3D Basecamp 2014: The SketchUp Workflow for Architecture, Mike Brightman

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good morning everybody how you guys doing today good good my name is Mike Bryan I'm the author of the Sketchup workflow for architecture and today I'm gonna be talking about our construction documents workshop that we're gonna do tomorrow so first off as I mentioned Mike Brightman and principle of Brightman's Hall and my email address is Mike at Brightman Telecom so if you guys have any questions about what we're going through today I'm more than happy to answer those for you so the construction documents workshop we're gonna do that tomorrow in a condensed version but I'm also offering that online in June so basically that's gonna be eight one and a half hour online lectures and then eight one our online help sessions and then all sessions during that that course will be recorded for review and it includes my new Sketchup workflow for architecture scene generator plugin so this is kind of the pre-release version it's a plug-in that really expedites all of the tasks that are really pretty tedious as described in the book so you can you can learn more about that at Sketchup exchange com /t as WFA and I'll explain a little bit more about sketch of exchange in a moment so first off though I just want to stick with a timeline theme and filling it on a few steps a few major key points along my career that have got me to to where I'm at right now and that is I got my masters in architecture at Kent State University and then immediately moved out to Denver and was hired at Olsen Louisville collaborative as an intern architect and so there we worked on wellness centers and spas and they had a narcotics team there's a really cool job and what I what I picked up there was Sketchup for and they just told me go figure it out learn it and so I did that and I really experienced a lot of those pains of learning Sketchup on your own so then I moved over to Tampa and was hired at urban studio architects as an intern architect and so they worked on mid-rise high-rise luxury condominiums and I came up with these strategies for organizing models using components so all repeating Elam similar elements and lines of symmetry were based on a component so what that meant is a model up in the top left the Martin I could change the entire look of the building with just a couple clicks and that put me in a position to be the lead designers right-hand man he would just kind of hand things to me and say you know what I want you get it started and it really opened up a lot of design possibilities for me rather than being pigeon-holed into the typical detailing tasks of an intern architect that also led me away from the the traditional architecture path and so I left urban studio architects and started CV for building that was my first venture out on my own and I offered a service to custom home builders where I would model their entire house inside and out based on a dollar per square foot price and I'd give them animations renderings basically an entire digital spec house so they didn't have to build one so they just had to pay me a significantly less to build it on the computer rather than making a real real model house so what I picked up there though is that when you're working on a fixed fee you'll find just about any way to do that job faster so you're making more dollars per hour that's that was a really positive experience from cb4 building those are a few more projects as well and then I was hired as a trainer at Google Sketchup and I spend a year doing that and that really helped me refine presentation skills and just understanding what it means to be patient when you're training so that was a big help and then I started bright ideas consultants and that's we did a lot of online training online consulting and so that was my authorized training center and we would travel around do public trainings but the biggest thing there was that bandwidth started increasing and screen sharing really came online then and so I was able to reach in and look at all of these different architects and designers computers and realize just how messed up their systems were and I would help them kind of get things organized and find their files and put them in a place where they know where they are and I know where they are and so that's really what started developing these organizational skills and these techniques and really starting to write them down and teach them to other people so then sketch of exchange is of that came next and that was a way of of reaching out to everybody I was working with at one time and kind of hosting these files for my book as well so then we're leading up to the Sketchup workflow for architecture that is my book that was published about a year ago and the Sketchup workflow for architecture is it's just a complete outline of everything you need to know and Sketchup and a complete manual and layout and then a lot of other time-saving techniques and strategies that you can use throughout the entire design process so digital site surveys expediting field measurements lots of cool little tricks in there that will save time throughout any phase of the design process and then eventually then I met Daniel tall a couple years ago and then we decided to partner up so brightman tall is formed and he's on the landscape side I'm on the architecture side and so we're really able to tag-team these projects and knock things out much faster than I ever was able to do on my own so we do our tagline is publish practicing professionals publish being that we have three books between the two of us and practicing I focus on that because it's important that we are actually doing the work producing the drawings creating the renderings and aware of the best methods for that so we're still striving to find the fastest way for us to do this and that's why I think the published practicing professionals tagline is important we do offer these visualization drafting and training services and our website is bright menthol calm and then one other plug there is we are a loom Ian reseller and Lumia is a really awesome new photo real rendering program and it works extremely well with Sketchup and it's amazing how fast that renders so let's jump back to our timeline though and I want to talk about this the first project that I use Sketchup and layout and when I