- [Skip The Tutorial] 25
steps for playing Minecraft as Mojang intended. And even if you've already
seen videos on this topic, stick around 'cause we dug
deep into these guidebook to find pieces of advice so crazy we'd be the only ones
stupid enough to try it. Starting with Mojang's advice on how to kill elder guardians. Apparently the proper way
to kill an elder guardian is that you would first
use the fishing rod so that you pull them out of the water, and then you can kill them
with your diamond sword. And sure these guardian mobs
are a lot worse for wear when they're outside of water. But think about how many
times you're gonna get blasted by their beam just
trying to do this setup. I mean, for the elder guardians you have to break them out of
the monument to even try this. And with them providing
the mining fatigue effect, that's gonna take some time. I'd rather just swing down a milk bucket and then take them on myself. After all, with 1.13 swimming, it's a lot easier to kill these things down in their main domain. What are the essentials
when you need to go mining? Some might say torches,
food, a pickaxe obviously, but if you're Mojang, it's ladders. Yeah, no joke. Apparently you're supposed
to bring a stack of ladders at all times, so that way
you have a way to ascend to the surface quickly. And whoever wrote this clearly has a different
definition of the word quickly. Since the amount of
time that it would take to make a perfect ladder
right up to the surface ends up being significantly slower than just digging yourself
a staircase out of there. And especially with the
changes to the world generation since they wrote this,
the world's a lot deeper. You're gonna need a lot more
ladders to even try this out. Instead of finding
shelter on your first day, Mojang would rather that
you take all of the dirt around your spawn,
build it up into a stack so that you have a dirt pillar to mark your spawn coordinates,
which will be hard to miss. But there's one key flaw with this, which is that if you were to die and need to find back where you started, it's not gonna be hard. You spawn back at the world spawn, which will be right where
you put the pillar anyway. All this does is add insult to injury. And for all that work I'd
rather spend that dirt to defend myself against
the monsters at night. A dirt hut is a lot nicer for defense than just having a big pillar. Well, let's say you follow Mojang's advice and spend your first day
building up this dirt pillar, well, how would you
spend your first night? According to Mojang, the solution is to
spend it down in a cave. Since when you're down here, you will need to spend
time building a house. And if you need to, you
can block off the walls and have a safe fort inside of the caves, which I guess in some ways is true. But if you really think that the dark caves are
gonna have less mobs than the dark floor above,
you're sorely mistaken. And in that case, it's hard
to say that this is any safer. If you find a cow in the plains
biome, how do you kill it? Well, if you're using a sword, according to the exploration
guide, you're doing that wrong. Mojang instead opts for using TNT, lava, or even cacti to kill mobs instead. Oh, and the real kicker, one of their suggestions for
trying to kill passive mobs is to push them off a 24 block drop. I'm not sure they notice that
chickens are in the game, but that doesn't work too well for those. And for what it's worth, I also don't think you should
be killing these with a sword, that's because an axe can
do the job so much better. But past that, none of these
other methods are worth trying. And just like Mojang says, you should kill passive mobs
by pushing them off a cliff, they have the same advice for spiders, except here Mojang wants
you to build up a pillar and then when the spider climbs up, knock it off so it gets fall damage. Which don't get me wrong, that does work. But unless you're really low on health, it's just gonna take way more
time to build up that pillar and get rid of it after you're done. After all, it's not worth
littering your server with these eyesore towers just so that you can kill a few spiders. Any solution worth trying
here can just be kept to the ground floor. Okay, this might just be the
single best piece of advice that they give you in the whole thing, which is that when you're
fighting a witch at night, Mojang wants you to attack
it while it's healing. So all that time they're spending healing, they're not gonna be attacking you. So as long as we're
able to damage them more than they're able to heal
back up with a potion, this is our best opportunity to strike. So put that on the scoreboard. Mojang got one right. But even if they got that right, Mojang's way for killing
vexes might just take the cake for stupidity, which sounds harsh, but let me explain. Since according to the book, the way you're supposed to
kill vexes is using lava. Well, you might find that challenging given that vexes are able to fly around and phase through blocks. Oh, and also they take
no damage from lava. Honestly, it baffles me that
no one writing this book ever took the time to boot these up and try them for themselves. But hey, at least it's funny. According to Mojang the
best way to defend your base is to build a netherrack wall around it, since as you can see from this example, they recommend that you
not only use netherrack for your fireplaces, but also light fire to it
