Hello ladies and gents, It's EZScape, and
it's been a while since I've posted a top 10 video to this channel. I don't really have the time to make them
anymore over more ambitious projects so I've decided to hire my good friend Bescape to
take them over for me. I hope you all enjoy. Hello everybody it’s Bescape and today I’m
going to be taking over for EZScape. An AI or Artificial Intelligence is used to
generate responsive, adaptive, or intelligent behaviors primarily in NPCs similar to human-like
intelligence. Sometimes the AI gets out of line, and can
do some very unexpected things in a speedrun. Most of the clips you are about to see involve
a speedrunner near the end of their run when the AI performs something that is rarely seen;
whether it be RNG, a glitch, or unforgiving mechanics. I hope you enjoy. First on the list is Yu-Gi-Oh! Forbidden Memories. This game was released in Japan in 1999 and
North America and Europe in 2002 and is loosely based on the manga and anime series. As you progress in this game, one of the final
challenges is to defeat what is known as the “Final 6”. The Final 6 is a collection of antagonists
that are very difficult to defeat if your deck is not strong enough. These duels are unforgiving, and must also
be beaten in a row without the ability to save. In the Yu-Gi-Oh! Series, there’s a specific card called Exodia
The Forbidden One. Just like the Trading Card Game, if you have
Exodia, his left and right arm, and left and right leg in your playing hand at any given
point in a duel, you automatically win. In Forbidden Memories, some of the final 6
have the five pieces of Exodia in their deck, meaning that it’s possible to get what’s
known in the Yu-Gi-Oh! Community as “Exodia’d”. Raikaru13 has one of the most famous Exodia
clips, and it occurred almost 14 hours into his speedrun of the then named Any% (No Card
Duplication) category. In only 8 cards, the boss drew the five pieces
of Exodia. The probability of getting Exodia’d at this
specific point in the duel is a minuscule 0.0085% chance or 1 in 11,764. As a side note, the AI in this game is notorious
for cheating and can quite literally transform the cards in their hand. On screen you will see an example of this
and I’ve also linked the full video in the description. Because of this variable, it’s hard to say
what the actual probability of getting Exodia’d is. However, if the AI were to play fairly and
have 35 random cards plus the five pieces of Exodia, the probability I stated earlier
is accurate. All in all, this rarely ever happens in the
game and the runner didn’t even know it was possible. Next on the list we have Mario Kart 8 Deluxe. One of the most popular franchises of all
time, Mario Kart is a game that shows no mercy, with some of the most troll AI in gaming history. A runner known as Skilloz_ was on his way
to beat the 200cc Star Cup world record, when he noticed the infamous blue shell was on
the way to get him. Instead of completing the race and earning
a world record, the blue shell smashes right into him just before the finish line. Because of this, he finishes with a time of
7 minutes and 38 seconds, 1 second off of world record. On the bright side, Skilloz did manage to
get the world record in this category back in March of this year. So congrats to him. Third on this list is the first game of the
Crash N. Sane Trilogy. The runner featured is ukogmonkey, and he
was on World Record pace in the any% category. Towards the end of a run, you are faced off
against Nitrus Brio, who consists of two phases. In the first phase, Brio throws green and
purple potions. The goal is to dodge the purple potions and
jump on the blobs that are spawned from the green potions hitting the ground. For every successful jump on the blob, Brio
takes damage. In speedrunning, and even in casual play for
that matter, you would want to jump on the blobs as soon as they spawned, right? Well, this is an instance where going too
fast can softlock the game. This was known as the “Nitrus Brio glitch”
and it occurred if you jumped too quickly on a green blob as Brio was throwing another
potion. The glitch eventually got patched on June
29, 2018, the same day the game was ported to the Nintendo Switch, PC, and Xbox One. Although this was an oversight in the game’s
design, the animation of Brio freaking out is pretty hilarious. A very interesting one on this list is Burnout
3: Takedown. The runner, known as Mopsi was running the
any% category when something extremely absurd happened. Close to finishing off his run, a car seemingly
flies out of nowhere to crash into his. How was this even possible? Was it a glitch? Well, this is what happened. If you slow down the clip just enough, you
