20 Incredible Koopaling Ideas in Mario Maker 2!

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[Music] koopalings were just added to mario maker 2 in the 3.0 updates today i'm going to show you 20 coupling ideas to help you make incredible courses before we start i just want to say a huge thank you to everybody for the incredible support we just hit 10 000 subscribers and i'm grateful for each and every one of you thank you so much and let's get started mario had a bit too much to eat and is feeling bloated he enters a pipe to rest and encounters an angry ludwig he needs to use the p balloon power-up to keep up with the vertical autoscroll level while ludwig launches projectiles because ludwig's on a muncher he won't move as the platform connected to a track moves him upward the one-way gates prevent mario from attacking ludwig until he reaches the top mario exercises off the extra weight and picks up a spicy fire flower to defeat the angry ludwig to cool down the spice mario's looking for some delicious cherry juice but stumbles into the wrong juice factory in this tight arena mario will have to avoid being knocked off of the sides while trying to defeat lemmy above him giant lemmies on tracks appear once in a while to launch huge bouncy balls towards p-switches mario must destroy these by hitting an on off switch otherwise the ground will disappear and drop him into the hot juice [Music] taking to the sky mario wants to explore his new powers with the super mario bros 2 mushroom to put his skills to the test he faces off with roy in this fight he needs to stand on cannonballs that are firing across the arena the knight airship theme slows down the projectiles but mario is unaffected mario needs to watch out for roy's shell destroying his safe platforms or he'll fall into the treacherous munchers and grinder below roy can stun mario when he drops down and slams into the ground even if mario's on the friendly cannonballs luckily mario has mastered his new moves and defeats roy in this painful arena mario figures the airship is safe now that roy is defeated and waits until the morning to explore a bit more he finds roy's best friend iggy in another room in this fight iggy has conveyor belts on the right and left that keep him at the edge of the arena platforms on tracks pick him up and bring him to the top or mario can't go without taking damage iggy can shoot his wand safely here while mario has to dodge to stay alive when trampolines on tracks drop down iggy springs into the middle of the battlefield and tries to drop on to an unsuspecting mario after some patience and some good timing mario defeats this turnip looking turtle mario gets off that airship as soon as possible and enters a forest he drops into a strange looking room with morton ready to greet him in this fight the floor is made up of bullet blasters that sit on top of hidden seesaws these bullet blasters only shoot sweet gold but mario has no time to gather that right now he'll have to be careful to stay light on his feet to stay away from danger morton's butt slams cause the fire to move along the ground regardless of the position of the seesaws if mario can carefully navigate through this tough terrain and hit morton three times he can get the key and escape who's your favorite koopaling let us know in the comments below surely a nice swim will refresh mario in this forest as he enters his favorite wave pool he notices wendy has already claimed the spot in this battle mario will have to switch between jumping and swimming to dodge wendy's rings once the water rises both opponents and the rings slow down the rings also last longer when underwater mario will have to be careful to evade damage while bonking wendy on the head three times to claim this watery reward the water wasn't enough to cool off mario with all these intense battles he finds an icy layer that's inhabited by a giant larry in this arena mario will have to defeat this frosty koopa while finding his footing on the slippery ice blocks icicles at the top add extra threat to mario if he jumps or if he stands at specific spots but he can use them to his advantage and damage larry with his own weapons once mario learns how to break the ice with larry he gets the key and cools off mario has always been fascinated by mecha koopas he goes to mad scientist ludwig's lair to check it out ludwig doesn't want anyone to steal his precious technology so he decides to fight mario in this arena a winged ludwig wears a muncher as protection mario won't be able to jump on his head to damage him wings also make him hover in the air for a longer period of time the only way to defeat him is to lure his mecha koopas to these noteblocks so they jump up mario can knock them out and then he can throw them at the mad scientist if mario can do that three times while staying alive he can steal the secrets and escape to take a nice break mario goes to a place called beach ball bluffs he gets a chance to go through a calm and traditional course where lemmy launches mostly helpful bouncy balls these can help him reach higher places or jump over dangerous obstacles sometimes the bouncies let him get extra sweet gold to eat mario's patience and jumping skills let him rest up for the next battles feeling refreshed mario enters a castle ready for action he finds a challenging room set up by roy in this fight bullet blasters on platforms line each wall mario will have to avoid bullet bills while attempting to fight roy whenever roy rolls inside his shell he rolls into the center note blocks which launch him upward towards mario with incredible dodge moves mario can defeat roy and earn a key be sure to give the creators of these courses some love by checking out the level codes in the description below larry's back and this time he's