10 Pro Tips to Instantly Improve at Smash Ultimate

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This was actually helpful. Going to need to watch it while playing to get anything really out of it though.

👍︎︎ 7 👤︎︎ u/AnotherWorld93 📅︎︎ Feb 05 2020 🗫︎ replies

As for tip #7, when you're too low for an upwards airdodge to reach the ledge, you can press b along with shield (all while holding up) for an option select. upb has priority over an airdodge in the buffer system, so if you get hit hard enough to require a tech, you'll get the tech jump, and if you're not hit hard enough the upb will go through rather than the upwards airdodge.

👍︎︎ 6 👤︎︎ u/perntd 📅︎︎ Feb 05 2020 🗫︎ replies
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here are 10 pro tips to help you instantly improve in smash bros tip number 1 attack when pressured a lot of players will hold shield as their opponent's pressure them as they're afraid of getting hit however this means your opponent's can safely pressure issued and it sometimes makes you feel like they're just walking all over you and all their moves the safe and there's nothing you can do there's it can often be to hit them before their move comes out many players like to safely pressure shoots by using safe landing aerials this leaves them vulnerable before their move comes out so if you simply jump up and hit them first you actually be fine when performing is de spike don't do this it is better to run off and double jump aerial back onto stage when you're attempting a stage spike this means if your opponent takes your aerial or you simply miss you're in perfect position to still ledge trap as opposed to being off stage you're having your opponent ledge trap or edge guard you tip number 3 turn around and shoo it against opponents who want to cross you up if you play a character like DK where you have poor options if your opponent crosses up your shield it's best to turn around a neutral against players who like to cross you up here Donkey Kong tries to punish warriors near by using a back hair however if the Donkey Kong turned around in neutral he could simply just grab as soon as the warrior crosses up his shield use movement to be safe rather than relying on shooting and spot dodging many players like to use shield or spot dodge so that they don't get hit after a safe move however this gives your opponent a chance to either get your option and punish you or safely proceed however using your movement to stay safe immediately returns the game to neutral rather than having you on the back foot and can allow you to our space and punish your opponent tip number five use ledge Trump's ledge trapping could be hard especially when your opponent is able to mix up not only their getup option but also their timing occasionally using ledge Trump's will force your opponent to choose an option straight away from the ledge making it easier to let's trap if you have a quick back here using ledge Trump's into backer can also get you some cheeky kills have you ever been bursting a projectile character and feel like there's no way of getting in because of how many projectiles they're throwing at you jump jumping over projectiles is a very effective method of getting in on your opponent shooting projectiles doesn't really help too much and allows your opponent to mix up and grab you at any moment [Music] however if sometimes he jump over projectiles and landing area to punish your opponent you'll be able to get in far easier hold up while trying to take a stage spike if this has happened to you before [Music] hold it up this will mean even if your opponents move misses or doesn't actually hit you hard enough so you need to check you were air dodge upwards and grab the ledge anyway this is also very effective against characters like Lucena who can mix you up by either hitting you with a strong area that you do need to check or a side B that you don't need to take tip number eight look at what your opponent does after a safe move this can be a very annoying situation where it feels like you can't punish anything because your opponent simply hits you straight after or rolls away however if you wait and catch onto your opponent's habits that they do after doing a safe move you can start to get punishes maybe they always attack after they do a safe move or maybe they'd like to do a safe move and roll loss what does well maybe they even just like to do a safe move and then hold shield tip number nine fast for Ariel out of hits done although this is in my mind of video I thought I'll throw this into this video because some people might not watch those entire tutorials however fast falling out of kids done is a quick tip that can help you instantly get better many players like to double jump as soon as they hit and put themselves further into disadvantage however a lot of the time when you get here if you immediately fast for with an aerial your opponent isn't ready for it and you can land safely and immediately return to neutral finally tip number 10 if your opponent is shielding or reacting to ledge trap you never jump into an immediate aerial essentially this gives your opponent a chance to punish you based off reaction when they usually wouldn't be able to punish your job I explain this further in my mind of video so I let that play now if you've enjoyed these tips check out my mind off tutorials they go very in-depth into what top players are thinking and you've enjoyed this video they will definitely help you out a mistake many people make however is choosing an option like an aerial or neutral air dodge immediately after jumping from the ledge as gimr has covered in his recent video a person needs around 18 to 20 frames or 1/3 of a second to react to something in smash bros this means if you choose an aerial option immediately after you jump you're essentially adding lag to your jump from ledge [Music] this will allow your opponent that is playing purely off reaction to cover your jump get up as well as regular roll and get up attack leaving you with no options that your opponent can't react to tweak often jumps and then after a bit double jumps giving him lots of room to work with to try and get down to the ground here same sort of jumps but then does a late back here while fast falling to the ground if this backhoe was done as he jumped from the ledge it would have been easy for nari to react and appear samsara the other option against players playing based off reaction and shooting is to drop off and then double jump aerial back onto stage once again many players have the bad habit of using their arrow too early when double jumping onto stage and they simply get punished for hitting their opponents shield here we see samsara wait just a little bit before beginning his aerial so he is safely able to cross up shield this works best with multi hit moves but you can delay before using any area to cross up your opponent's shield we see here tweek also using the concept but instead doing a late in air dodge to cross up shield it may feel dangerous not pressing a button straight away but remember if your opponent is sitting insured and purely reacting you have around 18 to 20 frames to do whatever you want before they'll react to your options [Music]
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Channel: Poppt1
Views: 449,170
Rating: 4.9423685 out of 5
Keywords: Nintendo, smash bros, smash ultimate, smash bros ultimate, super smash bros ultiamte, elite smash, online smash, onine, gsp, ness, mkleo, zero, little z, mario, highgsp, winning elite smash, terryswitch, high gsp, ssbu, best online
Id: e0dcRO3inBo
Channel Id: undefined
Length: 7min 47sec (467 seconds)
Published: Fri Jan 31 2020
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