- [Skip The Tutorial] These are the most frustrating features in Minecraft. Chance are Minecraft is a confusing mess and I'm not talking about the gibberish that they have in the text, but what I'm referring
to is that when you go for a level 30 enchantment just to get the only
enchantment that was on display. So for example, you take your luck in choosing and Unbreaking III just to only get Unbreaking
III on your tool. And now granted, at least doesn't cost all of your 30 levels to do this, but to take our three Lapis
to do basically nothing here, it's a gut punch, we
can call it that safely. Baby zombies are already
annoying enough to fight, but that annoyingness gets so much worse when you fight these outside since with the incredibly small hit box, they can sneak in just
right into a blade of grass and now, you're hitting the
shrubs instead of hitting them. And to make matters worse, they can still hit you even
when they're in the grass. And honestly, I like
Simplysarc's solution for this. Let a sword be able to swipe through certain hit boxes like this. I'm not trying to do spring cleaning while I'm trying to save my life. What's the most hated block in Minecraft? Well, there might be
a few to come to mind. I think that we can all agree that one of the worst
ones is the ghost block, which usually just happens
when you're instant mining at your max reach distance
while playing a multiplayer. And once you get that desync between the client and the server, though you think that
you mined these blocks, the server doesn't. Now you got ghost blocks
blocking in your path. And invisible walls have never been fun in any game that you play them in. Plus, nothing makes that
speed mining feel a lot worse than when you get slowed down by something that you can't even see. But if you thought
invisible blocks are bad, then invisible items are so much worse. And if you've ever had a
panic where your pickax just suddenly disappeared
out of your inventory, then you've fortunately
come across this glitch, which also happens as
a result of the desync between the client and the server. Hey, well, it's difficult
to reproduce reliably. Luckily, it is able to be fixed. You'll just have to re-log into
the server to see it again. Or if you're lucky, you can click on just the right inventory slot and it'll appear into your hand like that. Minecraft mob votes been a
contentious thing for a while. Well, one of the most
regrettable decisions come in the form of the phantoms. Since in a game about exploring, these actively play against that, since unless you bring a
bed to sleep every night while you're out and about, these things are like death
and taxes, inescapable and like death and taxes, they'll sweep in at your most vulnerable and make it annoying for both
you and the people around you. I think that's why so many
people regret choosing B on that multiple choice
test all those years back. There's been a lot of
conversation nowadays about Minecraft needing
a huge inventory rework. Since while the game has
added in a bunch of new blocks and different variants and all that, it's given us very few ways to store those inside of our inventory, especially when you have
a large block palette that has different stairs,
slabs, pillar variants. It's just too much to keep track of. And while there are mods
like Quark that help to make this a lot easier, those are mods and for those of us unlucky enough to play on the vanilla version, you
understand the headache. Now, as a mob, enderman
are a necessary evil, but it's when they start
griefing your world slowly piece by piece, that's
where it really irks you. They almost make it look like
your world erodes over time, taking what used to be a nice looking hill and making it now look like Swiss cheese. But what's even worse is that
while you could turn this off with mob griefing, that also
turns off a lot of other things that you might feel are cheating. I don't care about creepers exploding, that's at least my mistake. But an enderman randomly coming in to destroy my red stoke contraption, there was nothing I could
have done differently, it's just annoying. If you've ever had a
mob farm, then you know that a lot of entities
can cause a lot of lag. That makes sense when they're mobs. When you get to things like tile entities, I'm talking chess, item frames, hoppers, that's when it gets a little
bit more annoying to bear, since to a certain level, you need to have those in your base, which I guess also means that you need to have a
bit of lag in your base, but that's never seemed fair to me. Especially since this can
bring down the performance of any PC, regardless of your hardware. According Mojang, they're aiming for full parity between Java and Bedrock. But when you look at the scorecard, there's still a long ways to go. And for many players, that's
a frustrating discrepancy, meaning that when you find something cool covered in a video, there's
not always a guarantee that it's gonna work in your version. And plenty of people who play in Java have been foaming at the mouth for things like movable tile entities
like they do in Bedrock or for those who play in Bedrock, you're not able to use all these things in your offhand like we do in Java. And then there's weird
ones like Sweeping Edge doesn't exist in Bedrock. But unfairness to Mojang, they do take steps every update to get us closer to this parity utopia. But what's one small step from Mojang means I probably wouldn't hold your breath for these features to be in both versions. For the technical Minecraft community, almost everything in the game is farmable, except for, frustratingly, sand. Now I know there is an
infinite sand glitch that's possible with the end portal, but that's just it, a glitch. For one, we don't know if Mojang even wants to keep it in the game, so while you could technically get about one stack at a time
from a wandering trader, that's only if the trade's
available in the first place. And really, it'd be nice if we
had something like carpet mod where we were able to turn our cobblestone into sand like this. That way it'd be intentional
instead of feeling like you're cheating in the
back corner of the class. Not all Minecraft sounds are created equal and certain things like ghast or enderman or even the nether portal
could be so much louder than other sounds in the game,
which I get that the point is that you're supposed
to be able to hear them, because they can mean a lot of danger. But when it's impossible to
change those sounds particularly without turning down the rest
of the sounds in the game and making them nearly silent,
then it just gets unpleasant. And even though I love using mine carts for my entity cramming traps, I definitely don't love hearing them. So I usually have to turn
my game sounds way down, only to get blown up by a creeper, because I wasn't listening
after I turned them down. Moving villagers is already
an annoyance in itself, but what takes that up to the next level is when you're trying to
move around a villager only to have them suffocate, because you placed them
inside of a mine cart or boat that got a little too
close to a corner or ceiling and now you gotta start
right back at square one, all with no guarantee that the next one won't die exactly the same way. Every time that Mojang puts
