stubby little leg but what if I want to sharpen up the top of the leg here what I can do is I can first is match this Edge flow here with the roundness of this Edge flow here so I'm going to go to point mode select these points here hit M and then o to get my slide tool what the slide tool does is allow you to slide points or edges along a surface so I'm just going to move these edges out so it more conforms to this Edge flow here and do a little something like this and this and zoom in here get this point like so and this is looking pretty good so that's just going to smooth everything out and then to sharpen this I'm going to hit M and then L to get my Loop or path cut and you can see all these extra edges here I'm going to get rid of them by going to display and going to ISO parms now we'll get rid of those extra edges that are getting generated by the subdivision surface and just show us the original edges we currently have and so if I add a cut like right here you can see that's going to sharpen up that leg and so if I go to my Edge mode and hit q and double click this new Edge that we just created and then hit M and then o and I'll hit Q2 turn on the subdivision surface you can see as I move this up or down the closer this Edge is to this Edge it's gonna be even sharper so you can kind of determine how sharp you want that edge to be how sharp you want the top of the leg to be we have this nice stubby little leg here and I can go u in an L to get this Loop selection maybe move this down just a little bit and maybe go and double click this Edge to get this Loop selection and right click and just iron this out a little bit maybe we don't want it that sharp we'll iron it up and so we got one leg let's go and create all the other legs so what I'm going to do is go to polygon mode and let's right click and I'm going to go down to symmetrize I'm going to go to the little gear icon here and click it this is where we can actually mirror and symmetrize geometry so I'm going to uncheck this link with Hub which is the Hub up here the Symmetry Hub I'm not going to use that yet but at this point we can go and say okay we want to symmetrize this geometry but in which axes so by default it's set to mirror plus X to Negative X which is exactly what we want I'm just going to hit OK and you can see that boom we just created another leg here and so at this point I'm going to go and symmetrize the negative Z to the positive Z so let's right click again go to symmetrize and we'll turn off X and we're going to go to negative Z to positive Z which is the back side of the piggy and we'll hit OK and you can see boom we have the back legs as well which is looking really good now there is the problem of we have this nice little Point going on here so what we can actually do is hit M and then K and we can go and make some Cuts here so cut here and here and here and here and create this nice little box and then I can go to my Edge mode and just delete these edges here but instead of deleting a hitting delete key we're going to right click and go to dissolve and that will just remove those extra edges so we have a nice quad here instead of like a point and so the topology is going to be much nicer so nice little fix there and so at this point let's find the front of our piggy which is right here and we're going to create a snout so I'm going to go to my polygon mode select these four polygons here and I'm going to go in inner extrude so just like we did with the legs we're going to enter extrude by m and then W which inner extrudes now called inset so I'm going to hit W and we'll inset and then to make this nice and round we're going to right click and go to fifth circle like so and then hit e for the move tool command click and drag to extrude then command click and drag again to extrude to create nice little snout I can shrink this down and then to sharpen this tip of this now I can go to my Edge mode double click this Edge and then hit M and then o to slide this down the snout you can see as we get this Edge closer to this Edge it's sharpening everything up there so that's looking pretty good and I'm going to go in with those polygon selected hit t for scale and just shrink this down holding the shift key to constrain to increments of five percent and just flatten out the snout there now if I wanted to go and maybe make this less of a Sharp curve I can double click this Edge get the loop selection and right click and go to iron this will just kind of iron everything out and smooth everything out as well and so that's looking a little bit better I can also double click this Edge and hit t for scale and just scale this down so this Edge Loop is nice and flat and maybe I'll just bring the snout in just a little bit so we got a stubby little snout and hit q and again we want to have the edge flow out here mirror the rounded Edge flow there so I can go and select these edges holding shift to add to selection and right click and go to iron and you can see now we're gonna round everything out really nicely looking really good nice and round little snout and then again we can sharpen this up by double clicking this Edge Loop and hitting M and then s and we can actually bevel this and so we're converting one Edge Loop to two and you can see how that's kind of sharpening everything up there cool so we got our snout let's add our little nostril so I'm gonna go and select these two polygons hit M and then W