10 Priceless Tricks From 10 Famous Music Producers

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this video is a result of a poll that  i did earlier on my community time   and this one is from that Deadmau5  he is giving a feedback to a track see how he immediately reacts to the snare  that's all there is no okay you know what i   like that kick the only thing i couldn't  get past is the snare it's late it's not   that it the snares and kicks don't have to  match it's not wine pairing you it's just   a little late later than it should be yo the  kick at the snare don't match dude your your   your little brain and your big arm doesn't match  it's not a wine bearing i like the kick sound   the kick sounds really great um but it's like the  snare is a little bit late you know it's because   what's happening is is you're squishing  it before that initial transient comes in   might just like shift it to the left like a couple  of milliseconds really just so you can hear the   transient of the snare first of all  you may ask why snare is actually not   on the grid there's a good reason for that  let's say you have a simple kick and snare   i want you to take a look to peak volume  when both of them hits exactly the same time you are peaking almost around -1 db this means  that you don't have much headroom left there's   a simple trick that producers do either move  the snare a bit earlier or a bit later so the   transience doesn't hit the exact same time so if  you move the snare slightly in front of the kick so we immediately gained two three  db headroom just moving the snare   slightly in front of the kick  and this one is from Disclosure   this is quite cool so those are all sending  to bus 16. bus 16 is clap verb it's a valhalla   bright hall setting with some pre-delay so it goes  and then kind of interestingly i've got a tremolo   after it which is making the reverb  do 16th notes so let me bypass this   do you hear that pre-delay going if i  take that to zero it's gonna just crash   it's cool but it's not as rhythmic and then give  it a little bit of tremolo and you have this weird i don't know just kind of interesting it just  makes everything glue together a bit more with the   cowbell sample this is what it'd be  like with no preverb just not as good the reverb's such a funny one because you know it  can add so much space but it can also add groove   if you use it in the right way like pre-delay  i've talked about before on reverb is so important   this is about (from Rampa, &ME and Lane 8)  limiting yourself to your favorite samples i've (Lane 8) just got like 50 kicks basically  that i use i don't really look for anything else   because i pretty much have the kicks that i want  i think it really helps because the worst thing   is when you're trying to start a track and  try to find like a good kick drum you're just   like going through like 40 different sample  packs and like usually sample pack kicks are   terrible they're not good at all so i've just  i just have these ones and i just cheat this   one comes from Bad Snacks unfortunately she's  (Bad Snacks) not explaining what she's doing   while doing it but i will try to help out with  my commentary i'm gonna make it twice as fast she (Bad Snacks) first renders  the audio and then she creates   a duplicate out of it and duplicate is reversed and after that point she (Bad Snacks) changes   the original piano and it ends up  with really this beautiful tamra this is a very cool technique  to create a trail ambiences and   used a lot in electronic dance  music as well let me show you   and if we add the delay on top and the same  idea we rendered the audio and reversed it   and there's a small tick that spices up even  more and the idea is adding another echo   on the free time so that it can be just random it  completely blurs out the lines and a slight reverb   and to make it really a trail  we will cut the highs and lows and sidechain the kick   and this simple yet very effective trick  is from Virtual Riot recently what i also   really like doing go and get  single note samples one shot   single notes so i've been sorting these  myself these are all just from splice and you can still layer it with the serum i've  added this whole folder of one shot sampled to   the noise folders in serum so if i'll make like a  simple plucky sound let's just do that real quick   i can immediately add a nice splice sample on top  montage let's say we made a really boring plucky   sound but then you can just go in here and be like  oh okay a notes bell stab don't loop key track louder and then you immediately  have a nice layer and then   already your tiny little saw plug has become a  little more organic nice and i would like to add   something on top of Virtual Riot's trick. you  can actually also add long sustained pad sounds so the bulk of the sound actually  comes from this mellow jupiter   eight pad so if we take off that sample sound this is just a triangle sound right  but once you add the jupiter layer it turns into a beautiful pet stop (Chris Lake  talks) this is just fun you know just trying   to make something to you know to move people  in a club that's that's literally the only   thing trying to do here not thinking about  releasing not thinking about anything just   thinking about something to make people  dance with that's the only thing nothing else   zero nada call and then in another clip  he actually illustrates how these small   details can make your drums much more easier to  dance to so that's the old groove and then here   i've like changed some of the quantize around and  just like try to get things playing together a   little bit better so i'm going to play the old  groove and then it'll go into the the new one kind of small right i think it makes a big  difference it's not just the snare groove   it's like little placements of the  hats and everything trying to take   out a couple of bits to um just make it  whip more it's got a whip whip whip whip   whip and after this point he creates a couple  of ear candies to make it even more groovier Chris Lake really adjusts all these tiny details   velocities to get everything glued  together and create a nice groove Lane 8 