1 TIP For EVERY Overwatch 2 Hero | Niandra

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here is one simple and practical beginner tip for every OverWatch 2 hero as Ash if you hold down primary fire during your Dynamite throw you'll let out a shot as soon as you're no longer locked into the animation this allows you to consistently expose your Dynamite immediately in front of you which can be useful when under attack as Bastion your grenades can be used as a Mobility tool you generally want to shoot your nades either underneath you or slightly in front of you and jump right as it explodes to get some extra distance once it's down on a Surface the explosion happens very quickly so if you place it too far ahead and cannot catch up in time you may just end up being locked in place like this anyway you can combine this technique with your transformation by this for a surprise attack as Cassidy your weapon is reloaded automatically when you roll and also by activating your ultimate High Noon this can potentially allow you to shoot up to 18 straight shots with not much downtime as Echo your beam does double damage when the target is under half Health this effect also applies to enemy Shields which you can often tell are low from the cracks in them besides that Echo gets in vulnerability frames when she duplicates a hero with her ultimate allowing her to dodge damage ask Genji if I dash at sojin here I end up quite a bit behind however if I aim at her feet instead I'll end up right beside her this is because Dash's directional meaning I can end it sooner by aiming towards and hitting the floor which is commonly referred to as a short Dash as Hanzo the first hit of every storm Arrow will Ricochet once this can be combined with your Sonic Arrow to reveal areas around corners or places without putting yourself in danger and strong rat during your ultimate you can make your tire climb walls like this by holding the jump button you can also keep it in place by driving against a wall like this and also add small Wiggles to make it harder to hit I also like placing my concussion Minds on walls or doorways to surprise players as they walk through this can be pretty good against teams with or behind Shields as may you can rotate your wall like this by pressing the button again you can also destroy your wall prematurely with the same button and there's also works well dead if you really mess up your Ultima activates once snowball hits a surface so looking down at the floor can activate it faster while looking in the air can cause a delay this also means you can activate your alt on stuck out pieces of terrain for some very quirky results as far you can shoot a rocket then immediately use your ultimate and that first rocket will land roughly the same time as barrage giving you a bit of extra damage ulting also reloads fires weapons so you can fire six Rockets use barrage and follow up with six additional shots as Reaper when you teleport you end up facing the direction you're looking right well you can also move your camera view about during the teleport animation to change what direction you're facing once it's over this means if you teleport behind an enemy you can turn around while doing so which can allow you to attack them faster rather than TP to the enemy turn around and then fire at so during your real gun charge starts depleting after 5 Seconds however getting any additional charge resets that timer this means you can look for things that give you hit mark us to keep it in limbo and prevent it from draining which can include things like Shields turrets and various other deployables as soldier 76 during your ultimate you have an Aimbot right while you still do extra damage from headshots if your Crosshair is over an enemy's head there's usually no reason to not at least try because if your aim isn't accurate it doesn't matter as Sombra you can have people while invisible but you can't shoot without uncloaking first which has a tiny animation to help with this you can uncloak while hacking to attack a bit faster also using your translocator cleanses status effects such as anti-laid Dynamite and the lingering damage of Anna's primary fire as symmetra various objects can be thrown through her teleporter and this includes your turrets for a surprise attack you can also start charging an orb go through the teleporter and it will be retained like this potentially allowing for some sudden burst damage there is also a tiny bit of range on your teleporter suction when it comes to objects so like sometimes it's worth placing your turret on a wall next to you so they have some protection rather than just throw them to your teleporter where they could be prematurely destroyed another example is here where symmetra jumps to get a better angle for her teleporter as torbjorn you can change who your turret is shooting at by hitting an enemy with your gun like this also when altering the timer for your goo to disappear only starts once it's actually down on a Surface this means the goo I shot into the air sticks around longer which could be used to catch enemies off guard as Tracer it's important to remember that her kit is very fluid and starting an action while already doing something usually won't cancel the first thing so for example I start a melee hit and blink to deal some damage you can also hit your reload button during The Recoil animation and it will finish by the time you're free besides that keep in mind that there's a lot of mid-high terrain like this where if you blink at it you'll just get stuck but if you jump and blink you'll get on top as Widowmaker a very sneaky tip is that your Venom mine can be used like a shield to block a shot for you so for example say you place it here an enemy trying to hit your head will hit the mine instead essentially giving you a free life as Diva although it's not very clear you can still shoot your primary fire during your Rockets you can also defense Matrix during your Rockets as well both of these things combo pretty nicely with the way the diva does a tiny bit of damage we're boosting into someone which you can increase by adding a melee hit at the same time so for a really nasty combo you can boost towards an enemy missile primary fire and melee when you get close besides all that because you have infinite ammo with no reload occasionally I found it useful to tag enemies at a distance to see their health but in case me or my team can do anything with it as doomfist when you activate alt you'll have this button labeled zoom out which can be pretty useful for getting onto High Ground when the game won't let you if you hold the zoom out button as you approach an area with multiple layers your circle will be on the highest one whereas if you don't hold the button you'll be on the bottom being creative with this lets you get into some ridiculous spots like this that being said keep in mind if you start holding zoom out while already under a roof this doesn't seem to work besides that something that's really funny is that doomfist can charge his power block off the splash damage of allies as drunker Queen if you may lay out your knife has been thrown out you'll just do a standard punch however if you melee while it achieved your snap at the blade instead which will apply the bleed effect that Jungle Queen self heals from also when your blade gets recalled you will apply blade to enemies caught in its path while traveling back so you can angle it like this as Orissa with your ultimate you pull enemies in after Activation so it can be worth looking out for Ability usage first so they can't escape the poll also has some vertical range meaning you can sometimes drag people off high ground or onto it like this besides that keep in