for inset again and if I hit Q you can see what we got going on there I'm going to go right click go and fit Circle again and make this a little more rounder hit t for scale shrink this in the Y and then again we're going to extrude so hit the e key command click or drag to extrude in extrude in again you can see we got a nice little snout going on there if we want to shrink this down I can grow the selection by hitting U and then y a couple times and then hit t just shrink this down like so and then at this point what I can do is mirror this side but the one thing we need to do is make sure that all of our edges right down the middle are nice and aligned you can see that it's a little bit off there and let me show you what happens if we don't align these edges perfectly down the x-axis here so if I right click and do the symmetries and we're going to go and turn off Z and we're going to go and turn on X so positive X to Negative X if I hit OK you're going to see that things aren't really lined up too well so I'm going to undo that and so let's go and just get our Loop selection here I'm going to double click to get that edge Loop hold the shift key down double click again to get this Loop and then shift and double click again and we'll go under and I'll just select these edges here so we're basically just selecting all these edges that make up the middle edge of the pig and then I'm going to hit t for scale and Shrink this down holding the shift key down just shrink that down all the way to zero percent and then go to my coordinates you can see we're not perfectly aligned on the X so I'm going to zero out that value and so at this point all of our edges that make up the cross section of the pig are right down the center okay so at this point I can go and right click go to symmetries and hit OK and you'll see that this is perfectly symmetrically set up here so looking really nice let's go and turn on subdivision surface again nice little piggy snout hey do you want to support me without breaking the bank see what I did there be sure to drop me a like And subscribe doing so alerts you anytime I come out with new content and it helps me grow my channel and the best part is liking and subscribing is free something else that everyone says is free too what is that so let's create our ears so I'm gonna go and go to polygon mode I'm going to select these two polygons I'm going to be doing a lot of the same kind of uh workflows here so m and then W for inset and then we'll go and let's just extrude up so command click and drag to go up and we'll kind of shrink this down like so and at this point let's go and thicken the back of the ear so I'm going to go to point mode and hit M and then o to slide these edges and I'm going to hit Q so I can actually see these edges and again we're just going to make these points back a little bit more like so again making it so these edges are conforming to the shape of the ear so you can see what that looks like so we got a stubby little ear let's go and extrude the top again so I'm going to extrude upwards by hitting command click and dragging scale this down and so you can see what we have going on here and so I can rotate this I can get this Loop selection actually let's undo that let me just get the point mode and get this point just move it back and just try to adjust the shape here another thing we can do is instead of just manually selecting and you know getting the rectangular selection by hitting zero and trying to adjust these Point by point I can actually get some of the sculpting tools to help me better adjust some of this stuff so to get the sculpting tools I'm going to go to mesh brushes and then just detach this brush menu here the sculpting brush menu here I can right click over here and go and change the icon size to medium so you can see this a little bigger I can even dock this to the side of my viewport here too and at this point I can go and like grab some of these points I'm middle Mouse clicking and adjusting the size here and so this is just an easier way to adjust things without having to you know actually select the points one by one and so I'm just you know nice in rounding out the little piggy ear like so and so that's looking fairly good at this point I'm not going to tweak this uh forever but that's looking pretty good one gotcha is if you actually have a point selected and you try to use the grab tool it's not going to grab anything other than that selected point so make sure you deselect all by hitting controller command shift in a to deselect all and then you can go and adjust with the sculpting tools here all right so this ear is looking pretty good if I do say so myself so at this point we need to again go in mirror that ear to the other side so right click and we'll go to symmetries again and again we'll just need to go from positive X to negative and you can see that see all these extra points there we don't want that so let's go and again make sure that all these edges are nice and perfectly aligned down the center which they're just slightly off see that these two edges are just slightly off so I'm going to go and let's go to point mode bring up our front view full screen here I'm going to hit 0 for my rectangular selection I'm just going to select these edges right down the middle and make sure I just get the middle points here hit t for scale this down you can see everything's just slightly off in the axle