10 Minute Tutorial - Sci-Fi Environment Animation in Blender & Eevee

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how's it going guys so in today's tutorial we're going to be creating this animation right here we're going to be rendering an Eevee so really anybody's computer should be able to handle it we're gonna be doing a little bit of geometry note stuff but definitely made for beginners and the great thing is once we start designing this it should take less than 10 minutes to design which is why I really picked what I picked here um now if you recognize the design it is actually a remake of an older tutorial where we used an add-on called grid breaker to create those kind of random cubes around the circle unfortunately that add-on doesn't work anymore but I love the design and I want to be able to have people be able to make it so that's what we're going to do in today's tutorial so with that being said we'll get into that right after this quick shout out welcome to real-time materials a collection of customizable procedural materials compatible with EV and Cycles with over six years of experience I have created an add-on currently containing 240 materials across 14 surface categories this add-on will speed up your workflow allowing you to stay creative while maximizing your artistic output you might be thinking what about image textures image textures are easy to set up but don't give you any control real-time materials are loaded with custom properties giving you the freedom to change roughness color and all kinds of patterns you can change the shape of wood the direction of cloth weave and the size of scratches among many other parameters even if you already know how to make procedural materials imagine the time you will save if you could apply those materials in one easy click all right so we are here in blender 3.4.1 and I'm gonna hit shift a mesh and add a plan so we can have a starting off point now let's jump into geometry nodes into a little bit of magic now these 10 minute tutorials are a little more uh fast paced they're not quite inhubert but they're a little more fast place so I encourage you if you're beginning either slow down the tutorial or just kind of pause when you need to I don't expect you to be able to follow along uh in real time for tutorials like this so we're going to go ahead we'll start now and we're going to click new here in the geometry nodes workspace we're going to delete that input and I'm going to go ahead and I'm going to get a grid so we're going to throw this grid right onto here and then I'm going to click and drag get my size up to 10 and then right up here we'll go to wireframe view click and drag and give it just a bunch of vertices because what we're going to do is break it up so a lot of these are going to go so we're going to get a shift a search separate geometry we're going to switch this to face because we're going to be deleting faces we're going to go ahead and get a gradient texture switch that over here to spherical and just drop that color into selection and that's going to do this so what I'm going to do now is just scale it so now we have this I'm going to click and drag and add more faces here so now we have this circular piece which is really what the design that I wanted but let's go ahead and click on this guy hit shift d get another separate geometry and then we're going to get a color ramp c-o-l and the reason we're getting a color ramp is because there is no invert node in Geometry nodes but our color ramp will take the place as one because it's literally going to invert so we'll take this color here drop it there pull up color here and then if we go ahead and flip the color ramp it is going to act it is going to do the opposite so notice this gradient is cutting things on the outside this gradient is now we're going to invert it and we're going to cut things from the inside which is really cool so now we have this circle that we've created now let's go ahead and throw some cubes onto there so shift a right up here in this workspace mesh and Cube the reason we're not making a geometry notes cube is because we're going to Bevel it you can't really bevel in Geo nodes as well so sometimes you have to go external but that's fine we're going to go ahead and get a instance on point right here so shift a search instant so you'll find the instance on points you'll see this Cube up here will drag it straight into the scene and plug geometry into instance I'm going to go to the flat view here so now these are just scaled up very large so what I'm going to do I'm going to bring this up bring this down and we need to get in a random value node so we're going to go ahead get random value leave it at default plug that into scale and here on the max bring your max down until you like the size of the cubes so I'm holding down shift to make the movement a little bit slower and more controlled um so maybe so 0.015 looks looks great so now we have our grid breaker kind of recreation and then here on the cube I'm gonna click on the cube here in the outliner I'm going to add in a bevel modifier so now you'll see these objects bevel I'm gonna say give it three segments bring in that right there right click shade smooth now we have this go out back to our layout and we'll just move him farther out let's get our Central object and that's going to be an icosphere so we'll keep it there don't click away because we need to go down here to the bottom left and bring it down to one one subdivision and then here in the modifiers we're going to go ahead and get a wireframe make it really thick and then we need to go ahead and get a bevel modifier and that's going to create this really cool looking geometry let's scale it up in fact let's go back to Geometry nodes and bring and bring this in so now we have more surface area to work with so we'll go back to layout we'll get a another icosphere and then we'll bring up the subdivision on that and shade smooth bring that to the middle and then let's go ahead and hit shift d get another one and then in the wireframe thickness make it a lot thinner and then make it a lot bigger I'm going to hit r twice to make sure there's no intersecting perfect this is going to be our starting off point so let's bring this section down then I'm going to hit alt d and bring this section up so now we've created I'm gonna hit the period key here so we can do this here now we've created this Center Point what we're going to do now is here in the curve settings get our Circle and then we're going to go ahead and get our camera and then one more thing empty plane axis and all those we're going to be making a camera rig so here in the camera settings we're going to go to the constraint add constraint and we're going to follow