use Sketchup and layout to create construction documents so I got a phone call from a gentleman up in the mountains bill Morgan with Morgan Design Associates and he had this rather large office remodel for Crocs headquarters and he was interested in he needed some help and he was insistent on using Sketchup and layout to create the construction documents and I mentioned that it's not really the right tool for the job you could dig a basement with a spoon but why would you you could use 2d CAD and we can rip through this thing and just call it good and you really pushed it and so I said well I'll give it a shot and I went up there and so we we went down this path and after that first day of consulting it was like two years every day and day out Monday through Friday of working with him and so we built this entire Sketchup model in Sketchup and then send all the created all the documents in layout and then you can see that it was actually built and this is phase one so you see the reflected ceiling plan is derived from this this model in the middle and then this is the final built environment and then another example is here's some construction documents on the left and that's the the boardroom the middle image is a rendering where we use the the model that was generating the documents to create a photorealistic rendering of the boardroom and then that's the boardroom as it was built and then one other interesting space and that crocks headquarters remodel was the break room had this kind of cool brick false wall and just a pretty interesting design there and so we used Sketchup to generate the model and create the visualizations send it to layout to create the documents and then that's the built environment on the right so here's the the classic definition of BIM because I think we are all in agreement that nobody really knows what BIM is and if you read this I'm really not even sure that it clarifies it so I'm not gonna read it back to you it's it's more of a broad scope and what I take away from this definition as its defined by the National bim standard is a BIM is a shared digital building prototype that everyone on the design team can use to make better design decisions and ultimately the the model not only shows the client what a building will look like but it also gives them a butter a better understanding of how the building will function and probably the most important thing when talking about BIM is to realize that BIM is a concept it's not a software and a lot of I think I see a lot of people getting attached to one software and defining that software as and it's really not it's a way of it's just a way of creating built environment it's a way of generating a model creating drawings and it's not a software it's a concept so some some a more clear way to define BIM is to talk about the common features of them so obviously 3d modeling is a big part of them model lifecycle use from pre-designed to demolition and interoperability with consultants and their CAD platforms dynamic links between the 3d model and the 2d construction documents photorealistic rendering and ray tracing parametric modeling both input and output clash detection that one probably should have gone first energy analysis cost analysis and ultimately scheduling so these are all just common features of BIM these are not required features of BIM so just things that we think about features we think about when you talk about them so let's talk about the required features what is the bottom line acceptable required features of a BIM drafting system so first you have to be able to create construction documents you have to be able to create those construction documents within accepted graphics standards so we've got to be able to control those line weights and also having a dynamic link between the 3d model and the 2d diagrams both the lines and the hatch so by that I mean if I move a wall in Sketchup I want my hatch and my lines and all my line weights to update and layout I need to be to be able to communicate with the consultants and I need a clear system of standards that everyone on the team can work within that's huge I don't think I ever got a clear system of standards when I worked in 2d CAD and it was just everybody was doing it their own way and I see that it's very important to have everybody on the same system with the same standards and doing it the same way also this BIM drafting system needs to be scalable for any project size so no matter how many levels or phases it just needs to be scalable to address the smallest or the largest projects and then definitely needs to be flexible for any project type so if you have a new construction project or a renovation project this BIM drafting system has to address that so surprised the Sketchup workflow for architecture it addresses all of these you know bottom line features of a BIM drafting system the required features of a BIM drafting system and then a lot of the other the the plugins are used to fill in those BIM blanks so let's let's talk about the advantages of Sketchup and layout as BIM so I mentioned that that all these different plugins for energy analysis photo real rendering cost analysis there's tons of plugins we all know that and those can be used to fill in those BIM blanks Sketchup is a surface modeler so one of the major advantages of using Sketchup in layout is BIM or Sketchup and modeling in Sketchup is that it's a familiar 2d CAD interface in a 3d environment so it's just very familiar as far as drawing lines and creating these surfaces and it's just an easy transition from 2d CAD into 3d Sketchup so the diagrams when using this system or the drawings and the construction documents are derived from the 3d model rather than I've seen in some popular BIM drafting systems you actually kind of draft the construction documents and that in turn creates the 3d model so I find it much better to think and design in 3d and let my 2d diagrams be generated from that 3d model and ultimately the lack of intelligence and Sketchup is really a blessing in disguise so there's less questions to answer if you're putting a wall in you just draw a wall and you don't have to build a wall type and figure out the layers and the line weights you just kind of throw the geometry in there and everything works so real time rendering that was one of the things that really drew me to Sketchup in the beginning was just the fact