zero that out again and this should hopefully work much nicer now so I'll go right click symmetrize positive 2 Negative X hit OK and now you can see those extra points don't show up so this is looking much better here and so at this point you can see we actually have an extra point so let me go I'm going to hit command or control a and right click and go to optimize and that will remove any floaty points that were right there that are just like byproducts of doing that symmetry then go to point mode and just make sure that everything is nice and round so again hit M and then o to get the slide tool I can even Slide the front of the snout up like so and this is looking pretty nice if I want to adjust both sides at the same time I can turn on the global symmetry play turning on this little butterfly icon here in this little gear icon there you can actually show which symmetry planes you have active so if I have X active and I slide this Edge right here you can see how it's also mirroring that on the other side so you can see what this is looking like like so and so if I hit Q got a nice little piggy ear I can of course go and maybe if I want to make this a little wider I can even with symmetry turned on use the sculpting tools and have sculpting with symmetry as well so you can see the dot on the right and the dot on the left so I can go and just really have a lot of fun with sculpting everything like so and getting the exact type of ear shape that I want so you can see how using Symmetry and sculpting tools you can quickly and easily model stuff and if you hit the shift key that's a modifier to go to the smooth tool but it's very heavy-handed so if I go to the smooth tool and bring down the strength to maybe like five percent and then go back to my grab tool so I can grab and then hold the shift key down and just tap and this is going to slightly smooth things out okay so this is looking pretty nice and if I want to sharpen the base of the ear here I can hit q and then hit M and then L to get my Loop cut you can see if I cut right there it's going to sharpen the base of the ear and since I have symmetry on it also did it to the other side there so if I hit M and then o you can see how actually the slide tool doesn't work so well with the Symmetry for whatever reason you can see how that's kind of going in different directions so at this point I'm just going to go double click this Edge turn off the symmetry hit M and then o bring this down double click to get this Loop selection here and hit M and then o there as well and so this is matching pretty good let's bring these points in to flatten out the front of the ears again hit shift to just kind of smooth everything out and that's looking good by the way if you're new to Cinema 4D or you want to get a little bit more in depth into learning Cinema 4D check out my courses over at schoolofmotion.com if you use promo code I design 100 you can save 100 on either of my Cinema 4D courses all right let's get back into it so I do see that I want to grow and make sure that the front of the pig is nice and round so I'm just going to go and adjust front bit here and I can go zero to get my rectangular selection move the piggy snout in maybe scale it up a little bit and kind of keep adjusting here but I think this is looking nice what we can do at this point is let's add the final bit here which is adding a tail so I'm going to turn off Symmetry and I'm going to select these four polygons M and then W for inset so same kind of workflow here right click fit Circle and then what I'm going to do at this point is delete that selection of polygons to leave a nice to leave a little hole in the back side and so what I can do at this point and what's really cool is I can go and model the curly tail manually by getting an inside and hitting t for scale and basically you want to have this inside match the same amount of edges here so if I turn off the subdivision surface you can see we have eight edges on that hole on the back side and then for the inside we just need to match that so you can see those match perfectly and then at this point I can go and create a helix bring this back like so and use a sweep object to sweep the inside along the Helix and then we can adjust the Helix here to shrink this down just the n radius just the height here so you can see how we can basically model the curly tail like so and then we can go to the sweep twirl down the details and adjust the thickness of the tail along The Sweep which is really cool along the spline of the sweep so this is looking pretty nice at this point we just need to make this editable and you can see all of those little extra edges that show up there so I'm going to go to the Helix I'm going to bring the subdivisions down and if I hit and then and B and go to wireframe you can see all those extra edges I'm going to go and bring the intermediate Point number down to zero and you can see we're working with a lot less edges there and bring down the subdivisions even more and so this is looking good and so what we can do at this point is I'll make the sweep editable but first i'm going to create a backup just in case so command click and drag and we'll hide this turn those off hit C to make this editable this will be the tail and so at this point I can go and get this polygon and try to match this to like this Edge right here so if I just move the tail back a little bit and I'm going to bridge