In this video we'll take a look at sculpting and
show you what can be done using just your keyboard and mouse. We'll create a cute little dragon
which can be easily printed on your 3D printer. We start with the default sphere. Make sure
you have the symmetry option turned on. You can see the other red dot marking where
the symmetrical sculpting touch will take place. For transforming the sphere into a basic
body shape we will use the Move brush. Go to the top menu and increase both the Draw
Size and the Z Intensity to about two thirds. Form a neck, a body, and a head. The slight protrusion on the head will later
become a nose. The shapes don't have to be perfectly accurate right now,
we can fine-tune them later. Don't forget to hold the Shift key and smooth the surface on
your sculpt from time to time. Now, we will switch to the Snake Hook brush
and sculpt the legs. Decrease the Draw Size to about one-half. We start with the hind legs. First, we make the thighs... ...then the calves and feet. Use the Inflate brush to give the legs some bulk. Switch back to the Snake Hook brush
and make a tail. Sometimes, some small localized
blemishes can appear out of nowhere. Turn off the Symmetry, decrease the Draw Size
and polish them out by holding the Shift key. If you lose sight of your
sculpt for whatever reason, click the Frame icon to center the view again. We make the toes with the Move
brush with a smaller Draw Size. They don't have to be perfectly
accurate, we will touch them up later. Make sure you polish the surface
even in the harder to reach areas. Now, make the front legs. Again, start
with the Snake Hook brush, then, give the legs some bulk with the Inflate brush and
finally, create the toes with the Move brush. Now, we turn our attention to the head. We form the chin with a Move brush,
a little less than half of the Draw Size. Then, the nose. Keep the symmetry turned
on, even when doing single features, just make sure both the red dots
are very close to each other. Sometimes, you might accidentally end up
with a forked shape, but that is easy to fix. Create the eye socket with the ClayBuildup brush.
If you hold the Alt key, the tool will do the opposite, removing the material instead of building it up.
Hold the Shift key to polish the surface. Then, make the brow ridges with a regular
ClayBuildup brush, without holding the Alt key. Create the upper lip, starting from the center
and going to the sides. This requires a steady hand
when working with a mouse. If the build up is too pronounced,
you can use the hPolish brush to flatten the surface. It will look like as if it was
sanded away with a file. Create slightly bulged cheeks next to the corners of the mouth. Take your time to inspect the sculpt from all sides and make little adjustments wherever you feel necessary, using the Move and ClayBuildup brushes. The Chisel brushes offer a vast
selection of ready-made shapes. We will use simple hemispheres to create the eyeballs. However, with the default maximum
Z Intensity the eyes look far too bulging. So, try to decrease the Z Intensity
to about 90 percent. But feel free to experiment a little bit,
you can always undo the changes by pressing Ctrl+Z. Now, use the ClayBuildup brush with
very little Draw Size and Z Intensity to form the upper eyelids. Hold Shift
to polish the surface as you go along. Continue with the lower eyelids. Take your
time, and try to avoid the eyeball itself. Hold the Shift key to polish the surface. You can use a large Move brush anytime to further
adjust the head shape and facial expression. And we will continue working
on the facial features. A small hPolish brush can be used to define the
nose horn and give it a bit more angular shape. Create the nostril outlines
using small ClayBuildup strokes. Hold the Shift key to polish the surface. Use a small Move brush to make the canine teeth. Be very careful, they must adhere to the lower lip, otherwise, they would form a nasty overhang
something that is impossible to print without supports. And if you want, create
some teeth on the lower jaw, as well. With a Slash3 brush, you can create
slits and creases, or give more definition to the existing ones, such as the mouth line.
Use almost a minimum Draw Size. You can also create some extra teeth in the process.
As always, polish the surface by holding the Shift key. If you want, you can retouch
the mouth line, by combining the Slash brush with a small ClayBuildup brush. Now, hollow out the nostrils
with a small ClayBuildup brush, reversing its effect by holding the Alt key,
the same way we made the eye sockets. if you want, you can make the
nostril outlines more pronounced. Make the eye pupils the same way as the nostrils. Now, we will make the belly
outlines using the Slash3 brush. Try to keep your hands steady, and take your time. It is quite difficult to draw such long lines straight
using just a mouse. You can adjust the outline position
with the Move brush. Then, continue with the horizontal wrinkles. During your work, you might encounter
a pop-up window, informing you the mesh is too dense for this free version
of ZBrush Core. simply don't worry about that,
just confirm it by choosing the Reduce option, and then wait about half a minute, then resume your work.
You probably won't even notice any difference. Hold the Shift key and blend
the wrinkles into the surface. Again, you can use the Move brush to
adjust the outline in some places. Now, let's make the wings using the Move brush.
Once you have the basic stumps, create the wings with a ClayBuildup brush. As always with
this type of brush, to have more control, use rather a small Draw Size and low
Z Intensity and add multiple layers. Pull the wings up into
a desired shape using a Move brush. Here you can see another case of
some minor glitches on the surface. Delete them with a small brush
while holding the Shift key. Add a middle bone to the wing
using the ClayBuildup brush, again, with careful strokes using a
very small Draw Size and Z Intensity. Now, we will use the ClayBuildup brush
to add more volume to the belly segments, so they are not just flat areas divided by creases. We want to give them a more pronounced look,
like they are actual plates overlapping each other. This might seem as a bit tedious process,
and also a bit difficult to do with the mouse, but this is exactly the kind of detail
that adds so much to the overall impression. Using a SnakeHook brush, we will make
some spikes on the little dragon's back. Watch out for unprintable overhangs
and also for minimal printable size. Don't make the spikes too long or thin, and make them point rather upwards than
straight backwards at a right angle to the spine. Continue with smaller spikes
on the neck and the back of the head. The "Standard Popup+T" brush can be used
to give the spikes a neat rounded outline. Adding spikes further down the spine can be tricky, as the wings might get in the way.
Feel free to skip them if they seem like too much trouble. And in the final step, we will decorate the skin,
adding some ornaments, scales, or other details. There are multiple methods to do it.
Now it's time to turn off the Symmetry in the top menu. You might use the Slash3 brush,
holding the Alt key to reverse its effect to create raised lines. Another option is adding little squares
using the ClayBuildup brush. You can also use the hemisphere option from the
ChiselShapes brush. That's what we used earlier to create the eyeballs
and we'll use it now to create little rounded scales. Feel free to experiment, you can mix more methods
or leave the skin completely plain if you like it that way. Once you consider the little dragon done,
click the Export for 3D Printing button in the top menu. This concludes our video,
we hope you enjoyed it, and happy printing!