that what you see is what you get it looks like a house instead of a black background with a bunch of cyan and magenta lines it's a lightweight install it downloads quick it opens quick the files are very manageable very approachable and extremely inexpensive the bottom line is that sketch ups of a very inexpensive program and the value it offers for the the cost is just outstanding so for what you can do for the the five hundred ninety five dollars it's pretty outrageous alright so just a little bit of an overview of my book we have an introduction and I talked about chapter three the most important thing there is is file management entire system for organizing your files and staying organized and on task and then part two is a complete overview of Sketchup so everything you need to know and then everything you need to know to create the professional Sketchup environment so you're gonna build your default template you're gonna add your layers and all that stuff is outlined in part two of my book part three is a front to back manual on layout describing every tool inspector dialog every feature of layout is described as a manual and then I go further and describe how to create the professionals layout environment so that you can build your templates your scrapbooks and really fully understand how to leverage layout and then the most exciting part of the book is the the last part part four where we go through the architectural design process and I outline strategies for levering Sketchup and layout during every phase of the design process I mentioned digital site surveys expediting field measurements and creating as built drawings all that stuff is covered so you can really choose to leverage Sketchup and layout through every phase or more importantly you can choose to abandon it if you need to just move into your CAD program this system can be implemented or abandoned at any time so the biggest thing though the thread that's woven through the entire book are layering and model organization strategies so these are this is really the the center point of the entire system is layering and model organization and I'm going to show you why so first off you want to get your your default template set up and here we have I'm showing some of my utility styles so a utility style is as a style in Sketchup that is used in such a way that it's more like a tool rather than just a pretty picture with extensions and points so here we have color by layer color by axis color by face those are probably the most innovative ones the bottom row is more of like presentation styles so color by layer the top row I kind of struggled a long time I thought well how can we use these settings they're there for a reason so I came up with a couple ways to use those and let me show you a model here this is actually this if I look at a layout here for just a moment I will just jump in here so this Sketchup model is is all set up using this system it's completely layered using the Sketchup workflow for architecture system so you've got these alright so we've got these utility scenes so all on is going to give us all of our layers turn on and all off turns them all off so that's pretty helpful just as a starting point is it better to use an additive or subtractive approach to manage your layers and by that I mean is it easier to turn them all on and turn a couple off or is easy to turn all off and turn a couple on and then you've got interior okay so then we've got interior which peels away to the inside of the building and you can see if I turn on the exterior it just gives us that exterior wall there and then we've got exterior sight so just layer States and if you look at how that scene is created you can see that the all the properties are turned off except for the visible layers so now let's get into the the more presentation design I'm sorry presentation utility scenes so design is intended to when I click on that it switches to a style called design and all of my settings are optimized for fast and efficient modeling so all the bells and whistles are turned off all the shadows are off and everything's gonna move really nice and snappy their 3d perspective is is pretty much the opposite of that and it's how ever you want to present your your perspective drawings with the shadows on just a good placeholder to having a place to start and then 2d drawing gives us our our black and white CAD style output now the scope diagram this one's pretty cool if I look at my interior and I'll also turn on my exterior walls for now so you can see that everything in grey is existing and everything green is new so when you use this layering method for a renovation project you can have this scope diagram and this was huge for the for the crocks office remodel we had this sea of cubicles and it was just it took a couple months for me to even understand where I was at in the building we had you know 36 by 48 sheets and just huge expanse and to look at one diagram and immediately understand that you know our new and existing entities in there that was very helpful so this this is just a this is actually a loft project in st. Louis with helix architecture Steve Lavin so that's the scope diagram and then you've got access check whenever you're having problems filling in a surface when you're modeling click on axis check and most likely the the line that's off axis is going to be just black so then you it gives you a place to start to identify these all look pretty good they're on axis and you can start to understand where problem is and then this last one orient faces this is good for photorealistic rendering if you have the front of a face facing you you just get more predictable results so often times before I send this to loom Ian or render it in Twilight I'll just reverse all my faces until they're all pink and then retouch them and export that way so then lastly these are these are pretty slick as well the the 45 and 90 they're just simply setting up the scene that only controls the axes locations so if you have a grid shift in your design as you're working and let's say you're working with the rectangle tool and we're all set up on the inference engine as at 90 degrees I can click on 45 and very quickly switch so if you have any sort of grid shift you could have 10 grid shifts and it could be 17.2 you know 36.1 doesn't matter but if you are shifting grids instead of drawing all those