out an new enchantment, I groan a little bit. That is because when
you have a piece of gear that's already been
added with enchantments and mending and all that,
then when they add in something new like Swift Sneak, then when you go to add it in the anvil, the game will tell you
that it's too expensive to have on hand. And it's those two words, too expensive, that just make anvils into a slog, especially because you
can go into creative mode and see that the levels that you would need to do this are 65. Now I have a great XP
farm, so most of the time, I'm hanging out at over 65 levels easily. So for us players that
are already this far into the late game,
just give us the option. Because Minecraft textures are 16 by 16, that no doubt means that you're gonna get some textures that are just off center. Take a look at the command
block, for instance. You got one less pixel on this side of the button deck than
you do on this side, which could be madly infuriating if you stare at it for too long. Oh, not to mention that
some blocks like bricks have top textures that don't
align well with their sides, making this whole thing a logical mess. You know this feeling all too well. You're searching in the
caves, hours down in the dark. Until finally, there it is, a spark of blue shining out from the cave. You go down to mine the diamond, only to find that it's
just one ore in the vane. At that point, it even seems
wrong to call it a vane at all. You don't even have another diamond and make yourself an enchantment table. At least that way, you'd be able to get fortune on the next
diamonds that you find. All this is good for is a jukebox, which is to say, not good for anything. Did you know there's only
a 1 in 100,000 chance of getting struck by lightning
every tick in Minecraft? That's pretty rare, but
you won't feel lucky when that lightning strikes your villager and turns it into a witch. I would've rather bought a lottery ticket if I'm being honest, especially now since I'm not able to buy anything else from the villager. And unlike a villager
converting into a zombie, we can't turn them back from a witch. Nope, they're stuck this way. And to make matters worse,
they're also annoying to kill. And grief paintings have never
been particularly useful. But part of the reason for that could be that there's just
no odd width paintings. That is, those that are
wider than one block. And since a lot of
people build their walls in odd number of blocks in length, that means that we can
never have a painting nicely centered on the wall. Since the only other options that we got are gonna be two or four blocks wide, which is just about the only thing that can make this ugly
painting look worse. If you like to decorate a Minecraft, then you know that things like invisible item
frames and armor stands open up a whole new world
of things that you can do, a whole new world that's kept
to exclusively creative mode. Now there are things like Vanilla Tweaks that have survival friendly ways of getting these into your worlds, but that's an external solution to what should be an internal problem. And even just having an
ability to throw down a Splash Potion of Invisibility
to make these in survival, that would be so much nicer
than whatever this is, because right now, it means
that a whole slew of players are never gonna be able to play
with these in their worlds. Finding woodland mansions is a pain. Oftentimes, the nearest
one of these to you could be over 10,000 blocks away. And in this case, we lucked out. The villagers who sold us the map was only 2,600 blocks away from it, which say only, but that's
still a lot of foot travel. And to make matters worse, sometimes the villagers can
sell you a map to one of these only for the woodland mansion to have failed to
generate in those chunks. Yeah, I doubt you're a master cartographer if you can't even tell
me this with certainty. They should retract the
degree or something. A nether's already dangerous, we don't have to make things worse. So when you get unlucky enough so that your nether portal spawn's floating above a lava lake,
that's a real tough break. Not just because you're
gonna have to spend loads of blocks trying to
get over safely to land, but with the risk of ghast nearby, they could also make
sure that you don't even make it to land in the first place. Honestly, when I see this happen,
I'd just rather start over with my nether portal in
different place in the Overworld. This isn't worth the hassle. And nether portals aren't just dangerous for us in the nether, but they can also be a
problem in the Overworld, since when they happen to
spawns zombified piglins, those neutral mobs can walk around and break down the doors in your base, which then makes it easier
for actual hostile mobs to come into your base
and kill everyone else. And without the ability to
turn off the zombified piglins from spawning with things
like light levels and that, that just makes this problem even worse. A librarian villager can be
one of the most useful things that you have in your world. But to get that useful villager, you're gonna have to go through
a lot of useless variations and just trying to cycle through
all of the different trades to eventually get the
enchanted book that you want can take hours, not in
game, but in real life. And then once you've been
doing this for long enough, eventually the villager will decide to not even change its trades anymore and then you gotta wake up
the next day and trial again. Most materials of Minecraft
that can be crafted into blocks can also be crafted out of them, which makes it even more infuriating when things like nether
wart blocks or blue ice can't be crafted down into
their base components. Now I get it, nether wart blocks
spawn on the crimson fungus that you see in these crimson forest. So if we get nether warts from them, we wouldn't have to get
them from nether fortress. But then it just makes it insulting that you can craft
these in the first place and suddenly, what would've been used for storing our items
really just becomes a waste. What might be more annoying
that your villagers dying when you're trying to move them is when you come across a path like this. Since even though a path block
is only one pixel shorter than the other blocks around it, that's slight change means that the boat is not able to go up the height and now you're stuck to the path. And for a brief moment, it looks like we might
have been fixed for this. By then, they got patched
out of the snapshots, too, and now we're just back
to it being a bad feature. Shulker boxes are supposed to
help out inventory management, but when you have empty shulker boxes, you're actually better
off just storing them like this in their un-crafted parts, since empty shulker
boxes just do not stack. And the same goes for things
like stews, mine carts, even enchanted books of the same type. And it would be such a simple change to let these items stack that I really see no
reason not to add these. It would greatly increase
the quality of life, but as we've seen through the video, hated features don't really
do a good job at doing that. And with that, folks, YouTube thinks that you
might like this video, so see if they're right and
have a good one, all right.