26 Blender Tips for Supreme Productivity and Sexiness (#5)

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a lambic support cloth simulation 3d printing toolbox rameshan objects minecraft style project textures from you many many other exciting things blender is rising like Jupiter open-source it's on its way to world domination or at least subverting the whole 3d graphics stuff in the stream turning it to something else something new and we still have time to jump into the boat and today we can explore couple more tips for blender and by the way Gleb Alexander of here for creative shrimp cook for creative shrimp calm creative shrimp is the place where artists go to learn tips and tricks about computer graphics art coffee brewing open-source stuff and some rubber ducks obviously we can import and export a lambic that means that we can export the entire physical simulations animations and other stuff and then import it in the other scene so let's try it out I'm gonna select this cube fracture simulation then go export Olympic then I'm going to change the end frame and live pretty much everything else at their default values name the file define the folder fractured but whole hit export Alembic then we go to the fresh scene and go space import Alembic select this file hit import we are good to go the entire physical simulation got transferred to the new scene and we can even take it to the game engine that supports Olympic the possibilities are endless okay how to collapse a cloth simulation to mesh here we have a cloth simulation enabled for this plane I'm gonna hit alt a wait for a little while till it simulates and their cloth simulation looks mesmerizing every time and when I'm satisfied with the result I'm gonna hit alt C and select mesh from curve meta serve text now we've got a mesh that we can apply a few levels of subdivision on top of it hit tab to enter the edit mode and continue tweaking it use cloth simulation for modeling the point is that cloth simulation could be used not only for simulating cloth but also for modeling so I'm gonna apply the cloth modifier a nimble self collision and let's try it out he told a to start simulation and it just folds into itself that's not precisely what he wants so let's tweak the bending set it higher turn it up to something like five and that looks better but still not quite there that's stirring up to 45 and now the cloth doesn't just fall onto the ground it kind of crumbles now we have to create a new vertex group this vertex group will be used for painting so I'm going to select a couple of edge rings I'm holding alt and right clicking and I'm gonna set the weight of 0.4 to this selected vertices or rather edges and enable pinning in the cloth settings and select this painting vertex group now the simulation will be much more stiff and maybe we can set this structural bending a little bit lower back to 1 and this way we can model the deformed barrels trash bins and you name it the sketchfab exporter plugin you can export your models directly to sketchfab to preview it in real-time 3d share with your friends build a community you just need to download and activate the plugin opening the blender user preferences typing in sketchfab activating the atom prison t to open the left shoe shelf here we have to type in the api key from the sketchup settings page and click upload and as far as in all this add-on works best with the blender internal render then next wise up to depth and zoom to mouth position if you go to the planner preferences by pressing ctrl alt you you can enable zoom the mouse position or the depth and cursor depth what does Auto depth means that the viewport will be orbiting around the mouse cursor and zoom - mouse cursor is pretty self-explanatory just zooms to where the mouse cursor is in my opinion it's a much more convenient way to navigate around when you can use the mouse position and Mouse depth as a kind of a reference point for navigating okay cool and the next one is how to import vector graphics to blender yeah a blender supports vector graphics so let's download something from pixabay this is an image in SVG format then import scalable vector graphics and double click on this file and it will bring the vector graphics to blender and convert it to curves now we can hit tab to enter the edit mode and edit our splines or maybe go over to the curve settings or here set it to 3d Phil malt to full and we can extrude it like this or we can just say in 2d mode and extrude the whole thing by converting the whole thing to mesh or applying the solidify modifier and we can do so many exciting things with vector graphics for example this image got imported as a set of shapes and we can extrude each one of them individually add some depth to it and whatever if you'd like to render it in a stylized fashion you can enable freestyle renderer and to convert it back to splines in some sense 7 Rometsch objects minecraft style say hi to the duck my favourite example model so let's apply the Rometsch modifier and we can play with the oak tree depth let's switch to blocks to kind of simulate fox house and we can once again to exact tree depth and that's pretty much it let's move on to the next thing custom transform orientation by default you can choose from a couple of transform orientations like normal local and so on but what if you would like to create a custom one you can select this edge hit ctrl alt space and you will see the new transform orientation which is called edge and it's based on the edge normal now I can press G and Z 2 times and you will move the object perpendicular to the edge or you can press G and Y 2 times to move it according to the direction of the xej this is a nice cool little feature and if you want to get rid of the unneeded transform orientation you can