- [Skip The Tutorial] This is an ice bomb that freezes water. And this is a robot that we
can code to play the game all on its own. And these are 25 things only
in the education edition. And hey, the YouTube council bets me that you can't subscribe to this channel before I dig down to bedrock. So to prove them wrong, insta-mine that red sub button down below. It's free and it helps out a ton. This here's a balloon, but what might shock you is
just how powerful this thing is. And while we'll get into
how you get the ingredients to craft one of these, there
is a lot of possibility here, both as a decoration and
a bit of a school prank. Because even though we can
tie this entity to a wall or a fence to keep it grounded, it's when we tie it to a mob that it really starts to get silly. See, in the "Education Edition," you can get these guys to
lift right off the ground, but unfortunately you can't
attach these to monsters so there it goes the killing method. But if it means anything, you can still pick up an iron golem, so that's kind of fun in its own right. And if you have yourself a
bow and arrow or trident, you can even shoot down
the balloons to pop them. Now, when you break glass with your fist it's supposed to drop nothing. So why does this work? Well, that's because using chemicals we were able to create hardened glass. And with this, it'll take longer
to break the normal glass, but it'll drop itself when
broken by any tool or hand. And folks, it isn't
just us who has trouble breaking this glass, but the
creepers have issues too, since even though a regular glass block has a blast resistance of 0.3, when we use Aluminum
Oxide and Boron Trioxide to make hardened glass, now it's got a blast resistance of nine. Which just for perspective,
makes that harder than any building block that
isn't made out of obsidian. This here is an ice bomb. And while it sounds cool,
its use is even cooler. (drums beating) Since with one of these you're able to freeze water on impact. And since you can throw
this like an egg projectile, you can even start to use this for your own kind of ice bomb parkour. Though, be careful when you try this because it does have a
cool-down like an ender pearl. And what's also interesting is that this is the only projectile that's capable of hitting an Enderman. But the reason that it does
is because there's no effect for getting hit by this,
but it is worth mentioning that if you throw any of these
while you're under water, it'll collide with a water source block, and encase you inside of ice, which might just offer you
some ready-made protection while you're hiding away from a drowned and the way that we start
to get all these cool items is through the use of the
new feature, elements. Now, as soon as you go into creative mode in your education edition, the first thing you're
probably gonna notice is that there's 118 new
items taking up your screen. And unsurprisingly, that
matches the 118 elements that are on the periodic table. Now these can be placed like blocks but they're broken instantly
using any kind of tool. And while that's neat for
building out your scale model of a chemistry class,
these still don't really do much by themselves, but rather they could be very
useful for making the new items and compounds
that we're about to see. But first we'll need to get the elements. And the way that we do that, is through the element constructor. Now this is a block that you can only get inside a creative mode,
but once you spawn one in, you can use it to construct
the different elements by adjusting the number of protons, electrons, and neutrons
inside of the table. So for instance, if you were
to turn these numbers up to six electrons, six
protons and six neutrons, that'll give you element
number six, which is carbon. And while you could keep playing around with these sliders to get the other 117, you can't use the element constructor to get the secret element, question mark, question mark, question mark. Since in the game, this
is actually considered as element zero and rather
the way that you're gonna have to get that is through the
material reducer block. Now, similarly, you have to get this through creative mode, but once you do, you'll find it's a simpler way to get the different elements. Although it doesn't
help you get all of them like the element constructor, but rather, this reduces certain blocks
into their element components. So let's say you put an iron ore, that'll give you 64 iron element,
12 silicon and 24 oxygen. Since in real life the
ore based off of iron that's encased in silicate rock. But if we put in Redstone instead, then we get that secret element zero. And we also get uranium which I guess means that
Redstone ore's radioactive. But after you've used these
two tables to break down into your elements, now
you can finally use them to start making up some of the compounds. And of course, to do that, we're gonna need the compound creator, another one of the new blocks. With this we open up the door
to 30 different compounds that we can make, both new and natural. And while this visually
looks like a three by three crafting table grid, what's different here is that
the recipes are shapeless. So it doesn't matter what pattern you use. And this is also the rare
instance where it matters how many items are in a
stack when you're crafting. So for instance, if I wanna make water, I can't just put in hydrogen and oxygen, but instead I need two
hydrogen to my one oxygen. and there you go, H2O. And finally, after we've