this polygon to this polygon so actually I'm going to delete that polygon there so I'm left with a little hole there I'm going to double click this Loop selection here of edges hold the command control key down select the piggy mesh hold the shift key down double click this edge here and then what I'm going to do is hit M and then P to stitch and sew and I'm going to select this Edge and match it with this Edge over there and you can see that we just stitched those two edges together and so what I'm going to do at this point is make sure that these two objects are combined so I'm going to right click and go to connect objects and delete and so if I select this Edge you can see there's still not combined so if I go in command Ctrl a to select all the edges right click and go to optimize what that's going to do is join everything together so now I can select this Edge and that's connected so I'll hit M and then o to slide and we'll slide this up the back side here and hit q and you can see we've got this nice little tail I'll select this Edge hit M and then o and we'll slide that up and if I wanted to sharpen this even I can go and hit M and then L create one more cut here select it maybe shrink it down like so and so you can see the cool part about this is you can create one piece of geometry and as long as the polygons kind of match up you can then merge those objects together so I can go and you can select these edges here I can shrink everything down move that in even right click and go to the iron tool or go and smooth the edges if I wanted to but I'd say this is looking pretty nice I'll just hit mno to slide these points down cool so there you go we got a nice little piggy and let's add some eyes so let's go in I'll create the sphere again let's turn on ISO parms here shrink down the eye and we'll create some symmetry here add in the Symmetry object now you can see we got some eyes let's turn off our garage shading with lines let me just adjust this you can even select piggy maybe shrink it down a little bit and so let's go ahead and texture this so I'm going to go and let's go to redshift get our material manager go to materials standard we'll apply this to the piggy and we'll just make this nice and pink something like that and then what we can do actually that's that's like really really pink go and lighten that up there we go and then what we can do is we can make a loop selection to make the inside of the snout a little bit black so I'll go to my Loop selection make sure I have this is not the tail anymore this is the piggy and hit you and then L and then U and F to get the fill here and shift to add to selection and then at this point I can go and duplicate this material turn this to black material and actually I need to mirror this selection so I'll hit U and then shift and V to symmetry selection so shift in v and hit okay you can see that we'll add that and then I'll drag and drop this directly onto the selected polygons you can see that added that black material to the selected polygons and then at this point I can hit U and then l and maybe duplicate this pink material make it a little bit darker maybe add that to the snout like so and actually I forgot to add this Loop so UL and there we go add to that selection so now we got the different colored snout there and ideally you would actually go in and you can see how this doesn't really line up too too well but ideally you would go in and UV unwrap this whole thing and then add textures but this is just an easy way to be able to just add materials to polygon selections and get things looking pretty nice that way so that requires no UV unwrapping at all and let's apply the black material 2 the eyeballs and so there you go we got a nice little piggy and if you wanted to make this into a piggy bank well we can easily do that let's go and we'll select these polygons here M and then W and then we'll just shrink this down to create a little slot right there and then I'll hit command or control click and drag downwards and down again and down again I'll just delete those selected polygons and if I hit the q key you can see that we got a nice little piggy bank hole now at this point we can go and get the grab tool turn on mirror and we can adjust the slot here if we want so there you go turn the piggy into a piggy bank so yeah modeling can be a pain but you can see that just by using a few modeling tools and methods you can model some pretty basic stuff pretty easily now what do you want to see in my next tutorial be sure to leave a comment and tell me what you want to see next as always thank you so much for watching and until next time go out and make something
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Channel: eyedesyn
Views: 3,923
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Keywords: motion design, motion graphics, after effects, tutorial, design, mograph, cinema 4d, modeling, 3d modeling, c4d modeling, c4d, 3d modeling software, cinema 4d tutorial, cinema 4d tutorial beginner, cinema 4d 2023, 3d, blender, 3ds max, procedural, organic tutorial, curved surface, surface modifier, advanced, 3d model, cinema 4d modeling, 3d modeling for beginners, 3d modeling app tutorial, c4d beginner, cinema 4d beginner, c4d tutorial, learn c4d, learn 3d modeling
Id: -RlpLEN4xLE
Channel Id: undefined
Length: 27min 33sec (1653 seconds)
Published: Tue Jun 27 2023
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