on the wall's perimeter. And that'll be a way to
deter enemies from your base, which I get what they're going for. It does make your base look a
little bit more intimidating, but to anyone with a water bucket, they're easily gonna be
able to get through that. And honestly, this seems
like more of a hazard for your base itself if it catches ablaze. Then it doesn't matter how many
enemies you're scaring off, you don't have a house left anymore. But if a fire hazard isn't the way that you plan to decorate your base, then the exploration guide
offers up this alternative. And according to this, you
could instead build a perimeter around your base using
stone slabs and iron bars, which that can work, but it'll also make your
house look like a prison yard. And honestly, having tall walls like this is just for show anyway, since
you could do the same effect with just a couple of
carpets and fences like this. And that'll always be my preference. While exploring the
mine shafts down below, you're bound to come across a few of these cave spider spawners, but if you're breaking
them, you're doing it wrong, at least according to Mojang. And instead, their advice
would be to use tortures on the cave spider
spawners to disable them. Oh, and also bring a milk
bucket in case you get poisoned, which like a lot of their
advice, it does work. But I think they're making
it into a bigger issue than it needs to be. I mean, the only reason to
use torches on the spawner is if you want to keep it usable later on. But for one, cave spiders
are such a tough mob to farm. And two is that you can get
all the same spider drops by just building one of these mob farms, which is a lot more effective and a lot less of a pain to build. If you anger an enderman, don't worry, since apparently the course of action is to then trap an endermite
inside of a mine cart and then roll it past the
enderman to lure them away. Except that requires way more
steps than is necessary here. After all, why would
you spend all that time to try and get the endermite and build a whole
rollercoaster system for it, when if you really needed to you could just place down a water
bucket at your feet and the enderman can't get close by. It's at least a lot cheaper
to spend three iron ingots on a bucket than it was
to spend six iron ingots on the rails to do this. As it's written, when
you're exploring your world, you're apparently also
supposed to be charting it out. And that includes filling out maps and marking signs to
show where you've been. And then when you get lost by exploring, you're supposed to use a compass
to help yourself get back. I guess that's if the dirt
pillar doesn't work out from earlier. And while a lot of this
advice feels unnecessary, I do have one suggestion for
you to make it more worthwhile. That is if you use that map
to right click a banner, then you don't need to leave a sign to mark where you've been. But instead, you'll have this
little area of interest marked on your map. And you can even name, which
I think looks a lot better than what Mojang is trying
to have you do here. As Mojang puts it, if you're not building with
purple wool and melons, you're doing it wrong. To the rest of us that have eyes, it looks the other way around. Since the only advice given
for the creative guidebook is that you try to choose blocks that are opposing on the color wheel. And for that matter, the
purple and yellow green of this melon are contrasting colors. But this advice neglects to mention that textures are also
extremely important in building. And all that color
blocking's gonna fall apart as soon as someone steps
close to your build. So while there's a nugget
of good advice in here, you gotta take it in
context with the rest of it, otherwise you end up with this, and let's call that suboptimal. When preparing to go to the nether, you're apparently supposed
to have a full set of enchanted diamond armor,
which is a tall order, but that's not the toughest thing that Mojang wants you to get. Since before going to the nether, they recommend getting
yourself a fire res potion. And the only issue with
that is that the magma cream that we need to make this is
only accessible in the nether. And that would seem like we're
at something of a standstill. How do you prepare for the nether when the only ingredients
that you need are still left in the nether? And their other advice
here is pretty good, like using snowballs to
deal with the blazes. But if they want you to have magma cream, that's gonna be a sticking point. This structure you probably
recognize from a thumbnail. That's because as MysteryOre shows off, Mojang asked that when
you go to the nether, you're supposed to build this
huge cobblestone structure occasionally to protect yourself. Literally in the diagram, they show Steve building two
of these to help survive. And honestly, I don't know why a structure has to be this big when
you can do the same job by just putting yourself
in a hole like this. But hey, it'll be hard
to miss on your way back, so I guess there's that. When you're getting ready
to fight the wither, Mojang says you should
fight it in the nether, which not only seems a bit dangerous but it also neglects to mention that netherrack has an
extremely low blast resistance. So even if the wither doesn't kill you, the falls into lava might. But don't worry, since also mentioned here is