figured out the formulas needed to get our different
compounds out of the table, We can move on to our
fourth and final workstation that comes in the education
edition, the lab table. Now here's where we conduct
the different experiments that are possible using
the compounds and elements that we got from earlier. But to see if anything works out, you need to insert different ingredients in different amounts and then hit combine to see what you make. But the chances of you
guessing it are pretty slim since there's only four
successful recipes to make. And all of the rest of 'em
are gonna be unsuccessful and it might even catch the table on fire. But once you happen to finally get one of these four successful recipes, then you can start to get
some really cool stuff. Now we've already seen the
ice bomb which was possible, but how about the inverse of that? The heat block. After putting a mix of iron,
water, salt and charcoal into the lab table, we
get this unique block which when placed down, will
melt snow layers and ice within two blocks of it, but
it gives off no light itself. And then funnily enough, the
reason this is in the game at all is because it's a
reference to the same elements that go inside of the hand warmers, though I don't think I wanna
put any of these blocks inside of my pockets, just saying. If you were to put ammonia and phosphorus inside of the lab table, then you can get this new
item called super fertilizer. And from the name, you can
probably guess what it does. What we've got here is a
special kind of bone meal. And the easiest way to visualize it is that this works like bone
meal used to back in 2012. Because if you use this super fertilizer, it'll instantly bring trees
and crops to maturity. So you don't have to worry
about a random chance of jumping up a stage. And also if you were to
try this on a grass block, then it'll grow more
flowers in a bigger area than regular bone meal, which makes bone meal seem
pretty lame by comparison. But don't worry, this is about
to make it completely useless since thanks to bleach, we
no longer need bone meal for white dye either. If you were to mix up these ingredients inside of a lab table, we get
ourselves the new bleach item, which if you were to
combine in a crafting table with dyed carpet, wool, banners, or beds, you'll notice that it reverts
all of them back to white. And before you ask,
no, you can't drink it. And maybe it's just the
internet that ruined me, but I was kind of surprised
that you couldn't, or if you'd like, you don't even need to use
elements to craft at all. And instead we could take after this user and build them in our world
for these giant signs. Now, granted, you're kind
of limited to the colors that they are, but from afar,
it definitely is eye-catching. And if you ask me, it
starts to make your world look like the breaking bad intro credits, which it's up to you if
that's a good or bad thing or if you don't even wanna
place these inside your world, you could just put them in a chest to write out messages that way,
since unlike regular blocks, these sprites are actually flat when they're inside of your inventory. Every classroom's gonna
have its own rules, and that's where the allow
and deny blocks come in. Now, as you can guess by the name, these are blocks that you
can set up as an educator to play specific areas where
players can or cannot build. Think of it like selective
spawn protection. And that way a teacher could set up a plot for their class to build, all without getting the classroom grieved. I think that's a fair trade off. And on top of modifying
the building permissions, there's also a way to
modify other permissions using the new slash ability command. With this, an admin can give
players certain permissions just to that player, whether that's the world
builder permissions so they can build wherever
they want, or you can give them the ability to fly with
the "may fly" command. And finally you can give them the ability to mute another player,
which might be helpful if someone's talking during a lesson. And with the way these work, these abilities end up
being similar to game rules except they'll only apply to one player instead of the entire server. Though even if you do
get the ability to fly from your teacher, that's
not gonna help you out with these border blocks. Since these blocks are
capable of preventing a player from leaving or entering a specific area. And unlike the barrier blocks
in Java, these have a range of influence that extends
both up and down infinitely. So you can't just dig under
them, but it is worth noting that even though you can't
dig through or under these, if you have yourself an
ender pearl or chorus fruit, you can still teleport through them. Just don't get suspended
if you try that, okay? On top of using our elements to craft, we can also use them to
brew in a brewing stand. And that gives us these
new items of medicine. Now these are almost like anti-potions, they're capable of curing
effects instead of giving them. And we've got four different
kinds to choose from. We've got an antidote that
cures poison, and elixir that cures weakness, eyedrops
that'll cure your blindness, and then a tonic that'll cure your nausea. And to get all of those you'll need to brew a different ingredient
with an awkward potion. And luckily to make
sure you don't waste it, you can only drink the medicine if you have that corresponding effect, though it does beg the question that you could get rid of all of these if you just drink milk. This is a sign and this is the chalkboard, or rather chalkboards. Since we have three different