press N and you can delete it from here select it hit this X button took a bit nice and clean alright folks the next one is how to orbit the light source around a zombie this is the thing that everybody should know so what we have to do is choose the pivot point mode let's set it to 3d cursor then position 3d cursor and now we can rotate their light source and around that point without accidentally moving it too far away or doing something weird so we just want to make sure that it points to the zombie and now we can press R or double press R to rotated check ball style okay number 10 node editor tricks hit ctrl X to delete this node and maintain the connections or you can switch the type of the node without reconnecting staff just to name a few things shift s then choose the node so we switched it to diffuse or back to a mission you can hold ctrl and drag across this line to delete it or it and hold ctrl and right click and drag for a lazy connection for this feature though you need to have the node Wrangler don't enabled very fluent the old s hotkey gives us the opportunity to switch inputs or we can add the additional points by holding shift and dragging across the line number eleven l2 select linked so we have this object composed of different parts so to speak you can select each part manually or you can just hover over it and hit L and that will select the whole model the whole part of connected polygons and you can hit L as many times as you want to add the parts to this selection so that's how you select the objects within the object number twelve shrink fat and curve points let's first create a Bezier curve then set the film on full increase the depth to give it some geometry and then it can for example subdivide it to add yet another vertex or rather at points now we can select the point press alt s and tweak the thickness of this point and if these protruding normals really freak you out just disable it basically this is a semi procedural way of modeling stuff you can hit ctrl draw in other points and maybe enable proportional editing and shrink it like this just try it out for yourself it's a lot of fun mm-hmm 13 you pour the background gradient it's a matter of personal preference but you can set the gradient in the viewport go to themes scroll down find the gradient field and I build the check box and select gradient flow color and the gradient high color this will give you a nice gradient to work with just like in unity y unity maybe ZBrush comes to mind instantly anyway that tip number 14 is the form and object along the curve first you select the object which will be deformed and you add the curve modifier to it then you pick the curve now if you try to change the deformation axis the weird things will happen first let's press algae to reset the transform then as hold Shift + select the curve and copy the location you need to have the copy attributes I don't enable to do this and set the deformation X's to Z and now you can move this subject along the curve or scale it along the curve which is even more fun if you ask me and you can go into the edit mode and edit the original object or you can continue tweaking the curve add a new points and this object will follow the curvature another cool thing that we can do is add the array modifier and move it so it stays on top of the curve modifier I'm going to clone it four times along the z-axis and keep tweaking the initial curve I enjoy the process it's weirdly relaxing for me to separate by loose parts if you have a model like this which is composed from different parts you can hover over each one of them hit L separate or alternatively you can select everything hit P and separate by loose parts and it will break it up into the separate parts now I can start tweaking each one of them and so on number 16 procedural textures tricks let's talk a bit about how we can tweak the UV coordinates of the procedural textures of course we can distort the texture itself but better yet let's press ctrl T to automatically create the mapping node and the texture coordinate node to be able to do that enable the node regular are done now let's add the mixed RGB node just before the vector input of the noise texture let's add the Voronoi noise to the UV coordinates of the noise texture you can hit ctrl shift and click on the texture to preview it by I'm gonna preview the whole set of nodes instead now we can play with the mix factor for example we can add just a little bit of the distortion or go all the way up to one we can also change the blending mode to either to multiply this will give us the different looking effects now let's go deeper and influence the vector input of the Voronoi texture with the creating texture you can play with the different combinations of procedural noises each one of them distorting the other one what we can also do is use the color ramp to influence the contrast of the textures and this is looking awesome the quick tip number 17 is tries to quads that you have this weird triangulation going on and you can press all J to turn triangles into quads the next step is how to scale and move backdrop in the compositor say you render this awesome image from space there fix by doing heavy check it out already it's a video course for space nerds ok enable backdrop now we can hit V to scale it up and hold V to scale it down and hold alt and the use middle mouse button to move it around I'm not a huge fan of this figure but anyway it's useful to know how you can preview stuff right in the compositor the next one is use the displace modifier to push polygons not just to displace it with some textures but to simply push it outwards this is gonna be useful if you will read apologize stuff so I have duplicated the dark light the displacement modifier now we can set it to something like 