mind you can manually cancel both Javelin Spin and fortify by hitting the button again to start the chord down early if you aren't using it anymore this actually can be pretty useful for example here I use fortify and activate my ALT you'll see that fortify stays active during Terror search however if I fortify cancel it and then use my alter the countdown text down and makes the ability ready again sooner Ezra Matra learning to treat his Nemesis form punches like a shotgun improve my gameplay pretty much instantly the range on them is just over 10 meters which might be longer than you think it is sometimes I'll combine this with peeking into cover like this as well besides that you know how the timer for rematch result is slowed if he's hitting enemies well keep in mind they also need to be valid targets that have live sight enemies behind Shields do not count neither do enemies hit by kirikosuzu or Mei in her ice block as Ryan heart if you hold primary fire while your Shield is out you can move your camera view freely to see things to the side or even behind you now if you activate all while doing this you'll automatically snap to that position as roadhog yourself healing also gives damage resistance and that effect still works when antenated besides that keep in mind you can use both hook and heel during your ultimate it won't pause the timer but it can still be pretty good if you're getting focused or want to pull someone in so they can't escape as Sigma your primary fire has Splash damage that can be used to reach people around corners and occasionally over Shields besides that keep in mind your Shield is very flexible you can use it to briefly block off snipers so they're forced to reposition or place it behind the enemy tank to cut their supports off as Winston when you leap and come back down you'll do damage to enemies that you land on you can do a bit more damage by adding in a melee at the same time you can then add even more damage by zapping them in the air then landing and meleeing for a great head start as wrecking ball to be able to ground pound you need some distance from the floor to help with this there's a tack called a wall jump that means you don't need to use your grapple so basically roll up to a wall and right before you hit it hit your backwards movement key and jump at the same time if done correctly you should stop the climb it and get enough height to ground pound at first this feels really hard to do but with a tiny bit of practice I found myself very consistent Azaria your secondary fire costs 25 ammo but you can still use it if you have less than that this allows you to fire one last shot before you reload secondary fire also has the same trajectory as graviton search which can help you land it as Anna get creative with your biotic nades angles by hitting them against walls or Corners you can sometimes get antenators over Shields like this or into hard to reach places another good example is when I'm picked up by sigma's Alt I might look towards terrain close to me for a quick Nate as Baptist your immortality field has the same throwing Arch as your healing which can help you get familiar with Landing them it can be with placing around corners when possible for protection in exchange for range besides that his regenerative burst gives double healing to targets that are under 50 Max Health this is especially useful after using immortality field to really stabilize your team as per geeked activating your ultimate will refresh your Shield even if it's broken besides that using your webshop midshield bash will cancel it and stop your momentum this can be useful if you mess up to prevent you from getting out of position as iliari very simply as your team repositions remember to also reposition your pilot you can move it every 8 seconds unless someone is being healed by it or if it's taking damage when destroyed the cooldown is 12 seconds this means if you see enemies coming towards it it can be worth preemptively moving it to avoid that longer downtime besides that ilyari can do a little bunny hop Tech without build by pressing jump right as you hit the floor for additional distance this can be very useful for getting around corners as karako you have a setting called toggle healing a Fuda by default it's on and when you heal you will send out all of your papers if you change it to off though you can send them out individually like this which gives you more control over chip damage on your team besides that Swift step and the lock-on of your healing are the same range so if you can teleport to someone you can probably throw them some papers if kericose healing doesn't lock onto someone it can still be used if an ally like runs into it as lifeweaver the cool down for your pedal platform starts as soon as it's placed this means you can place one down at the start of a fight use it later and immediately place down another one to make yourself harder to hit although this does depend on your teammates not just walking on it and walking off foreign you really want to be making use of speed boost if you see allies chasing an isolated enemy speed can make sure they don't escape after you activate sound barrier your team might not need healing due to the shields given allowing you to play aggressively with speed maybe Grandma needs help crossing the road the possibilities are truly endless besides that sound barrier needs Lucio to hit a surface to activate so while big drums are super fun they'll make you a lot more exposed and this includes little jumps into alt as Mercy as someone who primarily creates videos about her my tip is to check out the many guides I have created now um I'd say there's three golden rules I want every new Mercy player to know the stop under using damage boost by looking out for key ability usage and fights already in your favor start utilizing Mercy's flexible beam length and Linger on non-valid targets to play from distant safe positions and cover stop and to put it bluntly throwing winnable fights with rushed resurrects that get you killed as opposed to keeping allies stable while scouting the fights left looking for safe opportunities as Moira your primary healing has a very small lingering effect it can be worth tapping your heels like this to save on resources especially if allies aren't in danger or actively taking damage ideally you want to save most of your resources for a fight rather than use it all up before your team pushes in besides that your secondary fire damage suck is the same range as reinhardt's Earth shatter and roadhog's hook meaning if you can reach them they can probably reach you our Zenyatta you can't apply your orbs to people while alting so if you can try to make sure you've done so beforehand for some additional value this can be especially helpful for allies that are outside of alt range and with Discord orb in general you can also paint enemies that are discorded behind walls which acts like a mini wall pack and that is all from me for this video which is a bit different to my normal stuff thank you so much for watching and have a nice day thank you
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Channel: Niandra
Views: 156,463
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Keywords: overwatch, niandra overwatch, mercy overwatch, overwatch 2, overwatch tip, overwatch tips, overwatch guides, overwatch beginners guide, one tip for every hero, 1 tip for every hero, overwatch 2 how to climb, grandmaster overwatch, top 500 overwatch, illari, kiriko, mercy, reinhardt, new player guide, overwatch 2 patch notes, overwatch 2 gameplay
Id: QUkV0CG2pYU
Channel Id: undefined
Length: 13min 14sec (794 seconds)
Published: Sat Aug 26 2023
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