extra guidelines and using the protractor tool and encouraging inferences just create some utility scenes and then you can just flip them up there all right so that's that's the default template that's in the Sketchup section of the book is how to build those Styles build those scenes and get all that set up or if you just want to go the easy route I have this hosted on Sketchup exchange and you can download this template and grab all this stuff there too so we went through our utility styles here so layer States diagram diagrammatic and presentation now let's talk a little bit about layers so I have three different types of layers that I use and we have architectural layers and those are the layers that contain the tangible elements of a building so things like doors windows walls floors those all go on the architectural layers then we have site layers those are all of the tangible elements of a site or outside of a building so anything that you could actually identify and put your hand on that would be an architectural or a site layer think of those as nouns now the layer type that's a little harder to wrap your head around our conceptual layers conceptual layers are intangible objects and descriptors that describe the site and architectural layers oh you can have things like these intangible concepts are let's talk about descriptors so conceptual level one-two-three-four conceptual unit ABCD conceptual phase one two three so you could invent your own conceptual layers to describe your project however you need to now there's also these intangible concepts such as 2d graphic always off in detail let me explain those a little bit further so 2d graphic this this toilet here renders pretty nice and plan the 3d object when I look at it from above in parallel projection from the top view it actually shows up the way that is an acceptable graphic standard for construction documents so this this particular entity does not need a 2d graphic or a 3d object it works an example of something that does not work as a door a door the the 3d representation is a door and then in plan there's a 2d graphic so it's just it can't be sliced in Sketchup to create that arc on the floor with with the the door swing so when that happens you create a 3d object and a 2d graphic and this right here this is a model organization organization diagram they're there all throughout my book so you can see that this component at the left this door component is being described by this here so we have a component I'm sorry these axes are representing the base level of Sketchup so then we have a component on layer 0 and then we have within that door component we have our door on the 3d object layer and our 2d door swing on the 2d graphic layer so that's how we start compositing these components to solve that problem of 2d graphic versus 3d object now another layer that's more of a conceptual concept here is always off so if you don't want to see something in any drawing you just send it to the always off layer and always off is always off in every single scene and every single presentation type drawing so what that looks like if I blow it up you can see at the left we have an existing house and we want to you take out the door and put in a new wall we want to infill that wall but when we do that it we still get those edges between so we have to break things up with this system in order to control line weights and do all that stuff but what happens is we still have these lines that divide the containers so we put those lines on the always off layer and what happens then and you can see in the slide four it looks seamless but when I switch to my scope diagram I can very clearly see that we have an infill wall there and so we're still maintaining that efficiency and then one last conceptual layer is detail so if you just have really complex windows or staircase something like that then you can have this conceptual detail layer and what that does is it you turn it off and it pulls the detail okay so now model organization so we've talked about our conceptual layers and our utility scenes and getting everything set up but now we really need to just build the model so here's an example of a more complex model organization diagram the whole thing is based on layering within nested containers and when I say containers I'm referring to groups and components so what that looks like is we have our base level of Sketchup represented by the axes and then we have our first group so we take all of our walls and put them in a group and assign the layer architectural walls and then we double click into that group we select all of our exterior walls and put those in a group and assign the layer exterior conceptual exterior and we select all of our interior walls put those in a group and assign the layer enter we'll go one level further into double-click into that next level and we're gonna select everything put it in a group and assign the layer existing to each of those so this way I can pick apart that model in such a way that if I turn all of my layers off in order to see the existing exterior walls I have to turn on conceptual existing conceptual exterior and walls our architectural walls and then they turn on so it's a way of brain came down your model and picking it apart so that it can be very usable and the reason we're doing this is so we can control line weights so we can work with consultants and create construction documents and so and keep our model very editable ok so then this this is kind of an exploded view of those were the walls that we were working with but you're gonna apply these same concepts to doors you take all your doors put them in a group assign the layered doors double click in select the interior doors put them in a group exterior doors go in a group and then assign the existing so you just keep working with that system and you you apply it to all of your architectural layers and when you do that when you actually organize the model in this way a Sketchup workflow for architecture model informs your design is easily edited to accommodate design revisions it can be dissected to extract useful information it can generate construction documents within industry accepted standards graphic standards and you can export DWG s to work with consultants ok so let's talk about that so communicating with consultants you can see these are a handful of screenshots from Sketchup