path select the only path that we have and then we'll hit s and scale it out but notice where the camera is pointing the camera is pointing that way and you have to hit R and whatever so the way we control exactly where the camera points is add another constraint it's going to be a track two and then we're going to go ahead and use that empty so now you can see the camera's pointing so I'm hit and so now I'm going to click on this bezier circle and bring out the camera a little bit I'm hit zero to go to the camera view and then right up here in the outline I'll click on the camera click on the green camera icon and give yourself a nice wide angle lens so something like this and then you can bring this uh bezier Circle up and down and then you can use the empty to point the camera which is very cool so let's go ahead and animate our camera so in your preferences go to the animation tab make sure your default interpolation is set to linear and then in the camera settings go to your constraints right here and I'm going to keep it at the default 250 frames I'm going to go back one here to go to frame zero so right here your back arrow and then the offset is going to be the animation so click on the keyframe go to the very end and type in 100 which is going to be one full cycle so now if I press play we have this let's go ahead let's go ahead and animate our objects here so click on your object you want to animate and then go ahead and click and drag go to the very end I'm gonna click and drag here type in negative 360. and now it's going to animate there and we're going to do a similar thing with this object here I'm going to click that one click that one and then type in 360. negative 360. now we have these objects going now we're done animating all I have left to do is light and shade and so let's do shading first now because we're using geometry node it's going to be a little bit more tricky it's going to be a little bit more tricky so now let's go ahead we'll get a set material node plug that there right over here let's go ahead and add a new material make it pretty dark make it metallic and then select it right there and so now if we go here to the render View we go to the material view we now have that material now we can go ahead and add a new material to this object keep it very bright make it metallic make it reflective add that material to here and then in this middle object we're going to click new and we're going to go ahead and make it emissive so we're going to get an emission node let's make it blue and make it bright and then in your EV settings so we're going to go here to Evie click any occlusion Bloom screen space Reflections and motion blur now let's go here to the render View and the world settings we're going to bring our color down to Black shift a we're going to go ahead and get an area light and then I'm going to hit I'm going to go over here to the move tool bring it up now we have some light let's make it very bright like this and then maybe scale up the area light a little bit and then back to the world settings here you go to volume and then we're going to go here to the principled volume and then play with your density until you like how much volume you have and then in my opinion in my case here I'm going to give my light a little bit of blue let me hit shift d I'm going to bring it down r x 180 and then I'm giving myself 300 of the brightness so now we have our lighting our lights let's go and play with the shading a little bit we do have our animation all we have left to do is just play with the shading so here in the shading tab so go ahead and click right here and then we're going to get a color ramp plug that into the roughness we're going to get a noise texture plug that to the factor and then crunch these in like this bring your scale to one detail to 12 and then slide your roughness up a little bit and now you have a much more interesting metallic material go ahead and Ctrl C copy those go to here Ctrl V plug that into your roughness now you have that and then the last thing on this guy here we're going to go ahead I'm going to click here copy that hex code we're going to get a color ramp and we're going to get a layer weight shift a search layer weight plug facing here plug color here paste in that color and then we're going to paste in the color here in the black and let's bring it bring it down like that and then you can just bring that bring your strength up and it's just going to add a little bit of a gradient there so when we go here to this view it's going to look a little bit more interesting and I forgot one last thing we're getting close to that 10 minute working mark so we'll get this done quick we'll plug in the color ramp here into the emission paste in that hex code let's bring a noise texture here so we'll just copy that give it a scale of 10. and then get a let's get a mapping node plug that there and we'll get in a object info node set to random and then you'll just bring in your color ramp bring in your brightness now you have some random selectors and now with that much work we have a really cool animation we're done that's it we created something really cool now on my animation I added a couple things that really bring it um crazier I added some circles back here I even was able to animate the lights like so if you switch over here to 4D you can actually go ahead and once it loads here you can animate the position of your lights which is super cool so there's a lot more things that you can take your creative Liberties on and really take this to another level but with that being said let me show you your render settings and will be done so if you click on this little printer icon you can keep it at 1920 by 1080 if you'd like to or you can flip it or make it a square whatever you'd like right over here pick where you want to save it as a file and since we're using EV your likelihood of crashes are going to go down at least for me in my experience so I'm going to go here to ffmpeg video encoding we're going to go to MP4 and then medium quality to perceptually lossless render render animation and when you're done you're going to have something super super cool but again these 10 minute tutorials are really just to kind of showcase what you can do in a short amount of time in blender and have some fun at the same time but with that being said thank you for watching again feel free to check out realtime materials if you'd like that is in the description and I'll see you in the next tutorial
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Channel: Ducky 3D
Views: 41,550
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Length: 13min 32sec (812 seconds)
Published: Fri Mar 03 2023
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