0.01 just to make sure it stays on top of the other model and set the display mode to wire and now we can start playing with the topology right press shift F to enter the first person camera mode like in the first-person shooter you can use WASD keys to move use mouse wheel to decrease the speed of the movement or increase it e to fly upwards cue to move down can hit tab to enable gravity and I can't wait to see how it will look in IVA Andhra in the new super awesome real-time renderer of blender 2.8 which is an hour in development but I'm looking forward to it oh and of course you can use this mode in cycles as well the viewport will be slightly less responsive but anyway ok number 21 platon polygons let's select a bunch of polygons like like this rectangular area maybe press C to brush selected now we can go W loop tools flatten and this will produce this flat area if you want to make it sharp select this edge loop go shift e mark sharp and then enable the ultra-smooth in the normal settings maybe turn the angle up to doom project textures from view here we have a bunch of objects and a camera it's like this camera and the resolution is set square ratio hit render let's save the image the name and somehow Elton John save this image now open crater Krita is a cool free image editing software now let's create a new layer and paint something on top of it disable the original layer and export the image file save as engine is awesome now we have Elton John is awesome got it Elton John is awesome now a set of the shader not editor the texture connected to the diffuse color it's like this new P&G with transparency and immediately we can see that it looks weird what we have to do now is add input RGB put it into the color input create mix RGB node connected to the second socket and drag the Alpha output over here now we have to set up the UV maps for the projection so I'm going to select the objects one by one tab selected polygons and hit you and project from view do the same thing for the second one and do it for the rest of the geometry now we see that the image got projected from view from the camera said the extension to clip and we can render it out that's how we can project texture in a very basic way 23 it H to hide an alt H to unhide is that simple trick select object hit H it's gone and when I want to get it back hit alt H to unhide you can do the same kind of thing for the individual polygons for example select this strip of polygons that'll move it out of the view using the hide function you can organize your scene better and it's crucial to keep your scenes organized that's how we know it's fine entropy and you can press shift H to hide everything except the object that is selected now good to know 24 animation nodes add-on if you haven't seen it already just check it out check the animation nodes show real on YouTube for example to get a glimpse of what it does in a nutshell it's a procedural node-based animation right in blender that aaron is free so just feel free to go ahead and download it Jack did an amazing job with this Adam I bet all of you have seen this complex animation with interconnected edges lying around it's very useful for motion graphics and pretty much for anything else and the next Adam that in love and how hard is they recommend to use hard ops by Jerry Perkins account masters Ian if you are into the hard surface modeling and make design that is the tool of choice for you I promise basically if this tool simplifies the boolean operations in blender and in turn that opens up the opportunity for the most fluent hard surface workflow ever it gets 10 out of 10 shrimps from me so that was hard ups and finally I want to say a few words about 3d prints toolbox Adam it's a tool for analyzing your 3d model in the context of 3d printing so let's enable this add-on then just press T to open the left tool shelf and there you have the new kind of tab 3d printing you can check the statistics for the volume and for the area and other stuff and to make it a little bit more readable I'm gonna set the units to metric and if we now press volume will get cubic centimeters and if it's too large we can scale this model to some volume just tap it in here for example 0.2 meters or some odd value and hit OK or we can scale it to bounds I also can read a bunch of other statistics about this model and that's why I think this adding a super super useful by the way right now the volume is 170 cubic centimeters and the air is 230 square centimeters and we can run other checks by clicking this check all button and it will check whether our model is suitable for 3d printing and definitely not this model because it has so many non manifold edges and other stuff we'd better go with cylinder mm-hmm but even the cylinder has one over Hannah face alright folks thanks for watching here are 5 more blender quick tips so this is a series of quick tips you can watch any of them on my youtube channel or on creative frame comm that was Gleb Alexandrov see you next time make sure to share this video with other nerds because rubber duck really loves it you make the rubber duck happy drink more coffee and we'll change the world of computer graphics you me and grab a duck what oh damn it
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Channel: Gleb Alexandrov
Views: 47,146
Rating: undefined out of 5
Keywords: Blender (software), blender, tutorial, tutorials, quick tips, tips, cycles, 3d, render, creative shrimp, CreativeShrimp, gleb alexandrov, blender guru, animation, cg, blender tutorials, free, modeling, sculpting, texturing, materials, rendering, eevee, lighting, modifiers
Id: c3mubXwiaaw
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Length: 21min 31sec (1291 seconds)
Published: Wed Nov 29 2017
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