and we you can imagine that I turn all my layers off and then in the bottom right I wanted my existing windows so I turned on Windows existing and exterior if I decide to give that which you wouldn't really need so you turn on that and you export that as a 2d graphic a DWG 2d graphic so you've got just one DWG containing your existing windows then you've got your new windows your new doors you run through this and you export all that stuff and then you can xref everything into your 2d CAD program and compile any drawing you want so what I've done is I just distribute one zip file I say hey all the consultants everything's updated grab this zip file and they just overwrite their their files and updates so they can choose to build a furniture plan they can choose to build equipment plan just depending on what the project needs you provide them with all the pieces and then you just ex-raf them in and they have fall in place and create the drawing now line weights this is this was a tough nut to crack this is a first you need to add the section plane so when you add a section plane that that sections your model and that's the start of a plan then the line weights are controlled by the profiles and section cut values of the line drawing style so you can see here on your edge settings the profiles are defined as 1 edges are turned on and then in your modeling settings the section cut width is defined as 2 so now each plan requires at least two scenes so what we do is we create a light line weight and a heavy one I'm sorry a light line weight viewport and a heavy line weight viewport so typically the heavy line weight viewport has walls floors and stairs something like that the light line weight viewport has doors windows equipment fixtures that the the lighter line weights and what happens is we have this layout line weight multiplier so it's more of that this the style is the multiplier and we assign a line weight in layout so you can see that the heavy lines viewport in layout underneath there has a point six line weight setting the light line weight viewport has point two and when you double those up with your section planes that gives you an array of line weights between point two point four point six and one point two and I found that that array of line weights coupled with my annotations in layout it really just it covers everything I need and the drawings look the way I want them to okay so then you can see that when you take those two viewports and you stack them in layout you create one plan and that's what you're seeing here is that we have everything kind of laid on top of each other and now we've got one plan that has our complete array of line weights and there's that graphic blown up as well now that's line weights let's talk about dynamic hatches I got real frustrated with having to constantly draft hatches in in layout and then I changed something in Sketchup and then I'd have to do it again in layout and so I came up with a way of using styles as hatches so this the hatches are controlled by the face and watermark settings of hatch styles so something like hatch 50 that's a style that is it's on the monochrome and the front and back colors are set to a 50% gray you can have 25% Gray's 75 and a hundred percent being black and then and you turn and then what you would do is you would create a viewport and of only your new walls and you would assign that hatch and then I'm going to show you how that gets stacked in just a moment on that another type of hatch so color hatch fills render very quickly the the vector type fill hatches and then we also have something that kind of came up with after the book and that is watermark hatches so using what a watermark you can use the same the same strategy to create any hatch fill so if you have like a line hatch then you can use a watermark and apply it in the same way and achieve dynamic hatches in layout so if I move a wall in Sketchup all of my line weights move and all of my hatches move and I can use any hatch type so now let's talk about how all that comes together so you've got over on the left hand side this is a scene organization diagram so the amount of information contained in that diagram is pretty extensive so if you were to sit down with just that diagram you could probably spend an hour so in Sketchup adding a scene adding the section plane turning all those layers on applying the style and then sending it to layout render it is hybrid and set it to a line way 2.2 so that's a fair amount of work there and then you're gonna do that again for the construction plan heavy and construction plan hatch and what happens over here you can see that each one of those 1 2 3 scenes gets stacked in layout and becomes complete drawing and so what that ends up looking like is a fully compositive plan that's ready to be dimensioned and annotated in layout so this system is complex it took a couple years to think about and really get there but it is simplified through scrapbooks and a plugin so let me show you what that means the scrapbooks are pre-built pieces in layout where you can actually have all of your your viewports stacked with all those lineweight settings applied to them and all the styles and the scene names everything is already stacked and given a scale so you can see here like reflected ceiling plan level one so I've created four levels as of now and so you choose which level and what scale of plan so then you just drop that in and re link it to your model now the problem with the model is that I don't want to have to add section planes and and manage styles and turn layers on and off and update scenes that can be quite a task so we have the Sketchup workflow for architecture scene generator what that does is you just say I'm gonna I'm gonna set up a project and I'm gonna say this is a new construction project and it asks how many levels and you define the the finished floor Heights and which drawings that you want to create and it just creates a hundred scenes with all of your layers all properly attached it creates all of your section planes at the identified floor Heights based on construction plan reflected ceiling plan which ones are active and which level it takes all of that work away from you so let me show you how that works so if I go over here into Sketchup so let me open up this row house project so this is a this project is I use this project this is like the typical