can see the AI car flying over a hill and landing onto Mopsi at a VERY high speed. This is because of rubberbanding. Rubber band AI refers to a feature found in
racing games that is designed to prevent players from getting too far ahead of computer-controlled
opponents. When done well, such AI can maintain a consistent
level of challenge from the beginning of an event to the end. However, when done poorly, it becomes evident
that the game is bending its own rules in the computer’s favour, either by temporarily
enhancing the CPU’s abilities, such as by making a CPU drive at a faster speed than
their vehicle is supposedly capable of going, or by inhibiting the abilities of the player’s
vehicle, or both. In the case of this clip, Mopsi shared with
me that the cases where the AI’s car goes that fast is not common. On top of this, he also shared with me that
you can sometimes gain height seemingly “out of nowhere”. When pairing this “Out of Bounds” glitch
with poor rubber-banding, the AI manages to gain height to travel over a hill and crash
into the car at the worse part in the run, the last race. He also titled this clip “The Most BS Moment
in Speedrunning History”, and I couldn’t agree more. Next on the list is The Legend of Zelda: Wind Waker
HD. Linkus7 was running the Any% category, and
was on his first ever sub-1 hour pace run. The only thing standing in his way was Ganondorf. The way the Ganondorf fight works in this
game is that he can do 2 different attacks. An over the head slash, and a side slash. The timing for when he hits you is completely
random. As you can see, Linkus is going to work on
Ganon, and as soon as the stun wears off, the timer activates. The timer can range anywhere from the first
frame the stun runs out, up to two seconds later. If you get his over the head slash attack
within the first few frames, Link doesn’t have enough time to walk backwards and even
though Link has a shield, Ganon’s sword will still reach a few pixels off the back
side of Link’s head. So, instead of Ganon hitting the shield, the
game thinks Link got hit on the back of the head, causing a death and an unbelievable
way to ruin a speedrun. Linkus also shared that this has happened
only twice in the entire time he has been running this game. Next up we have Grand Theft Auto V ran by
DarkViperAU. He was six hours into his run of the Classic%
category, when an insane series of events decimated him. He was on “The Big Score” mission, which
is the sixth and final heist mission in the game. The mission can be completed in two ways,
the “subtle” approach, or the “obvious” approach. Speedrunners select the “subtle” approach,
and they’ll need to drive their vehicle onto a tractor trailer at a specific point
or the mission is failed. Unfortunately, it was not one; but two events
that caused him to fail the mission. As you can see in the clip, DarkViper is approaching
an underpass when gunfire from a police helicopter rains down on him. You would think that a police helicopter shooting
above a vehicle wouldn’t be able to reach the tires, right? Well, this specific police helicopter was
relentless, and shockingly takes out a tire of the vehicle with only a few shots. It’s still possible for him to complete
the mission with time to spare, but then this happens. The game mysteriously throws his car into
oncoming traffic. This is known as the “levitation bug”,
and because of this, it takes him a few moments to get back to the other side of the road
to try and complete the mission. However, by the time he gets to where he needs
to be, he’s unable to successfully drive the vehicle into the tractor trailer. At the time, this was a sub 6:35 run, which
was unbelievable for the game. The world record for the game currently sits
at a time of 6 hours 17 minutes and 5 seconds. Even if it wasn’t for the “levitation
bug”, the police helicopter shooting out the tire was just another example of an AI
who was on a trolling spree. Here we have the Final Fantasy 7 Any% No Slots
run by Davesterio. The game has a hidden mechanic where if a
party member, or enemy has 7,777 health, every attack they do will deal 7,777 damage. About four hours into the run, there’s a
boss you encounter named Demons Gate. This boss has 10,000 HP and it can open up
with a few attacks, such as Cave In, Rock Drop, Petrify Eye, or it can prepare for a
Demon Rush. If the boss does not open with a Demon Rush,
you have to deal 2,500 damage in order to push it into a Demon Rush state. Once the boss is in this state, you can normally
get 5 turns off with proper ATB Wait Manipulation to control the battle time. All this means is that you can minimize the