that you can use snow golems to help defend against the wither. But how they got a snow golem to stay alive longer than a
few seconds in the nether, that's a tall task. You can do this with a
fire resistance potion, but it's really not worth it. And if you're gonna go through the effort to try and fight the
wither in an easy way, you might just be better
off going into the end and spawning it underneath the portal. At least that requires a lot less snow. After you loot everything
from a nether fortress, it turns out that what you're
supposed to do is fortify it and make it into your own base. And folks, Mojang wants you
to go the whole nine yards, building these tall towers for defense, replacing the floors with glass and slabs so no mobs can spawn, and even adding iron golems
to the nether bridges to help defend you, which definitely makes the nether fortress a lot more hospitable, but come on, we're still in the nether. That place will never be
as safe as the overworld. But hey, with respawn
anchors getting added in since this was written, it is
a little bit more possible. The real craziest part happens after you leave the nether fortress, since on your way back to the portal Mojang wants you to
build a mine cart system for a rollercoaster. While it definitely looks fun, building one of these out in the open is just a recipe for disaster. All it takes is one ghast fireball getting a little too close and your whole rollercoaster
is gonna be closed for maintenance. So really if you want to do this, you should just break
up to the nether roof and build it there. Or better yet, while you're up there, just build an ice highway. It's so much faster than
mine carts will ever be. But of all Mojang's crazy
ideas for the nether, this one might take the cake,
or rather bake the cake. Since as you can see from this example, Mojang wants you to go through
the effort of moving cows and chickens into the nether, so that way you'll have a small bakery to craft up your cakes. And while I suppose that
you could move over the cows and chickens necessary to do this, the simple truth is it's never gonna be as easy to farm wheat in the nether as it is in the overworld,
at least you would think. But according to the guidebook, you're apparently able to use wet sponges to plant and grow crops
inside of the nether. But obviously, Mojang
missed the memo here, since not only does our water
source instantly evaporate in the nether, but our sponges
also instantly dry out. In fact, that's like the whole
reason to bring a wet sponge into the nether. Who knows? Maybe at some point this was
actually a feature in the game, which could have been a
cool way to have water inside of the nether, or at least a cooler way than
having it inside of a cauldron since that's never been helpful anyway. When it's time for you to
finally fight the ender dragon, apparently the one thing
you need to remember to bring is a full stack of obsidian. And why would you ever need that? Well, apparently it's a
way to make panic shelters inside of the end. And while some part of that
could help to defend you from the endermen, the dragon
just completely ignores these. So for all that time that it took to get an emergency stack of obsidian, it's all gonna be a waste when it shoots down one
of the dragon's fireballs and it just burns you
alive in dragon's breath. And maybe there's a reason why speed runners have never
brought this to the end. It's just not necessary. Though, much like speed runs, Mojang does mention
that you could use beds to kill the ender dragon. Hey, that part they got right. But the way they do it is not
the best to say the least. According to the book, Mojang says you need to
use at least 12 of the beds to just kill the dragon. And the way you're supposed
to do it is place a bed on the floor, wait for it to swoop down, and then explode it when it comes nearby. Or you could do it the actual
way that speed runners do it, which is by going to the end portal, waiting for it to perch, and then one cycle and hit like this. Something tells me that's better. When your elytra starts to
break down, don't sweat it, just go to your cow farm. Since according to this, the way that you repair
your elytra is with leather. And I'm sure you can tell that this feature was never
actually added to the game, since the way that we actually do it is with phantom membrane,
which is a shame. I would've much preferred
to do this with leather. But hey, even if you have to
kill a few phantoms to do this, that's still better
than taking their advice of crafting two nearly
damaged elytras together. Unless you have a lot
of luck with end ships, that's just not the best
long-term investment. And much like we did in the nether, according to Mojang once you've
defeated the ender dragon, the only logical step is
to turn the main end island into your base, complete
by building farms, placing water fountains to deter endermen, and even some iron golems to
help out when those don't work. But while a lot of this
seems pretty extra to do, I actually think that the lookout towers that they build here are pretty nice. I mean, they're better
than just obsidian pillars. Everyone's got some of those. So if you're not gonna
transform the entire end like Sandiction, there's at
least a couple of baby steps that you could take to improve your world. And with that, folks, YouTube thinks that you
might like this video, so see if they're right and
have a good one, all right?