trying a new strategy in this fight the ground is made up of five platforms holding four bullet blasters each the floor alternates up and down and keeps mario from getting comfortable larry is a worthy opponent as he can jump between platforms effortlessly mario also needs to be careful not get stuck on the platform when larry is in shell mode after three successful hits mario again remains victorious most people don't know this but iggy has a chain chomp ranch where he raises deadly chomps in this fight he enlists his trusty dogs to help him defeat mario at the beginning of the battle iggy rides his trusty steed mario must carefully time his jump while avoiding the sharp teeth winged chain chomps on tracks above make sure that mario can't jump around freely without being punished once iggy is hit for the first time he falls off the chomp and the fight becomes even more difficult if mario can then evade all four enemies and jump on iggy three times he can escape mario wants to eat some delicious donuts so he enters a room with objects that look like rings it was a trap set by wendy he will have to evade wendy's attacks while also avoiding and using bumpers on tracks that patrol the arena the slopes around the arena make wendy's projectiles move in more deadly patterns mario is lucky enough to defeat wendy now he can go find some real donuts feeling energized from his hard-earned donuts mario goes back to the castle to clear out some baddies he finds a seemingly simple room with morton in it this fight uses the ground as a platform for morton's fire ground pounds the fireballs travel around the floor and can even go through these cloud blocks mario will have to be careful because multiple fireballs can patrol the ground at the same time if he can fight fire with fire he can win this fight [Music] mario's always wanted to learn how to move like a frog he fashioned himself a frog suit to take on this next boss in this arena a giant ludwig is difficult to dodge the night castle theme makes ludwig act normally while mario can swim around in the air with his new superhero costume he'll have to dodge all the projectiles of giant winged ludwig and hit him once hit twice ludwig will fire even more projectiles at poor frogman swift froggy moves help mario eventually succeed if you've seen any ideas here that are inspiring to you to make an awesome box fight yourself be sure to ground pound that like button one of mario's favorite things to do when he was a mini plumber was play on seesaws larry decided to steal them all so now they'll have to fight for the right to see-saw in this seemingly simple battle the ground is lined with spike traps one long seesaw is in the center of the arena and the sides can fall to drop mario into the pane larry can jump back and forth onto the spikes and onto the seesaw to mess with mario if mario can balance the weight long enough while fighting off this mohawk demon he can get the key to freedom mario got an invitation from peach to go on a train ride and decides to go little did he know it was a trap from his enemy roy in this deadly train car roy digs himself outside of the arena and shoots projectiles while mario can't reach him he also has two pipes of dead fish that continually launch at mario mario will have to avoid ground pounds and jump on roy three times to defeat roy once and for all and continue his search for princess toadstool morton is back with new painful ways to defeat mario in this fight mario will have to avoid skewers while maintaining his footing in this tight arena every time a skewer hits it triggers an on off switch that allows the other skewer to charge through the arena morton himself can also ground pound to change which skewer will attack so mario needs to stay as vigilant as possible trampolines help morton fly back towards mario with incredible speed when he's in shell form luckily mario can keep calm and find the perfect moments to strike and defeat morton and escape in one of his experiments ludwig dropped a mecha koopa into blue dye and discovered that it gained new abilities mario enters an arena where two blue mecha koopas shoot lasers across the middle of the room while the best-haired koopaling attacks mario will have to be cautious about when he jumps as one being to the face could be a deadly experience ludwig is immune to these lasers and will need three jumps to the head to be defeated if mario times everything correctly he can defeat ludwig and run away from these colorful mecha koopas all of the koopalings are exhausted from these battles as a final fight they call on ludwig to unleash a new ability in this battle one main ludwig with wings fights mario while two of his clones appear on tracks above to add more projectiles mario must be careful while dodging to not fall off the ship and into the abyss below if he can show off his agile dodging skills while attacking carefully he can end the epic koopaling saga for 100 things you need to know about the 3.0 updates or even more boss ideas click on the videos on the screen right now for more mario maker 2 inspiration be sure to subscribe and click the bell i'm aristotle and thanks for watching
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Channel: Arrowstotle
Views: 590,695
Rating: 4.9058213 out of 5
Keywords: koopalings, super mario maker 2, mario maker 2, mario maker 2 3.0 update, mario maker 2 ludwig, mario maker 2 larry, mario maker 2 lemmy, mario maker 2 boss ideas, mario maker 2 wendy, mario maker 2 iggy, mario maker 2 boss, mario maker 2 ideas, mario maker 2 morton, mario maker 2 roy, arrowstotle, super mario maker 2 boss ideas, smm2 update, smm2, mario maker 3.0
Id: N1QWldk3Drk
Channel Id: undefined
Length: 12min 13sec (733 seconds)
Published: Fri May 01 2020
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