sizes to choose from, we've got the one by one slate, the two by one poster and
the three by two board. And what's interesting about all of these is that they let us put
more text on a board instead of a regular sign. And if you have the largest size, you can type up to 15 lines
of text on the same board, which is definitely helpful
for giving instructions. But besides that, they
work like regular signs. You can walk through them, water and lava doesn't destroy
them, the whole nine yards. What you'll notice is that
in the education edition, we've got two different kinds of torches. And the first one to talk about is these new colorful torches, which you get by adding these
different metal chlorides into the torch crafting recipe, letting us get a blue, green,
red, and purple variant. But unfortunately, they don't give off any kind of colorful light source, which I think is a shame
considering that is possible with the RTX features in bedrock edition. And speaking to colorful light, we've definitely gotta talk
about the glow stick next. Here, by using polyethylene,
luminol and dye, we can make our very own
hand-held glow stick. And we've got all 16 colors
of dye to choose from. And while you can use these in your hand to light up as you expect, it doesn't actually
function as a light source but instead just particle effects. And after a while it's
durability decreases and it burns out, which is a shame. But if you're looking for
fun with particle effects, then the sparkler definitely has ya. Now this is one of the rare items that you can put in your
offhand in bedrock edition. And by mixing together
chloride, magnesium and a stick, we can get five different
colors of sparklers to choose from, including
an orange variant, which we didn't have for colorful torches. And when you use one
of these in your hand, it emits particles like you
expect, and it also glows, just make sure you don't go into water while you're using it, because if you do, it'll just go out immediately. And instead, if you want light under water we've gotta talk about our second variant, the new underwater torch. Now this is something that we
obviously can't do in vanilla. And the whole reason it's possible is because we add magnesium
to a torch's recipe. And with this, we get a
new silver and blue variant of the torch and that's
capable of lighting up as much blocks under water
as a torch does above ground which might be handy for when
you're looking for a place to explode the new underwater TNT. Now, the way that we get this blue block is that we add the sodium element with a TNT crafting recipe. And then once we do, we're able to ignite this TNT under water much like we can above ground. And the reason this is,
is because pure sodium has a reactive element with
water to say the least, but even if you don't
have education edition, don't sweat it. This is actually possible in vanilla. You just put a sand
block above a regular TNT and it explodes just the same. This here is the camera. And what's unique about
it is that it works as both an entity and an
item in your inventory. And talking about the latter first, if you use it inside of your inventory you can take a first person
screenshot as you expect, but when you place it on the ground, then it'll become an entity and start to take photos from
the camera's perspective. And it even tracks the player while you're walking around
for the perfect shot. And I know it does look intimidating considering that it plays
the same detonation animation as the TNT, but don't
worry, it's completely safe. And once it gets the perfect shot, you can look inside
your new portfolio item and see the different
photos that it takes, which considering bedrock doesn't have a screenshot functionality, I guess, it's the best we got. Now from afar, these look
like villagers, but up close, you can quickly realize that
these are the new NPC mobs and yeah, they're literally called NPCs. And here we have the ability to customize these new characters in
some pretty neat ways such as giving them a custom name, choosing their appearance
outta 20 different skins. And we can even let them
create these dialogue boxes by using attached commands. And luckily for us and for
the NPCs, they're invincible. So they're not gonna take
any damage from any mobs or players that decide
to get a little rowdy. And honestly, this is a
feature that map makers in Java would kill for. And for that matter,
they look a lot better than armor stands. So I hope we get them
in the base game too. Now this might look like a tiny iron golem but don't get it twisted. This here is the new agent
mob, which is a special entity meant to teach players how to code, because if you use the new
implemented code builder tool, you can actually give it
different sets of commands of what to do. So for example, we coded
in this loop of text so that it now builds
a bunch of these rings inside of the world. And you can even have a
break and place blocks since it has its own 27-item inventory. And while you can see by this list that there's so much that this can do, unfortunately it can interact
with levers of buttons. So it's still not a replacement
for the copper golem which honestly just feels like
a slap in the face from OJ. But with how many other things you can use to code from this, I guess
that makes up for it. And with that folks, YouTube thinks that you
might like this video. So see if they're right and
have a good one, all right?