opponents turns while maximizing yours. In Davesterio’s instance, he was somehow
able to get 9 turns in before the boss used its AOE Demon Rush attack, and it just so
happened he got the boss to exactly 7,777 health before the move. Now you can see where I’m going with this. Normally with the way the turns go, it’s
very easy to avoid this health range before Demons Gate attacks, but because of the extra
turns and damage rolls, Demons Gate ruins the run. The damage rolls went as follows: 440, 314,
424, 304, 432, and 309 which reduced from 10,000 HP equals 7,777 HP. Next on the list is a runner named Shredberg
who was running Super Meat Boy. Near the end of a run, you’re faced against
Larries Lament. During this fight, there are three giant maggots
that dig in and out of the ground and the only way to defeat them is to make them jump
into the saws on the sides of the walls. The easiest way to do this is to wall jump
off the left side of the left platform, taking you through the blades. As you can see, the first two worms jump into
the saws rather early. However, the last worm only has a 25% chance
of jumping on each cycle. The median for this to occur successfully
is typically around 5 cycles, where anything more than 10 is very bad luck. Shredberg faced impossibly bad luck. How many cycles do you think this encounter
took? 10? 25? Nope, 45. 45 cycles of Larry refusing to jump cost him
3 minutes. The probability of needing 45 cycles to complete
Larry is 0.000239% or 1 in 419,028. Next up we have Mega Man X, ran by Soppanaama. A little under halfway through the 100% run,
you face a boss known as Armored Armadillo, or Dillo for short. One of his abilities in this fight is his
Rolling Shield, where he curls up into a ball, and begins to spin rapidly and bounce around
his boss-room. He is also invincible whilst he is in motion. While he is bouncing off the walls he has
a chance to "break-open" and once that occurs, you’re able to damage him. Normally, he breaks open after a few bounces
but sometimes he takes longer. If this happens, you're guaranteed to lose
a huge chunk of time to this game mechanic, and with how optimized this game is, it's
usually an automatic reset. In Soppanaama's encounter, Dillo decided to
bounce around the room for a solid 32 seconds. Lastly on the list is The Legend of Zelda:
Ocarina of Time. In the 100% speedrun, this game is best known
for Dampe, a mysterious old man who works as a gravekeeper. As Young Link, Dampe offers a Gravedigging
Tour late at night. For ten rupees, he will dig up a patch of
dirt. There is a 10% chance that he will dig up
a Piece of Heart, which is necessary to complete the 100% speedrun of the game. There are 15 mounds to dig from in the graveyard
and the game’s programming simply gives each attempt a 10% chance of success and does
in fact keep count of how many attempts you’ve made. On your 15th attempt, it guarantees a success. However, if you keep exiting and reloading
the area, as speedrunners do, the attempt count is reset to 0 each time. Because of this, the probability of obtaining
the Piece of Heart becomes a geometric distribution, and I will get to that in a moment. So the question now becomes...what is the
Dampe WR, or in other words, the highest amount of attempts that was needed to obtain a Piece
of Heart. 25? 75? Try 103. Slask_ was casually running the 100% category
when he soon realized Dampe’s Gravedigging Tour was a scam. After being unsuccessful at Dampe for quite
a few times, he kept going because up until this point, he was on a very good pace in
the run, and most likely figured that he would get the heartpiece very soon and only lose
a little bit of time. However, this eventually turned into 103 attempts,
which took roughly 43 minutes, and was probably the most agonizing 43 minutes of his life. When looking at the probability of this happening,
we must be clear that each attempt at Dampe is an independent event, since speedrunners
exit and reload the area upon a failed attempt. The probability of needing at least 103 Dampe
attempts to obtain the heartpiece is 0.0019% or 1 in 51,644. Needless to say, I think Dampe had it out
for this Speedrunner. Alright everybody, I hope you enjoyed the
video, if you did be sure to leave a like as it's the best way to show support. Bescape worked really hard on this video so
make sure you guys comment below and let him know how he did, and there will be direct
links to his social media in the description. Anyways that's all I have to say, subscribe
for more speedrunning related content, and as always, I hope you all have a beautiful life.