talking about using returns and using  parallel chains the other thing worth mentioning   i guess is like on the drums especially i'll use  two cents actually i'll use like a room send and   it's it's just like an ableton reverb like two  and a half seconds and the low end is taken out   and it's sidechained a bit it's pretty simple  but i think if you send everything to one room   it sounds like the music's all kind of together  rather than like putting individual reverbs on   each channel and then the other 10 that i usually  use is like a bit of distortion and compression   so the drums are being sent to like a tube  warmer kind of that's like driving it a bit and   distorting and then compressing it essentially  parallel compression just done as ascend   and it makes it really really big  difference especially with getting   your truck to be like sort of competitive  on a loudness level like without it and then yeah totally it's a big difference and it's not  really adding that much headroom just because   it's so compressed barely even hitting -18 and the  the drums are hitting like minus four or five so   it just thickens it up it's thickening it up it's  providing extra high end the low end's taken out   too i usually cut like 100 hertz or so so because  otherwise it's just like the levels going way up   and like what i'll do with that is i'll play  the main drum loop and then i'll just adjust   this like by hand so it's like at the right level  and then i'll just i'll leave it there and i won't   touch it what is the role of the social media in  a producer's life i'm (Kölsch) trying to project   a dream world so to speak with the music that  i produce and i believe that the social media   should be part of that experience in hindsight  these days digital music doesn't have the album   cover that we had back in the days like when you  bought a record you'd have the album cover to   stare at and be inspired by and in my  opinion i believe that social media should be   the replacement of that album cover and the art  that goes with that Paul Maddox (Spektre) talks   about memorable hooks and following the listeners  um just for anyone who uh doesn't know the track   i'll give you a little little play of it it's  another life it's another life sort of constant   uh ostinato just a sort of repeating phrase that  doesn't sort of move around in key or sort of   melodic content too much so it's really really  simple just for four or five notes this part   so you can see there's not really much to i  mean it's barely a melody really you know it's   like it's just a little sequence by keeping that  pretty simple it was uh you know it makes it a   more memorable hook if you do these big fancy  really really complicated riffs and patterns   they don't really stick in your head you know if  you think of the tracks in history that the ones   that you know really get in your head they're  usually four or five note simple little riffs   on the whole the only sort of interesting part  is this little pitch bend here so just on that   second to last note there's just a little pitch  bend i think it's only two semitones or something this has got a little you know little  little downward dive on it what i really   want to talk about is how the melodic parts  interact with each other which is this part so even though the the main rift doesn't move   around it kind of feels like it is  so by having that bass note playing   a simple but moving pattern underneath it it  actually makes the riff feel like it's moving so when that lower note comes in it almost feels  like the the riff's changed when it actually   isn't it's just keeping the same sort of ostinato  going and then moving other parts around it so   that's kind of a way you can make things feel  like like more musically complex than they are   without over overcrowding things. Stimming on  the hottest topic of electronic music production   i don't like saturation in the low end  too much so what i try to do is to keep   the sounds as clear as possible not fiddling  around with frequencies too much i would put   a little bit of low end something like 50  hertz plus two maybe shorten it a tiny bit i like it i like it the trick is to mix it  right if i add up a base here i would take care   not to use the same frequency i very  often use percussive bases which means   it's easier to place it in between the bass  drum actually that's the trick if you like   put a bass on on top of the bass drum no chance  you will never get to mix it if you would use   the sound which is on top of the bass  drum either the volume has to be very low   or the frequency has to be much higher  and then it might be clever not to use   octave up but to use something in between so the  frequencies don't add up too easily for example the frequency separation is very  important yes of course i very often do   sidechain compression yeah maybe  i can show it um right now right   here right now right here right  now i should have done that one okay this one has a as an output of -12 all  together we go to minus 0.8 you already see   this added tomtoms only add up minus 0.2 db if  i would switch them off we go to the minus one   but to do it even further like to reduce it even  more i do a sidechain compression i gained minus   0.2 that was a very basic but that's  the work that's mixing anything you do   you check your master out because that's  the truth the truth is in the master art
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Channel: Yalcin Efe - Mercurial Tones Academy
Views: 23,190
Rating: undefined out of 5
Keywords: Deadmau5, deadmau5 kick, deamau5 kick rant, virtual riot, disclosure tip, disclosure, paul maddox, ABLETON LIVE 10, stephan bodzin, spektre, chris lake, music production, lane 8, kölsch, edm production, virtual riot serum, how to, how to make, ableton, ableton live, techno production, how to techno, how to edm, audio mixing, mastering, ableton live 11, how to make music, stimming, rampa, &me, virtual rio layer, tutorial, parallel processing, drum processing
Id: bhrFibaNNfY
Channel Id: undefined
Length: 13min 20sec (800 seconds)
Published: Mon Nov 22 2021
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