Denver row house they're putting these things up everywhere downtown and it's just a good project to bend and break a system so this is all new construction but it has multiple levels and technically you could have multiple but I didn't want to get into that here and I I have a demo file that has all that set up and that's on the Sketchup exchange but if you look at this you can start to understand how this thing is put together so if I look at my entity info here this is conceptual level 3 level 4 level 2 so in level 2 if I double click in and I'm hiding the rest of the model if I select my walls you can see that now we're on architectural walls and then we have our exterior walls and our interior walls so that layering that that type of model organization it just allows you to break this thing down and to the point where you can pick it apart in any way so let's let's say we want to create our construction documents now and typically what I would recommend with this scene generator which is it's still pre-release but if you come to the if you come to the workshop tomorrow I have a version that we're gonna distribute and we're all going to use that to create our construction documents so what we would need to do though is you could either just start modeling and get things into groups and components and then run the scene generator or you could start the project and say I know exactly where I'm going with this design I'm gonna run it up front so I go to plugins Sketchup workflow for architecture set up project so now it asked me I want a new construction project vers renovation and I can choose I have four levels in this model and it goes at zero is my first level and then 10 20 and then this is actually 29 feet and I want to create construction plans and we'll do furniture plan we'll just we'll generate all of our scenes just so you can understand how how extensive this is I'll click setup project and there it goes starts knocking out all my scenes that it's it's taking those those scene organization diagrams and dumped all that information into this model organize it in that way so now what I like to do is I'll just go through and double-click on my section planes and verify is this cutting exactly where I want it to so this one I'm gonna move that up and just so I can catch these windows back here and then I'll just go to my next one and that one looks like it's in good shape maybe you just move it up a little bit for the kitchen window in the back and then I'll go up to the next one this one looks pretty good and then our last is that one needs to just move up a little bit so based on your project you just kind of go in and check your section planes and make sure that they're cutting the windows where you want and then I'm gonna save this so file save I should've done save as that was my demo file so okay that's alright so but but yeah you can see though if I look at my layers or I'm sorry if I look at my scenes check out this long list of scenes and who wants to go through there and generate all those scenes and manage all those section planes and manage all the layers the plug-in also dumped in conceptual levels one two three four and we're gonna evolve that a couple different ways to address all of our existing conditions and renovation projects too so after this is created I'm good to go there I'll jump into layout I'll click on file new and I'll go to my one of my layout templates here which is we have our 11 by 17 alright so then I'll just open up my scrapbooks so I have my Sketchup workflow for architecture construction plan and I'll go to level 1 and let's add a quarter inch plan I'll add a page go to level 2 add a quarter-inch plan add a page go to level 3 add a quarter in it oh I think I hit duplicate there duplicate quarter-inch plan let me just verify that okay so let's go here this is going to be our level 3 on page 3 and then is paid for let me erase this one and add level four quarter-inch plan okay and then we can also you might even think I want to add another sheet and I want to have a an enlarged plan of my kitchen so I'd go back to level two I just know that the kitchen is on level two and I'd add a half-inch plan there all right let's go back to page one file document setup under references those scrapbooks come with this file already built-in so it says relink this file so all I need to do is relink this relink this too so we'll go to projects and I actually saved that as my demo file so that was row house layered so now it's real inking re-rendering and truthfully to everything with this system is very very quick i mean it's if you build it in this way everything is optimized and you're not rendering geometry that you don't need to so very clean and efficient now i can just turn this plane around and expand that viewport and everything is all stacked up I've got my dynamic hatches I've got my line weights everything set in place so as I go through here I just kind of stretch my viewports around and let them fit to the page and start building my set so really what we've done here is the there's three parts to the system and there's there's the model or there's setup and layering and model organization in Sketchup with generating the scenes and then at the end there's the stacking of viewports and layout and in the middle is actually modeling we've completely covered the front in the backend all you need to worry about is organizing your model based on this system and you end up with all of these abilities to work with consultants create construction documents with line weights do all the things that were required to have an acceptable bim drafting system so with that said that that's the end of my presentation I hope to see you guys tomorrow at the at the workshop and I look forward to hearing about your feedback and if you guys have any questions definitely let me know mark Harrison you got a softball for me I'll forward it to you right when I'm finished here so yeah yes thank you thank you
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Channel: SketchUp
Views: 56,533
Rating: undefined out of 5
Keywords: sketchup, Construction Management (Industry), 3D Modeling (Profession), Architecture (Professional Field), 3D Basecamp
Id: ArDqVh5-BLA
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Length: 41min 43sec (2503 seconds)
Published: Fri May 09 2014
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